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            <anchor>QAspectFactory-2</anchor>
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            <anchor>setRootEntity</anchor>
            <arglist>(Qt3D::QEntity *root)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <type>QVariantMap</type>
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            <type></type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAspectManager *</type>
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            <type></type>
            <name>QAxisAlignedBoundingBox</name>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
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            <type>QVector3D</type>
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            <type>QVector3D</type>
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            <type>QVector3D</type>
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            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>yExtent</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>zExtent</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>maxExtent</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>expandToContain-2</anchor>
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            <type>QAxisAlignedBoundingBox</type>
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            <anchor>transformBy</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAxisAlignedBoundingBox &amp;</type>
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            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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            <arglist></arglist>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="QMatrix4x4">
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            <arglist></arglist>
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        <member kind="property" type="QVector3D">
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            <anchor>position-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVector3D">
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            <anchor>upVector-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QVector3D">
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            <anchor>viewCenter-prop</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>QCamera</anchor>
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        <member kind="enum">
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        <member name="TranslateViewCenter">
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
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        <member name="DontTranslateViewCenter">
            <anchor>CameraTranslationOption-enum</anchor>
            <arglist></arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens *</type>
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            <anchor>lens</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QTransform *</type>
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            <anchor>transform</anchor>
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            <anchor>lookAt</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>tiltRotation</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>panRotation</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>translate</anchor>
            <arglist>(const QVector3D &amp;vLocal, CameraTranslationOption option)</arglist>
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            <arglist>(const QVector3D &amp;vWorld, CameraTranslationOption option)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>roll</anchor>
            <arglist>(const float &amp;angle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <arglist>(const float &amp;angle)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>rotate</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>rotateAboutViewCenter</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>rotateAboutViewCenter</anchor>
            <arglist>(const QQuaternion &amp;q)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setProjectionType</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>(QCameraLens::ProjectionType type)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QCameraLens::ProjectionType</type>
            <name>projectionType</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>() const</arglist>
        </member>
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            <type>void</type>
            <name>setNearPlane</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>nearPlane</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setFarPlane</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const</arglist>
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            <type>void</type>
            <name>setFieldOfView</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
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            <type>float</type>
            <name>fieldOfView</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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            <type>void</type>
            <name>setAspectRatio</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>(float aspectRatio)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>aspectRatio</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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            <type>void</type>
            <name>setLeft</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>(float left)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>left</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
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            <type>void</type>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>(float right)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setBottom</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>(float bottom)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>bottom</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>(float top)</arglist>
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            <type>float</type>
            <name>top</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>projectionMatrix</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
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            <type>QVector3D</type>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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            <type>void</type>
            <name>setUpVector</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
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            <type>QVector3D</type>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>() const</arglist>
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            <type>void</type>
            <name>setViewCenter</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
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            <type>QVector3D</type>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
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            <arglist>() const</arglist>
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            <type>void</type>
            <name>projectionTypeChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>projectionType-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>nearPlaneChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>farPlaneChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>()</arglist>
        </member>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <name>aspectRatioChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist>()</arglist>
        </member>
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            <type>void</type>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist>()</arglist>
        </member>
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            <type>void</type>
            <name>rightChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>bottomChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>()</arglist>
        </member>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>()</arglist>
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            <type>void</type>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist>()</arglist>
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            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>upVectorChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>()</arglist>
        </member>
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            <type>void</type>
            <name>viewCenterChanged</name>
            <anchorfile>qt3d-qcamera.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>()</arglist>
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            <name>projectionType</name>
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            <anchor>projectionType-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>nearPlane</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>nearPlane-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
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            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
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            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>fieldOfView-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>aspectRatio</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>aspectRatio-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>left</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>left-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>right</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>right-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>bottom</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>top</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="QMatrix4x4">
            <name>projectionMatrix</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>projectionMatrix-prop</anchor>
            <arglist></arglist>
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            <anchor>QCameraLens</anchor>
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            <arglist></arglist>
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            <arglist></arglist>
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            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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        <member name="FrustumProjection">
            <anchor>ProjectionType-enum</anchor>
            <arglist></arglist>
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            <anchor>projectionType-prop</anchor>
            <arglist>(ProjectionType projectionType)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>ProjectionType</type>
            <name>projectionType</name>
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            <anchor>projectionType-prop</anchor>
            <arglist>() const</arglist>
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            <anchor>nearPlane-prop</anchor>
            <arglist>(float nearPlane)</arglist>
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            <type>float</type>
            <name>nearPlane</name>
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            <arglist>() const</arglist>
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            <anchor>farPlane-prop</anchor>
            <arglist>(float farPlane)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>farPlane</name>
            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>farPlane-prop</anchor>
            <arglist>() const</arglist>
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            <anchor>fieldOfView-prop</anchor>
            <arglist>(float fieldOfView)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <arglist>() const</arglist>
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            <anchor>aspectRatio-prop</anchor>
            <arglist>(float aspectRatio)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <arglist>() const</arglist>
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            <arglist>(float left)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchor>left-prop</anchor>
            <arglist>() const</arglist>
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            <arglist>(float right)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>right</name>
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            <anchor>right-prop</anchor>
            <arglist>() const</arglist>
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            <arglist>(float bottom)</arglist>
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            <arglist>() const</arglist>
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            <arglist>(float top)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <arglist>() const</arglist>
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            <arglist>() const</arglist>
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            <anchor>projectionType-prop</anchor>
            <arglist>()</arglist>
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            <anchor>nearPlane-prop</anchor>
            <arglist>()</arglist>
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            <anchor>farPlane-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>fieldOfView-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>aspectRatio-prop</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>left-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>right-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>bottom-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3d-qcameralens.html</anchorfile>
            <anchor>top-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>projectionMatrix-prop</anchor>
            <arglist>()</arglist>
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            <name>QAspectJob</name>
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            <anchor>QAspectJob</anchor>
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            <type></type>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>SyncTaskRunnable</anchor>
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            <arglist>(Qt3D::QSceneInterface *scene)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
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        <member kind="function" protection="public" virtualness="non" static="yes">
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            <anchor>createThreadLocalChangeQueue</anchor>
            <arglist>(void *changeArbiter)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="yes">
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            <anchor>destroyThreadLocalChangeQueue</anchor>
            <arglist>(void *changeArbiter)</arglist>
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        <member kind="typedef" type="">
            <name>QChangeQueue</name>
            <anchorfile>qt3d-qchangearbiter.html</anchorfile>
            <anchor>QChangeQueue-typedef</anchor>
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        <member kind="typedef" type="">
            <name>QObserverPair</name>
            <anchorfile>qt3d-qchangearbiter.html</anchorfile>
            <anchor>QObserverPair-typedef</anchor>
            <arglist></arglist>
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        <member kind="typedef" type="">
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            <anchorfile>qt3d-qchangearbiter.html</anchorfile>
            <anchor>distributeQueueChanges</anchor>
            <arglist>(QChangeQueue *queue)</arglist>
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        <member kind="function" protection="protected" virtualness="non" static="no">
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            <anchorfile>qt3d-qchangearbiter.html</anchorfile>
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            <arglist>()</arglist>
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            <anchor>appendChangeQueue</anchor>
            <arglist>(QChangeQueue *queue)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
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            <anchor>removeChangeQueue</anchor>
            <arglist>(QChangeQueue *queue)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
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            <anchor>appendLockingChangeQueue</anchor>
            <arglist>(QChangeQueue *queue)</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type>void</type>
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            <anchor>removeLockingChangeQueue</anchor>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchor>dtor.QLockableObserverInterface</anchor>
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        </member>
        <member kind="function" protection="public" virtual="pure" static="no">
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            <anchor>sceneChangeEventWithLock</anchor>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchorfile>qt3d-qobservableinterface.html</anchorfile>
            <anchor>dtor.QObservableInterface</anchor>
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        <member kind="function" protection="public" virtual="pure" static="no">
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            <anchor>setArbiter</anchor>
            <arglist>(QLockableObserverInterface *arbiter) = 0</arglist>
        </member>
        <member kind="function" protection="protected" virtual="pure" static="no">
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            <anchorfile>qt3d-qobservableinterface.html</anchorfile>
            <anchor>notifyObservers</anchor>
            <arglist>(const QSceneChangePtr &amp;e) = 0</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
            <name>~QObserverInterface</name>
            <anchorfile>qt3d-qobserverinterface.html</anchorfile>
            <anchor>dtor.QObserverInterface</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtual="pure" static="no">
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            <anchorfile>qt3d-qobserverinterface.html</anchorfile>
            <anchor>sceneChangeEvent</anchor>
            <arglist>(const QSceneChangePtr &amp;e) = 0</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QPostman</name>
            <anchorfile>qt3d-qpostman.html</anchorfile>
            <anchor>QPostman</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3d-qpostman.html</anchorfile>
            <anchor>setScene</anchor>
            <arglist>(QSceneInterface *sceneLookup)</arglist>
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            <arglist>(const QSceneChangePtr &amp;e)</arglist>
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            <type></type>
            <name>QRay3D</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>QRay3D</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRay3D</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>QRay3D-2</anchor>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual </type>
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            <anchor>dtor.QRay3D</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>origin</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>setOrigin</anchor>
            <arglist>(const QVector3D &amp;value)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>direction</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>setDirection</anchor>
            <arglist>(const QVector3D &amp;value)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>contains</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>contains</anchor>
            <arglist>(const QVector3D &amp;point) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>bool</type>
            <name>contains</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>contains-2</anchor>
            <arglist>(const QRay3D &amp;ray) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>point</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>projectedDistance</anchor>
            <arglist>(const QVector3D &amp;point) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>project</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>distance</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>distance</anchor>
            <arglist>(const QVector3D &amp;point) const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QRay3D &amp;</type>
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>transform</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>transformed</anchor>
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            <type>bool</type>
            <name>operator==</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>operator-eq-eq</anchor>
            <arglist>(const QRay3D &amp;other) const</arglist>
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            <type>bool</type>
            <name>operator!=</name>
            <anchorfile>qt3d-qray3d.html</anchorfile>
            <anchor>operator-not-eq</anchor>
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            <type></type>
            <name>QScene</name>
            <anchorfile>qt3d-qscene.html</anchorfile>
            <anchor>QScene</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QScene</name>
            <anchorfile>qt3d-qscene.html</anchorfile>
            <anchor>dtor.QScene</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QAspectEngine *</type>
            <name>engine</name>
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            <anchor>engine</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="virtual" static="no">
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            <anchorfile>qt3d-qscene.html</anchorfile>
            <anchor>addObservable</anchor>
            <arglist>(QObservableInterface *observable, const QNodeId &amp;id)</arglist>
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            <anchor>addObservable-2</anchor>
            <arglist>(QNode *observable)</arglist>
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            <anchor>removeObservable</anchor>
            <arglist>(QObservableInterface *observable, const QNodeId &amp;id)</arglist>
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            <anchor>removeObservable-2</anchor>
            <arglist>(QNode *observable)</arglist>
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            <anchor>lookupObservables</anchor>
            <arglist>(const QNodeId &amp;id) const</arglist>
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            <arglist>(const QNodeId &amp;componentUuid, const QNodeId &amp;entityUuid)</arglist>
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            <arglist></arglist>
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        <member name="High">
            <anchor>Priority-enum</anchor>
            <arglist></arglist>
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            <anchor>Priority-enum</anchor>
            <arglist></arglist>
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        <member kind="enum">
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            <arglist></arglist>
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            <type>virtual </type>
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            <anchor>dtor.QSceneChange</anchor>
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            <anchor>priority</anchor>
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            <anchorfile>qt3d-qscenechange.html</anchorfile>
            <anchor>observableType</anchor>
            <arglist>() const</arglist>
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            <anchor>dtor.QSceneInterface</anchor>
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            <arglist>(QObservableInterface *observable, const QNodeId &amp;id) = 0</arglist>
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            <arglist>(QNode *observable) = 0</arglist>
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            <arglist>(QObservableInterface *observable, const QNodeId &amp;id) = 0</arglist>
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            <anchor>removeObservable-2</anchor>
            <arglist>(QNode *observable) = 0</arglist>
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            <anchor>lookupObservables</anchor>
            <arglist>(const QNodeId &amp;id) const = 0</arglist>
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            <name>position</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>upVector</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>viewCenter</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>viewVector</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QLookAtTransform</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>QLookAtTransform</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMatrix4x4</type>
            <name>transformMatrix</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>transformMatrix</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setPosition</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>(const QVector3D &amp;position)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>position</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setUpVector</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>(const QVector3D &amp;upVector)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>upVector</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewCenter</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>(const QVector3D &amp;viewCenter)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewCenter</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setViewVector</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>setViewVector</anchor>
            <arglist>(const QVector3D &amp;viewVector)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>viewVector</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>positionChanged</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>position-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>upVectorChanged</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>upVector-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewCenterChanged</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewCenter-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>viewVectorChanged</name>
            <anchorfile>qt3d-qlookattransform.html</anchorfile>
            <anchor>viewVector-prop</anchor>
            <arglist>()</arglist>
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        <name>Qt3D::QMatrixTransform</name>
        <filename>qt3d-qmatrixtransform.html</filename>
        <base>QAbstractTransform</base>
        <member kind="property" type="QMatrix4x4">
            <name>matrix</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrixTransform</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>QMatrixTransform</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QMatrixTransform</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>QMatrixTransform-2</anchor>
            <arglist>(const QMatrix4x4 &amp;m, QObject *parent)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>matrix</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setMatrix</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist>(const QMatrix4x4 &amp;matrix)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMatrix4x4</type>
            <name>transformMatrix</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>transformMatrix</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>matrixChanged</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="protected" virtualness="non" static="no">
            <type></type>
            <name>QMatrixTransform</name>
            <anchorfile>qt3d-qmatrixtransform.html</anchorfile>
            <anchor>QMatrixTransform-3</anchor>
            <arglist>(QMatrixTransformPrivate &amp;dd, QObject *parent)</arglist>
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        <base>QAbstractTransform</base>
        <member kind="property" type="float">
            <name>angle</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angle-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>angleRad</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angleRad-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
            <name>axis</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QRotateTransform</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>QRotateTransform</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>angleDeg</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angle-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>angleRad</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angleRad-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMatrix4x4</type>
            <name>transformMatrix</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>transformMatrix</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAngleDeg</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angle-prop</anchor>
            <arglist>(float arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAngleRad</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angleRad-prop</anchor>
            <arglist>(float arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setAxis</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist>(const QVector3D &amp;arg)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>axisChanged</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>axis-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>angleChanged</name>
            <anchorfile>qt3d-qrotatetransform.html</anchorfile>
            <anchor>angleRad-prop</anchor>
            <arglist>()</arglist>
        </member>
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        <base>QAbstractTransform</base>
        <member kind="property" type="QVector3D">
            <name>scale3D</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale3D-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>scale</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QScaleTransform</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>QScaleTransform</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
            <name>scale3D</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale3D-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScale3D</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale3D-prop</anchor>
            <arglist>(const QVector3D &amp;scale3D)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>scale</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>setScale</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist>(float scale)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMatrix4x4</type>
            <name>transformMatrix</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>transformMatrix</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>scale3DChanged</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale3D-prop</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>scaleChanged</name>
            <anchorfile>qt3d-qscaletransform.html</anchorfile>
            <anchor>scale-prop</anchor>
            <arglist>()</arglist>
        </member>
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    <compound kind="class">
        <name>Qt3D::QTransform</name>
        <filename>qt3d-qtransform.html</filename>
        <base>QComponent</base>
        <member kind="property" type="QMatrix4x4">
            <name>matrix</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTransform</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>QTransform</anchor>
            <arglist>(QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTransform</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>QTransform-2</anchor>
            <arglist>(QList&lt;QAbstractTransform *&gt; transforms, QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTransform</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>QTransform-3</anchor>
            <arglist>(QAbstractTransform *transform, QNode *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>~QTransform</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>dtor.QTransform</anchor>
            <arglist>()</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QList&lt;QAbstractTransform *&gt;</type>
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            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>transforms</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>addTransform</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>addTransform</anchor>
            <arglist>(QAbstractTransform *xform)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>removeTransform</anchor>
            <arglist>(QAbstractTransform *xform)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QMatrix4x4</type>
            <name>matrix</name>
            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qtransform.html</anchorfile>
            <anchor>matrix-prop</anchor>
            <arglist>()</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qtransform.html</anchorfile>
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            <arglist>()</arglist>
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        <base>QAbstractTransform</base>
        <member kind="property" type="float">
            <name>dx</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dx-prop</anchor>
            <arglist></arglist>
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        <member kind="property" type="float">
            <name>dy</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dy-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="float">
            <name>dz</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dz-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="property" type="QVector3D">
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            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>translation-prop</anchor>
            <arglist></arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>QTranslateTransform</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>QTranslateTransform</anchor>
            <arglist>(QObject *parent)</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>dx</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dx-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>dy</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dy-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>float</type>
            <name>dz</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dz-prop</anchor>
            <arglist>() const</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>QVector3D</type>
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            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>translation-prop</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="virtual" static="no">
            <type>virtual QMatrix4x4</type>
            <name>transformMatrix</name>
            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>transformMatrix</anchor>
            <arglist>() const</arglist>
        </member>
        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dx-prop</anchor>
            <arglist>(float arg)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dy-prop</anchor>
            <arglist>(float arg)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>dz-prop</anchor>
            <arglist>(float arg)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>translation-prop</anchor>
            <arglist>(const QVector3D &amp;arg)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchorfile>qt3d-qtranslatetransform.html</anchorfile>
            <anchor>dz-prop</anchor>
            <arglist>()</arglist>
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        <member kind="typedef" type="">
            <name>HKeyboardController</name>
            <anchorfile>qt3d-input.html</anchorfile>
            <anchor>HKeyboardController-typedef</anchor>
            <arglist></arglist>
        </member>
        <member kind="typedef" type="">
            <name>HKeyboardInput</name>
            <anchorfile>qt3d-input.html</anchorfile>
            <anchor>HKeyboardInput-typedef</anchor>
            <arglist></arglist>
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    <compound kind="class">
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type></type>
            <name>AssignKeyboardFocusJob</name>
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            <anchor>AssignKeyboardFocusJob</anchor>
            <arglist>(const QNodeId &amp;controller)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
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            <anchor>setInputHandler</anchor>
            <arglist>(InputHandler *handler)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist></arglist>
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            <anchorfile>qt3d-input-cameracontroller.html</anchorfile>
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            <arglist></arglist>
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        <member kind="property" type="float">
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            <arglist></arglist>
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        <member kind="property" type="bool">
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            <anchorfile>qt3d-input-cameracontroller.html</anchorfile>
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            <anchor>setCamera</anchor>
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            <anchor>lookRate-prop</anchor>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <anchor>mousePressEvent</anchor>
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            <anchor>mouseReleaseEvent</anchor>
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            <anchor>mouseMoveEvent</anchor>
            <arglist>(QMouseEvent *aEvent)</arglist>
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            <anchor>linearSpeed-prop</anchor>
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            <anchor>lookRate-prop</anchor>
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            <anchor>multisampleEnabled-prop</anchor>
            <arglist>()</arglist>
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            <type></type>
            <name>KeyboardInputManager</name>
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            <type></type>
            <name>KeyboardControllerManager</name>
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            <anchor>addKeyboardInput</anchor>
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            <arglist>(const QNodeId &amp;input)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <anchor>hangupPressed</anchor>
            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <anchor>flipPressed</anchor>
            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
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            <arglist>(Qt3D::Q3DKeyEvent *event)</arglist>
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        <member kind="function" protection="public" virtualness="non" static="no">
            <type>void</type>
            <name>pressed</name>
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