POOPMUP

user manual v.1.0
december 4, 2002


SCENARIO

You are playing the role of a bird. Your mission is to poop on the head of people and on cars in a city, while avoiding the many dangers on the city. Depending on who or what you poop on, you get varying points. You can feed on fries that float in the air above the city, some of which will help and some of which will hurt you.

 

GAMEPLAY

The gameplay is mission based. Right now, there is only one level implemented but eventually there will be more. You are given a fixed number of targets to hit in a fixed amount of time before being allowed to go to the next mission (or win the game). You are given a score that is counted based on the targets you hit.

 

WORLD ELEMENTS

Pedestrians: Depending on the mission, they are usually the ones you have to poop on. Right now, flying through them, will not hurt you.

Cars: Again, depending on the mission, you have to poop on a few of them. Right now, flying through them, will not hurt you.

Buildings: You don't want to fly through buildings because it hurts really bad.

Fries: Flying over a fry will increase the number of poops you can drop. There are many types of fries: The regular fry (|) which increases the number of poops you have, the acid fry (|) which will give you an acid trip until you eat a purifry (|) that will stop the acid trip.

Health Boosters: Flying over a health booster (+) will heal you.

 

ON-SCREEN-DISPLAYS

HealthOMeter: Information on how much energy you have. Hitting the ground or the buildings will hurt you and the energy in your HealthOMeter will decrease. If the HealthOMeter gets to zero, you die and have to restart the mission. If you fly over a floating 'health booster' (+), the amount of energy in your HealthOMeter will increase.

PoopOMeter: Information on how many poops you have. Everytime you drop a poop, the PoopOMeter will decrease by 1. To gain more poops, you have to fly over floating fries (|).

HeightOMeter: Information on your height relative to the ground.

SpeedOMeter: Information on the speed at which you currently fly in the world.

Score: Information on your current score.

Level Info: Information about the main objectives of the level you are currently playing in.

Timer: Information about the time you have left to complete the mission.

FPS: Information on the average frames per second that are displayed by your system when playing the game.

PoopOCam: Gives you a view of the world from under the bird. When you drop a poop, the PoopOCam will follow it until it reaches its target and will then go back under the bird.

Radar: Information on the elements around you. The green dots represent pedestrians, the blue dots represent cars, the white dot represent the North and the red dot in the center of the radar represents the bird.

 

MENUS

User Menu: Information about the level you are playing in. You have the option to start/continue playing or to quit the game.

Death/TimeOut Menu: Tells you that you have died or timed out. You have the option to restart the mission or to quit the game.

 

COMMAND LINE SWITCHES

--fast-computer[=n] (Default is 1) :
0 - disable slow operations (clouds, parks)
1 - draw everything

--no-textures : Disables textures

 

CONTROLS

BIRD
accelerate: up or w
brake: down or s
tilt or pan the bird: mouse move
drop a poop: spacebar or mouse left click

MENU
open the user menu: ESC or m
exit the user menu: ESC or ENTER
use the buttons: mouse over & left click

OTHER
enable/disable God mode: g
enable PoopOCam: 2
disable PoopOCam: 1

 

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