Package wx :: Module gizmos :: Class LEDNumberCtrl
[frames | no frames]

Type LEDNumberCtrl

object --+                
         |                
    Object --+            
             |            
    EvtHandler --+        
                 |        
            Window --+    
                     |    
               Control --+
                         |
                        LEDNumberCtrl


Proxy of C++ LEDNumberCtrl class
Method Summary
Control __init__(self, parent, id, pos, size, style, validator, name)
Create a Control.
  __repr__(self)
bool Create(self, parent, id, pos, size, style)
Do the 2nd phase and create the GUI control.
int GetAlignment(self)
bool GetDrawFaded(self)
String GetValue(self)
  SetAlignment(self, Alignment, Redraw)
  SetDrawFaded(self, DrawFaded, Redraw)
  SetValue(self, Value, Redraw)

Instance Method Details

__init__(self, parent, id=-1, pos=DefaultPosition, size=DefaultSize, style=wxLED_ALIGN_LEFT|wxLED_DRAW_FADED)
(Constructor)

Create a Control. Normally you should only call this from a subclass' __init__ as a plain old wx.Control is not very useful.
Parameters:
parent
           (type=Window)
id
           (type=int)
pos
           (type=Point)
size
           (type=Size)
style
           (type=long)
validator
           (type=Validator)
name
           (type=String)
Returns:
Control
Overrides:
wx.Control.__init__ (inherited documentation)

Create(self, parent, id=-1, pos=DefaultPosition, size=DefaultSize, style=wxLED_ALIGN_LEFT|wxLED_DRAW_FADED)

Do the 2nd phase and create the GUI control.
Parameters:
parent
           (type=Window)
id
           (type=int)
pos
           (type=Point)
size
           (type=Size)
style
           (type=long)
Returns:
bool
Overrides:
wx.Control.Create

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