The Channel Editor is used to edit individual channels and the DMX value ranges of each capability (a green color, a certain gobo, prism rotation, etc..) that a fixture channel provides. Refer to your fixture's manual to get a detailed list of the fixture's channels and DMX values.
Name | The name of the channel |
Group |
The channel's logical group (its role in the fixture). |
Color | Only available when the channel has been assigned to the Intensity group. It indicates whether the channel controls a specific color out of the primary colors Red, Green, Blue, Cyan, Magenta, Yellow, Amber, White or UV. If the channel controls the fixture's master intensity, the Generic color setting should be used. |
Control Byte |
Applicable to channel pairs that make 16 bit values, usually Pan or Tilt group, but some newer fixtures
support 16 bit dimmer or even RGB, gobo or focus channels. For 8 bit values (e.g. when the fixture supports only 8bit movement, only one channel for each movement), assign the Coarse MSB control byte to the channel. If, however, the fixture supports 16bit movement (two channels for each movement), or other 16 bit channel, you should assign the Coarse MSB byte to the channels that provide coarse value and the Fine LSB byte to the channels that provide fine value adjustment. If you are not sure, use Coarse MSB. |
Capability list | Shows you a list of DMX value ranges for the currently edited channel. If a channel provides only one capability (for example pan or dimmer) the only thing needed in the list is one capability with a range of 0 to 255. For more elaborate capabilities, such as colors or gobos, you should create capability ranges for each of the colors (for example 0-15 white, 16-32 blue...) |
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Add a new capability to the channel, using the Capability Editor. |
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Remove the selected capabilities from the channel. |
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Edit the selected capability, using the Capability Editor. |
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Create new capabilities quickly with the Capability Wizard. |