\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 3D Triangulation Data Structure

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
Class and Concept List
Here is the list of all concepts and classes of this package. Classes are inside the namespace CGAL. Concepts are in the global namespace.
[detail level 1 2]

CGAL |
Triangulation_data_structure_3 | The class `Triangulation_data_structure_3` stores a 3D-triangulation data structure and provides the optional geometric functionalities to be used as a parameter for a 3D-geometric triangulation (see Chapter 3D Triangulations)
Triangulation_ds_cell_base_3 | The class `Triangulation_ds_cell_base_3<>` is a model for the concept `TriangulationDSCellBase_3` to be used by `Triangulation_data_structure_3`
Triangulation_ds_vertex_base_3 | The class `Triangulation_ds_vertex_base_3` can be used as the base vertex for a 3D-triangulation data structure, it is a model of the concept `TriangulationDSVertexBase_3`
Triangulation_utils_3 | The class `Triangulation_utils_3` defines operations on the indices of vertices and neighbors within a cell
TriangulationDataStructure_3 | 3D-triangulation data structures are meant to maintain the combinatorial information for 3D-geometric triangulations
Cell | The concept `TriangulationDataStructure_3::Cell` stores four `Vertex_handle`s to its four vertices and four `Cell_handle`s to its four neighbors. The vertices are indexed 0, 1, 2, and 3 in consistent order. The neighbor indexed \( i\) lies opposite to vertex `i`
Vertex | The concept `TriangulationDataStructure_3::Vertex` represents the vertex class of a 3D-triangulation data structure. It must define the types and operations listed in this section. Some of these requirements are of geometric nature, they are optional when using the triangulation data structure class alone. They become compulsory when the triangulation data structure is used as a layer for the geometric triangulation class. (See Section Software Design.)
TriangulationDSCellBase_3 | At the base level (see the Software Design sections of the Chapters Triangulation and Triangulation Datastructure), a cell stores handles to its four vertices and to its four neighbor cells. The vertices and neighbors are indexed 0, 1, 2 and 3. Neighbor `i` lies opposite to vertex `i`
TriangulationDSVertexBase_3 | At the bottom level of 3D-triangulations (see Sections Software Design and Software Design), a vertex provides access to one of its incident cells through a handle