\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 3D Triangulations

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
List of all members
TriangulationVertexBase_3 Concept Reference
Concepts

## Definition

The vertex base used by the geometric triangulation must store a point. So we list here the additional requirements compared to a vertex base usable for the triangulation data structure.

Refines:
  `TriangulationDSVertexBase_3`

Has Models:

  CGAL::Triangulation_vertex_base_3

  CGAL::Triangulation_vertex_base_with_info_3

See Also
  `TriangulationCellBase_3`

## Types
typedef unspecified_type | Point
| Must be the same as the point type `TriangulationTraits_3::Point_3` defined by the geometric traits class of the triangulation.

## Creation
| TriangulationVertexBase_3 (const Point &p)
| Constructs a vertex whose geometric embedding is point `p`.
| TriangulationVertexBase_3 (const Point &p, Cell_handle c)
| Constructs a vertex embedding the point `p` and pointing to cell `c`.

## Access Functions
Point | point () const
| Returns the point.

## Setting
void | set_point (Point p)
| Sets the point.

## I/O
istream & | operator>> (istream &is, TriangulationVertexBase_3 &v)
| Inputs the non-combinatorial information given by the vertex: the point and other possible information.
ostream & | operator<< (ostream &os, const TriangulationVertexBase_3 &v)
| Outputs the non-combinatorial information given by the vertex: the point and other possible information.