\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 2D and 3D Linear Geometry Kernel

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Kernel::Ray_3 Concept Reference
Kernel Geometric Object Concepts

## Definition

A type representing rays in three dimensions.

Refines:

  CopyConstructible

  Assignable

  DefaultConstructible

See Also
  `CGAL::Ray_3<Kernel>`
  `Kernel::ComputeSquaredDistance_3`
  `Kernel::ConstructDirection_3`
  `Kernel::ConstructLine_3`
  `Kernel::ConstructOppositeRay_3`
  `Kernel::ConstructPlane_3`
  `Kernel::ConstructPointOn_3`
  `Kernel::ConstructRay_3`
  `Kernel::DoIntersect_3`
  `Kernel::Equal_3`
  `Kernel::HasOn_3`
  `Kernel::Intersect_3`
  `Kernel::IsDegenerate_3`