\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - Kinetic Framework

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CGAL::Kinetic::Default_simulator< FunctionKernel, EventQueue > Class Template Reference
Main Classes

`#include <CGAL/Kinetic/Default_simulator.h>`

## Definition

The class `Kinetic::Default_simulator` controls kinetic data structures by maintaining a concept of time and ensuring that events are processed when necessary.

Is Model Of:
  `Kinetic::Simulator`

## Creation
| Default_simulator (const Time start=Time(0), const Time end=Time::infinity())
| Construct a `Kinetic::Default_simulator` which will process events between times start and end (events outside this window will be discarded).