\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - Kinetic Data Structures

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CGAL::Kinetic::Regular_triangulation_instantaneous_kernel< ActiveObjectsTable, StaticKernel > Class Template Reference

`#include <CGAL/Kinetic/Regular_triangulation_instantaneous_kernel.h>`

## Definition

The class `Kinetic::Regular_triangulation_instantaneous_kernel` is an instantaneous kernel for use with a regular triangulation data structure.

There is not currently a reason for the user to call this directly unless the user wants created their own simulation traits as it is included as part of the `Kinetic::Regular_triangulation_exact_simulation_traits`.

Is Model Of:

  `Kinetic::RegularTriangulationTraits_3`

  `Kinetic::InstantaneousKernel`

See Also
  `Kinetic::Regular_triangulation_3<Traits, Visitor, Triangulation>`