\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - Kinetic Data Structures

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CGAL::Kinetic::Delaunay_triangulation_visitor_base_3 Class Reference
Delaunay and Regular Triangulations in 3D

`#include <CGAL/Kinetic/Delaunay_triangulation_visitor_base_3.h>`

## Definition

The class `Kinetic::Delaunay_triangulation_visitor_base_3` provides a model of `Kinetic::DelaunayTriangulationVisitor_3`.

You can extend this class if you only want to implement a few methods from `Kinetic::DelaunayTriangulationVisitor_3`.

Is Model Of:
  `Kinetic::DelaunayTriangulationVisitor_3`

See Also
  `Kinetic::Delaunay_triangulation_3<Traits, Triangulation, Visitor>`

## Creation
| Delaunay_triangulation_default_visitor_3 ()
| default constructor.