\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 2D Straight Skeleton and Polygon Offsetting

All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Groups Pages
Has Model Relationships

Concept PolygonOffsetBuilderTraits_2
  CGAL::Polygon_offset_builder_traits_2
Concept StraightSkeleton_2
  CGAL::Straight_skeleton_2
Concept StraightSkeletonBuilder_2_Visitor
  CGAL::Dummy_straight_skeleton_builder_2_visitor
Concept StraightSkeletonBuilderTraits_2
  CGAL::Straight_skeleton_builder_traits_2
Concept StraightSkeletonFace_2
  CGAL::Straight_skeleton_face_base_2
Concept StraightSkeletonHalfedge_2
  CGAL::Straight_skeleton_halfedge_base_2
Concept StraightSkeletonItemsConverter_2
  CGAL::Straight_skeleton_items_converter_2
Concept StraightSkeletonVertex_2
  CGAL::Straight_skeleton_vertex_base_2
Concept VertexContainer_2

  CGAL::Polygon_2

  Any standard `BackInsertionSequence`, such as std::vector, std::list or std::deque, with a `value_type` being a model of the `Kernel::Point_2` concept.