\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - Kinetic Data Structures

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Kinetic_data_structures/Kinetic_sort.cpp
#include <CGAL/Kinetic/basic.h>
#include <CGAL/Kinetic/Exact_simulation_traits.h>
#include <CGAL/Kinetic/Sort.h>
int main()
{
typedef CGAL::Kinetic::Exact_simulation_traits Traits;
typedef CGAL::Kinetic::Sort<Traits> Sort;
Traits tr(0,100000);
Sort sort(tr);
Traits::Simulator::Handle sp= tr.simulator_handle();
std::ifstream in("data/points_1");
in >> *tr.active_points_1_table_handle();
while (sp->next_event_time() != sp->end_time()) {
sp->set_current_event_number(sp->current_event_number()+1);
}
return EXIT_SUCCESS;
}