\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - Kinetic Data Structures

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Kinetic Data Structures Reference

##

## Classes
class | CGAL::Kinetic::Enclosing_box_2< Traits >
| The class `Kinetic::Enclosing_box_2` keeps the points in the simulation inside of a box. More...
class | CGAL::Kinetic::Enclosing_box_3< Traits >
| The class `Kinetic::Enclosing_box_3` keeps the points in the simulation inside of a box. More...
class | CGAL::Kinetic::Erase_event< ActiveObjectsTable >
| This event erases a point from the `ActiveObjectsTable` when it is processed. More...
class | CGAL::Kinetic::Insert_event< ActiveObjectsTable >
| This event inserts a point into the `ActiveObjectsTable` when it is processed. More...