\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 2D Triangulation Data Structure

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2D Triangulation Data Structure Reference

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## Concepts
concept | TriangulationDataStructure_2
| The concept `TriangulationDataStructure_2` describes the requirements for the second template parameter of the basic triangulation class `Triangulation_2<Traits,Tds>` and of all other 2D triangulation classes. More...
concept | TriangulationDataStructure_2::Vertex
| The concept `TriangulationDataStructure_2::Vertex` describes the type used by a `TriangulationDataStructure_2` to store the vertices. More...
concept | TriangulationDataStructure_2::Face
| The concept `TriangulationDataStructure_2::Face` describes the types used to store the faces face class of a `TriangulationDataStructure_2`. A `TriangulationDataStructure_2::Face` stores three handles to its three vertices and three handles to its three neighbors. The vertices are indexed 0,1, and 2 in counterclockwise order. The neighbor indexed `i` lies opposite to vertex `i`. More...
concept | TriangulationDSFaceBase_2
| The concept `TriangulationDSFaceBase_2` describes the requirements for the base face of a `CGAL::Triangulation_data_structure_2<Vb,Fb>`. More...
concept | TriangulationDSVertexBase_2
| The concept `TriangulationDSVertexBase_2` describes the requirements for the vertex base class of a `CGAL::Triangulation_data_structure_2<Vb,Fb>`. More...