\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 2D Straight Skeleton and Polygon Offsetting

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2D Straight Skeleton and Polygon Offsetting Reference

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## Classes
class | CGAL::Straight_skeleton_converter_2< SrcSs, TgtSs, ItemsCvt >
| The class `Straight_skeleton_converter_2` converts a straight skeleton instantiated using certain traits into another straight skeleton instantiated using a different traits. More...
class | CGAL::Straight_skeleton_items_converter_2< SrcSs, TgtSs, NTConverter >
| `Straight_skeleton_items_converter_2` is a model of the `StraightSkeletonItemsConverter_2` concept More...
class | CGAL::Straight_skeleton_face_base_2< Refs >
| The class `Straight_skeleton_face_base_2` provides a model for the `StraightSkeletonFace_2` concept which is the face type required by the `StraightSkeleton_2` concept. More...
class | CGAL::Straight_skeleton_halfedge_base_2< Refs >
| The class `Straight_skeleton_halfedge_base_2` provides a model for the `StraightSkeletonHalfedge_2` concept which is the halfedge type required by the `StraightSkeleton_2` concept. More...
class | CGAL::Straight_skeleton_vertex_base_2< Refs, Point, FT >
| The class `Straight_skeleton_vertex_base_2` provides a model for the `StraightSkeletonVertex_2` concept which is the vertex type required by the `StraightSkeleton_2` concept. More...