\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - Kinetic Framework

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Main Classes
Kinetic Framework Reference

##

Here we list the main classes provided by the framework to support implementing kinetic data structures.

## Classes
class | CGAL::Kinetic::Active_objects_vector< MovingObject >
| MovingObjects are stored in a vector. More...
class | CGAL::Kinetic::Cartesian< FunctionKernel >
| This class provides a model of `Kinetic::Kernel` for use with general Cartesian geometry. More...
class | CGAL::Kinetic::Default_instantaneous_kernel< SimulationTraits >
| This class provides a model of the `Kinetic::InstantaneousKernel` for use with general Cartesian Geometry. More...
class | CGAL::Kinetic::Default_simulator< FunctionKernel, EventQueue >
| The class `Kinetic::Default_simulator` controls kinetic data structures by maintaining a concept of time and ensuring that events are processed when necessary. More...