\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.8 - 2D Triangulation

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Triangulation_2/triangulation_prog1.cpp
#include <fstream>
#include <CGAL/Exact_predicates_inexact_constructions_kernel.h>
#include <CGAL/Triangulation_2.h>
typedef CGAL::Exact_predicates_inexact_constructions_kernel K;
typedef CGAL::Triangulation_2<K> Triangulation;
typedef Triangulation::Vertex_circulator Vertex_circulator;
typedef Triangulation::Point Point;
int main() {
std::ifstream in("data/triangulation_prog1.cin");
std::istream_iterator<Point> begin(in);
std::istream_iterator<Point> end;
Triangulation t;
t.insert(begin, end);
Vertex_circulator vc = t.incident_vertices(t.infinite_vertex()),
done(vc);
if (vc != 0) {
do { std::cout << vc->point() << std::endl;
}while(++vc != done);
}
return 0;
}