Quick download:
Source
(v. 2.19)
complete source
source rpm
Binaries
By downloading, you must have accepted (and paid for, if necessary)
the MolScript
license!!!
(v. 2.19)
Linux i386 rpm (Fedora
Core release 7, glibc-2.6)
Linux x86_64 rpm (Fedora
Core release 7, glibc-2.6)
glibc-2.3 based GNU/Linux
statically linked i386 binary
Panther (10.3) based
MacOSX statically linked binary
Windows .exe files (Windows
XP, gcc 3.4.2 (mingw special))
Extras
POVRay:
see my
fedora packages page. Original source at
the POVRay homepage.
GTS: available at the GTS homepage.
How do I download/install/use it?
The instructions here only pertain to v. 2.0 and above, and apply to
any platform:
to install from the source tarball, just extract the file, cd into the
created directory and use the following:
./configure
make
make install # (as root)
as of version 2.0 and above, you'll need both gts (version 0.7.2 or greater recommended)
and glib (at least version 1.2.10)
available if you want to compile from scratch.
or, if you'd rather rebuild the rpm file from the source tarball, just
use:
./configure
rpmbuild -ba molscript.spec # (as root)
after cd'ing into the new directory.
or, to install from the .src.rpm:
rpm -ivh molscript-2.1.2pov2.19.src.rpm
cd /path/to/spec/files
rpmbuild -ba molscript.spec
Windows specifics
as of the windows version 2.16, all the library files are included with
the software. Just extract the files wherever you'd like and go!
MacOSX specifics
The OSX binaries after version 2.02-2 fix most of the problems related to
OSX (including having to declare the full PATH of all files).
To actually build the program from scratch, you may need the following
configure flag:
./configure --with-apple-opengl-framework=yes
and since I've seen some odd problems with libtool, you may also need:
./configure --with-apple-opengl-framework=yes --build=powerpc-apple-darwin<insert kernel version here>
This is due to OS X handling certain library calls differently to
accommodate OS X specifics (such as hardware acceleration). Since some
people may have both the OSX GLUT and MesaGL installed, the
apple-opengl-framework flag was introduced (in a manner similar to Braden
McDaniel's AX_CHECK_GL(UT) m4
macros)
How do I use the povray output mode?
Simple. There is a new command line switch: "-povray". Just be sure
to redirect the output (using "-out") to a file for the povray
rendering engine to read. If you don't have povray, snag a local RPM
copy (see above) otherwise download the appropriate version from
www.povray.org.
Simple, my ass! Now what do I do with the output???
Right - sorry. Assuming you have the desired molscript input in
foo.inp, you would do something like the following:
molscript -in foo.inp -povray -out foo.pov
povray <other commandline goodies> +Ifoo
For a quick primer on povray, click here - its
a brief set of hints/tips for rendering/animations.
Aiigh! It broke!
Chances are, I screwed up somewhere. The code is relatively untested
so far, so if you see something like a segfault or weird output, email me the problem, and I'll do
my best to fix it (I accept diff patches as well, of course ;) ). You
could also try checking the Povscript+ FAQ to
see if your problem is mentioned there...
Jubilation! It worked!
If this program actually generates something of use to you, feel free
to reference this page or this citation, if
you'd like. If you think your image is of exceptional quality, email me a copy - I'll add it to
the website gallery (full credit will, of course, be given).
Go back to the povscript+ home page