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Introduction

At the present time, Tachyon and its scene description grammar are extremely primitive, this will be remedied as time passes. For now I'm going to skip the "Intro to Raytracing" and related things that should probably go here, I'll put them in later. This document is currently designed to serve the needs of sophisticated users. If you have suggestions, I'll be glad to get to them.

Until this document is finished, the best way to learn how Tachyon works is to examine some of the sample scenes that I've included in the Tachyon distribution. Although they are all very simple, each of the scenes tries to show something slightly different Tachyoncan do. Since Tachyon is rapidly changing to accomodate new rendering primitives and speed optimizations, the scene description language is likely to change to some degree as well. The scene desciption language used is extremely simple.



Subsections

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