ggencoder::SNESGameGenieCode Class Reference

#include <snesgamegeniecode.hh>

Inheritance diagram for ggencoder::SNESGameGenieCode:

ggencoder::GameGenieCode

List of all members.


Detailed Description

An implementation of an SNES game genie code.

Definition at line 36 of file snesgamegeniecode.hh.


Public Member Functions

const char * getAlphabet () const
 Gets the game genie alphabet.
virtual int getAlphabetCount () const
 Gets the number of letters in the game genie alphabet.
const QString & getCode () const
 Gets the game genie code.
void setCode (const QString &code)
 Sets the game genie code.
virtual int toHex (char letter) const
 Gets the corresponding hex value for a particular game genie letter.

Static Public Member Functions

static SNESGameGenieCode create (const QString &code) throw (InvalidGameGenieCodeException)
 Creates an SNESGameGenieCode object.
static bool isValidCode (const QString &code)
 Checks if the code is a valid game genie code.

Static Public Attributes

static const char ALPHABET []
 The game genie alphabet.

Private Member Functions

 SNESGameGenieCode (const QString &code)
 Constructor for an SNESGameGenieCode.

Constructor & Destructor Documentation

ggencoder::SNESGameGenieCode::SNESGameGenieCode ( const QString &  code  )  [inline, private]

Constructor for an SNESGameGenieCode.

Definition at line 74 of file snesgamegeniecode.hh.


Member Function Documentation

SNESGameGenieCode SNESGameGenieCode::create ( const QString &  code  )  throw (InvalidGameGenieCodeException) [static]

Creates an SNESGameGenieCode object.

Parameters:
code The game genie code string.
Exceptions:
InvalidGameGenieCodeException if the code is invalid.

Definition at line 34 of file snesgamegeniecode.cc.

const char * SNESGameGenieCode::getAlphabet (  )  const [virtual]

Gets the game genie alphabet.

Returns:
The genie alphabet array.

Implements ggencoder::GameGenieCode.

Definition at line 43 of file snesgamegeniecode.cc.

bool SNESGameGenieCode::isValidCode ( const QString &  code  )  [static]

Checks if the code is a valid game genie code.

Parameters:
code The code to check.
Returns:
true if valid; false otherwise.

Definition at line 47 of file snesgamegeniecode.cc.

int ggencoder::GameGenieCode::getAlphabetCount (  )  const [inline, virtual, inherited]

Gets the number of letters in the game genie alphabet.

Returns:
The alphabet letter count.

Reimplemented in ggencoder::GenesisGameGenieCode.

Definition at line 83 of file gamegeniecode.hh.

const QString & ggencoder::GameGenieCode::getCode (  )  const [inline, inherited]

Gets the game genie code.

Returns:
The game genie code.

Definition at line 85 of file gamegeniecode.hh.

void ggencoder::GameGenieCode::setCode ( const QString &  code  )  [inline, inherited]

Sets the game genie code.

Parameters:
code The new game genie code.

Definition at line 87 of file gamegeniecode.hh.

int GameGenieCode::toHex ( char  letter  )  const [virtual, inherited]

Gets the corresponding hex value for a particular game genie letter.

Parameters:
letter The game genie letter.
Returns:
The hex value of the letter or -1 if the letter is invalid.

Definition at line 31 of file gamegeniecode.cc.


Member Data Documentation

const char SNESGameGenieCode::ALPHABET [static]

Initial value:

 {
    'D', 'F', '4', '7', '0', '9', '1', '5',
    '6', 'B', 'C', '8', 'A', '2', '3', 'E'
}
The game genie alphabet.

Definition at line 45 of file snesgamegeniecode.hh.


Generated on Thu Dec 18 01:01:25 2008 for Game Genie Encoder/Decoder by  doxygen 1.5.4