javax.swing.text

## Class CompositeView

- java.lang.Object
- - javax.swing.text.View
  - - javax.swing.text.CompositeView

- All Implemented Interfaces:
    SwingConstants
  Direct Known Subclasses:
    BoxView

      public abstract class CompositeView
      extends View

  `CompositeView` is an abstract `View` implementation which manages one or more child views. (Note that `CompositeView` is intended for managing relatively small numbers of child views.) `CompositeView` is intended to be used as a starting point for `View` implementations, such as `BoxView`, that will contain child `View`s. Subclasses that wish to manage the collection of child `View`s should use the `replace(int, int, javax.swing.text.View[])` method. As `View` invokes `replace` during `DocumentListener` notification, you normally won't need to directly invoke `replace`.

  While `CompositeView` does not impose a layout policy on its child `View`s, it does allow for inseting the child `View`s it will contain. The insets can be set by either `setInsets(short, short, short, short)` or `setParagraphInsets(javax.swing.text.AttributeSet)`.

  In addition to the abstract methods of `View`, subclasses of `CompositeView` will need to override:

  - `isBefore(int, int, java.awt.Rectangle)` - Used to test if a given `View` location is before the visual space of the `CompositeView`.
  - `isAfter(int, int, java.awt.Rectangle)` - Used to test if a given `View` location is after the visual space of the `CompositeView`.
  - `getViewAtPoint(int, int, java.awt.Rectangle)` - Returns the view at a given visual location.
  - `childAllocation(int, java.awt.Rectangle)` - Returns the bounds of a particular child `View`. `getChildAllocation` will invoke `childAllocation` after offseting the bounds by the `Inset`s of the `CompositeView`.

- - ### Field Summary

    - ### Fields inherited from class javax.swing.text.View

      `BadBreakWeight, ExcellentBreakWeight, ForcedBreakWeight, GoodBreakWeight, X_AXIS, Y_AXIS`

    - ### Fields inherited from interface javax.swing.SwingConstants

      `BOTTOM, CENTER, EAST, HORIZONTAL, LEADING, LEFT, NEXT, NORTH, NORTH_EAST, NORTH_WEST, PREVIOUS, RIGHT, SOUTH, SOUTH_EAST, SOUTH_WEST, TOP, TRAILING, VERTICAL, WEST`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `CompositeView(Element elem)` Constructs a `CompositeView` for the given element.

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `protected abstract void` | `childAllocation(int index, Rectangle a)` Returns the allocation for a given child.
    `protected boolean` | `flipEastAndWestAtEnds(int position, Position.Bias bias)` Determines in which direction the next view lays.
    `protected short` | `getBottomInset()` Gets the bottom inset.
    `Shape` | `getChildAllocation(int index, Shape a)` Fetches the allocation for the given child view to render into.
    `protected Rectangle` | `getInsideAllocation(Shape a)` Translates the immutable allocation given to the view to a mutable allocation that represents the interior allocation (i.e.
    `protected short` | `getLeftInset()` Gets the left inset.
    `protected int` | `getNextEastWestVisualPositionFrom(int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet)` Returns the next visual position for the cursor, in either the east or west direction.
    `protected int` | `getNextNorthSouthVisualPositionFrom(int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet)` Returns the next visual position for the cursor, in either the north or south direction.
    `int` | `getNextVisualPositionFrom(int pos, Position.Bias b, Shape a, int direction, Position.Bias[] biasRet)` Provides a way to determine the next visually represented model location that one might place a caret.
    `protected short` | `getRightInset()` Gets the right inset.
    `protected short` | `getTopInset()` Gets the top inset.
    `View` | `getView(int n)` Returns the n-th view in this container.
    `protected abstract View` | `getViewAtPoint(int x, int y, Rectangle alloc)` Fetches the child view at the given coordinates.
    `protected View` | `getViewAtPosition(int pos, Rectangle a)` Fetches the child view that represents the given position in the model.
    `int` | `getViewCount()` Returns the number of child views of this view.
    `int` | `getViewIndex(int pos, Position.Bias b)` Returns the child view index representing the given position in the model.
    `protected int` | `getViewIndexAtPosition(int pos)` Fetches the child view index representing the given position in the model.
    `protected abstract boolean` | `isAfter(int x, int y, Rectangle alloc)` Tests whether a point lies after the rectangle range.
    `protected abstract boolean` | `isBefore(int x, int y, Rectangle alloc)` Tests whether a point lies before the rectangle range.
    `protected void` | `loadChildren(ViewFactory f)` Loads all of the children to initialize the view.
    `Shape` | `modelToView(int p0, Position.Bias b0, int p1, Position.Bias b1, Shape a)` Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.
    `Shape` | `modelToView(int pos, Shape a, Position.Bias b)` Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.
    `void` | `replace(int offset, int length, View[] views)` Replaces child views.
    `protected void` | `setInsets(short top, short left, short bottom, short right)` Sets the insets for the view.
    `protected void` | `setParagraphInsets(AttributeSet attr)` Sets the insets from the paragraph attributes specified in the given attributes.
    `void` | `setParent(View parent)` Sets the parent of the view.
    `int` | `viewToModel(float x, float y, Shape a, Position.Bias[] bias)` Provides a mapping from the view coordinate space to the logical coordinate space of the model.

    - ### Methods inherited from class javax.swing.text.View

      `append, breakView, changedUpdate, createFragment, forwardUpdate, forwardUpdateToView, getAlignment, getAttributes, getBreakWeight, getContainer, getDocument, getElement, getEndOffset, getGraphics, getMaximumSpan, getMinimumSpan, getParent, getPreferredSpan, getResizeWeight, getStartOffset, getToolTipText, getViewFactory, getViewIndex, insert, insertUpdate, isVisible, modelToView, paint, preferenceChanged, remove, removeAll, removeUpdate, setSize, updateChildren, updateLayout, viewToModel`

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Constructor Detail

    - #### CompositeView

          public CompositeView(Element elem)

      Constructs a `CompositeView` for the given element.
      Parameters:
        `elem` - the element this view is responsible for

  - ### Method Detail

    - #### loadChildren

          protected void loadChildren(ViewFactory f)

      Loads all of the children to initialize the view. This is called by the `setParent(javax.swing.text.View)` method. Subclasses can reimplement this to initialize their child views in a different manner. The default implementation creates a child view for each child element.
      Parameters:
        `f` - the view factory
      See Also:
        `setParent(javax.swing.text.View)`

    - #### setParent

          public void setParent(View parent)

      Sets the parent of the view. This is reimplemented to provide the superclass behavior as well as calling the `loadChildren` method if this view does not already have children. The children should not be loaded in the constructor because the act of setting the parent may cause them to try to search up the hierarchy (to get the hosting `Container` for example). If this view has children (the view is being moved from one place in the view hierarchy to another), the `loadChildren` method will not be called.
      Overrides:
        `setParent` in class `View`
      Parameters:
        `parent` - the parent of the view, `null` if none

    - #### getViewCount

          public int getViewCount()

      Returns the number of child views of this view.
      Overrides:
        `getViewCount` in class `View`
      Returns:
        the number of views >= 0
      See Also:
        `getView(int)`

    - #### getView

          public View getView(int n)

      Returns the n-th view in this container.
      Overrides:
        `getView` in class `View`
      Parameters:
        `n` - the number of the desired view, >= 0 && < getViewCount()
      Returns:
        the view at index `n`

    - #### replace

          public void replace(int offset,
                     int length,
                     View[] views)

      Replaces child views. If there are no views to remove this acts as an insert. If there are no views to add this acts as a remove. Views being removed will have the parent set to `null`, and the internal reference to them removed so that they may be garbage collected.
      Overrides:
        `replace` in class `View`
      Parameters:
        `offset` - the starting index into the child views to insert the new views; >= 0 and <= getViewCount
        `length` - the number of existing child views to remove; this should be a value >= 0 and <= (getViewCount() - offset)
        `views` - the child views to add; this value can be `null` to indicate no children are being added (useful to remove)

    - #### getChildAllocation

          public Shape getChildAllocation(int index,
                                 Shape a)

      Fetches the allocation for the given child view to render into. This enables finding out where various views are located.
      Overrides:
        `getChildAllocation` in class `View`
      Parameters:
        `index` - the index of the child, >= 0 && < getViewCount()
        `a` - the allocation to this view
      Returns:
        the allocation to the child

    - #### modelToView

          public Shape modelToView(int pos,
                          Shape a,
                          Position.Bias b)
                            throws BadLocationException

      Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.
      Specified by:
        `modelToView` in class `View`
      Parameters:
        `pos` - the position to convert >= 0
        `a` - the allocated region to render into
        `b` - a bias value of either `Position.Bias.Forward` or `Position.Bias.Backward`
      Returns:
        the bounding box of the given position
      Throws:
        `BadLocationException` - if the given position does not represent a valid location in the associated document
      See Also:
        `View.modelToView(int, java.awt.Shape, javax.swing.text.Position.Bias)`

    - #### modelToView

          public Shape modelToView(int p0,
                          Position.Bias b0,
                          int p1,
                          Position.Bias b1,
                          Shape a)
                            throws BadLocationException

      Provides a mapping from the document model coordinate space to the coordinate space of the view mapped to it.
      Overrides:
        `modelToView` in class `View`
      Parameters:
        `p0` - the position to convert >= 0
        `b0` - the bias toward the previous character or the next character represented by p0, in case the position is a boundary of two views; either `Position.Bias.Forward` or `Position.Bias.Backward`
        `p1` - the position to convert >= 0
        `b1` - the bias toward the previous character or the next character represented by p1, in case the position is a boundary of two views
        `a` - the allocated region to render into
      Returns:
        the bounding box of the given position is returned
      Throws:
        `BadLocationException` - if the given position does not represent a valid location in the associated document
        `IllegalArgumentException` - for an invalid bias argument
      See Also:
        `View.viewToModel(float, float, java.awt.Shape, javax.swing.text.Position.Bias[])`

    - #### viewToModel

          public int viewToModel(float x,
                        float y,
                        Shape a,
                        Position.Bias[] bias)

      Provides a mapping from the view coordinate space to the logical coordinate space of the model.
      Specified by:
        `viewToModel` in class `View`
      Parameters:
        `x` - x coordinate of the view location to convert >= 0
        `y` - y coordinate of the view location to convert >= 0
        `a` - the allocated region to render into
        `bias` - either `Position.Bias.Forward` or `Position.Bias.Backward`
      Returns:
        the location within the model that best represents the given point in the view >= 0
      See Also:
        `View.viewToModel(float, float, java.awt.Shape, javax.swing.text.Position.Bias[])`

    - #### getNextVisualPositionFrom

          public int getNextVisualPositionFrom(int pos,
                                      Position.Bias b,
                                      Shape a,
                                      int direction,
                                      Position.Bias[] biasRet)
                                        throws BadLocationException

      Provides a way to determine the next visually represented model location that one might place a caret. Some views may not be visible, they might not be in the same order found in the model, or they just might not allow access to some of the locations in the model. This is a convenience method for `getNextNorthSouthVisualPositionFrom(int, javax.swing.text.Position.Bias, java.awt.Shape, int, javax.swing.text.Position.Bias[])` and `getNextEastWestVisualPositionFrom(int, javax.swing.text.Position.Bias, java.awt.Shape, int, javax.swing.text.Position.Bias[])`.
      Overrides:
        `getNextVisualPositionFrom` in class `View`
      Parameters:
        `pos` - the position to convert >= 0
        `b` - a bias value of either `Position.Bias.Forward` or `Position.Bias.Backward`
        `a` - the allocated region to render into
        `direction` - the direction from the current position that can be thought of as the arrow keys typically found on a keyboard; this may be one of the following:
        - `SwingConstants.WEST`
        - `SwingConstants.EAST`
        - `SwingConstants.NORTH`
        - `SwingConstants.SOUTH`
        `biasRet` - an array containing the bias that was checked
      Returns:
        the location within the model that best represents the next location visual position
      Throws:
        `BadLocationException`
        `IllegalArgumentException` - if `direction` is invalid

    - #### getViewIndex

          public int getViewIndex(int pos,
                         Position.Bias b)

      Returns the child view index representing the given position in the model. This is implemented to call the `getViewIndexByPosition` method for backward compatibility.
      Overrides:
        `getViewIndex` in class `View`
      Parameters:
        `pos` - the position >= 0
      Returns:
        index of the view representing the given position, or -1 if no view represents that position
      Since:
        1.3

    - #### isBefore

          protected abstract boolean isBefore(int x,
                         int y,
                         Rectangle alloc)

      Tests whether a point lies before the rectangle range.
      Parameters:
        `x` - the X coordinate >= 0
        `y` - the Y coordinate >= 0
        `alloc` - the rectangle
      Returns:
        true if the point is before the specified range

    - #### isAfter

          protected abstract boolean isAfter(int x,
                        int y,
                        Rectangle alloc)

      Tests whether a point lies after the rectangle range.
      Parameters:
        `x` - the X coordinate >= 0
        `y` - the Y coordinate >= 0
        `alloc` - the rectangle
      Returns:
        true if the point is after the specified range

    - #### getViewAtPoint

          protected abstract View getViewAtPoint(int x,
                            int y,
                            Rectangle alloc)

      Fetches the child view at the given coordinates.
      Parameters:
        `x` - the X coordinate >= 0
        `y` - the Y coordinate >= 0
        `alloc` - the parent's allocation on entry, which should be changed to the child's allocation on exit
      Returns:
        the child view

    - #### childAllocation

          protected abstract void childAllocation(int index,
                             Rectangle a)

      Returns the allocation for a given child.
      Parameters:
        `index` - the index of the child, >= 0 && < getViewCount()
        `a` - the allocation to the interior of the box on entry, and the allocation of the child view at the index on exit.

    - #### getViewAtPosition

          protected View getViewAtPosition(int pos,
                               Rectangle a)

      Fetches the child view that represents the given position in the model. This is implemented to fetch the view in the case where there is a child view for each child element.
      Parameters:
        `pos` - the position >= 0
        `a` - the allocation to the interior of the box on entry, and the allocation of the view containing the position on exit
      Returns:
        the view representing the given position, or `null` if there isn't one

    - #### getViewIndexAtPosition

          protected int getViewIndexAtPosition(int pos)

      Fetches the child view index representing the given position in the model. This is implemented to fetch the view in the case where there is a child view for each child element.
      Parameters:
        `pos` - the position >= 0
      Returns:
        index of the view representing the given position, or -1 if no view represents that position

    - #### getInsideAllocation

          protected Rectangle getInsideAllocation(Shape a)

      Translates the immutable allocation given to the view to a mutable allocation that represents the interior allocation (i.e. the bounds of the given allocation with the top, left, bottom, and right insets removed. It is expected that the returned value would be further mutated to represent an allocation to a child view. This is implemented to reuse an instance variable so it avoids creating excessive Rectangles. Typically the result of calling this method would be fed to the `childAllocation` method.
      Parameters:
        `a` - the allocation given to the view
      Returns:
        the allocation that represents the inside of the view after the margins have all been removed; if the given allocation was `null`, the return value is `null`

    - #### setParagraphInsets

          protected void setParagraphInsets(AttributeSet attr)

      Sets the insets from the paragraph attributes specified in the given attributes.
      Parameters:
        `attr` - the attributes

    - #### setInsets

          protected void setInsets(short top,
                       short left,
                       short bottom,
                       short right)

      Sets the insets for the view.
      Parameters:
        `top` - the top inset >= 0
        `left` - the left inset >= 0
        `bottom` - the bottom inset >= 0
        `right` - the right inset >= 0

    - #### getLeftInset

          protected short getLeftInset()

      Gets the left inset.
      Returns:
        the inset >= 0

    - #### getRightInset

          protected short getRightInset()

      Gets the right inset.
      Returns:
        the inset >= 0

    - #### getTopInset

          protected short getTopInset()

      Gets the top inset.
      Returns:
        the inset >= 0

    - #### getBottomInset

          protected short getBottomInset()

      Gets the bottom inset.
      Returns:
        the inset >= 0

    - #### getNextNorthSouthVisualPositionFrom

          protected int getNextNorthSouthVisualPositionFrom(int pos,
                                                Position.Bias b,
                                                Shape a,
                                                int direction,
                                                Position.Bias[] biasRet)
                                                     throws BadLocationException

      Returns the next visual position for the cursor, in either the north or south direction.
      Parameters:
        `pos` - the position to convert >= 0
        `b` - a bias value of either `Position.Bias.Forward` or `Position.Bias.Backward`
        `a` - the allocated region to render into
        `direction` - the direction from the current position that can be thought of as the arrow keys typically found on a keyboard; this may be one of the following:
        - `SwingConstants.NORTH`
        - `SwingConstants.SOUTH`
        `biasRet` - an array containing the bias that was checked
      Returns:
        the location within the model that best represents the next north or south location
      Throws:
        `BadLocationException`
        `IllegalArgumentException` - if `direction` is invalid
      See Also:
        `getNextVisualPositionFrom(int, javax.swing.text.Position.Bias, java.awt.Shape, int, javax.swing.text.Position.Bias[])`

    - #### getNextEastWestVisualPositionFrom

          protected int getNextEastWestVisualPositionFrom(int pos,
                                              Position.Bias b,
                                              Shape a,
                                              int direction,
                                              Position.Bias[] biasRet)
                                                   throws BadLocationException

      Returns the next visual position for the cursor, in either the east or west direction.
      Parameters:
        `pos` - the position to convert >= 0
        `b` - a bias value of either `Position.Bias.Forward` or `Position.Bias.Backward`
        `a` - the allocated region to render into
        `direction` - the direction from the current position that can be thought of as the arrow keys typically found on a keyboard; this may be one of the following:
        - `SwingConstants.WEST`
        - `SwingConstants.EAST`
        `biasRet` - an array containing the bias that was checked
      Returns:
        the location within the model that best represents the next west or east location
      Throws:
        `BadLocationException`
        `IllegalArgumentException` - if `direction` is invalid
      See Also:
        `getNextVisualPositionFrom(int, javax.swing.text.Position.Bias, java.awt.Shape, int, javax.swing.text.Position.Bias[])`

    - #### flipEastAndWestAtEnds

          protected boolean flipEastAndWestAtEnds(int position,
                                      Position.Bias bias)

      Determines in which direction the next view lays. Consider the `View` at index n. Typically the `View`s are layed out from left to right, so that the `View` to the EAST will be at index n + 1, and the `View` to the WEST will be at index n - 1. In certain situations, such as with bidirectional text, it is possible that the `View` to EAST is not at index n + 1, but rather at index n - 1, or that the `View` to the WEST is not at index n - 1, but index n + 1. In this case this method would return true, indicating the `View`s are layed out in descending order.

      This unconditionally returns false, subclasses should override this method if there is the possibility for laying `View`s in descending order.

      Parameters:
        `position` - position into the model
        `bias` - either `Position.Bias.Forward` or `Position.Bias.Backward`
      Returns:
        false

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