00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreStableHeaders.h" 00026 #include "OgreSimpleRenderable.h" 00027 #include "OgreException.h" 00028 #include "OgreSceneNode.h" 00029 00030 #include "OgreMaterialManager.h" 00031 00032 namespace Ogre { 00033 00034 uint SimpleRenderable::ms_uGenNameCount = 0; 00035 00036 SimpleRenderable::SimpleRenderable() 00037 { 00038 m_matWorldTransform = Matrix4::IDENTITY; 00039 00040 m_strMatName = "BaseWhite"; 00041 m_pMaterial = reinterpret_cast< Material* >( MaterialManager::getSingleton().getByName( "BaseWhite" ) ); 00042 00043 m_pParentSceneManager = NULL; 00044 00045 mParentNode = NULL; 00046 m_pCamera = NULL; 00047 00048 // Generate name 00049 StringUtil::StrStreamType name; 00050 name << _TO_CHAR("SimpleRenderable") << ms_uGenNameCount++; 00051 m_strName = name.str(); 00052 } 00053 00054 void SimpleRenderable::setMaterial( const String& matName ) 00055 { 00056 m_strMatName = matName; 00057 m_pMaterial = reinterpret_cast<Material*>( 00058 MaterialManager::getSingleton().getByName( m_strMatName ) ); 00059 if (!m_pMaterial) 00060 Except( Exception::ERR_ITEM_NOT_FOUND, "Could not find material " + m_strMatName, 00061 "SimpleRenderable::setMaterial" ); 00062 00063 // Won't load twice anyway 00064 m_pMaterial->load(); 00065 } 00066 00067 Material* SimpleRenderable::getMaterial(void) const 00068 { 00069 return m_pMaterial; 00070 } 00071 00072 void SimpleRenderable::getRenderOperation(RenderOperation& op) 00073 { 00074 op = mRenderOp; 00075 } 00076 00077 void SimpleRenderable::setRenderOperation( const RenderOperation& rend ) 00078 { 00079 mRenderOp = rend; 00080 } 00081 00082 void SimpleRenderable::setWorldTransform( const Matrix4& xform ) 00083 { 00084 m_matWorldTransform = xform; 00085 } 00086 00087 void SimpleRenderable::getWorldTransforms( Matrix4* xform ) const 00088 { 00089 *xform = m_matWorldTransform * mParentNode->_getFullTransform(); 00090 } 00091 //----------------------------------------------------------------------- 00092 const Quaternion& SimpleRenderable::getWorldOrientation(void) const 00093 { 00094 return mParentNode->_getDerivedOrientation(); 00095 } 00096 //----------------------------------------------------------------------- 00097 const Vector3& SimpleRenderable::getWorldPosition(void) const 00098 { 00099 return mParentNode->_getDerivedPosition(); 00100 } 00101 00102 void SimpleRenderable::_notifyCurrentCamera(Camera* cam) 00103 { 00104 m_pCamera = cam; 00105 } 00106 00107 void SimpleRenderable::setBoundingBox( const AxisAlignedBox& box ) 00108 { 00109 mBox = box; 00110 } 00111 00112 const AxisAlignedBox& SimpleRenderable::getBoundingBox(void) const 00113 { 00114 return mBox; 00115 } 00116 00117 void SimpleRenderable::_updateRenderQueue(RenderQueue* queue) 00118 { 00119 queue->addRenderable( this, mRenderQueueID, RENDERABLE_DEFAULT_PRIORITY); 00120 } 00121 00122 SimpleRenderable::~SimpleRenderable() 00123 { 00124 } 00125 //----------------------------------------------------------------------- 00126 const String& SimpleRenderable::getName(void) const 00127 { 00128 return m_strName; 00129 } 00130 //----------------------------------------------------------------------- 00131 const String& SimpleRenderable::getMovableType(void) const 00132 { 00133 static String movType = "SimpleRenderable"; 00134 return movType; 00135 } 00136 //----------------------------------------------------------------------- 00137 const LightList& SimpleRenderable::getLights(void) const 00138 { 00139 static LightList dummyLightList; 00140 // Use parent node 00141 SceneNode* n = getParentSceneNode(); 00142 if (n) 00143 return n->findLights(this->getBoundingRadius()); 00144 else 00145 return dummyLightList; 00146 } 00147 00148 }
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:46 2004