00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __RenderQueue_H__ 00026 #define __RenderQueue_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreIteratorWrappers.h" 00030 00031 namespace Ogre { 00032 00036 enum RenderQueueGroupID 00037 { 00039 RENDER_QUEUE_BACKGROUND = 0, 00041 RENDER_QUEUE_SKIES_EARLY = 5, 00042 RENDER_QUEUE_1 = 10, 00043 RENDER_QUEUE_2 = 20, 00044 RENDER_QUEUE_3 = 30, 00045 RENDER_QUEUE_4 = 40, 00047 RENDER_QUEUE_MAIN = 50, 00048 RENDER_QUEUE_6 = 60, 00049 RENDER_QUEUE_7 = 70, 00050 RENDER_QUEUE_8 = 80, 00051 RENDER_QUEUE_9 = 90, 00053 RENDER_QUEUE_SKIES_LATE = 95, 00055 RENDER_QUEUE_OVERLAY = 100 00056 }; 00057 00058 #define RENDERABLE_DEFAULT_PRIORITY 100 00059 00071 class _OgreExport RenderQueue 00072 { 00073 public: 00074 typedef std::map< RenderQueueGroupID, RenderQueueGroup* > RenderQueueGroupMap; 00076 typedef MapIterator<RenderQueueGroupMap> QueueGroupIterator; 00077 protected: 00078 RenderQueueGroupMap mGroups; 00080 RenderQueueGroupID mDefaultQueueGroup; 00082 ushort mDefaultRenderablePriority; 00083 00084 bool mSplitPassesByLightingType; 00085 bool mSplitNoShadowPasses; 00086 public: 00087 RenderQueue(); 00088 virtual ~RenderQueue(); 00089 00092 void clear(void); 00093 00099 RenderQueueGroup* getQueueGroup(RenderQueueGroupID qid); 00100 00123 void addRenderable(Renderable* pRend, RenderQueueGroupID groupID, ushort priority); 00124 00142 void addRenderable(Renderable* pRend, RenderQueueGroupID groupId); 00143 00156 void addRenderable(Renderable* pRend); 00157 00161 RenderQueueGroupID getDefaultQueueGroup(void) const; 00162 00167 void setDefaultRenderablePriority(ushort priority); 00168 00172 ushort getDefaultRenderablePriority(void) const; 00173 00177 void setDefaultQueueGroup(RenderQueueGroupID grp); 00178 00180 QueueGroupIterator _getQueueGroupIterator(void); 00184 void setSplitPassesByLightingType(bool split); 00189 void setSplitNoShadowPasses(bool split); 00190 }; 00191 00192 00193 } 00194 00195 00196 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:42 2004