#include <OgreTerrainRenderable.h>
Inheritance diagram for Ogre::TerrainRenderable:
Public Types | |
enum | Neighbor { NORTH = 0, SOUTH = 1, EAST = 2, WEST = 3, HERE = 4 } |
typedef std::vector< ShadowRenderable * > | ShadowRenderableList |
typedef VectorIterator< ShadowRenderableList > | ShadowRenderableListIterator |
Public Methods | |
TerrainRenderable (const String &name) | |
~TerrainRenderable () | |
void | deleteGeometry () |
void | initialise (int startx, int startz, Real *pageHeightData) |
Initializes the TerrainRenderable. | |
virtual const String & | getName (void) const |
Returns the name of the TerrainRenderable. | |
virtual const String & | getMovableType (void) const |
Returns the type of the movable. | |
const AxisAlignedBox & | getBoundingBox (void) const |
Returns the bounding box of this TerrainRenderable. | |
virtual void | _notifyCurrentCamera (Camera *cam) |
Updates the level of detail to be used for rendering this TerrainRenderable based on the passed in Camera. | |
virtual void | _updateRenderQueue (RenderQueue *queue) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. | |
virtual void | getRenderOperation (RenderOperation &rend) |
Constructs a RenderOperation to render the TerrainRenderable. | |
virtual Material * | getMaterial (void) const |
Retrieves a pointer to the material this renderable object uses. | |
virtual void | getWorldTransforms (Matrix4 *xform) const |
Gets the world transform matrix / matrices for this renderable object. | |
virtual const Quaternion & | getWorldOrientation (void) const |
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. | |
virtual const Vector3 & | getWorldPosition (void) const |
Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling. | |
int | getRenderLevel () const |
Returns the mipmap level that will be rendered for this frame. | |
void | setForcedRenderLevel (int i) |
Forces the LOD to the given level from this point on. | |
void | _getNormalAt (float x, float y, Vector3 *result) |
Calculates the normal at the given location. | |
float | getHeightAt (float x, float y) |
Returns the terrain height at the given coordinates. | |
bool | intersectSegment (const Vector3 &start, const Vector3 &end, Vector3 *result) |
Intersects the segment witht he terrain tile. | |
void | _setNeighbor (Neighbor n, TerrainRenderable *t) |
Sets the appropriate neighbor for this TerrainRenderable. | |
TerrainRenderable * | _getNeighbor (Neighbor n) |
Returns the neighbor TerrainRenderable. | |
void | setMaterial (Material *m) |
void | _calculateNormals () |
Calculates static normals for lighting the terrain. | |
void | _generateVertexLighting (const Vector3 &sun, ColourValue ambient) |
Generates terrain shadows and lighting using vertex colors. | |
Real | getSquaredViewDepth (const Camera *cam) const |
Overridden, see Renderable. | |
Real | getBoundingRadius (void) const |
Overridden from MovableObject. | |
const LightList & | getLights (void) const |
@copydoc Renderable::getLights | |
void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Overridden from Renderable to allow the morph LOD entry to be set. | |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
virtual bool | useIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual bool | useIdentityView (void) const |
Returns whether or not to use an 'identity' projection. | |
virtual SceneDetailLevel | getRenderDetail () const |
Returns the preferred rasterisation mode of this renderable. | |
virtual bool | getNormaliseNormals (void) const |
Returns whether or not this Renderable wishes the hardware to normalise normals. | |
virtual const PlaneList & | getClipPlanes () const |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. | |
void | setCustomParameter (size_t index, const Vector4 &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
const Vector4 & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. | |
virtual Node * | getParentNode (void) const |
Returns the node to which this object is attached. | |
virtual SceneNode * | getParentSceneNode (void) const |
Returns the scene node to which this object is attached. | |
virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) |
Internal method called to notify the object that it has been attached to a node. | |
virtual bool | isAttached (void) const |
Returns true if this object is attached to a SceneNode or TagPoint. | |
virtual const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const |
Retrieves the axis-aligned bounding box for this object in world coordinates. | |
virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const |
Retrieves the worldspace bounding sphere for this object. | |
virtual void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. | |
virtual bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. | |
virtual void | setUserObject (UserDefinedObject *obj) |
Call this to associate your own custom user object instance with this MovableObject. | |
virtual UserDefinedObject * | getUserObject (void) |
Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject. | |
virtual void | setRenderQueueGroup (RenderQueueGroupID queueID) |
Sets the render queue group this entity will be rendered through. | |
virtual RenderQueueGroupID | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. | |
virtual Matrix4 | _getParentNodeFullTransform (void) const |
return the full transformation of the parent sceneNode or the attachingPoint node | |
virtual void | setQueryFlags (unsigned long flags) |
Sets the query flags for this object. | |
virtual void | addQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. | |
virtual void | removeQueryFlags (unsigned long flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. | |
virtual unsigned long | getQueryFlags (void) const |
Returns the query flags relevant for this object. | |
EdgeData * | getEdgeList (void) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
ShadowRenderableListIterator | getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, bool extrudeVertices, Real extrusionDist, unsigned long flags=0) |
Define a default implementation of method from ShadowCaster which implements no shadows. | |
ShadowRenderableListIterator | getLastShadowVolumeRenderableIterator (void) |
Return the last calculated shadow renderables. | |
const AxisAlignedBox & | getLightCapBounds (void) const |
Overridden member from ShadowCaster. | |
const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const |
Overridden member from ShadowCaster. | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. | |
Real | getPointExtrusionDistance (const Light *l) const |
Get the distance to extrude for a point/spot light. | |
Static Public Methods | |
TerrainBufferCache & | _getIndexCache (void) |
Get the static list of indexes cached (internal use only). | |
void | extrudeVertices (HardwareVertexBufferSharedPtr vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist) |
Utility method for extruding vertices based on a light. | |
Protected Types | |
typedef std::map< size_t, Vector4 > | CustomParameterMap |
Protected Methods | |
size_t | _index (int x, int z) const |
Returns the index into the height array for the given coords. | |
float | _vertex (int x, int z, int n) |
Returns the vertex coord for the given coordinates. | |
int | _numNeighbors () const |
bool | _hasNeighborRenderLevel (int i) const |
void | _adjustRenderLevel (int i) |
void | _initLevelIndexes () |
void | _destroyLevelIndexes () |
bool | _checkSize (int n) |
void | _calculateMinLevelDist2 (Real C) |
Real | _calculateCFactor () |
IndexData * | getIndexData (void) |
Gets the index data for this tile based on current settings. | |
IndexData * | generateTriStripIndexes (unsigned int stitchFlags) |
Internal method for generating stripified terrain indexes. | |
IndexData * | generateTriListIndexes (unsigned int stitchFlags) |
Internal method for generating triangle list terrain indexes. | |
int | stitchEdge (Neighbor neighbor, int hiLOD, int loLOD, bool omitFirstTri, bool omitLastTri, unsigned short **ppIdx) |
Utility method to generate stitching indexes on the edge of a tile. | |
HardwareVertexBufferSharedPtr | createDeltaBuffer (void) |
Create a blank delta buffer for usein morphing. | |
Real | getExtrusionDistance (const Vector3 &objectPos, const Light *light) const |
Helper moethod for calculating extrusion distance. | |
virtual void | updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos) |
Tells the caster to perform the tasks necessary to update the edge data's light listing. | |
virtual void | generateShadowVolume (EdgeData *edgeData, HardwareIndexBufferSharedPtr indexBuffer, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags) |
Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. | |
virtual void | extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const |
Utility method for extruding a bounding box. | |
Protected Attributes | |
VertexData * | mTerrain |
int | mRenderLevel |
The current LOD level. | |
int | mLastNextLevel |
The previous 'next' LOD level down, for frame coherency. | |
Real | mLODMorphFactor |
The morph factor between this and the next LOD level down. | |
Real * | mMinLevelDistSqr |
List of squared distances at which LODs change. | |
TerrainRenderable * | mNeighbors [4] |
Connection to tiles four neighbours. | |
AxisAlignedBox | mBounds |
Bounding box of this tile. | |
Vector3 | mCenter |
The center point of this tile. | |
String | mName |
Name of this renderable. | |
Material * | mMaterial |
Current material used by this tile. | |
bool | mInit |
Whether this tile has been initialised. | |
HardwareVertexBufferSharedPtr | mMainBuffer |
The buffer with all the renderable geometry in it. | |
HardwareVertexBufferSharedPtr * | mDeltaBuffers |
Optional set of delta buffers, used to morph from one LOD to the next. | |
Real * | mPositionBuffer |
System-memory buffer with just positions in it, for CPU operations. | |
int | mForcedRenderLevel |
Forced rendering LOD level, optional. | |
int | mNextLevelDown [10] |
Array of LOD indexes specifying which LOD is the next one down (deals with clustered error metrics which cause LODs to be skipped). | |
CustomParameterMap | mCustomParameters |
Node * | mParentNode |
node to which this object is attached | |
bool | mParentIsTagPoint |
bool | mVisible |
Is this object visible? | |
UserDefinedObject * | mUserObject |
User defined object which is linked to this object. | |
RenderQueueGroupID | mRenderQueueID |
The render queue to use when rendering this object. | |
bool | mRenderQueueIDSet |
Flags whether the RenderQueue's default should be used. | |
unsigned long | mQueryFlags |
Flags determining whether this object is included / excluded from scene queries. | |
AxisAlignedBox | mWorldAABB |
Cached world AABB of this object. | |
Sphere | mWorldBoundingSphere |
AxisAlignedBox | mWorldDarkCapBounds |
World space AABB of this object's dark cap. | |
bool | mCastShadows |
Does this object cast shadows? | |
Static Protected Attributes | |
TerrainBufferCache | msIndexCache |
Static list of index buffers. | |
const TerrainOptions * | msOptions = 0 |
Static link to static shared options. | |
String | mType = "TerrainMipMap" |
The MovableObject type. | |
LevelArray | mLevelIndex |
Shared array of IndexData (reuse indexes across tiles). | |
bool | mLevelInit = false |
Whether the level array as been initialised yet. | |
const PlaneList | msDummyPlaneList |
Definition at line 158 of file OgreTerrainRenderable.h.
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Definition at line 232 of file OgreRenderable.h. |
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Definition at line 125 of file OgreShadowCaster.h. |
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Definition at line 126 of file OgreShadowCaster.h. Referenced by Ogre::Entity::getLastShadowVolumeRenderableIterator(). |
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Definition at line 167 of file OgreTerrainRenderable.h. |
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Definition at line 64 of file OgreTerrainRenderable.cpp. References _initLevelIndexes(), mForcedRenderLevel, mInit, mLastNextLevel, mMinLevelDistSqr, mNeighbors, Ogre::MovableObject::mQueryFlags, and Ogre::String. |
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Definition at line 85 of file OgreTerrainRenderable.cpp. References _destroyLevelIndexes(), and deleteGeometry(). |
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Definition at line 665 of file OgreTerrainRenderable.cpp. References mRenderLevel. |
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Definition at line 671 of file OgreTerrainRenderable.cpp. References Except, Ogre::Viewport::getActualHeight(), Ogre::Camera::getViewport(), Ogre::TerrainOptions::maxPixelError, Ogre::TerrainOptions::primaryCamera, and Ogre::Real. Referenced by initialise(). |
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Definition at line 447 of file OgreTerrainRenderable.cpp. References _vertex(), createDeltaBuffer(), Ogre::Plane::d, Ogre::TerrainOptions::lodMorph, Ogre::TerrainOptions::maxGeoMipMapLevel, mDeltaBuffers, mMinLevelDistSqr, mNextLevelDown, msOptions, Ogre::Plane::normal, Ogre::Real, Ogre::Plane::redefine(), Ogre::TerrainOptions::tileSize, Ogre::TerrainOptions::useTriStrips, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by initialise(). |
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Calculates static normals for lighting the terrain.
Definition at line 289 of file OgreTerrainRenderable.cpp. References _getNormalAt(), _vertex(), Ogre::VertexElement::baseVertexPointerToElement(), Ogre::VertexDeclaration::findElementBySemantic(), Ogre::VertexBufferBinding::getBuffer(), Ogre::TerrainOptions::lit, MAIN_BINDING, msOptions, mTerrain, Ogre::Real, Ogre::TerrainOptions::tileSize, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexDeclaration, Ogre::VES_NORMAL, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by initialise(). |
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Definition at line 436 of file OgreTerrainRenderable.cpp. |
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Definition at line 652 of file OgreTerrainRenderable.cpp. References mLevelIndex, and mLevelInit. Referenced by ~TerrainRenderable(). |
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Generates terrain shadows and lighting using vertex colors.
Definition at line 868 of file OgreTerrainRenderable.cpp. References _getNormalAt(), _index(), _vertex(), Ogre::ColourValue::b, Ogre::Vector3::dotProduct(), Ogre::VertexDeclaration::findElementBySemantic(), Ogre::ColourValue::g, Ogre::VertexBufferBinding::getBuffer(), Ogre::VertexElement::getOffset(), intersectSegment(), MAIN_BINDING, msOptions, mTerrain, Ogre::Vector3::normalise(), Ogre::ColourValue::r, Ogre::RGBA, Ogre::TerrainOptions::tileSize, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexDeclaration, Ogre::VES_DIFFUSE, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. |
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Get the static list of indexes cached (internal use only).
Definition at line 294 of file OgreTerrainRenderable.h. |
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Returns the neighbor TerrainRenderable.
Definition at line 258 of file OgreTerrainRenderable.h. |
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Calculates the normal at the given location.
Definition at line 256 of file OgreTerrainRenderable.cpp. References Ogre::Vector3::crossProduct(), getHeightAt(), Ogre::TerrainOptions::lit, msOptions, Ogre::Vector3::normalise(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by _calculateNormals(), and _generateVertexLighting(). |
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return the full transformation of the parent sceneNode or the attachingPoint node
Definition at line 121 of file OgreMovableObject.cpp. References Ogre::Node::_getFullTransform(), and Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::cacheBoneMatrices(), Ogre::TagPoint::getParentEntityTransform(), Ogre::MovableObject::getWorldBoundingBox(), Ogre::SubEntity::getWorldTransforms(), Ogre::Entity::EntityShadowRenderable::getWorldTransforms(), and Ogre::BillboardSet::getWorldTransforms(). |
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Definition at line 327 of file OgreTerrainRenderable.h. |
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Returns the index into the height array for the given coords.
Definition at line 302 of file OgreTerrainRenderable.h. Referenced by _generateVertexLighting(), generateTriListIndexes(), generateTriStripIndexes(), and stitchEdge(). |
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Definition at line 632 of file OgreTerrainRenderable.cpp. References Ogre::IndexMap, mLevelIndex, and mLevelInit. Referenced by TerrainRenderable(). |
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Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::Entity. Definition at line 69 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentIsTagPoint, and Ogre::MovableObject::mParentNode. Referenced by Ogre::SceneNode::attachObject(), Ogre::Entity::attachObjectImpl(), Ogre::SceneNode::detachAllObjects(), Ogre::SceneNode::detachObject(), Ogre::Entity::detachObjectImpl(), and Ogre::SceneNode::~SceneNode(). |
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Updates the level of detail to be used for rendering this TerrainRenderable based on the passed in Camera.
Implements Ogre::MovableObject. Definition at line 320 of file OgreTerrainRenderable.cpp. References DELTA_BINDING, Ogre::TerrainOptions::lodMorph, Ogre::TerrainOptions::lodMorphStart, Ogre::TerrainOptions::maxGeoMipMapLevel, mCenter, mDeltaBuffers, mForcedRenderLevel, mLastNextLevel, mLODMorphFactor, mMinLevelDistSqr, mNextLevelDown, mRenderLevel, msOptions, mTerrain, Ogre::Real, Ogre::VertexBufferBinding::setBinding(), Ogre::Vector3::squaredLength(), and Ogre::VertexData::vertexBufferBinding. |
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Definition at line 314 of file OgreTerrainRenderable.h. |
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Sets the appropriate neighbor for this TerrainRenderable. Neighbors are necessary to know when to bridge between LODs. Definition at line 251 of file OgreTerrainRenderable.h. |
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Overridden from Renderable to allow the morph LOD entry to be set.
Reimplemented from Ogre::Renderable. Definition at line 1301 of file OgreTerrainRenderable.cpp. References Ogre::GpuProgramParameters::AutoConstantEntry::data, Ogre::GpuProgramParameters::AutoConstantEntry::index, mLODMorphFactor, MORPH_CUSTOM_PARAM_ID, params, and Ogre::GpuProgramParameters::setConstant(). |
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Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Implements Ogre::MovableObject. Definition at line 401 of file OgreTerrainRenderable.cpp. References Ogre::RenderQueue::addRenderable(). |
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Returns the vertex coord for the given coordinates.
Definition at line 308 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), _calculateNormals(), _generateVertexLighting(), and getHeightAt(). |
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As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
Definition at line 185 of file OgreMovableObject.h. |
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Create a blank delta buffer for usein morphing.
Definition at line 1284 of file OgreTerrainRenderable.cpp. References msOptions, Ogre::Real, Ogre::TerrainOptions::tileSize, and Ogre::VET_FLOAT1. Referenced by _calculateMinLevelDist2(). |
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Definition at line 92 of file OgreTerrainRenderable.cpp. References mDeltaBuffers, mMinLevelDistSqr, mPositionBuffer, and mTerrain. Referenced by initialise(), and ~TerrainRenderable(). |
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Utility method for extruding a bounding box.
Definition at line 275 of file OgreShadowCaster.cpp. References Ogre::AxisAlignedBox::getAllCorners(), Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::Vector3::makeCeil(), Ogre::Vector3::makeFloor(), Ogre::Vector3::normalise(), Ogre::Real, Ogre::AxisAlignedBox::setExtents(), Ogre::Vector4::w, Ogre::Vector4::x, Ogre::Vector3::x, Ogre::Vector4::y, Ogre::Vector3::y, Ogre::Vector4::z, and Ogre::Vector3::z. Referenced by Ogre::MovableObject::getDarkCapBounds(). |
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Utility method for extruding vertices based on a light.
Definition at line 236 of file OgreShadowCaster.cpp. References Ogre::Vector3::normalise(), Ogre::Real, Ogre::Vector4::w, Ogre::Vector3::x, Ogre::Vector4::x, Ogre::Vector3::y, Ogre::Vector4::y, Ogre::Vector3::z, and Ogre::Vector4::z. Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.
Definition at line 37 of file OgreShadowCaster.cpp. References Ogre::EdgeData::Edge::degenerate, Ogre::EdgeData::edgeGroups, Ogre::EdgeData::EdgeGroup::edges, Ogre::ShadowRenderable::getLightCapRenderable(), Ogre::ShadowRenderable::getRenderOperationForUpdate(), Ogre::Light::getType(), Ogre::IndexData::indexCount, Ogre::RenderOperation::indexData, Ogre::IndexData::indexStart, Ogre::EdgeData::Triangle::lightFacing, Ogre::SRF_EXTRUDE_TO_INFINITY, Ogre::SRF_INCLUDE_DARK_CAP, Ogre::SRF_INCLUDE_LIGHT_CAP, Ogre::EdgeData::triangles, Ogre::EdgeData::Edge::triIndex, Ogre::VertexData::vertexCount, Ogre::EdgeData::EdgeGroup::vertexData, Ogre::EdgeData::EdgeGroup::vertexSet, Ogre::EdgeData::Triangle::vertexSet, Ogre::EdgeData::Triangle::vertIndex, and Ogre::EdgeData::Edge::vertIndex. Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Internal method for generating triangle list terrain indexes.
Definition at line 1206 of file OgreTerrainRenderable.cpp. References _index(), EAST, Ogre::IndexData::indexBuffer, Ogre::IndexData::indexCount, Ogre::IndexData::indexStart, Ogre::TerrainBufferCache::mCache, mNeighbors, mRenderLevel, msIndexCache, msOptions, NORTH, SOUTH, STITCH_EAST, STITCH_NORTH, STITCH_SOUTH, STITCH_WEST, stitchEdge(), Ogre::TerrainOptions::tileSize, and WEST. Referenced by getIndexData(). |
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Internal method for generating stripified terrain indexes.
Definition at line 1013 of file OgreTerrainRenderable.cpp. References _index(), Ogre::IndexData::indexBuffer, Ogre::IndexData::indexCount, Ogre::IndexData::indexStart, Ogre::TerrainBufferCache::mCache, mRenderLevel, msIndexCache, msOptions, STITCH_EAST, STITCH_NORTH, STITCH_SOUTH, STITCH_WEST, and Ogre::TerrainOptions::tileSize. Referenced by getIndexData(). |
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Returns the bounding box of this TerrainRenderable.
Implements Ogre::MovableObject. Definition at line 198 of file OgreTerrainRenderable.h. Referenced by intersectSegment(). |
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Overridden from MovableObject.
Implements Ogre::MovableObject. Definition at line 284 of file OgreTerrainRenderable.h. References Ogre::Real. |
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Returns whether shadow casting is enabled for this object.
Implements Ogre::ShadowCaster. Definition at line 231 of file OgreMovableObject.h. Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SubEntity::getCastsShadows(), Ogre::SceneManager::prepareShadowTextures(), Ogre::BspSceneManager::processVisibleLeaf(), Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(), Ogre::SceneManager::renderAdditiveStencilShadowedQueueGroupObjects(), Ogre::SceneManager::renderModulativeStencilShadowedQueueGroupObjects(), and Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects(). |
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Method which reports whether this renderable would normally cast a shadow.
Reimplemented in Ogre::SubEntity. Definition at line 153 of file OgreRenderable.h. Referenced by Ogre::SceneManager::validateRenderableForRendering(). |
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Definition at line 145 of file OgreRenderable.h. References Ogre::PlaneList. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Gets the custom value associated with this Renderable at the given index.
Definition at line 179 of file OgreRenderable.h. References Except. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. Definition at line 162 of file OgreMovableObject.cpp. References Ogre::ShadowCaster::extrudeBounds(), Ogre::Light::getAs4DVector(), Ogre::MovableObject::getLightCapBounds(), Ogre::MovableObject::mWorldDarkCapBounds, and Ogre::Real. |
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 195 of file OgreMovableObject.h. |
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Helper moethod for calculating extrusion distance.
Definition at line 321 of file OgreShadowCaster.cpp. References Ogre::Light::getAttenuationRange(), Ogre::Light::getDerivedPosition(), Ogre::Vector3::length(), and Ogre::Real. Referenced by Ogre::MovableObject::getPointExtrusionDistance(). |
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Returns the terrain height at the given coordinates.
Definition at line 694 of file OgreTerrainRenderable.cpp. References _vertex(), EAST, mNeighbors, msOptions, NORTH, SOUTH, Ogre::TerrainOptions::tileSize, WEST, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by _getNormalAt(), and intersectSegment(). |
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Gets the index data for this tile based on current settings.
Definition at line 953 of file OgreTerrainRenderable.cpp. References EAST, generateTriListIndexes(), generateTriStripIndexes(), mLevelIndex, mNeighbors, mRenderLevel, msOptions, NORTH, SOUTH, STITCH_EAST, STITCH_EAST_SHIFT, STITCH_NORTH, STITCH_NORTH_SHIFT, STITCH_SOUTH, STITCH_SOUTH_SHIFT, STITCH_WEST, STITCH_WEST_SHIFT, Ogre::TerrainOptions::useTriStrips, and WEST. Referenced by getRenderOperation(). |
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Return the last calculated shadow renderables.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 206 of file OgreMovableObject.h. |
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Overridden member from ShadowCaster.
Implements Ogre::ShadowCaster. Definition at line 156 of file OgreMovableObject.cpp. References Ogre::MovableObject::getWorldBoundingBox(). Referenced by Ogre::MovableObject::getDarkCapBounds(). |
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@copydoc Renderable::getLights
Implements Ogre::Renderable. Definition at line 948 of file OgreTerrainRenderable.cpp. References Ogre::SceneNode::findLights(), Ogre::MovableObject::getParentSceneNode(), and Ogre::LightList. |
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Retrieves a pointer to the material this renderable object uses.
Implements Ogre::Renderable. Definition at line 216 of file OgreTerrainRenderable.h. |
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Returns the type of the movable.
Implements Ogre::MovableObject. Definition at line 192 of file OgreTerrainRenderable.h. References Ogre::String. |
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Returns the name of the TerrainRenderable.
Implements Ogre::MovableObject. Definition at line 186 of file OgreTerrainRenderable.h. References Ogre::String. |
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Returns whether or not this Renderable wishes the hardware to normalise normals.
Reimplemented in Ogre::SubEntity. Definition at line 137 of file OgreRenderable.h. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the number of world transform matrices this renderable requires.
Reimplemented in Ogre::SubEntity, and Ogre::BorderRenderable. Definition at line 103 of file OgreRenderable.h. Referenced by Ogre::AutoParamDataSource::getWorldMatrix(), Ogre::AutoParamDataSource::getWorldMatrixArray(), Ogre::AutoParamDataSource::getWorldMatrixCount(), and Ogre::SceneManager::renderSingleObject(). |
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Returns the node to which this object is attached.
Definition at line 75 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::TagPoint::_updateFromParent(), Ogre::Entity::detachObjectImpl(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::SubEntity::getSquaredViewDepth(), Ogre::Entity::EntityShadowRenderable::getWorldOrientation(), Ogre::Entity::EntityShadowRenderable::getWorldPosition(), Ogre::TagPoint::needUpdate(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Returns the scene node to which this object is attached.
Definition at line 80 of file OgreMovableObject.cpp. References Ogre::TagPoint::getParentEntity(). Referenced by getLights(), Ogre::TagPoint::getLights(), Ogre::SubEntity::getLights(), Ogre::SimpleRenderable::getLights(), and Ogre::BillboardSet::getLights(). |
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Get the distance to extrude for a point/spot light.
Implements Ogre::ShadowCaster. Definition at line 172 of file OgreMovableObject.cpp. References Ogre::Node::_getDerivedPosition(), Ogre::ShadowCaster::getExtrusionDistance(), Ogre::MovableObject::mParentNode, and Ogre::Real. |
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Returns the query flags relevant for this object.
Definition at line 192 of file OgreMovableObject.h. Referenced by Ogre::OctreePlaneBoundedVolumeListSceneQuery::execute(), Ogre::OctreeSphereSceneQuery::execute(), Ogre::OctreeRaySceneQuery::execute(), Ogre::OctreeAxisAlignedBoxSceneQuery::execute(), Ogre::OctreeIntersectionSceneQuery::execute(), and Ogre::BspIntersectionSceneQuery::execute(). |
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Returns the preferred rasterisation mode of this renderable.
Reimplemented in Ogre::SubEntity. Definition at line 134 of file OgreRenderable.h. References Ogre::SceneDetailLevel, and Ogre::SDL_SOLID. Referenced by Ogre::SceneManager::renderSingleObject(). |
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Returns the mipmap level that will be rendered for this frame.
Definition at line 227 of file OgreTerrainRenderable.h. |
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Constructs a RenderOperation to render the TerrainRenderable.
Implements Ogre::Renderable. Definition at line 406 of file OgreTerrainRenderable.cpp. References getIndexData(), Ogre::RenderOperation::indexData, mInit, msOptions, mTerrain, Ogre::RenderOperation::operationType, Ogre::RenderOperation::useIndexes, Ogre::TerrainOptions::useTriStrips, and Ogre::RenderOperation::vertexData. |
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Gets the queue group for this entity, see setRenderQueueGroup for full details.
Definition at line 116 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, and Ogre::RenderQueueGroupID. |
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Define a default implementation of method from ShadowCaster which implements no shadows.
Implements Ogre::ShadowCaster. Reimplemented in Ogre::Entity. Definition at line 197 of file OgreMovableObject.h. References Ogre::Real, and Ogre::ShadowTechnique. |
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Overridden, see Renderable.
Implements Ogre::Renderable. Definition at line 940 of file OgreTerrainRenderable.cpp. References Ogre::Camera::getDerivedPosition(), mCenter, Ogre::Real, and Ogre::Vector3::squaredLength(). |
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Retrieves a pointer to the Material Technique this renderable object uses.
Reimplemented in Ogre::SubEntity. Definition at line 68 of file OgreRenderable.h. Referenced by Ogre::RenderPriorityGroup::addRenderable(). |
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Retrieves a pointer to a custom application object associated with this movable by an earlier call to setUserObject.
Definition at line 153 of file OgreMovableObject.h. |
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Retrieves the axis-aligned bounding box for this object in world coordinates.
Implements Ogre::ShadowCaster. Definition at line 133 of file OgreMovableObject.cpp. References Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::MovableObject::getBoundingBox(), Ogre::MovableObject::mWorldAABB, and Ogre::AxisAlignedBox::transform(). Referenced by Ogre::OctreePlaneBoundedVolumeListSceneQuery::execute(), Ogre::OctreeSphereSceneQuery::execute(), Ogre::OctreeRaySceneQuery::execute(), Ogre::OctreeAxisAlignedBoxSceneQuery::execute(), Ogre::OctreeIntersectionSceneQuery::execute(), Ogre::BspIntersectionSceneQuery::execute(), Ogre::MovableObject::getLightCapBounds(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Retrieves the worldspace bounding sphere for this object.
Definition at line 145 of file OgreMovableObject.cpp. References Ogre::Node::_getDerivedPosition(), Ogre::MovableObject::getBoundingRadius(), Ogre::MovableObject::mParentNode, Ogre::MovableObject::mWorldBoundingSphere, Ogre::Sphere::setCenter(), and Ogre::Sphere::setRadius(). Referenced by Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.
Implements Ogre::Renderable. Definition at line 426 of file OgreTerrainRenderable.cpp. References Ogre::Node::_getDerivedOrientation(), and Ogre::MovableObject::mParentNode. |
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Gets the worldspace orientation of this renderable; this is used in order to more efficiently update parameters to vertex & fragment programs, since inverting Quaterion and Vector in order to derive object-space positions / directions for cameras and lights is much more efficient than inverting a complete 4x4 matrix, and also eliminates problems introduced by scaling.
Implements Ogre::Renderable. Definition at line 431 of file OgreTerrainRenderable.cpp. References Ogre::Node::_getDerivedPosition(), and Ogre::MovableObject::mParentNode. |
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Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable. Definition at line 421 of file OgreTerrainRenderable.cpp. References Ogre::Node::_getFullTransform(), and Ogre::MovableObject::mParentNode. |
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Intersects the segment witht he terrain tile.
Definition at line 798 of file OgreTerrainRenderable.cpp. References EAST, Ogre::AxisAlignedBox::getAllCorners(), getBoundingBox(), getHeightAt(), mNeighbors, Ogre::Vector3::normalise(), NORTH, SOUTH, WEST, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z. Referenced by _generateVertexLighting(). |
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Returns true if this object is attached to a SceneNode or TagPoint.
Definition at line 93 of file OgreMovableObject.cpp. References Ogre::MovableObject::mParentNode. Referenced by Ogre::Entity::attachObjectToBone(). |
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Returns whether or not this object is supposed to be visible or not.
Definition at line 104 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. Referenced by Ogre::OctreeNode::_addToRenderQueue(), Ogre::SceneManager::_populateLightList(), Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult(). |
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As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
Definition at line 189 of file OgreMovableObject.h. |
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Sets whether or not this object will cast shadows.
Definition at line 229 of file OgreMovableObject.h. Referenced by Ogre::Entity::Entity(), Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::SceneManager::setSkyPlane(). |
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Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters.
Definition at line 170 of file OgreRenderable.h. |
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Forces the LOD to the given level from this point on.
Definition at line 233 of file OgreTerrainRenderable.h. |
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Definition at line 264 of file OgreTerrainRenderable.h. Referenced by Ogre::TerrainPageSource::buildPage(). |
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Sets the query flags for this object.
Definition at line 181 of file OgreMovableObject.h. |
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Sets the render queue group this entity will be rendered through.
Reimplemented in Ogre::Entity. Definition at line 110 of file OgreMovableObject.cpp. References Ogre::MovableObject::mRenderQueueID, Ogre::MovableObject::mRenderQueueIDSet, and Ogre::RenderQueueGroupID. |
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Call this to associate your own custom user object instance with this MovableObject.
Definition at line 149 of file OgreMovableObject.h. |
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Tells this object whether to be visible or not, if it has a renderable component.
Reimplemented in Ogre::Light. Definition at line 99 of file OgreMovableObject.cpp. References Ogre::MovableObject::mVisible. |
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Utility method to generate stitching indexes on the edge of a tile.
Definition at line 1317 of file OgreTerrainRenderable.cpp. References _index(), EAST, msOptions, NORTH, SOUTH, Ogre::TerrainOptions::tileSize, and WEST. Referenced by generateTriListIndexes(). |
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Tells the caster to perform the tasks necessary to update the edge data's light listing. Can be overridden if the subclass needs to do additional things.
Definition at line 31 of file OgreShadowCaster.cpp. References Ogre::EdgeData::updateTriangleLightFacing(). Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable. Definition at line 113 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Returns whether or not to use an 'identity' projection.
Reimplemented in Ogre::GuiElement, Ogre::Rectangle2D, and Ogre::BorderRenderable. Definition at line 123 of file OgreRenderable.h. Referenced by Ogre::SceneManager::useRenderableViewProjMode(). |
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Bounding box of this tile.
Definition at line 363 of file OgreTerrainRenderable.h. Referenced by initialise(). |
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Does this object cast shadows?
Definition at line 67 of file OgreMovableObject.h. Referenced by Ogre::BillboardSet::BillboardSet(), and Ogre::MovableObject::MovableObject(). |
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The center point of this tile.
Definition at line 365 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(), getSquaredViewDepth(), and initialise(). |
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Definition at line 233 of file OgreRenderable.h. |
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Optional set of delta buffers, used to morph from one LOD to the next.
Definition at line 381 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), _notifyCurrentCamera(), deleteGeometry(), and initialise(). |
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Forced rendering LOD level, optional.
Definition at line 385 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(), and TerrainRenderable(). |
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Whether this tile has been initialised.
Definition at line 373 of file OgreTerrainRenderable.h. Referenced by getRenderOperation(), initialise(), and TerrainRenderable(). |
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The previous 'next' LOD level down, for frame coherency.
Definition at line 355 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(), and TerrainRenderable(). |
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Shared array of IndexData (reuse indexes across tiles).
Definition at line 57 of file OgreTerrainRenderable.cpp. Referenced by _destroyLevelIndexes(), _initLevelIndexes(), and getIndexData(). |
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Whether the level array as been initialised yet.
Definition at line 58 of file OgreTerrainRenderable.cpp. Referenced by _destroyLevelIndexes(), and _initLevelIndexes(). |
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The morph factor between this and the next LOD level down.
Definition at line 357 of file OgreTerrainRenderable.h. Referenced by _notifyCurrentCamera(), and _updateCustomGpuParameter(). |
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The buffer with all the renderable geometry in it.
Definition at line 379 of file OgreTerrainRenderable.h. Referenced by initialise(). |
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Current material used by this tile.
Definition at line 371 of file OgreTerrainRenderable.h. |
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List of squared distances at which LODs change.
Definition at line 359 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), _notifyCurrentCamera(), deleteGeometry(), initialise(), and TerrainRenderable(). |
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Name of this renderable.
Definition at line 367 of file OgreTerrainRenderable.h. |
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Connection to tiles four neighbours.
Definition at line 361 of file OgreTerrainRenderable.h. Referenced by generateTriListIndexes(), getHeightAt(), getIndexData(), intersectSegment(), and TerrainRenderable(). |
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Array of LOD indexes specifying which LOD is the next one down (deals with clustered error metrics which cause LODs to be skipped).
Definition at line 388 of file OgreTerrainRenderable.h. Referenced by _calculateMinLevelDist2(), and _notifyCurrentCamera(). |
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Definition at line 49 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::_notifyAttached(), and Ogre::MovableObject::MovableObject(). |
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node to which this object is attached
Definition at line 48 of file OgreMovableObject.h. Referenced by Ogre::MovablePlane::_getDerivedPlane(), Ogre::MovableObject::_getParentNodeFullTransform(), Ogre::MovableObject::_notifyAttached(), Ogre::Entity::_notifyCurrentCamera(), Ogre::ParticleSystem::_triggerEmitters(), Ogre::ParticleSystem::_updateBounds(), Ogre::BillboardSet::_updateBounds(), Ogre::Entity::attachObjectToBone(), Ogre::Camera::Camera(), Ogre::Entity::detachAllObjectsFromBone(), Ogre::Entity::detachObjectFromBone(), Ogre::Frustum::Frustum(), Ogre::BillboardSet::genBillboardAxes(), Ogre::Entity::getBoundingRadius(), Ogre::MovableObject::getParentNode(), Ogre::MovableObject::getPointExtrusionDistance(), Ogre::Entity::getShadowVolumeRenderableIterator(), Ogre::Frustum::getSquaredViewDepth(), Ogre::MovableObject::getWorldBoundingSphere(), getWorldOrientation(), Ogre::SubEntity::getWorldOrientation(), Ogre::SimpleRenderable::getWorldOrientation(), Ogre::ParticleSystem::getWorldOrientation(), Ogre::Frustum::getWorldOrientation(), Ogre::BillboardSet::getWorldOrientation(), getWorldPosition(), Ogre::SubEntity::getWorldPosition(), Ogre::SimpleRenderable::getWorldPosition(), Ogre::ParticleSystem::getWorldPosition(), Ogre::Frustum::getWorldPosition(), Ogre::BillboardSet::getWorldPosition(), getWorldTransforms(), Ogre::SimpleRenderable::getWorldTransforms(), Ogre::Frustum::getWorldTransforms(), Ogre::MovableObject::isAttached(), Ogre::Frustum::isViewOutOfDate(), Ogre::Camera::isViewOutOfDate(), Ogre::Light::Light(), Ogre::MovableObject::MovableObject(), Ogre::SimpleRenderable::SimpleRenderable(), Ogre::Light::update(), and Ogre::Entity::updateAnimation(). |
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System-memory buffer with just positions in it, for CPU operations.
Definition at line 383 of file OgreTerrainRenderable.h. Referenced by deleteGeometry(), and initialise(). |
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Flags determining whether this object is included / excluded from scene queries.
Definition at line 59 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(), and TerrainRenderable(). |
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The current LOD level.
Definition at line 353 of file OgreTerrainRenderable.h. Referenced by _adjustRenderLevel(), _notifyCurrentCamera(), generateTriListIndexes(), generateTriStripIndexes(), getIndexData(), and initialise(). |
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The render queue to use when rendering this object.
Definition at line 55 of file OgreMovableObject.h. Referenced by Ogre::SimpleRenderable::_updateRenderQueue(), Ogre::Entity::_updateRenderQueue(), Ogre::BillboardSet::_updateRenderQueue(), Ogre::MovableObject::getRenderQueueGroup(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setRenderQueueGroup(). |
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Flags whether the RenderQueue's default should be used.
Definition at line 57 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setRenderQueueGroup(). |
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Definition at line 45 of file OgreRenderSystem.cpp. |
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Static list of index buffers.
Definition at line 55 of file OgreTerrainRenderable.cpp. Referenced by generateTriListIndexes(), and generateTriStripIndexes(). |
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Static link to static shared options.
Definition at line 59 of file OgreTerrainRenderable.cpp. Referenced by _calculateMinLevelDist2(), _calculateNormals(), _generateVertexLighting(), _getNormalAt(), _notifyCurrentCamera(), createDeltaBuffer(), generateTriListIndexes(), generateTriStripIndexes(), getHeightAt(), getIndexData(), getRenderOperation(), initialise(), and stitchEdge(). |
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Definition at line 350 of file OgreTerrainRenderable.h. Referenced by _calculateNormals(), _generateVertexLighting(), _notifyCurrentCamera(), deleteGeometry(), getRenderOperation(), and initialise(). |
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The MovableObject type.
Definition at line 56 of file OgreTerrainRenderable.cpp. |
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User defined object which is linked to this object.
Definition at line 53 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::MovableObject(). |
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Is this object visible?
Definition at line 51 of file OgreMovableObject.h. Referenced by Ogre::Camera::Camera(), Ogre::Frustum::Frustum(), Ogre::MovableObject::isVisible(), Ogre::MovableObject::MovableObject(), and Ogre::MovableObject::setVisible(). |
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Cached world AABB of this object.
Definition at line 61 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingBox(), and Ogre::MovableObject::MovableObject(). |
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Definition at line 63 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getWorldBoundingSphere(). |
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World space AABB of this object's dark cap.
Definition at line 65 of file OgreMovableObject.h. Referenced by Ogre::MovableObject::getDarkCapBounds(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:50:04 2004