#include <OgreRenderSystemCapabilities.h>
Public Methods | |
RenderSystemCapabilities () | |
~RenderSystemCapabilities () | |
void | setNumWorldMatricies (ushort num) |
void | setNumTextureUnits (ushort num) |
void | setStencilBufferBitDepth (ushort num) |
void | setNumVertexBlendMatrices (ushort num) |
ushort | getNumWorldMatricies (void) const |
ushort | getNumTextureUnits (void) const |
Returns the number of texture units the current output hardware supports. | |
ushort | getStencilBufferBitDepth (void) const |
Determines the bit depth of the hardware accelerated stencil buffer, if supported. | |
ushort | numVertexBlendMatrices (void) const |
Returns the number of matrices available to hardware vertex blending for this rendering system. | |
void | setCapability (const Capabilities c) |
Adds a capability flag to mCapabilities. | |
bool | hasCapability (const Capabilities c) const |
Checks for a capability. | |
const String & | getMaxVertexProgramVersion (void) const |
Gets the best low-level vertex program version supported. | |
const String & | getMaxFragmentProgramVersion (void) const |
Gets the best fragment program that this card / rendersystem supports. | |
ushort | getVertexProgramConstantFloatCount (void) const |
The number of floating-point constants vertex programs support. | |
ushort | getVertexProgramConstantIntCount (void) const |
The number of integer constants vertex programs support. | |
ushort | getVertexProgramConstantBoolCount (void) const |
The number of boolean constants vertex programs support. | |
ushort | getFragmentProgramConstantFloatCount (void) const |
The number of floating-point constants fragment programs support. | |
ushort | getFragmentProgramConstantIntCount (void) const |
The number of integer constants fragment programs support. | |
ushort | getFragmentProgramConstantBoolCount (void) const |
The number of boolean constants fragment programs support. | |
void | setMaxVertexProgramVersion (const String &ver) |
sets the best low-level vertex program version supported | |
void | setMaxFragmentProgramVersion (const String &ver) |
sets the best fragment program that this card / rendersystem supports | |
void | setVertexProgramConstantFloatCount (ushort c) |
The number of floating-point constants vertex programs support. | |
void | setVertexProgramConstantIntCount (ushort c) |
The number of integer constants vertex programs support. | |
void | setVertexProgramConstantBoolCount (ushort c) |
The number of boolean constants vertex programs support. | |
void | setFragmentProgramConstantFloatCount (ushort c) |
The number of floating-point constants fragment programs support. | |
void | setFragmentProgramConstantIntCount (ushort c) |
The number of integer constants fragment programs support. | |
void | setFragmentProgramConstantBoolCount (ushort c) |
The number of boolean constants fragment programs support. | |
void | log (Log *pLog) |
Write the capabilities to the pass in Log. | |
Private Attributes | |
ushort | mNumWorldMatrices |
The number of world matricies available. | |
ushort | mNumTextureUnits |
The number of texture units available. | |
ushort | mStencilBufferBitDepth |
The stencil buffer bit depth. | |
ushort | mNumVertexBlendMatrices |
The number of matrices available for hardware blending. | |
int | mCapabilities |
Stores the capabilities flags. | |
String | mMaxVertexProgramVersion |
The best vertex program that this card / rendersystem supports. | |
String | mMaxFragmentProgramVersion |
The best fragment program that this card / rendersystem supports. | |
ushort | mVertexProgramConstantFloatCount |
The number of floating-point constants vertex programs support. | |
ushort | mVertexProgramConstantIntCount |
The number of integer constants vertex programs support. | |
ushort | mVertexProgramConstantBoolCount |
The number of boolean constants vertex programs support. | |
ushort | mFragmentProgramConstantFloatCount |
The number of floating-point constants fragment programs support. | |
ushort | mFragmentProgramConstantIntCount |
The number of integer constants fragment programs support. | |
ushort | mFragmentProgramConstantBoolCount |
The number of boolean constants fragment programs support. |
Definition at line 83 of file OgreRenderSystemCapabilities.h.
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Definition at line 35 of file OgreRenderSystemCapabilities.cpp. |
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Definition at line 41 of file OgreRenderSystemCapabilities.cpp. |
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The number of boolean constants fragment programs support.
Definition at line 231 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of floating-point constants fragment programs support.
Definition at line 221 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of integer constants fragment programs support.
Definition at line 226 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Gets the best fragment program that this card / rendersystem supports.
Definition at line 201 of file OgreRenderSystemCapabilities.h. References Ogre::String. Referenced by log(). |
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Gets the best low-level vertex program version supported.
Definition at line 196 of file OgreRenderSystemCapabilities.h. References Ogre::String. Referenced by log(). |
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Returns the number of texture units the current output hardware supports. For use in rendering, this determines how many texture units the are available for multitexturing (i.e. rendering multiple textures in a single pass). Where a Material has multiple texture layers, it will try to use multitexturing where available, and where it is not available, will perform multipass rendering to achieve the same effect. Definition at line 152 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::Technique::_compile(), Ogre::RenderSystem::_disableTextureUnitsFrom(), and Ogre::GLRenderSystem::_render(). |
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Definition at line 137 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Determines the bit depth of the hardware accelerated stencil buffer, if supported.
Definition at line 163 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by log(). |
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The number of boolean constants vertex programs support.
Definition at line 216 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of floating-point constants vertex programs support.
Definition at line 206 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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The number of integer constants vertex programs support.
Definition at line 211 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Returns the number of matrices available to hardware vertex blending for this rendering system.
Definition at line 170 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Adds a capability flag to mCapabilities.
Definition at line 177 of file OgreRenderSystemCapabilities.h. References Ogre::Capabilities. Referenced by Ogre::D3D9RenderSystem::convertPixelShaderCaps(), Ogre::D3D9RenderSystem::convertVertexShaderCaps(), Ogre::D3DRenderSystem::createRenderWindow(), Ogre::D3D9RenderSystem::initCapabilities(), and Ogre::GLRenderSystem::initGL(). |
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The number of boolean constants fragment programs support.
Definition at line 274 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3D9RenderSystem::convertPixelShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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The number of floating-point constants fragment programs support.
Definition at line 264 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3D9RenderSystem::convertPixelShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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The number of integer constants fragment programs support.
Definition at line 269 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3D9RenderSystem::convertPixelShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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sets the best fragment program that this card / rendersystem supports
Definition at line 244 of file OgreRenderSystemCapabilities.h. References Ogre::String. Referenced by Ogre::D3D9RenderSystem::convertPixelShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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sets the best low-level vertex program version supported
Definition at line 239 of file OgreRenderSystemCapabilities.h. References Ogre::String. Referenced by Ogre::D3D9RenderSystem::convertVertexShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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Definition at line 122 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3DRenderSystem::createRenderWindow(), Ogre::D3D9RenderSystem::initCapabilities(), and Ogre::GLRenderSystem::initGL(). |
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Definition at line 132 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Definition at line 117 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. |
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Definition at line 127 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3DRenderSystem::createRenderWindow(), Ogre::D3D9RenderSystem::initCapabilities(), and Ogre::GLRenderSystem::initGL(). |
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The number of boolean constants vertex programs support.
Definition at line 259 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3D9RenderSystem::convertVertexShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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The number of floating-point constants vertex programs support.
Definition at line 249 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3D9RenderSystem::convertVertexShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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The number of integer constants vertex programs support.
Definition at line 254 of file OgreRenderSystemCapabilities.h. References Ogre::ushort. Referenced by Ogre::D3D9RenderSystem::convertVertexShaderCaps(), and Ogre::GLRenderSystem::initGL(). |
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Stores the capabilities flags.
Definition at line 95 of file OgreRenderSystemCapabilities.h. |
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The number of boolean constants fragment programs support.
Definition at line 111 of file OgreRenderSystemCapabilities.h. |
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The number of floating-point constants fragment programs support.
Definition at line 107 of file OgreRenderSystemCapabilities.h. |
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The number of integer constants fragment programs support.
Definition at line 109 of file OgreRenderSystemCapabilities.h. |
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The best fragment program that this card / rendersystem supports.
Definition at line 99 of file OgreRenderSystemCapabilities.h. |
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The best vertex program that this card / rendersystem supports.
Definition at line 97 of file OgreRenderSystemCapabilities.h. |
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The number of texture units available.
Definition at line 89 of file OgreRenderSystemCapabilities.h. |
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The number of matrices available for hardware blending.
Definition at line 93 of file OgreRenderSystemCapabilities.h. |
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The number of world matricies available.
Definition at line 87 of file OgreRenderSystemCapabilities.h. |
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The stencil buffer bit depth.
Definition at line 91 of file OgreRenderSystemCapabilities.h. |
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The number of boolean constants vertex programs support.
Definition at line 105 of file OgreRenderSystemCapabilities.h. |
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The number of floating-point constants vertex programs support.
Definition at line 101 of file OgreRenderSystemCapabilities.h. |
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The number of integer constants vertex programs support.
Definition at line 103 of file OgreRenderSystemCapabilities.h. |
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:51:29 2004