#include <OgreBspLevel.h>
Public Attributes | |
Real | position [3] |
Real | normal [3] |
int | colour |
Real | texcoords [2] |
Real | lightmap [2] |
Note that in this case vertex components (position, normal, texture coords etc) are held interleaved in the same buffer. However, the format here is different from the format used by Quake because older Direct3d drivers like the vertex elements to be in a particular order within the buffer. See VertexDeclaration for full details of this marvellous(not) feature.
Definition at line 109 of file OgreBspLevel.h.
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Definition at line 113 of file OgreBspLevel.h. Referenced by Ogre::BspLevel::quakeVertexToBspVertex(). |
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Definition at line 115 of file OgreBspLevel.h. Referenced by Ogre::BspLevel::quakeVertexToBspVertex(). |
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Definition at line 112 of file OgreBspLevel.h. Referenced by Ogre::BspLevel::quakeVertexToBspVertex(). |
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Definition at line 111 of file OgreBspLevel.h. Referenced by Ogre::BspLevel::quakeVertexToBspVertex(). |
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Definition at line 114 of file OgreBspLevel.h. Referenced by Ogre::BspLevel::quakeVertexToBspVertex(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:49:09 2004