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OgreGLTextureManager.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 
00026 #include "OgreGLTextureManager.h"
00027 
00028 namespace Ogre {
00029     //-----------------------------------------------------------------------------
00030     GLTextureManager::GLTextureManager(GLSupport& support)
00031         : TextureManager(), mGLSupport(support)
00032     {
00033     }
00034     //-----------------------------------------------------------------------------
00035     GLTextureManager::~GLTextureManager()
00036     {
00037         this->unloadAndDestroyAll();
00038     }
00039     //-----------------------------------------------------------------------------
00040     Texture* GLTextureManager::create( const String& name, TextureType texType)
00041     {
00042         GLTexture* t = new GLTexture(name, mGLSupport, texType);
00043         t->enable32Bit(mIs32Bit);
00044         return t;
00045     }
00046     //-----------------------------------------------------------------------------
00047     Texture* GLTextureManager::createManual( const String& name, 
00048         TextureType texType, uint width, uint height, uint num_mips, 
00049         PixelFormat format, TextureUsage usage )
00050     {
00051         GLTexture* t = new GLTexture(name, mGLSupport, texType, width, height, num_mips, format, usage);
00052         t->enable32Bit(mIs32Bit);
00053         return t;
00054     }
00055     //-----------------------------------------------------------------------------
00056     void GLTextureManager::unloadAndDestroyAll()
00057     {
00058         // Unload & delete resources in turn
00059         for (ResourceMap::iterator i = mResources.begin(); i != mResources.end(); ++i)
00060         {
00061             i->second->unload();
00062             delete i->second;
00063         }
00064 
00065         // Empty the list
00066         mResources.clear();
00067     }
00068 
00069 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:26 2004