00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of the OGRE Reference Application, a layer built 00004 on top of OGRE(Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreRefAppOgreHead.h" 00026 #include "OgreRefAppWorld.h" 00027 00028 namespace OgreRefApp 00029 { 00030 00031 //------------------------------------------------------------------------- 00032 OgreHead::OgreHead(const String& name) : ApplicationObject(name) 00033 { 00034 setUp(name); 00035 } 00036 //------------------------------------------------------------------------- 00037 OgreHead::~OgreHead() 00038 { 00039 00040 } 00041 //------------------------------------------------------------------------- 00042 void OgreHead::setUp(const String& name) 00043 { 00044 // Create visual presence 00045 SceneManager* sm = World::getSingleton().getSceneManager(); 00046 mEntity = sm->createEntity(name, "OgreHead.mesh"); 00047 mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name); 00048 mSceneNode->attachObject(mEntity); 00049 // Add reverse reference 00050 mEntity->setUserObject(this); 00051 00052 // Create mass body 00053 mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id()); 00054 // Set reverse reference 00055 mOdeBody->setData(this); 00056 // Set mass 00057 setMassSphere(0.1, 25); // TODO change to more realistic values 00058 00059 this->setBounceParameters(0.3, 0.1); 00060 this->setSoftness(0.0f); 00061 this->setFriction(Math::POS_INFINITY); 00062 00063 // Create collision proxy 00064 dSphere* odeSphere = new dSphere(0, 25); 00065 mCollisionProxies.push_back(odeSphere); 00066 updateCollisionProxies(); 00067 00068 00069 } 00070 00071 00072 }
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:41 2004