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Ogre::D3D9RenderSystem Class Reference

Implementation of DirectX9 as a rendering system. More...

#include <OgreD3D9RenderSystem.h>

Inheritance diagram for Ogre::D3D9RenderSystem:

Inheritance graph
[legend]
List of all members.

Public Methods

 D3D9RenderSystem (HINSTANCE hInstance)
 ~D3D9RenderSystem ()
virtual initConfigOptions (void)
virtual ResizeRepositionWindow (HWND wich)
void SetExternalWindowHandle (HWND externalHandle)
ConfigOptionMapgetConfigOptions (void)
 Returns the details of this API's configuration options.

String validateConfigOptions (void)
 Validates the options set for the rendering system, returning a message if there are problems.

RenderWindowinitialise (bool autoCreateWindow, const String &windowTitle="OGRE Render Window")
 Start up the renderer using the settings selected (Or the defaults if none have been selected).

RenderWindowcreateRenderWindow (const String &name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left=0, int top=0, bool depthBuffer=true, RenderWindow *parentWindowHandle=0)
 Creates a new rendering window.

RenderTexturecreateRenderTexture (const String &name, unsigned int width, unsigned int height)
 Creates and registers a render texture object.

String getErrorDescription (long errorNumber) const
 Returns a description of an error code.

const StringgetName (void) const
 Returns the name of the rendering system.

void setConfigOption (const String &name, const String &value)
 Sets an option for this API.

void reinitialise ()
 Restart the renderer (normally following a change in settings).

void shutdown ()
 Shutdown the renderer and cleanup resources.

void setAmbientLight (float r, float g, float b)
 Sets the colour & strength of the ambient (global directionless) light in the world.

void setShadingType (ShadeOptions so)
 Sets the type of light shading required (default = Gouraud).

void setLightingEnabled (bool enabled)
 Sets whether or not dynamic lighting is enabled.

void destroyRenderWindow (RenderWindow *pWin)
void convertColourValue (const ColourValue &colour, unsigned long *pDest)
 Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

void setStencilCheckEnabled (bool enabled)
 Turns stencil buffer checking on or off.

void setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, ulong refValue=0, ulong mask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false)
 This method allows you to set all the stencil buffer parameters in one call.

void setNormaliseNormals (bool normalise)
 Sets whether or not normals are to be automatically normalised.

void _useLights (const LightList &lights, unsigned short limit)
 Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits).

void _setWorldMatrix (const Matrix4 &m)
 Sets the world transform matrix.

void _setViewMatrix (const Matrix4 &m)
 Sets the view transform matrix.

void _setProjectionMatrix (const Matrix4 &m)
 Sets the projection transform matrix.

void _setSurfaceParams (const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess)
 Sets the surface properties to be used for future rendering.

void _setTexture (size_t unit, bool enabled, const String &texname)
 Sets the status of a single texture stage.

void _setTextureCoordSet (size_t unit, size_t index)
 Sets the texture coordinate set to use for a texture unit.

void _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0)
 Sets a method for automatically calculating texture coordinates for a stage.

void _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm)
 Sets the texture blend modes from a TextureUnitState record.

void _setTextureAddressingMode (size_t unit, TextureUnitState::TextureAddressingMode tam)
 Invert the texture for the spheremap.

void _setTextureMatrix (size_t unit, const Matrix4 &xform)
 Sets the texture coordinate transformation matrix for a texture unit.

void _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor)
 Sets the global blending factors for combining subsequent renders with the existing frame contents.

void _setAlphaRejectSettings (CompareFunction func, unsigned char value)
 Sets the global alpha rejection approach for future renders.

void _setViewport (Viewport *vp)
 Sets the provided viewport as the active one for future rendering operations.

void _beginFrame (void)
 Signifies the beginning of a frame, ie the start of rendering on a single viewport.

void _endFrame (void)
 Ends rendering of a frame to the current viewport.

void _setCullingMode (CullingMode mode)
 Sets the culling mode for the render system based on the 'vertex winding'.

void _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL)
 Sets the mode of operation for depth buffer tests from this point onwards.

void _setDepthBufferCheckEnabled (bool enabled=true)
 Sets whether or not the depth buffer check is performed before a pixel write.

void _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha)
 Sets whether or not colour buffer writing is enabled, and for which channels.

void _setDepthBufferWriteEnabled (bool enabled=true)
 Sets whether or not the depth buffer is updated after a pixel write.

void _setDepthBufferFunction (CompareFunction func=CMPF_LESS_EQUAL)
 Sets the comparison function for the depth buffer check.

void _setDepthBias (ushort bias)
 Sets the depth bias, NB you should use the Material version of this.

void _setFog (FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=1.0, Real linearStart=0.0, Real linearEnd=1.0)
 Sets the fogging mode for future geometry.

void _makeProjectionMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)
 Builds a perspective projection matrix suitable for this render system.

void _makeProjectionMatrix (Real left, Real right, Real bottom, Real top, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)
 Builds a perspective projection matrix for the case when frustum is not centered around camera.

void _makeOrthoMatrix (const Radian &fovy, Real aspect, Real nearPlane, Real farPlane, Matrix4 &dest, bool forGpuProgram=false)
 Builds an orthographic projection matrix suitable for this render system.

void _applyObliqueDepthProjection (Matrix4 &matrix, const Plane &plane, bool forGpuProgram)
 Update a perspective projection matrix to use 'oblique depth projection'.

void _setRasterisationMode (SceneDetailLevel level)
 Sets how to rasterise triangles, as points, wireframe or solid polys.

void _setTextureUnitFiltering (size_t unit, FilterType ftype, FilterOptions filter)
 Sets a single filter for a given texture unit.

void _setTextureLayerAnisotropy (size_t unit, unsigned int maxAnisotropy)
 Sets the maximal anisotropy for the specified texture unit.

void setVertexDeclaration (VertexDeclaration *decl)
 Sets the current vertex declaration, ie the source of vertex data.

void setVertexBufferBinding (VertexBufferBinding *binding)
 Sets the current vertex buffer binding state.

void _render (const RenderOperation &op)
 Render something to the active viewport.

void bindGpuProgram (GpuProgram *prg)
 Binds a given GpuProgram (but not the parameters).

void unbindGpuProgram (GpuProgramType gptype)
 Unbinds GpuPrograms of a given GpuProgramType.

void bindGpuProgramParameters (GpuProgramType gptype, GpuProgramParametersSharedPtr params)
 Bind Gpu program parameters.

void setClipPlanes (const PlaneList &clipPlanes)
 See RenderSystem.

void setScissorTest (bool enabled, size_t left=0, size_t top=0, size_t right=800, size_t bottom=600)
 Sets the 'scissor region' ie the region of the target in which rendering can take place.

void clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, Real depth=1.0f, unsigned short stencil=0)
 Clears one or more frame buffers on the active render target.

void setClipPlane (ushort index, Real A, Real B, Real C, Real D)
 Set a clipping plane.

void enableClipPlane (ushort index, bool enable)
 Enable the clipping plane.

HardwareOcclusionQuerycreateHardwareOcclusionQuery (void)
Real getHorizontalTexelOffset (void)
 Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Real getVerticalTexelOffset (void)
 Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Real getMinimumDepthInputValue (void)
 Gets the minimum (closest) depth value to be used when rendering using identity transforms.

Real getMaximumDepthInputValue (void)
 Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

void setWBufferEnabled (bool enabled)
 Sets whether or not W-buffers are enabled if they are avalible for this renderer.

bool getWBufferEnabled (void) const
 Returns true if the renderer will try to use W-buffers when avalible.

virtual void destroyRenderWindow (const String &name)
 Don't do this anymore, just allow via Root RenderSystem* regPtr = Root::getSingleton().getRenderSystem(); if (!regPtr || regPtr != this) Register self - library user has come to me direct Root::getSingleton().setRenderSystem(this);.

virtual void destroyRenderTexture (const String &name)
 Destroys a render texture.

virtual void destroyRenderTarget (const String &name)
 Destroys a render target of any sort.

virtual void attachRenderTarget (RenderTarget &target)
 Attaches the passed render target to the render system.

virtual RenderTargetgetRenderTarget (const String &name)
 Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.

virtual RenderTargetdetachRenderTarget (const String &name)
 Detaches the render target with the passed name from the render system and returns a pointer to it.

void setWaitForVerticalBlank (bool enabled)
 Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.

bool getWaitForVerticalBlank (void) const
 Returns true if the system is synchronising frames with the monitor vertical blank.

virtual void _setWorldMatrices (const Matrix4 *m, unsigned short count)
 Sets multiple world matrices (vertex blending).

virtual void _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl)
 Utility function for setting all the properties of a texture unit at once.

virtual void _disableTextureUnit (size_t texUnit)
 Turns off a texture unit.

virtual void _disableTextureUnitsFrom (size_t texUnit)
 Disables all texture units from the given unit upwards.

virtual void _setTextureUnitFiltering (size_t unit, FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter)
 Sets the filtering options for a given texture unit.

virtual Viewport_getViewport (void)
 Get the current active viewport for rendering.

virtual CullingMode _getCullingMode (void) const
virtual void _beginGeometryCount (void)
 The RenderSystem will keep a count of tris rendered, this resets the count.

virtual unsigned int _getFaceCount (void) const
 Reports the number of tris rendered since the last _beginGeometryCount call.

virtual unsigned int _getVertexCount (void) const
 Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.

const RenderSystemCapabilitiesgetCapabilities (void) const
 Gets the capabilities of the render system.

virtual void _initRenderTargets (void)
 Utility method for initialising all render targets attached to this rendering system.

virtual void _notifyCameraRemoved (const Camera *cam)
 Utility method to notify all render targets that a camera has been removed, incase they were referring to it as their viewer.

virtual void _updateAllRenderTargets (void)
 Internal method for updating all render targets attached to this rendering system.

virtual void setClipPlane (ushort index, const Plane &p)
 Set a clipping plane.

virtual void setInvertVertexWinding (bool invert)
 Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.


Protected Attributes

RenderTargetMap mRenderTargets
 The render targets.

RenderTargetPriorityMap mPrioritisedRenderTargets
 The render targets, ordered by priority.

RenderTargetmActiveRenderTarget
 The Active render target.

TextureManagermTextureManager
RenderSystemCapabilitiesmCapabilities
 Used to store the capabilities of the graphics card.

ViewportmActiveViewport
CullingMode mCullingMode
bool mVSync
bool mWBuffer
size_t mFaceCount
size_t mVertexCount
Matrix4 mWorldMatrices [256]
 Saved set of world matrices.

bool mInvertVertexWinding

Private Methods

D3D9DriverListgetDirect3DDrivers (void)
void refreshD3DSettings (void)
bool compareDecls (D3DVERTEXELEMENT9 *pDecl1, D3DVERTEXELEMENT9 *pDecl2, size_t size)
void initInputDevices (void)
void processInputDevices (void)
void setD3D9Light (size_t index, Light *light)
HRESULT __SetRenderState (D3DRENDERSTATETYPE state, DWORD value)
HRESULT __SetSamplerState (DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value)
HRESULT __SetTextureStageState (DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
DWORD _getCurrentAnisotropy (size_t unit)
 return anisotropy level

bool _checkMultiSampleQuality (D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen)
 check if a FSAA is supported

void _setFSAA (D3DMULTISAMPLE_TYPE type, DWORD qualityLevel)
 set FSAA

void initCapabilities (void)
 Internal method for populating the capabilities structure.

void convertVertexShaderCaps (void)
void convertPixelShaderCaps (void)

Private Attributes

LPDIRECT3D9 mpD3D
 Direct3D.

LPDIRECT3DDEVICE9 mpD3DDevice
 Direct3D rendering device.

ConfigOptionMap mOptions
D3DMULTISAMPLE_TYPE mFSAAType
 full-screen multisampling antialiasing type

DWORD mFSAAQuality
 full-screen multisampling antialiasing level

HWND mExternalHandle
 external window handle ;)

HINSTANCE mhInstance
 instance

D3D9DriverListmDriverList
 List of D3D drivers installed (video cards).

D3D9DrivermActiveD3DDriver
 Currently active driver.

D3DCAPS9 mCaps
 Device caps.

Ogre::D3D9RenderSystem::sD3DTextureStageDesc mTexStageDesc [OGRE_MAX_TEXTURE_LAYERS]
 structure holding texture unit settings for every stage

LightmLights [MAX_LIGHTS]
D3D9HardwareBufferManagermHardwareBufferManager
D3D9GpuProgramManagermGpuProgramManager
size_t mLastVertexSourceCount
unsigned short mCurrentLights
Matrix4 mViewMatrix
 Saved last view matrix.


Detailed Description

Implementation of DirectX9 as a rendering system.

Definition at line 50 of file OgreD3D9RenderSystem.h.


Constructor & Destructor Documentation

Ogre::D3D9RenderSystem::D3D9RenderSystem HINSTANCE    hInstance
 

Definition at line 66 of file OgreD3D9RenderSystem.cpp.

References Ogre::D3D9RenderSystem::sD3DTextureStageDesc::autoTexCoordType, Ogre::D3D9RenderSystem::sD3DTextureStageDesc::coordIndex, Except, getName(), initConfigOptions(), mActiveD3DDriver, mCurrentLights, mDriverList, mExternalHandle, mFSAAQuality, mFSAAType, mGpuProgramManager, mHardwareBufferManager, mhInstance, mLastVertexSourceCount, mLights, mpD3D, mpD3DDevice, mTexStageDesc, Ogre::RenderSystem::mTextureManager, OGRE_MAX_TEXTURE_LAYERS, OgreGuard, OgreUnguard, Ogre::D3D9RenderSystem::sD3DTextureStageDesc::pTex, Ogre::TEXCALC_NONE, and Ogre::D3D9RenderSystem::sD3DTextureStageDesc::texType.

Ogre::D3D9RenderSystem::~D3D9RenderSystem  
 

Definition at line 117 of file OgreD3D9RenderSystem.cpp.

References getName(), Ogre::RenderSystem::mCapabilities, mDriverList, mGpuProgramManager, mHardwareBufferManager, mLastVertexSourceCount, mpD3D, mpD3DDevice, Ogre::RenderSystem::mTextureManager, OgreGuard, OgreUnguard, SAFE_DELETE, SAFE_RELEASE, and shutdown().


Member Function Documentation

HRESULT Ogre::D3D9RenderSystem::__SetRenderState D3DRENDERSTATETYPE    state,
DWORD    value
[private]
 

Definition at line 1727 of file OgreD3D9RenderSystem.cpp.

References mpD3DDevice.

Referenced by _beginFrame(), _setAlphaRejectSettings(), _setColourBufferWriteEnabled(), _setCullingMode(), _setDepthBias(), _setDepthBufferCheckEnabled(), _setDepthBufferFunction(), _setDepthBufferWriteEnabled(), _setFog(), _setRasterisationMode(), _setSceneBlending(), _setTextureBlendMode(), enableClipPlane(), setAmbientLight(), setClipPlanes(), setLightingEnabled(), setNormaliseNormals(), setScissorTest(), setShadingType(), setStencilBufferParams(), and setStencilCheckEnabled().

HRESULT Ogre::D3D9RenderSystem::__SetSamplerState DWORD    sampler,
D3DSAMPLERSTATETYPE    type,
DWORD    value
[private]
 

Definition at line 1740 of file OgreD3D9RenderSystem.cpp.

References mpD3DDevice.

Referenced by _setTextureAddressingMode(), _setTextureLayerAnisotropy(), and _setTextureUnitFiltering().

HRESULT Ogre::D3D9RenderSystem::__SetTextureStageState DWORD    stage,
D3DTEXTURESTAGESTATETYPE    type,
DWORD    value
[private]
 

Definition at line 1753 of file OgreD3D9RenderSystem.cpp.

References mpD3DDevice.

Referenced by _setTexture(), _setTextureBlendMode(), _setTextureCoordCalculation(), _setTextureCoordSet(), and _setTextureMatrix().

void Ogre::D3D9RenderSystem::_applyObliqueDepthProjection Matrix4   matrix,
const Plane   plane,
bool    forGpuProgram
[virtual]
 

Update a perspective projection matrix to use 'oblique depth projection'.

Remarks:
This method can be used to change the nature of a perspective transform in order to make the near plane not perpendicular to the camera view direction, but to be at some different orientation. This can be useful for performing arbitrary clipping (e.g. to a reflection plane) which could otherwise only be done using user clip planes, which are more expensive, and not necessarily supported on all cards.
Parameters:
matrix  The existing projection matrix. Note that this must be a perspective transform (not orthographic), and must not have already been altered by this method. The matrix will be altered in-place.
plane  The plane which is to be used as the clipping plane. This plane must be in CAMERA (view) space.
forGpuProgram  Is this for use with a Gpu program or fixed-function

Implements Ogre::RenderSystem.

Definition at line 2409 of file OgreD3D9RenderSystem.cpp.

References Ogre::Plane::d, Ogre::Vector4::dotProduct(), Ogre::Plane::normal, Ogre::Vector4::w, Ogre::Vector3::x, Ogre::Vector4::x, Ogre::Vector3::y, Ogre::Vector4::y, Ogre::Vector3::z, and Ogre::Vector4::z.

void Ogre::D3D9RenderSystem::_beginFrame void    [virtual]
 

Signifies the beginning of a frame, ie the start of rendering on a single viewport.

Will occur several times per complete frame if multiple viewports exist.

Implements Ogre::RenderSystem.

Definition at line 1823 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), clearFrameBuffer(), Except, Ogre::FBT_COLOUR, Ogre::FBT_DEPTH, Ogre::firstTime, Ogre::Viewport::getBackgroundColour(), Ogre::Viewport::getClearEveryFrame(), Ogre::RenderSystem::mActiveViewport, mpD3DDevice, OgreGuard, OgreUnguard, and Ogre::String.

void Ogre::RenderSystem::_beginGeometryCount void    [virtual, inherited]
 

The RenderSystem will keep a count of tris rendered, this resets the count.

Definition at line 331 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mFaceCount, and Ogre::RenderSystem::mVertexCount.

Referenced by Ogre::SceneManager::_renderScene().

bool Ogre::D3D9RenderSystem::_checkMultiSampleQuality D3DMULTISAMPLE_TYPE    type,
DWORD *    outQuality,
D3DFORMAT    format,
UINT    adapterNum,
D3DDEVTYPE    deviceType,
BOOL    fullScreen
[private]
 

check if a FSAA is supported

Definition at line 160 of file OgreD3D9RenderSystem.cpp.

References mpD3D.

Referenced by setConfigOption().

void Ogre::RenderSystem::_disableTextureUnit size_t    texUnit [virtual, inherited]
 

Turns off a texture unit.

Definition at line 273 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::_setTexture(), and Ogre::RenderSystem::_setTextureMatrix().

Referenced by Ogre::RenderSystem::_disableTextureUnitsFrom().

void Ogre::RenderSystem::_disableTextureUnitsFrom size_t    texUnit [virtual, inherited]
 

Disables all texture units from the given unit upwards.

Definition at line 279 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::_disableTextureUnit(), Ogre::RenderSystemCapabilities::getNumTextureUnits(), and Ogre::RenderSystem::mCapabilities.

Referenced by Ogre::SceneManager::setPass().

void Ogre::D3D9RenderSystem::_endFrame void    [virtual]
 

Ends rendering of a frame to the current viewport.

Implements Ogre::RenderSystem.

Definition at line 1870 of file OgreD3D9RenderSystem.cpp.

References Except, mpD3DDevice, OgreGuard, and OgreUnguard.

CullingMode Ogre::RenderSystem::_getCullingMode void    const [virtual, inherited]
 

Definition at line 295 of file OgreRenderSystem.cpp.

References Ogre::CullingMode, and Ogre::RenderSystem::mCullingMode.

DWORD Ogre::D3D9RenderSystem::_getCurrentAnisotropy size_t    unit [private]
 

return anisotropy level

Definition at line 1711 of file OgreD3D9RenderSystem.cpp.

References mpD3DDevice.

Referenced by _setTextureLayerAnisotropy().

unsigned int Ogre::RenderSystem::_getFaceCount void    const [virtual, inherited]
 

Reports the number of tris rendered since the last _beginGeometryCount call.

Definition at line 337 of file OgreRenderSystem.cpp.

Referenced by Ogre::SceneManager::_renderScene().

unsigned int Ogre::RenderSystem::_getVertexCount void    const [virtual, inherited]
 

Reports the number of vertices passed to the renderer since the last _beginGeometryCount call.

Definition at line 342 of file OgreRenderSystem.cpp.

Viewport * Ogre::RenderSystem::_getViewport void    [virtual, inherited]
 

Get the current active viewport for rendering.

Definition at line 184 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mActiveViewport.

void Ogre::RenderSystem::_initRenderTargets void    [virtual, inherited]
 

Utility method for initialising all render targets attached to this rendering system.

Definition at line 73 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mRenderTargets.

Referenced by Ogre::Root::startRendering().

void Ogre::D3D9RenderSystem::_makeOrthoMatrix const Radian   fovy,
Real    aspect,
Real    nearPlane,
Real    farPlane,
Matrix4   dest,
bool    forGpuProgram = false
[virtual]
 

Builds an orthographic projection matrix suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.

Implements Ogre::RenderSystem.

Definition at line 931 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

void Ogre::D3D9RenderSystem::_makeProjectionMatrix Real    left,
Real    right,
Real    bottom,
Real    top,
Real    nearPlane,
Real    farPlane,
Matrix4   dest,
bool    forGpuProgram = false
[virtual]
 

Builds a perspective projection matrix for the case when frustum is not centered around camera.

Remarks:
Viewport coordinates are in camera coordinate frame, i.e. camera is at the origin.

Implements Ogre::RenderSystem.

Definition at line 2342 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

void Ogre::D3D9RenderSystem::_makeProjectionMatrix const Radian   fovy,
Real    aspect,
Real    nearPlane,
Real    farPlane,
Matrix4   dest,
bool    forGpuProgram = false
[virtual]
 

Builds a perspective projection matrix suitable for this render system.

Remarks:
Because different APIs have different requirements (some incompatible) for the projection matrix, this method allows each to implement their own correctly and pass back a generic OGRE matrix for storage in the engine.

Implements Ogre::RenderSystem.

Definition at line 895 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

void Ogre::RenderSystem::_notifyCameraRemoved const Camera   cam [virtual, inherited]
 

Utility method to notify all render targets that a camera has been removed, incase they were referring to it as their viewer.

Definition at line 397 of file OgreRenderSystem.cpp.

References Ogre::RenderTarget::_notifyCameraRemoved(), and Ogre::RenderSystem::mRenderTargets.

Referenced by Ogre::SceneManager::removeAllCameras(), and Ogre::SceneManager::removeCamera().

void Ogre::D3D9RenderSystem::_render const RenderOperation   op [virtual]
 

Render something to the active viewport.

Low-level rendering interface to perform rendering operations. Unlikely to be used directly by client applications, since the SceneManager and various support classes will be responsible for calling this method. Can only be called between _beginScene and _endScene

Parameters:
op  A rendering operation instance, which contains details of the operation to be performed.

Reimplemented from Ogre::RenderSystem.

Definition at line 1975 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::SharedPtr< HardwareIndexBuffer >::get(), Ogre::D3D9HardwareIndexBuffer::getD3DIndexBuffer(), Ogre::IndexData::indexBuffer, Ogre::IndexData::indexCount, Ogre::RenderOperation::indexData, Ogre::IndexData::indexStart, mpD3DDevice, OgreGuard, OgreUnguard, Ogre::RenderOperation::operationType, setVertexBufferBinding(), setVertexDeclaration(), Ogre::String, Ogre::RenderOperation::useIndexes, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::RenderOperation::vertexData, Ogre::VertexData::vertexDeclaration, and Ogre::VertexData::vertexStart.

void Ogre::D3D9RenderSystem::_setAlphaRejectSettings CompareFunction    func,
unsigned char    value
[virtual]
 

Sets the global alpha rejection approach for future renders.

By default images are rendered regardless of texture alpha. This method lets you change that.

Parameters:
func  The comparison function which must pass for a pixel to be written.
val  The value to compare each pixels alpha value to (0-255)

Implements Ogre::RenderSystem.

Definition at line 1462 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Ogre::CMPF_ALWAYS_PASS, Ogre::CompareFunction, and Except.

void Ogre::D3D9RenderSystem::_setColourBufferWriteEnabled bool    red,
bool    green,
bool    blue,
bool    alpha
[virtual]
 

Sets whether or not colour buffer writing is enabled, and for which channels.

Remarks:
For some advanced effects, you may wish to turn off the writing of certain colour channels, or even all of the colour channels so that only the depth buffer is updated in a rendering pass. However, the chances are that you really want to use this option through the Material class.
Parameters:
red, green, blue, alpha  Whether writing is enabled for each of the 4 colour channels.

Implements Ogre::RenderSystem.

Definition at line 1543 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, and Ogre::green.

void Ogre::D3D9RenderSystem::_setCullingMode CullingMode    mode [virtual]
 

Sets the culling mode for the render system based on the 'vertex winding'.

A typical way for the rendering engine to cull triangles is based on the 'vertex winding' of triangles. Vertex winding refers to the direction in which the vertices are passed or indexed to in the rendering operation as viewed from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing. You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex winding is uncertain.

Implements Ogre::RenderSystem.

Definition at line 1484 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Ogre::CullingMode, Except, Ogre::RenderSystem::mActiveRenderTarget, Ogre::RenderSystem::mInvertVertexWinding, and Ogre::RenderTarget::requiresTextureFlipping().

Referenced by _setViewport().

void Ogre::D3D9RenderSystem::_setDepthBias ushort    bias [virtual]
 

Sets the depth bias, NB you should use the Material version of this.

Remarks:
When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This is particularly a problem for decals (polys attached to another surface to represent details such as bulletholes etc.).

A way to combat this problem is to use a depth bias to adjust the depth buffer value used for the decal such that it is slightly higher than the true value, ensuring that the decal appears on top.

Parameters:
bias  The bias value, should be between 0 and 16.

Implements Ogre::RenderSystem.

Definition at line 1536 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, and Ogre::ushort.

void Ogre::D3D9RenderSystem::_setDepthBufferCheckEnabled bool    enabled = true [virtual]
 

Sets whether or not the depth buffer check is performed before a pixel write.

Parameters:
enabled  If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written.

Implements Ogre::RenderSystem.

Definition at line 1502 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, mCaps, and Ogre::RenderSystem::mWBuffer.

Referenced by _setDepthBufferParams().

void Ogre::D3D9RenderSystem::_setDepthBufferFunction CompareFunction    func = CMPF_LESS_EQUAL [virtual]
 

Sets the comparison function for the depth buffer check.

Advanced use only - allows you to choose the function applied to compare the depth values of new and existing pixels in the depth buffer. Only an issue if the deoth buffer check is enabled (see _setDepthBufferCheckEnabled)

Parameters:
func  The comparison between the new depth and the existing depth which must return true for the new pixel to be written.

Implements Ogre::RenderSystem.

Definition at line 1529 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Ogre::CompareFunction, and Except.

Referenced by _setDepthBufferParams().

void Ogre::D3D9RenderSystem::_setDepthBufferParams bool    depthTest = true,
bool    depthWrite = true,
CompareFunction    depthFunction = CMPF_LESS_EQUAL
[virtual]
 

Sets the mode of operation for depth buffer tests from this point onwards.

Sometimes you may wish to alter the behaviour of the depth buffer to achieve special effects. Because it's unlikely that you'll set these options for an entire frame, but rather use them to tweak settings between rendering objects, this is an internal method (indicated by the '_' prefix) which will be used by a SceneManager implementation rather than directly from the client application. If this method is never called the settings are automatically the same as the default parameters.

Parameters:
depthTest  If true, the depth buffer is tested for each pixel and the frame buffer is only updated if the depth function test succeeds. If false, no test is performed and pixels are always written.
depthWrite  If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written.
depthFunction  Sets the function required for the depth test.

Implements Ogre::RenderSystem.

Definition at line 1495 of file OgreD3D9RenderSystem.cpp.

References _setDepthBufferCheckEnabled(), _setDepthBufferFunction(), _setDepthBufferWriteEnabled(), and Ogre::CompareFunction.

void Ogre::D3D9RenderSystem::_setDepthBufferWriteEnabled bool    enabled = true [virtual]
 

Sets whether or not the depth buffer is updated after a pixel write.

Parameters:
enabled  If true, the depth buffer is updated with the depth of the new pixel if the depth test succeeds. If false, the depth buffer is left unchanged even if a new pixel is written.

Implements Ogre::RenderSystem.

Definition at line 1521 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), and Except.

Referenced by _setDepthBufferParams().

void Ogre::D3D9RenderSystem::_setFog FogMode    mode = FOG_NONE,
const ColourValue   colour = ColourValue::White,
Real    expDensity = 1.0,
Real    linearStart = 0.0,
Real    linearEnd = 1.0
[virtual]
 

Sets the fogging mode for future geometry.

Parameters:
mode  Set up the mode of fog as described in the FogMode enum, or set to FOG_NONE to turn off.
colour  The colour of the fog. Either set this to the same as your viewport background colour, or to blend in with a skydome or skybox.
expDensity  The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 1. i.e. completely opaque, lower values can mean that fog never completely obscures the scene.
linearStart  Distance at which linear fog starts to encroach. The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.
linearEnd  Distance at which linear fog becomes completely opaque.The distance must be passed as a parametric value between 0 and 1, with 0 being the near clipping plane, and 1 being the far clipping plane. Only applicable if mode is FOG_LINEAR.

Implements Ogre::RenderSystem.

Definition at line 1561 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, Ogre::FOG_NONE, Ogre::FogMode, Ogre::ColourValue::getAsLongARGB(), mCaps, and Ogre::Real.

void Ogre::D3D9RenderSystem::_setFSAA D3DMULTISAMPLE_TYPE    type,
DWORD    qualityLevel
[private]
 

set FSAA

Definition at line 512 of file OgreD3D9RenderSystem.cpp.

References mFSAAQuality, mFSAAType, and mpD3DDevice.

Referenced by setConfigOption().

void Ogre::D3D9RenderSystem::_setProjectionMatrix const Matrix4   m [virtual]
 

Sets the projection transform matrix.

Implements Ogre::RenderSystem.

Definition at line 1103 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::RenderSystem::mActiveRenderTarget, mpD3DDevice, and Ogre::RenderTarget::requiresTextureFlipping().

void Ogre::D3D9RenderSystem::_setRasterisationMode SceneDetailLevel    level [virtual]
 

Sets how to rasterise triangles, as points, wireframe or solid polys.

Implements Ogre::RenderSystem.

Definition at line 1601 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, and Ogre::SceneDetailLevel.

void Ogre::D3D9RenderSystem::_setSceneBlending SceneBlendFactor    sourceFactor,
SceneBlendFactor    destFactor
[virtual]
 

Sets the global blending factors for combining subsequent renders with the existing frame contents.

The result of the blending operation is:

final = (texture * sourceFactor) + (pixel * destFactor) Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type.

Parameters:
sourceFactor  The source factor in the above calculation, i.e. multiplied by the texture colour components.
destFactor  The destination factor in the above calculation, i.e. multiplied by the pixel colour components.

Implements Ogre::RenderSystem.

Definition at line 1453 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, and Ogre::SceneBlendFactor.

void Ogre::D3D9RenderSystem::_setSurfaceParams const ColourValue   ambient,
const ColourValue   diffuse,
const ColourValue   specular,
const ColourValue   emissive,
Real    shininess
[virtual]
 

Sets the surface properties to be used for future rendering.

This method sets the the properties of the surfaces of objects to be rendered after it. In this context these surface properties are the amount of each type of light the object reflects (determining it's colour under different types of light), whether it emits light itself, and how shiny it is. Textures are not dealt with here, see the _setTetxure method for details. This method is used by _setMaterial so does not need to be called direct if that method is being used.

Parameters:
ambient  The amount of ambient (sourceless and directionless) light an object reflects. Affected by the colour/amount of ambient light in the scene.
diffuse  The amount of light from directed sources that is reflected (affected by colour/amount of point, directed and spot light sources)
specular  The amount of specular light reflected. This is also affected by directed light sources but represents the colour at the highlights of the object.
emissive  The colour of light emitted from the object. Note that this will make an object seem brighter and not dependent on lights in the scene, but it will not act as a light, so will not illuminate other objects. Use a light attached to the same SceneNode as the object for this purpose.
shininess  A value which only has an effect on specular highlights (so specular must be non-black). The higher this value, the smaller and crisper the specular highlights will be, imitating a more highly polished surface. This value is not constrained to 0.0-1.0, in fact it is likely to be more (10.0 gives a modest sheen to an object).

Implements Ogre::RenderSystem.

Definition at line 1124 of file OgreD3D9RenderSystem.cpp.

References Ogre::ColourValue::a, Ogre::ColourValue::b, Except, Ogre::ColourValue::g, mpD3DDevice, Ogre::ColourValue::r, and Ogre::Real.

void Ogre::D3D9RenderSystem::_setTexture size_t    unit,
bool    enabled,
const String   texname
[virtual]
 

Sets the status of a single texture stage.

Sets the details of a texture stage, to be used for all primitives rendered afterwards. User processes would not normally call this direct unless rendering primitives themselves - the SubEntity class is designed to manage materials for objects. Note that this method is called by _setMaterial.

Parameters:
unit  The index of the texture unit to modify. Multitexturing hardware can support multiple units (see RenderSystemCapabilites::numTextureUnits)
enabled  Boolean to turn the unit on/off
texname  The name of the texture to use - this should have already been loaded with TextureManager::load.

Implements Ogre::RenderSystem.

Definition at line 1159 of file OgreD3D9RenderSystem.cpp.

References __SetTextureStageState(), Ogre::D3D9RenderSystem::sD3DTextureStageDesc::autoTexCoordType, Ogre::D3D9RenderSystem::sD3DTextureStageDesc::coordIndex, Except, Ogre::D3D9Texture::getTexture(), Ogre::Texture::getTextureType(), mpD3DDevice, mTexStageDesc, Ogre::D3D9RenderSystem::sD3DTextureStageDesc::pTex, Ogre::String, Ogre::TEXCALC_NONE, and Ogre::D3D9RenderSystem::sD3DTextureStageDesc::texType.

void Ogre::D3D9RenderSystem::_setTextureAddressingMode size_t    stage,
TextureUnitState::TextureAddressingMode    tam
[virtual]
 

Invert the texture for the spheremap.

Implements Ogre::RenderSystem.

Definition at line 1372 of file OgreD3D9RenderSystem.cpp.

References __SetSamplerState(), and Except.

void Ogre::D3D9RenderSystem::_setTextureBlendMode size_t    unit,
const LayerBlendModeEx   bm
[virtual]
 

Sets the texture blend modes from a TextureUnitState record.

Meant for use internally only - apps should use the Material and TextureUnitState classes.

Parameters:
unit  Texture unit as above
bm  Details of the blending mode

Implements Ogre::RenderSystem.

Definition at line 1383 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), __SetTextureStageState(), Ogre::ColourValue::a, Ogre::LayerBlendModeEx::alphaArg1, Ogre::LayerBlendModeEx::alphaArg2, Ogre::ColourValue::b, Ogre::LayerBlendModeEx::blendType, Ogre::LayerBlendModeEx::colourArg1, Ogre::LayerBlendModeEx::colourArg2, Except, Ogre::LayerBlendModeEx::factor, Ogre::ColourValue::g, Ogre::LBS_MANUAL, Ogre::LBT_ALPHA, Ogre::LBT_COLOUR, Ogre::LBX_BLEND_MANUAL, mCaps, Ogre::LayerBlendModeEx::operation, Ogre::ColourValue::r, Ogre::LayerBlendModeEx::source1, and Ogre::LayerBlendModeEx::source2.

void Ogre::D3D9RenderSystem::_setTextureCoordCalculation size_t    unit,
TexCoordCalcMethod    m,
const Frustum   frustum = 0
[virtual]
 

Sets a method for automatically calculating texture coordinates for a stage.

Should not be used by apps - for use by Ogre only.

Parameters:
unit  Texture unit as above
m  Calculation method to use
frustum  Optional Frustum param, only used for projective effects

Implements Ogre::RenderSystem.

Definition at line 1218 of file OgreD3D9RenderSystem.cpp.

References __SetTextureStageState(), Ogre::D3D9RenderSystem::sD3DTextureStageDesc::autoTexCoordType, Except, Ogre::D3D9RenderSystem::sD3DTextureStageDesc::frustum, mCaps, mTexStageDesc, and Ogre::TexCoordCalcMethod.

void Ogre::D3D9RenderSystem::_setTextureCoordSet size_t    unit,
size_t    index
[virtual]
 

Sets the texture coordinate set to use for a texture unit.

Meant for use internally - not generally used directly by apps - the Material and TextureUnitState classes let you manage textures far more easily.

Parameters:
unit  Texture unit as above
index  The index of the texture coordinate set to use.

Implements Ogre::RenderSystem.

Definition at line 1207 of file OgreD3D9RenderSystem.cpp.

References __SetTextureStageState(), Ogre::D3D9RenderSystem::sD3DTextureStageDesc::coordIndex, Except, mCaps, and mTexStageDesc.

void Ogre::D3D9RenderSystem::_setTextureLayerAnisotropy size_t    unit,
unsigned int    maxAnisotropy
[virtual]
 

Sets the maximal anisotropy for the specified texture unit.

Implements Ogre::RenderSystem.

Definition at line 1718 of file OgreD3D9RenderSystem.cpp.

References __SetSamplerState(), _getCurrentAnisotropy(), and mCaps.

void Ogre::D3D9RenderSystem::_setTextureMatrix size_t    unit,
const Matrix4   xform
[virtual]
 

Sets the texture coordinate transformation matrix for a texture unit.

Parameters:
unit  Texture unit to affect
xform  The 4x4 matrix

Implements Ogre::RenderSystem.

Definition at line 1231 of file OgreD3D9RenderSystem.cpp.

References __SetTextureStageState(), Ogre::D3D9RenderSystem::sD3DTextureStageDesc::autoTexCoordType, Ogre::Matrix4::concatenate(), Except, Ogre::D3D9RenderSystem::sD3DTextureStageDesc::frustum, Ogre::Frustum::getProjectionMatrix(), Ogre::Frustum::getProjectionType(), Ogre::Frustum::getViewMatrix(), Ogre::Matrix4::inverse(), Ogre::Matrix4::m, mCaps, mpD3DDevice, mTexStageDesc, mViewMatrix, Ogre::PROJECTIONCLIPSPACE2DTOIMAGESPACE_ORTHO(), Ogre::PROJECTIONCLIPSPACE2DTOIMAGESPACE_PERSPECTIVE(), Ogre::PT_PERSPECTIVE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_NONE, Ogre::TEXCALC_PROJECTIVE_TEXTURE, and Ogre::D3D9RenderSystem::sD3DTextureStageDesc::texType.

void Ogre::RenderSystem::_setTextureUnitFiltering size_t    unit,
FilterOptions    minFilter,
FilterOptions    magFilter,
FilterOptions    mipFilter
[virtual, inherited]
 

Sets the filtering options for a given texture unit.

Parameters:
unit  The texture unit to set the filtering options for
minFilter  The filter used when a texture is reduced in size
magFilter  The filter used when a texture is magnified
mipFilter  The filter used between mipmap levels, FO_NONE disables mipmapping

Definition at line 287 of file OgreRenderSystem.cpp.

References Ogre::FilterOptions, Ogre::FT_MAG, Ogre::FT_MIN, and Ogre::FT_MIP.

Referenced by Ogre::RenderSystem::_setTextureUnitSettings().

void Ogre::D3D9RenderSystem::_setTextureUnitFiltering size_t    unit,
FilterType    ftype,
FilterOptions    filter
[virtual]
 

Sets a single filter for a given texture unit.

Parameters:
unit  The texture unit to set the filtering options for
ftype  The filter type
filter  The filter to be used

Implements Ogre::RenderSystem.

Definition at line 1700 of file OgreD3D9RenderSystem.cpp.

References __SetSamplerState(), Except, Ogre::FilterOptions, Ogre::FilterType, mCaps, mTexStageDesc, and Ogre::D3D9RenderSystem::sD3DTextureStageDesc::texType.

void Ogre::RenderSystem::_setTextureUnitSettings size_t    texUnit,
TextureUnitState   tl
[virtual, inherited]
 

Utility function for setting all the properties of a texture unit at once.

This method is also worth using over the individual texture unit settings because it only sets those settings which are different from the current settings for this unit, thus minimising render state changes.

Definition at line 189 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::_setAlphaRejectSettings(), Ogre::RenderSystem::_setTexture(), Ogre::RenderSystem::_setTextureAddressingMode(), Ogre::RenderSystem::_setTextureBlendMode(), Ogre::RenderSystem::_setTextureCoordCalculation(), Ogre::RenderSystem::_setTextureCoordSet(), Ogre::RenderSystem::_setTextureLayerAnisotropy(), Ogre::RenderSystem::_setTextureMatrix(), Ogre::RenderSystem::_setTextureUnitFiltering(), Ogre::FT_MAG, Ogre::FT_MIN, Ogre::FT_MIP, Ogre::TextureUnitState::getAlphaBlendMode(), Ogre::TextureUnitState::getAlphaRejectFunction(), Ogre::TextureUnitState::getAlphaRejectValue(), Ogre::TextureUnitState::getColourBlendMode(), Ogre::TextureUnitState::getTextureAddressingMode(), Ogre::TextureUnitState::getTextureAnisotropy(), Ogre::TextureUnitState::getTextureCoordSet(), Ogre::TextureUnitState::getTextureFiltering(), Ogre::TextureUnitState::getTextureName(), Ogre::TextureUnitState::getTextureTransform(), Ogre::TextureUnitState::mEffects, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_NONE, and Ogre::TEXCALC_PROJECTIVE_TEXTURE.

Referenced by Ogre::SceneManager::renderSingleObject(), and Ogre::SceneManager::setPass().

void Ogre::D3D9RenderSystem::_setViewMatrix const Matrix4   m [virtual]
 

Sets the view transform matrix.

Implements Ogre::RenderSystem.

Definition at line 1087 of file OgreD3D9RenderSystem.cpp.

References Except, mpD3DDevice, and mViewMatrix.

void Ogre::D3D9RenderSystem::_setViewport Viewport   vp [virtual]
 

Sets the provided viewport as the active one for future rendering operations.

This viewport is aware of it's own camera and render target. Must be implemented by subclass.

Parameters:
target  Pointer to the appropriate viewport.

Implements Ogre::RenderSystem.

Definition at line 1766 of file OgreD3D9RenderSystem.cpp.

References Ogre::Viewport::_clearUpdatedFlag(), Ogre::Viewport::_isUpdated(), _setCullingMode(), Except, Ogre::Viewport::getActualHeight(), Ogre::Viewport::getActualLeft(), Ogre::Viewport::getActualTop(), Ogre::Viewport::getActualWidth(), Ogre::RenderTarget::getCustomAttribute(), Ogre::Viewport::getTarget(), Ogre::RenderSystem::mActiveRenderTarget, Ogre::RenderSystem::mActiveViewport, Ogre::RenderSystem::mCullingMode, mpD3DDevice, and Ogre::String.

void Ogre::RenderSystem::_setWorldMatrices const Matrix4   m,
unsigned short    count
[virtual, inherited]
 

Sets multiple world matrices (vertex blending).

Definition at line 347 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::_setWorldMatrix(), and Ogre::RenderSystem::mWorldMatrices.

Referenced by Ogre::SceneManager::renderSingleObject().

void Ogre::D3D9RenderSystem::_setWorldMatrix const Matrix4   m [virtual]
 

Sets the world transform matrix.

Implements Ogre::RenderSystem.

Definition at line 1115 of file OgreD3D9RenderSystem.cpp.

References Except, and mpD3DDevice.

void Ogre::RenderSystem::_updateAllRenderTargets void    [virtual, inherited]
 

Internal method for updating all render targets attached to this rendering system.

Definition at line 87 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mPrioritisedRenderTargets.

Referenced by Ogre::Root::_updateAllRenderTargets().

void Ogre::D3D9RenderSystem::_useLights const LightList   lights,
unsigned short    limit
[virtual]
 

Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits).

Implements Ogre::RenderSystem.

Definition at line 989 of file OgreD3D9RenderSystem.cpp.

References Ogre::LightList, mCurrentLights, and setD3D9Light().

void Ogre::RenderSystem::attachRenderTarget RenderTarget   target [virtual, inherited]
 

Attaches the passed render target to the render system.

Definition at line 134 of file OgreRenderSystem.cpp.

References Ogre::RenderTarget::getName(), Ogre::RenderTarget::getPriority(), Ogre::RenderSystem::mPrioritisedRenderTargets, Ogre::RenderSystem::mRenderTargets, and OGRE_NUM_RENDERTARGET_GROUPS.

Referenced by Ogre::GLRenderSystem::createRenderTexture(), createRenderTexture(), Ogre::D3DRenderSystem::createRenderTexture(), Ogre::GLRenderSystem::createRenderWindow(), createRenderWindow(), and Ogre::D3DRenderSystem::createRenderWindow().

void Ogre::D3D9RenderSystem::bindGpuProgram GpuProgram   prg [virtual]
 

Binds a given GpuProgram (but not the parameters).

Remarks:
Only one GpuProgram of each type can be bound at once, binding another one will simply replace the exsiting one.

Implements Ogre::RenderSystem.

Definition at line 2082 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::GpuProgram::getType(), Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPT_VERTEX_PROGRAM, and mpD3DDevice.

void Ogre::D3D9RenderSystem::bindGpuProgramParameters GpuProgramType    gptype,
GpuProgramParametersSharedPtr    params
[virtual]
 

Bind Gpu program parameters.

Implements Ogre::RenderSystem.

Definition at line 2131 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPT_VERTEX_PROGRAM, Ogre::GpuProgramParametersSharedPtr, Ogre::GpuProgramType, Ogre::GpuProgramParameters::IntConstantEntry::isSet, Ogre::GpuProgramParameters::RealConstantEntry::isSet, mpD3DDevice, params, Ogre::GpuProgramParameters::IntConstantEntry::val, and Ogre::GpuProgramParameters::RealConstantEntry::val.

void Ogre::D3D9RenderSystem::clearFrameBuffer unsigned int    buffers,
const ColourValue   colour = ColourValue::Black,
Real    depth = 1.0f,
unsigned short    stencil = 0
[virtual]
 

Clears one or more frame buffers on the active render target.

Parameters:
buffers  Combination of one or more elements of FrameBufferType denoting which buffers are to be cleared
colour  The colour to clear the colour buffer with, if enabled
depth  The value to initialise the depth buffer with, if enabled
stencil  The value to initialise the stencil buffer with, if enabled.

Implements Ogre::RenderSystem.

Definition at line 2310 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::FBT_COLOUR, Ogre::FBT_DEPTH, Ogre::FBT_STENCIL, Ogre::ColourValue::getAsLongARGB(), Ogre::RenderSystemCapabilities::hasCapability(), Ogre::RenderSystem::mCapabilities, mpD3DDevice, Ogre::Real, Ogre::RSC_HWSTENCIL, and Ogre::String.

Referenced by _beginFrame().

bool Ogre::D3D9RenderSystem::compareDecls D3DVERTEXELEMENT9 *    pDecl1,
D3DVERTEXELEMENT9 *    pDecl2,
size_t    size
[private]
 

Definition at line 1881 of file OgreD3D9RenderSystem.cpp.

void Ogre::D3D9RenderSystem::convertColourValue const ColourValue   colour,
unsigned long *    pDest
[virtual]
 

Generates a packed data version of the passed in ColourValue suitable for use as with this RenderSystem.

Remarks:
Since different render systems have different colour data formats (eg RGBA for GL, ARGB for D3D) this method allows you to use 1 method for all.
Parameters:
colour  The colour to convert
pDest  Pointer to location to put the result.

Implements Ogre::RenderSystem.

Definition at line 890 of file OgreD3D9RenderSystem.cpp.

References Ogre::ColourValue::getAsLongARGB().

void Ogre::D3D9RenderSystem::convertPixelShaderCaps void    [private]
 

Definition at line 760 of file OgreD3D9RenderSystem.cpp.

References Ogre::GpuProgramManager::_pushSyntaxCode(), Ogre::RenderSystem::mCapabilities, mCaps, mGpuProgramManager, Ogre::RSC_FRAGMENT_PROGRAM, Ogre::RenderSystemCapabilities::setCapability(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::setFragmentProgramConstantIntCount(), Ogre::RenderSystemCapabilities::setMaxFragmentProgramVersion(), and Ogre::ushort.

Referenced by initCapabilities().

void Ogre::D3D9RenderSystem::convertVertexShaderCaps void    [private]
 

Definition at line 695 of file OgreD3D9RenderSystem.cpp.

References Ogre::GpuProgramManager::_pushSyntaxCode(), Ogre::RenderSystem::mCapabilities, mCaps, mGpuProgramManager, Ogre::RSC_VERTEX_PROGRAM, Ogre::RenderSystemCapabilities::setCapability(), Ogre::RenderSystemCapabilities::setMaxVertexProgramVersion(), Ogre::RenderSystemCapabilities::setVertexProgramConstantBoolCount(), Ogre::RenderSystemCapabilities::setVertexProgramConstantFloatCount(), Ogre::RenderSystemCapabilities::setVertexProgramConstantIntCount(), and Ogre::ushort.

Referenced by initCapabilities().

HardwareOcclusionQuery * Ogre::D3D9RenderSystem::createHardwareOcclusionQuery void   
 

Definition at line 2392 of file OgreD3D9RenderSystem.cpp.

References mpD3DDevice.

RenderTexture * Ogre::D3D9RenderSystem::createRenderTexture const String   name,
unsigned int    width,
unsigned int    height
[virtual]
 

Creates and registers a render texture object.

Parameters:
name  The name for the new render texture. Note that names must be unique.
width  The requested width for the render texture. See Remarks for more info.
height  The requested width for the render texture. See Remarks for more info.
Returns:
On succes, a pointer to a new platform-dependernt, RenderTexture-derived class is returned. On failiure, NULL is returned.
Remarks:
Because a render texture is basically a wrapper around a texture object, the width and height parameters of this method just hint the preferred size for the texture. Depending on the hardware driver or the underlying API, these values might change when the texture is created.

Implements Ogre::RenderSystem.

Definition at line 861 of file OgreD3D9RenderSystem.cpp.

References Ogre::RenderSystem::attachRenderTarget(), and Ogre::String.

RenderWindow * Ogre::D3D9RenderSystem::createRenderWindow const String   name,
unsigned int    width,
unsigned int    height,
unsigned int    colourDepth,
bool    fullScreen,
int    left = 0,
int    top = 0,
bool    depthBuffer = true,
RenderWindow   parentWindowHandle = 0
[virtual]
 

Creates a new rendering window.

Remarks:
This method creates a new rendering window as specified by the paramteters. The rendering system could be responible for only a single window (e.g. in the case of a game), or could be in charge of multiple ones (in the case of a level editor). The option to create the window as a child of another is therefore given. This method will create an appropriate subclass of RenderWindow depending on the API and platform implementation.

After creation, this window can be retrieved using getRenderTarget().

Parameters:
name  The name of the window. Used in other methods later like setRenderTarget and getRenderWindow.
width  The width of the new window.
height  The height of the new window.
colourDepth  The colour depth in bits per pixel. Only applicable if fullScreen = true
fullScreen  Specify true to make the window full screen without borders, title bar or menu bar.
left  The x position of the new window. Only applicable if fullScreen is false. Units are relative to the parent window if applicable, otherwise they are in screen coordinates.
top  The y position of the new window.
depthBuffer  If true, a depth buffer will be assigned to this window.
parentWindowHandle  Should be null if this window is to be stand-alone. Otherwise, specify a pointer to a RenderWindow which represents the parent window.

Implements Ogre::RenderSystem.

Definition at line 536 of file OgreD3D9RenderSystem.cpp.

References Ogre::GpuProgramManager::_pushSyntaxCode(), Ogre::RenderSystem::attachRenderTarget(), Ogre::RenderWindow::create(), Except, Ogre::RenderTarget::getCustomAttribute(), initCapabilities(), mActiveD3DDriver, mExternalHandle, mFSAAQuality, mFSAAType, mGpuProgramManager, mHardwareBufferManager, mhInstance, mpD3DDevice, Ogre::RenderSystem::mRenderTargets, Ogre::RenderSystem::mTextureManager, Ogre::RenderSystem::mVSync, OgreGuard, OgreUnguardRet, Ogre::D3D9RenderWindow::SetExternalWindowHandle(), and Ogre::String.

Referenced by initialise().

void Ogre::RenderSystem::destroyRenderTarget const String   name [virtual, inherited]
 

Destroys a render target of any sort.

Definition at line 128 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::detachRenderTarget(), and Ogre::String.

Referenced by Ogre::RenderSystem::destroyRenderTexture(), and Ogre::RenderSystem::destroyRenderWindow().

void Ogre::RenderSystem::destroyRenderTexture const String   name [virtual, inherited]
 

Destroys a render texture.

Definition at line 123 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::destroyRenderTarget(), and Ogre::String.

Referenced by Ogre::SceneManager::createShadowTextures().

void Ogre::RenderSystem::destroyRenderWindow const String   name [virtual, inherited]
 

Don't do this anymore, just allow via Root RenderSystem* regPtr = Root::getSingleton().getRenderSystem(); if (!regPtr || regPtr != this) Register self - library user has come to me direct Root::getSingleton().setRenderSystem(this);.

Definition at line 118 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::destroyRenderTarget(), and Ogre::String.

void Ogre::D3D9RenderSystem::destroyRenderWindow RenderWindow   pWin
 

Definition at line 868 of file OgreD3D9RenderSystem.cpp.

References Ogre::RenderSystem::mRenderTargets.

RenderTarget * Ogre::RenderSystem::detachRenderTarget const String   name [virtual, inherited]
 

Detaches the render target with the passed name from the render system and returns a pointer to it.

Note:
If the render target cannot be found, NULL is returned.

Definition at line 158 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mPrioritisedRenderTargets, Ogre::RenderSystem::mRenderTargets, and Ogre::String.

Referenced by Ogre::RenderSystem::destroyRenderTarget(), and Ogre::Root::detachRenderTarget().

void Ogre::D3D9RenderSystem::enableClipPlane ushort    index,
bool    enable
[virtual]
 

Enable the clipping plane.

Implements Ogre::RenderSystem.

Definition at line 2385 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), mpD3DDevice, and Ogre::ushort.

const RenderSystemCapabilities* Ogre::RenderSystem::getCapabilities void    const [inherited]
 

Gets the capabilities of the render system.

Definition at line 761 of file OgreRenderSystem.h.

Referenced by Ogre::SceneManager::_renderScene(), Ogre::SceneManager::initShadowVolumeMaterials(), Ogre::VertexData::prepareForShadowVolume(), Ogre::SceneManager::renderShadowVolumesToStencil(), Ogre::SceneManager::setShadowTechnique(), Ogre::TerrainSceneManager::setupTerrainMaterial(), and Ogre::TerrainSceneManager::setUseLODMorph().

ConfigOptionMap & Ogre::D3D9RenderSystem::getConfigOptions void    [virtual]
 

Returns the details of this API's configuration options.

Remarks:
Each render system must be able to inform the world of what options must/can be specified for it's operation.

These are passed as strings for portability, but grouped into a structure (_ConfigOption) which includes both options and current value.

Note that the settings returned from this call are affected by the options that have been set so far, since some options are interdependent.

This routine is called automatically by the default configuration dialogue produced by Root::showConfigDialog or may be used by the caller for custom settings dialogs

Returns:
A 'map' of options, i.e. a list of options which is also indexed by option name.

Implements Ogre::RenderSystem.

Definition at line 427 of file OgreD3D9RenderSystem.cpp.

References Ogre::ConfigOptionMap, and mOptions.

D3D9DriverList * Ogre::D3D9RenderSystem::getDirect3DDrivers void    [private]
 

Definition at line 152 of file OgreD3D9RenderSystem.cpp.

References mDriverList, and mpD3D.

Referenced by initConfigOptions(), initialise(), refreshD3DSettings(), setConfigOption(), and validateConfigOptions().

String Ogre::D3D9RenderSystem::getErrorDescription long    errorNumber const [virtual]
 

Returns a description of an error code.

Implements Ogre::RenderSystem.

Definition at line 884 of file OgreD3D9RenderSystem.cpp.

References Ogre::String.

Referenced by setScissorTest().

Real Ogre::D3D9RenderSystem::getHorizontalTexelOffset void    [virtual]
 

Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks:
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the horizontal direction.

Implements Ogre::RenderSystem.

Definition at line 2397 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

Real Ogre::D3D9RenderSystem::getMaximumDepthInputValue void    [virtual]
 

Gets the maximum (farthest) depth value to be used when rendering using identity transforms.

Remarks:
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also:
Renderable::useIdentityView, Renderable::useIdentityProjection

Implements Ogre::RenderSystem.

Definition at line 2462 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

Real Ogre::D3D9RenderSystem::getMinimumDepthInputValue void    [virtual]
 

Gets the minimum (closest) depth value to be used when rendering using identity transforms.

Remarks:
When using identity transforms you can manually set the depth of a vertex; however the input values required differ per rendersystem. This method lets you retrieve the correct value.
See also:
Renderable::useIdentityView, Renderable::useIdentityProjection

Implements Ogre::RenderSystem.

Definition at line 2456 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

const String & Ogre::D3D9RenderSystem::getName void    const [virtual]
 

Returns the name of the rendering system.

Implements Ogre::RenderSystem.

Definition at line 146 of file OgreD3D9RenderSystem.cpp.

References Ogre::String.

Referenced by D3D9RenderSystem(), and ~D3D9RenderSystem().

RenderTarget * Ogre::RenderSystem::getRenderTarget const String   name [virtual, inherited]
 

Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found.

Definition at line 144 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mRenderTargets, and Ogre::String.

Referenced by Ogre::Root::getRenderTarget().

Real Ogre::D3D9RenderSystem::getVerticalTexelOffset void    [virtual]
 

Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem.

Remarks:
Since rendersystems sometimes disagree on the origin of a texel, mapping from texels to pixels can sometimes be problematic to implement generically. This method allows you to retrieve the offset required to map the origin of a texel to the origin of a pixel in the vertical direction.

Implements Ogre::RenderSystem.

Definition at line 2403 of file OgreD3D9RenderSystem.cpp.

References Ogre::Real.

bool Ogre::RenderSystem::getWaitForVerticalBlank void    const [inherited]
 

Returns true if the system is synchronising frames with the monitor vertical blank.

Definition at line 300 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mVSync.

bool Ogre::RenderSystem::getWBufferEnabled void    const [inherited]
 

Returns true if the renderer will try to use W-buffers when avalible.

Definition at line 309 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mWBuffer.

void Ogre::D3D9RenderSystem::initCapabilities void    [private]
 

Internal method for populating the capabilities structure.

Definition at line 596 of file OgreD3D9RenderSystem.cpp.

References convertPixelShaderCaps(), convertVertexShaderCaps(), Ogre::D3D9Driver::getAdapterIdentifier(), Ogre::RenderSystemCapabilities::hasCapability(), Ogre::RenderSystemCapabilities::log(), mActiveD3DDriver, Ogre::RenderSystem::mCapabilities, mCaps, mpD3DDevice, Ogre::RSC_ANISOTROPY, Ogre::RSC_AUTOMIPMAP, Ogre::RSC_BLENDING, Ogre::RSC_CUBEMAPPING, Ogre::RSC_DOT3, Ogre::RSC_HWOCCLUSION, Ogre::RSC_HWSTENCIL, Ogre::RSC_INFINITE_FAR_PLANE, Ogre::RSC_SCISSOR_TEST, Ogre::RSC_STENCIL_WRAP, Ogre::RSC_TEXTURE_COMPRESSION, Ogre::RSC_TEXTURE_COMPRESSION_DXT, Ogre::RSC_TWO_SIDED_STENCIL, Ogre::RSC_USER_CLIP_PLANES, Ogre::RSC_VBO, Ogre::RSC_VERTEX_FORMAT_UBYTE4, Ogre::RSC_VERTEX_PROGRAM, Ogre::RenderSystemCapabilities::setCapability(), Ogre::RenderSystemCapabilities::setNumTextureUnits(), and Ogre::RenderSystemCapabilities::setStencilBufferBitDepth().

Referenced by createRenderWindow().

Ogre::D3D9RenderSystem::initConfigOptions void    [virtual]
 

Definition at line 177 of file OgreD3D9RenderSystem.cpp.

References Ogre::D3D9DriverList::count(), Ogre::_ConfigOption::currentValue, Ogre::D3D9Driver::DriverDescription(), getDirect3DDrivers(), Ogre::_ConfigOption::immutable, Ogre::D3D9DriverList::item(), mOptions, Ogre::_ConfigOption::name, OgreGuard, OgreUnguard, Ogre::_ConfigOption::possibleValues, and refreshD3DSettings().

Referenced by D3D9RenderSystem().

RenderWindow * Ogre::D3D9RenderSystem::initialise bool    autoCreateWindow,
const String   windowTitle = "OGRE Render Window"
[virtual]
 

Start up the renderer using the settings selected (Or the defaults if none have been selected).

Remarks:
Called by Root::setRenderSystem. Shouldn't really be called directly, although this can be done if the app wants to.
Parameters:
autoCreateWindow  If true, creates a render window automatically, based on settings chosen so far. This saves an extra call to RenderSystem::createRenderWindow for the main render window.

If an application has more specific window requirements, however (e.g. a level design app), it should specify false for this parameter and do it manually.

Returns:
A pointer to the automatically created window, if requested, otherwise null.

Reimplemented from Ogre::RenderSystem.

Definition at line 433 of file OgreD3D9RenderSystem.cpp.

References Ogre::D3D9VideoModeList::count(), Ogre::D3D9DriverList::count(), createRenderWindow(), Ogre::D3D9Driver::DriverDescription(), Except, Ogre::RenderTarget::getColourDepth(), Ogre::D3D9VideoMode::getColourDepth(), Ogre::D3D9VideoMode::getDescription(), getDirect3DDrivers(), Ogre::D3D9VideoMode::getHeight(), Ogre::D3D9Driver::getVideoModeList(), Ogre::D3D9VideoMode::getWidth(), Ogre::D3D9VideoModeList::item(), Ogre::D3D9DriverList::item(), mActiveD3DDriver, mOptions, Ogre::RenderSystem::mWBuffer, and Ogre::String.

Referenced by reinitialise().

void Ogre::D3D9RenderSystem::initInputDevices void    [private]
 

void Ogre::D3D9RenderSystem::processInputDevices void    [private]
 

void Ogre::D3D9RenderSystem::refreshD3DSettings void    [private]
 

Definition at line 238 of file OgreD3D9RenderSystem.cpp.

References Ogre::D3D9VideoModeList::count(), Ogre::D3D9DriverList::count(), Ogre::D3D9Driver::DriverDescription(), Ogre::D3D9VideoMode::getDescription(), getDirect3DDrivers(), Ogre::D3D9Driver::getVideoModeList(), Ogre::D3D9VideoModeList::item(), Ogre::D3D9DriverList::item(), mOptions, OgreGuard, OgreUnguard, and Ogre::_ConfigOption::possibleValues.

Referenced by initConfigOptions(), and setConfigOption().

void Ogre::D3D9RenderSystem::reinitialise   [virtual]
 

Restart the renderer (normally following a change in settings).

Implements Ogre::RenderSystem.

Definition at line 521 of file OgreD3D9RenderSystem.cpp.

References initialise(), and shutdown().

Ogre::D3D9RenderSystem::ResizeRepositionWindow HWND    wich [virtual]
 

Definition at line 966 of file OgreD3D9RenderSystem.cpp.

References Ogre::D3D9RenderWindow::getWindowHandle(), Ogre::RenderSystem::mRenderTargets, and Ogre::D3D9RenderWindow::WindowMovedOrResized().

void Ogre::D3D9RenderSystem::setAmbientLight float    r,
float    g,
float    b
[virtual]
 

Sets the colour & strength of the ambient (global directionless) light in the world.

Implements Ogre::RenderSystem.

Definition at line 982 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), and Except.

void Ogre::RenderSystem::setClipPlane ushort    index,
const Plane   p
[virtual, inherited]
 

Set a clipping plane.

Definition at line 392 of file OgreRenderSystem.cpp.

References Ogre::Plane::d, Ogre::Plane::normal, Ogre::ushort, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by Ogre::SceneManager::_renderScene().

void Ogre::D3D9RenderSystem::setClipPlane ushort    index,
Real    A,
Real    B,
Real    C,
Real    D
[virtual]
 

Set a clipping plane.

Implements Ogre::RenderSystem.

Definition at line 2378 of file OgreD3D9RenderSystem.cpp.

References mpD3DDevice, Ogre::Real, and Ogre::ushort.

void Ogre::D3D9RenderSystem::setClipPlanes const PlaneList   clipPlanes [virtual]
 

See RenderSystem.

Implements Ogre::RenderSystem.

Definition at line 2242 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Ogre::Plane::d, Except, mpD3DDevice, Ogre::Plane::normal, Ogre::PlaneList, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::D3D9RenderSystem::setConfigOption const String   name,
const String   value
[virtual]
 

Sets an option for this API.

Remarks:
Used to confirm the settings (normally chosen by the user) in order to make the renderer able to initialise with the settings as required. This may be video mode, D3D driver, full screen / windowed etc. Called automatically by the default configuration dialog, and by the restoration of saved settings. These settings are stored and only activated when RenderSystem::initialise or RenderSystem::reinitialise are called.

If using a custom configuration dialog, it is advised that the caller calls RenderSystem::getConfigOptions again, since some options can alter resulting from a selection.

Parameters:
name  The name of the option to alter.
value  The value to set the option to.

Implements Ogre::RenderSystem.

Definition at line 270 of file OgreD3D9RenderSystem.cpp.

References _checkMultiSampleQuality(), _setFSAA(), Except, Ogre::D3D9Driver::getAdapterNumber(), getDirect3DDrivers(), Ogre::D3D9VideoMode::getFormat(), Ogre::D3D9Driver::getVideoModeList(), Ogre::D3D9VideoModeList::item(), Ogre::D3D9DriverList::item(), mOptions, Ogre::RenderSystem::mVSync, OgreGuard, OgreUnguard, Ogre::_ConfigOption::possibleValues, refreshD3DSettings(), and Ogre::String.

Referenced by validateConfigOptions().

void Ogre::D3D9RenderSystem::setD3D9Light size_t    index,
Light   light
[private]
 

Definition at line 1021 of file OgreD3D9RenderSystem.cpp.

References Ogre::ColourValue::a, Ogre::ColourValue::b, Except, Ogre::ColourValue::g, Ogre::Light::getAttenuationConstant(), Ogre::Light::getAttenuationLinear(), Ogre::Light::getAttenuationQuadric(), Ogre::Light::getAttenuationRange(), Ogre::Light::getDerivedDirection(), Ogre::Light::getDerivedPosition(), Ogre::Light::getDiffuseColour(), Ogre::Light::getSpecularColour(), Ogre::Light::getSpotlightFalloff(), Ogre::Light::getSpotlightInnerAngle(), Ogre::Light::getSpotlightOuterAngle(), Ogre::Light::getType(), mpD3DDevice, Ogre::ColourValue::r, Ogre::Radian::valueRadians(), Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

Referenced by _useLights().

void Ogre::D3D9RenderSystem::SetExternalWindowHandle HWND    externalHandle
 

Definition at line 146 of file OgreD3D9RenderSystem.h.

References mExternalHandle.

void Ogre::RenderSystem::setInvertVertexWinding bool    invert [virtual, inherited]
 

Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections.

Definition at line 387 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mInvertVertexWinding.

Referenced by Ogre::SceneManager::_renderScene().

void Ogre::D3D9RenderSystem::setLightingEnabled bool    enabled [virtual]
 

Sets whether or not dynamic lighting is enabled.

Parameters:
enabled  If true, dynamic lighting is performed on geometry with normals supplied, geometry without normals will not be displayed. If false, no lighting is applied and all geometry will be full brightness.

Implements Ogre::RenderSystem.

Definition at line 1014 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), and Except.

void Ogre::D3D9RenderSystem::setNormaliseNormals bool    normalise [virtual]
 

Sets whether or not normals are to be automatically normalised.

Remarks:
This is useful when, for example, you are scaling SceneNodes such that normals may not be unit-length anymore. Note though that this has an overhead so should not be turn on unless you really need it.

You should not normally call this direct unless you are rendering world geometry; set it on the Renderable because otherwise it will be overridden by material settings.

Implements Ogre::RenderSystem.

Definition at line 2076 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState().

void Ogre::D3D9RenderSystem::setScissorTest bool    enabled,
size_t    left = 0,
size_t    top = 0,
size_t    right = 800,
size_t    bottom = 600
[virtual]
 

Sets the 'scissor region' ie the region of the target in which rendering can take place.

Remarks:
This method allows you to 'mask off' rendering in all but a given rectangular area as identified by the parameters to this method.
Note:
Not all systems support this method. Check the RenderSystemCapabilities for the RSC_SCISSOR_TEST capability to see if it is supported.
Parameters:
enabled  True to enable the scissor test, false to disable it.
left, top, right, bottom  The location of the corners of the rectangle, expressed in pixels.

Implements Ogre::RenderSystem.

Definition at line 2278 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, getErrorDescription(), and mpD3DDevice.

void Ogre::D3D9RenderSystem::setShadingType ShadeOptions    so [virtual]
 

Sets the type of light shading required (default = Gouraud).

Implements Ogre::RenderSystem.

Definition at line 1007 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Except, and Ogre::ShadeOptions.

void Ogre::D3D9RenderSystem::setStencilBufferParams CompareFunction    func = CMPF_ALWAYS_PASS,
ulong    refValue = 0,
ulong    mask = 0xFFFFFFFF,
StencilOperation    stencilFailOp = SOP_KEEP,
StencilOperation    depthFailOp = SOP_KEEP,
StencilOperation    passOp = SOP_KEEP,
bool    twoSidedOperation = false
[virtual]
 

This method allows you to set all the stencil buffer parameters in one call.

Remarks:
The stencil buffer is used to mask out pixels in the render target, allowing you to do effects like mirrors, cut-outs, stencil shadows and more. Each of your batches of rendering is likely to ignore the stencil buffer, update it with new values, or apply it to mask the output of the render. The stencil test is:
            (Reference Value & Mask) CompareFunction (Stencil Buffer Value & Mask)
The result of this will cause one of 3 actions depending on whether the test fails, succeeds but with the depth buffer check still failing, or succeeds with the depth buffer check passing too.

Unlike other render states, stencilling is left for the application to turn on and off when it requires. This is because you are likely to want to change parameters between batches of arbitrary objects and control the ordering yourself. In order to batch things this way, you'll want to use OGRE's separate render queue groups (see RenderQueue) and register a RenderQueueListener to get notifications between batches.

There are individual state change methods for each of the parameters set using this method. Note that the default values in this method represent the defaults at system start up too.

Parameters:
func  The comparison function applied.
refValue  The reference value used in the comparison
mask  The bitmask applied to both the stencil value and the reference value before comparison
stencilFailOp  The action to perform when the stencil check fails
depthFailOp  The action to perform when the stencil check passes, but the depth buffer check still fails
passOp  The action to take when both the stencil and depth check pass.
twoSidedOperation  If set to true, then if you render both back and front faces (you'll have to turn off culling) then these parameters will apply for front faces, and the inverse of them will happen for back faces (keep remains the same).

Implements Ogre::RenderSystem.

Definition at line 1617 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), Ogre::CompareFunction, Except, Ogre::RenderSystemCapabilities::hasCapability(), Ogre::RenderSystem::mCapabilities, Ogre::RSC_TWO_SIDED_STENCIL, Ogre::StencilOperation, and Ogre::ulong.

void Ogre::D3D9RenderSystem::setStencilCheckEnabled bool    enabled [virtual]
 

Turns stencil buffer checking on or off.

Remarks:
Stencilling (masking off areas of the rendering target based on the stencil buffer) canbe turned on or off using this method. By default, stencilling is disabled.

Implements Ogre::RenderSystem.

Definition at line 1608 of file OgreD3D9RenderSystem.cpp.

References __SetRenderState(), and Except.

void Ogre::D3D9RenderSystem::setVertexBufferBinding VertexBufferBinding   binding [virtual]
 

Sets the current vertex buffer binding state.

Implements Ogre::RenderSystem.

Definition at line 1925 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::VertexBufferBinding::getBindings(), Ogre::D3D9HardwareVertexBuffer::getD3D9VertexBuffer(), Ogre::HardwareVertexBuffer::getVertexSize(), mLastVertexSourceCount, mpD3DDevice, OgreGuard, and OgreUnguard.

Referenced by _render().

void Ogre::D3D9RenderSystem::setVertexDeclaration VertexDeclaration   decl [virtual]
 

Sets the current vertex declaration, ie the source of vertex data.

Implements Ogre::RenderSystem.

Definition at line 1899 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::D3D9VertexDeclaration::getD3DVertexDeclaration(), mpD3DDevice, OgreGuard, and OgreUnguard.

Referenced by _render().

void Ogre::RenderSystem::setWaitForVerticalBlank bool    enabled [inherited]
 

Defines whether or now fullscreen render windows wait for the vertical blank before flipping buffers.

Remarks:
By default, all rendering windows wait for a vertical blank (when the CRT beam turns off briefly to move from the bottom right of the screen back to the top left) before flipping the screen buffers. This ensures that the image you see on the screen is steady. However it restricts the frame rate to the refresh rate of the monitor, and can slow the frame rate down. You can speed this up by not waiting for the blank, but this has the downside of introducing 'tearing' artefacts where part of the previous frame is still displayed as the buffers are switched. Speed vs quality, you choose.
Note:
Has NO effect on windowed mode render targets. Only affects fullscreen mode.
Parameters:
enabled  If true, the system waits for vertical blanks - quality over speed. If false it doesn't - speed over quality.

Definition at line 305 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mVSync.

Referenced by Ogre::Win32GLSupport::createWindow(), and Ogre::D3DRenderSystem::initialise().

void Ogre::RenderSystem::setWBufferEnabled bool    enabled [inherited]
 

Sets whether or not W-buffers are enabled if they are avalible for this renderer.

Parameters:
enabled  If true and the renderer supports them W-buffers will be used. If false W-buffers will not be used even if avalible. W-buffers are enabled by default for 16bit depth buffers and disabled for all other depths.

Definition at line 314 of file OgreRenderSystem.cpp.

References Ogre::RenderSystem::mWBuffer.

void Ogre::D3D9RenderSystem::shutdown   [virtual]
 

Shutdown the renderer and cleanup resources.

Reimplemented from Ogre::RenderSystem.

Definition at line 528 of file OgreD3D9RenderSystem.cpp.

References mActiveD3DDriver, mDriverList, and SAFE_DELETE.

Referenced by reinitialise(), and ~D3D9RenderSystem().

void Ogre::D3D9RenderSystem::unbindGpuProgram GpuProgramType    gptype [virtual]
 

Unbinds GpuPrograms of a given GpuProgramType.

Remarks:
This returns the pipeline to fixed-function processing for this type.

Implements Ogre::RenderSystem.

Definition at line 2107 of file OgreD3D9RenderSystem.cpp.

References Except, Ogre::GPT_FRAGMENT_PROGRAM, Ogre::GPT_VERTEX_PROGRAM, Ogre::GpuProgramType, and mpD3DDevice.

String Ogre::D3D9RenderSystem::validateConfigOptions void    [virtual]
 

Validates the options set for the rendering system, returning a message if there are problems.

Note:
If the returned string is empty, there are no problems.

Implements Ogre::RenderSystem.

Definition at line 389 of file OgreD3D9RenderSystem.cpp.

References Ogre::D3D9DriverList::count(), Ogre::D3D9Driver::DriverDescription(), getDirect3DDrivers(), Ogre::D3D9DriverList::item(), mOptions, Ogre::RenderSystem::mVSync, setConfigOption(), Ogre::String, and Ogre::ushort.


Member Data Documentation

D3D9Driver* Ogre::D3D9RenderSystem::mActiveD3DDriver [private]
 

Currently active driver.

Definition at line 73 of file OgreD3D9RenderSystem.h.

Referenced by createRenderWindow(), D3D9RenderSystem(), initCapabilities(), initialise(), and shutdown().

RenderTarget* Ogre::RenderSystem::mActiveRenderTarget [protected, inherited]
 

The Active render target.

Definition at line 873 of file OgreRenderSystem.h.

Referenced by Ogre::GLRenderSystem::_setCullingMode(), _setCullingMode(), Ogre::D3DRenderSystem::_setCullingMode(), Ogre::GLRenderSystem::_setProjectionMatrix(), _setProjectionMatrix(), Ogre::D3DRenderSystem::_setProjectionMatrix(), Ogre::GLRenderSystem::_setViewport(), _setViewport(), Ogre::D3DRenderSystem::_setViewport(), Ogre::GLRenderSystem::GLRenderSystem(), Ogre::RenderSystem::RenderSystem(), and Ogre::GLRenderSystem::setScissorTest().

Viewport* Ogre::RenderSystem::mActiveViewport [protected, inherited]
 

Definition at line 885 of file OgreRenderSystem.h.

Referenced by Ogre::GLRenderSystem::_beginFrame(), _beginFrame(), Ogre::D3DRenderSystem::_beginFrame(), Ogre::RenderSystem::_getViewport(), Ogre::GLRenderSystem::_setViewport(), _setViewport(), Ogre::D3DRenderSystem::_setViewport(), Ogre::RenderSystem::RenderSystem(), and Ogre::GLRenderSystem::setScissorTest().

RenderSystemCapabilities* Ogre::RenderSystem::mCapabilities [protected, inherited]
 

Used to store the capabilities of the graphics card.

Definition at line 882 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_disableTextureUnitsFrom(), Ogre::GLRenderSystem::_render(), Ogre::GLRenderSystem::_setTextureBlendMode(), Ogre::GLRenderSystem::_setTextureLayerAnisotropy(), clearFrameBuffer(), Ogre::D3DRenderSystem::clearFrameBuffer(), convertPixelShaderCaps(), convertVertexShaderCaps(), Ogre::D3DRenderSystem::createRenderWindow(), initCapabilities(), Ogre::GLRenderSystem::initGL(), Ogre::RenderSystem::RenderSystem(), Ogre::GLRenderSystem::setStencilBufferParams(), setStencilBufferParams(), ~D3D9RenderSystem(), Ogre::D3DRenderSystem::~D3DRenderSystem(), and Ogre::GLRenderSystem::~GLRenderSystem().

D3DCAPS9 Ogre::D3D9RenderSystem::mCaps [private]
 

Device caps.

Definition at line 75 of file OgreD3D9RenderSystem.h.

Referenced by _setDepthBufferCheckEnabled(), _setFog(), _setTextureBlendMode(), _setTextureCoordCalculation(), _setTextureCoordSet(), _setTextureLayerAnisotropy(), _setTextureMatrix(), _setTextureUnitFiltering(), convertPixelShaderCaps(), convertVertexShaderCaps(), and initCapabilities().

CullingMode Ogre::RenderSystem::mCullingMode [protected, inherited]
 

Definition at line 887 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_getCullingMode(), Ogre::D3DRenderSystem::_setCullingMode(), _setViewport(), Ogre::D3DRenderSystem::_setViewport(), Ogre::GLRenderSystem::initialise(), and Ogre::RenderSystem::RenderSystem().

unsigned short Ogre::D3D9RenderSystem::mCurrentLights [private]
 

Definition at line 131 of file OgreD3D9RenderSystem.h.

Referenced by _useLights(), and D3D9RenderSystem().

D3D9DriverList* Ogre::D3D9RenderSystem::mDriverList [private]
 

List of D3D drivers installed (video cards).

Definition at line 71 of file OgreD3D9RenderSystem.h.

Referenced by D3D9RenderSystem(), getDirect3DDrivers(), shutdown(), and ~D3D9RenderSystem().

HWND Ogre::D3D9RenderSystem::mExternalHandle [private]
 

external window handle ;)

Definition at line 66 of file OgreD3D9RenderSystem.h.

Referenced by createRenderWindow(), D3D9RenderSystem(), and SetExternalWindowHandle().

size_t Ogre::RenderSystem::mFaceCount [protected, inherited]
 

Definition at line 892 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_beginGeometryCount(), and Ogre::RenderSystem::_render().

DWORD Ogre::D3D9RenderSystem::mFSAAQuality [private]
 

full-screen multisampling antialiasing level

Definition at line 63 of file OgreD3D9RenderSystem.h.

Referenced by _setFSAA(), createRenderWindow(), and D3D9RenderSystem().

D3DMULTISAMPLE_TYPE Ogre::D3D9RenderSystem::mFSAAType [private]
 

full-screen multisampling antialiasing type

Definition at line 61 of file OgreD3D9RenderSystem.h.

Referenced by _setFSAA(), createRenderWindow(), and D3D9RenderSystem().

D3D9GpuProgramManager* Ogre::D3D9RenderSystem::mGpuProgramManager [private]
 

Definition at line 119 of file OgreD3D9RenderSystem.h.

Referenced by convertPixelShaderCaps(), convertVertexShaderCaps(), createRenderWindow(), D3D9RenderSystem(), and ~D3D9RenderSystem().

D3D9HardwareBufferManager* Ogre::D3D9RenderSystem::mHardwareBufferManager [private]
 

Definition at line 118 of file OgreD3D9RenderSystem.h.

Referenced by createRenderWindow(), D3D9RenderSystem(), and ~D3D9RenderSystem().

HINSTANCE Ogre::D3D9RenderSystem::mhInstance [private]
 

instance

Definition at line 68 of file OgreD3D9RenderSystem.h.

Referenced by createRenderWindow(), and D3D9RenderSystem().

bool Ogre::RenderSystem::mInvertVertexWinding [protected, inherited]
 

Definition at line 898 of file OgreRenderSystem.h.

Referenced by Ogre::GLRenderSystem::_setCullingMode(), _setCullingMode(), Ogre::D3DRenderSystem::_setCullingMode(), Ogre::RenderSystem::RenderSystem(), and Ogre::RenderSystem::setInvertVertexWinding().

size_t Ogre::D3D9RenderSystem::mLastVertexSourceCount [private]
 

Definition at line 122 of file OgreD3D9RenderSystem.h.

Referenced by D3D9RenderSystem(), setVertexBufferBinding(), and ~D3D9RenderSystem().

Light* Ogre::D3D9RenderSystem::mLights[MAX_LIGHTS] [private]
 

Definition at line 94 of file OgreD3D9RenderSystem.h.

Referenced by D3D9RenderSystem().

ConfigOptionMap Ogre::D3D9RenderSystem::mOptions [private]
 

Definition at line 59 of file OgreD3D9RenderSystem.h.

Referenced by getConfigOptions(), initConfigOptions(), initialise(), refreshD3DSettings(), setConfigOption(), and validateConfigOptions().

LPDIRECT3D9 Ogre::D3D9RenderSystem::mpD3D [private]
 

Direct3D.

Definition at line 54 of file OgreD3D9RenderSystem.h.

Referenced by _checkMultiSampleQuality(), D3D9RenderSystem(), getDirect3DDrivers(), and ~D3D9RenderSystem().

LPDIRECT3DDEVICE9 Ogre::D3D9RenderSystem::mpD3DDevice [private]
 

Direct3D rendering device.

Definition at line 56 of file OgreD3D9RenderSystem.h.

Referenced by __SetRenderState(), __SetSamplerState(), __SetTextureStageState(), _beginFrame(), _endFrame(), _getCurrentAnisotropy(), _render(), _setFSAA(), _setProjectionMatrix(), _setSurfaceParams(), _setTexture(), _setTextureMatrix(), _setViewMatrix(), _setViewport(), _setWorldMatrix(), bindGpuProgram(), bindGpuProgramParameters(), clearFrameBuffer(), createHardwareOcclusionQuery(), createRenderWindow(), D3D9RenderSystem(), enableClipPlane(), initCapabilities(), setClipPlane(), setClipPlanes(), setD3D9Light(), setScissorTest(), setVertexBufferBinding(), setVertexDeclaration(), unbindGpuProgram(), and ~D3D9RenderSystem().

RenderTargetPriorityMap Ogre::RenderSystem::mPrioritisedRenderTargets [protected, inherited]
 

The render targets, ordered by priority.

Definition at line 871 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_updateAllRenderTargets(), Ogre::RenderSystem::attachRenderTarget(), Ogre::RenderSystem::detachRenderTarget(), and Ogre::RenderSystem::shutdown().

RenderTargetMap Ogre::RenderSystem::mRenderTargets [protected, inherited]
 

The render targets.

Definition at line 869 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_initRenderTargets(), Ogre::RenderSystem::_notifyCameraRemoved(), Ogre::RenderSystem::attachRenderTarget(), Ogre::GLRenderSystem::createRenderWindow(), createRenderWindow(), Ogre::D3DRenderSystem::createRenderWindow(), Ogre::GLRenderSystem::destroyRenderWindow(), destroyRenderWindow(), Ogre::RenderSystem::detachRenderTarget(), Ogre::RenderSystem::getRenderTarget(), Ogre::GLRenderSystem::resizeRepositionWindow(), ResizeRepositionWindow(), Ogre::RenderSystem::shutdown(), and Ogre::GLRenderSystem::~GLRenderSystem().

struct Ogre::D3D9RenderSystem::sD3DTextureStageDesc Ogre::D3D9RenderSystem::mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS] [private]
 

structure holding texture unit settings for every stage

Referenced by _setTexture(), _setTextureCoordCalculation(), _setTextureCoordSet(), _setTextureMatrix(), _setTextureUnitFiltering(), and D3D9RenderSystem().

TextureManager* Ogre::RenderSystem::mTextureManager [protected, inherited]
 

Definition at line 879 of file OgreRenderSystem.h.

Referenced by Ogre::GLRenderSystem::createRenderWindow(), createRenderWindow(), Ogre::D3DRenderSystem::createRenderWindow(), D3D9RenderSystem(), Ogre::RenderSystem::RenderSystem(), ~D3D9RenderSystem(), Ogre::D3DRenderSystem::~D3DRenderSystem(), and Ogre::GLRenderSystem::~GLRenderSystem().

size_t Ogre::RenderSystem::mVertexCount [protected, inherited]
 

Definition at line 893 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_beginGeometryCount(), and Ogre::RenderSystem::_render().

Matrix4 Ogre::D3D9RenderSystem::mViewMatrix [private]
 

Saved last view matrix.

Definition at line 133 of file OgreD3D9RenderSystem.h.

Referenced by _setTextureMatrix(), and _setViewMatrix().

bool Ogre::RenderSystem::mVSync [protected, inherited]
 

Definition at line 889 of file OgreRenderSystem.h.

Referenced by Ogre::GLRenderSystem::createRenderWindow(), createRenderWindow(), Ogre::RenderSystem::getWaitForVerticalBlank(), Ogre::RenderSystem::RenderSystem(), setConfigOption(), Ogre::RenderSystem::setWaitForVerticalBlank(), and validateConfigOptions().

bool Ogre::RenderSystem::mWBuffer [protected, inherited]
 

Definition at line 890 of file OgreRenderSystem.h.

Referenced by _setDepthBufferCheckEnabled(), Ogre::D3DRenderSystem::_setDepthBufferCheckEnabled(), Ogre::RenderSystem::getWBufferEnabled(), initialise(), Ogre::D3DRenderSystem::initialise(), Ogre::RenderSystem::RenderSystem(), and Ogre::RenderSystem::setWBufferEnabled().

Matrix4 Ogre::RenderSystem::mWorldMatrices[256] [protected, inherited]
 

Saved set of world matrices.

Definition at line 896 of file OgreRenderSystem.h.

Referenced by Ogre::RenderSystem::_setWorldMatrices().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:49:27 2004