addRenderable(Renderable *pRend, ushort priority) | Ogre::RenderQueueGroup | |
clear(void) | Ogre::RenderQueueGroup | |
getIterator(void) | Ogre::RenderQueueGroup | |
getShadowsEnabled(void) const | Ogre::RenderQueueGroup | |
mParent | Ogre::RenderQueueGroup | [protected] |
mPriorityGroups | Ogre::RenderQueueGroup | [protected] |
mShadowsEnabled | Ogre::RenderQueueGroup | [protected] |
mSplitNoShadowPasses | Ogre::RenderQueueGroup | [protected] |
mSplitPassesByLightingType | Ogre::RenderQueueGroup | [protected] |
PriorityMap typedef | Ogre::RenderQueueGroup | |
PriorityMapIterator typedef | Ogre::RenderQueueGroup | |
RenderQueueGroup(RenderQueue *parent, bool splitPassesByLightingType, bool splitNoShadowPasses) | Ogre::RenderQueueGroup | |
setShadowsEnabled(bool enabled) | Ogre::RenderQueueGroup | |
setSplitNoShadowPasses(bool split) | Ogre::RenderQueueGroup | |
setSplitPassesByLightingType(bool split) | Ogre::RenderQueueGroup | |
~RenderQueueGroup() | Ogre::RenderQueueGroup |
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:51:29 2004