00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __Win32Input8_H__ 00026 #define __Win32Input8_H__ 00027 00028 #include "OgreWin32Prerequisites.h" 00029 00030 #ifndef DX7INPUTONLY 00031 00032 #include "OgreInput.h" 00033 #include "OgreInputEvent.h" 00034 00035 #include <dinput.h> 00036 00037 namespace Ogre { 00038 00042 class Win32Input8 : public InputReader 00043 { 00044 public: 00045 00046 Win32Input8(); 00047 ~Win32Input8(); 00048 00050 virtual void initialise( 00051 RenderWindow* pWindow, 00052 bool useKeyboard = true, 00053 bool useMouse = true, 00054 bool useGameController = false ); 00055 00057 virtual void capture(); 00058 00059 00060 /* 00061 * Mouse getters. 00062 */ 00063 virtual long getMouseRelX() const; 00064 virtual long getMouseRelY() const; 00065 virtual long getMouseRelZ() const; 00066 00067 virtual long getMouseAbsX() const; 00068 virtual long getMouseAbsY() const; 00069 virtual long getMouseAbsZ() const; 00070 00071 virtual void getMouseState( MouseState& state ) const; 00072 00073 virtual bool getMouseButton( uchar button ) const; 00074 00075 void setBufferedInput(bool keys, bool mouse) ; 00076 void flushAllBuffers() ; 00077 protected: 00079 virtual bool isKeyDownImmediate(KeyCode kc) const; 00080 00081 private: 00082 // Input device details 00083 IDirectInput8* mlpDI; 00084 IDirectInputDevice8* mlpDIKeyboard; 00085 IDirectInputDevice8* mlpDIMouse; 00086 00087 HWND mHWnd; 00088 00090 void initialiseBufferedKeyboard(); 00091 void initialiseImmediateKeyboard(); 00092 void initialiseBufferedMouse(); 00093 void initialiseImmediateMouse(); 00094 00095 /* immediate mode */ 00096 void captureKeyboard(void); 00097 void captureMouse(void); 00098 00099 /* buffered mode */ 00100 bool readBufferedKeyboardData(); 00101 bool readBufferedMouseData(); 00102 00103 /* State of modifiers at last 'capture' call 00104 NOTE this doesn't support keyboard buffering yet */ 00105 long getKeyModifiers() const; 00106 00107 /* For mouse immediate mode. Note that the space origin in DX is (0,0,0), here we 00108 only hold the 'last' center for relative input. */ 00109 long mMouseCenterX, mMouseCenterY, mMouseCenterZ; 00110 bool mUseKeyboard, mUseMouse; 00111 00112 /* For mouse buffered mode. */ 00113 Real mScale; 00114 Real getScaled(DWORD dwVal) const; 00115 00116 /* For keyboard immediate mode. */ 00117 char mKeyboardBuffer[256]; 00118 }; 00119 00120 00121 00122 } 00123 00124 #endif 00125 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:51 2004