00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2003 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 00026 #include "OgreGLSLProgramFactory.h" 00027 #include "OgreGLSLLinkProgramManager.h" 00028 #include "OgreGLSLProgram.h" 00029 00030 namespace Ogre { 00031 //----------------------------------------------------------------------- 00032 const String sLanguageName = "glsl"; 00033 //----------------------------------------------------------------------- 00034 GLSLProgramFactory::GLSLProgramFactory(void) 00035 { 00036 mLinkProgramManager = new GLSLLinkProgramManager(); 00037 } 00038 //----------------------------------------------------------------------- 00039 GLSLProgramFactory::~GLSLProgramFactory(void) 00040 { 00041 if (mLinkProgramManager) 00042 delete mLinkProgramManager; 00043 } 00044 //----------------------------------------------------------------------- 00045 const String& GLSLProgramFactory::getLanguage(void) const 00046 { 00047 return sLanguageName; 00048 } 00049 //----------------------------------------------------------------------- 00050 HighLevelGpuProgram* GLSLProgramFactory::create(const String& name, GpuProgramType gptype) 00051 { 00052 return new GLSLProgram(name, gptype, sLanguageName); 00053 } 00054 //----------------------------------------------------------------------- 00055 void GLSLProgramFactory::destroy(HighLevelGpuProgram* prog) 00056 { 00057 delete prog; 00058 } 00059 //----------------------------------------------------------------------- 00060 00061 }
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:26 2004