#include <OgreSceneQuery.h>
Inheritance diagram for Ogre::RaySceneQueryListener:
Public Methods | |
virtual bool | queryResult (MovableObject *obj, Real distance)=0 |
Called when a movable objects intersects the ray. | |
virtual bool | queryResult (SceneQuery::WorldFragment *fragment, Real distance)=0 |
Called when a world fragment is intersected by the ray. |
Definition at line 311 of file OgreSceneQuery.h.
|
Called when a world fragment is intersected by the ray.
Implemented in Ogre::RaySceneQuery. |
|
Called when a movable objects intersects the ray.
Implemented in Ogre::RaySceneQuery. Referenced by Ogre::TerrainRaySceneQuery::execute(), and Ogre::DefaultRaySceneQuery::execute(). |
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:50:41 2004