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OgreEventQueue.cpp

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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004 (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright © 2000-2002 The OGRE Team
00008 Also see acknowledgements in Readme.html
00009 
00010 This program is free software; you can redistribute it and/or modify it under
00011 the terms of the GNU Lesser General Public License as published by the Free Software
00012 Foundation; either version 2 of the License, or (at your option) any later
00013 version.
00014 
00015 This program is distributed in the hope that it will be useful, but WITHOUT
00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
00018 
00019 You should have received a copy of the GNU Lesser General Public License along with
00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple
00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to
00022 http://www.gnu.org/copyleft/lesser.txt.
00023 -----------------------------------------------------------------------------
00024 */
00025 #include "OgreStableHeaders.h"
00026 // Ogre includes
00027 #include "OgreEventQueue.h"
00028 #include "OgrePlatformManager.h"
00029 #include "OgreInput.h"
00030 #include "OgreInputEvent.h"
00031 
00032 namespace Ogre {    
00033     EventQueue::EventQueue()
00034     {
00035         mActivateEventQueue = false;
00036         
00037 
00038 
00039     }
00040 
00041     //-----------------------------------------------------------------------
00042     EventQueue::~EventQueue()
00043     {
00044         while (mEventQueue.size() > 0)
00045         {
00046             InputEvent* temp = mEventQueue.front();
00047             mEventQueue.pop();
00048             delete temp;
00049         }
00050 
00051 
00052     }
00053 
00054     //-----------------------------------------------------------------------
00055     void EventQueue::push(InputEvent* e)
00056     {
00057         if (mActivateEventQueue)
00058         {
00059             mEventQueue.push(e);
00060         }
00061     }
00062 
00063     //-----------------------------------------------------------------------
00064     InputEvent* EventQueue::pop()
00065     {
00066         InputEvent* temp = NULL;
00067         if (mActivateEventQueue && mEventQueue.size() > 0)
00068         {
00069             temp = mEventQueue.front();
00070             mEventQueue.pop();
00071         }
00072         return temp;
00073     }
00074 
00075     //-----------------------------------------------------------------------
00076     void EventQueue::activateEventQueue(bool set)
00077     {
00078         mActivateEventQueue = set;
00079     }
00080 
00081     //-----------------------------------------------------------------------
00082     size_t EventQueue::getSize() const
00083     {
00084         return mEventQueue.size();
00085     }
00086 
00087 }

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:24 2004