00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __MeshManager_H__ 00026 #define __MeshManager_H__ 00027 00028 #include "OgrePrerequisites.h" 00029 00030 #include "OgreResourceManager.h" 00031 #include "OgreSingleton.h" 00032 #include "OgreVector3.h" 00033 #include "OgreHardwareBuffer.h" 00034 #include "OgrePatchMesh.h" 00035 00036 namespace Ogre { 00037 00045 class _OgreExport MeshManager: public ResourceManager, public Singleton<MeshManager> 00046 { 00047 public: 00048 MeshManager(); 00049 00051 void _initialise(void); 00052 00074 Mesh* load( const String& filename, 00075 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00076 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00077 bool vertexBufferShadowed = true, bool indexBufferShadowed = true, 00078 int priority = 1); 00079 00084 Resource* create( const String& name); 00085 00094 Mesh* createManual( const String& name); 00095 00133 Mesh* createPlane( 00134 const String& name, const Plane& plane, 00135 Real width, Real height, 00136 int xsegments = 1, int ysegments = 1, 00137 bool normals = true, int numTexCoordSets = 1, 00138 Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00139 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00140 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00141 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00142 00143 00192 Mesh* createCurvedIllusionPlane( 00193 const String& name, const Plane& plane, 00194 Real width, Real height, Real curvature, 00195 int xsegments = 1, int ysegments = 1, 00196 bool normals = true, int numTexCoordSets = 1, 00197 Real uTile = 1.0f, Real vTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00198 const Quaternion& orientation = Quaternion::IDENTITY, 00199 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00200 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00201 bool vertexShadowBuffer = true, bool indexShadowBuffer = true, 00202 int ySegmentsToKeep = -1); 00203 00243 Mesh* createCurvedPlane( 00244 const String& name, const Plane& plane, 00245 Real width, Real height, Real bow = 0.5f, 00246 int xsegments = 1, int ysegments = 1, 00247 bool normals = false, int numTexCoordSets = 1, 00248 Real xTile = 1.0f, Real yTile = 1.0f, const Vector3& upVector = Vector3::UNIT_Y, 00249 HardwareBuffer::Usage vertexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00250 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00251 bool vertexShadowBuffer = true, bool indexShadowBuffer = true); 00252 00285 PatchMesh* createBezierPatch( 00286 const String& name, void* controlPointBuffer, 00287 VertexDeclaration *declaration, size_t width, size_t height, 00288 size_t uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, 00289 size_t vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL, 00290 PatchSurface::VisibleSide visibleSide = PatchSurface::VS_FRONT, 00291 HardwareBuffer::Usage vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00292 HardwareBuffer::Usage ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, 00293 bool vbUseShadow = true, bool ibUseShadow = true); 00294 00298 void setPrepareAllMeshesForShadowVolumes(bool enable); 00300 bool getPrepareAllMeshesForShadowVolumes(void); 00301 00317 static MeshManager& getSingleton(void); 00333 static MeshManager* getSingletonPtr(void); 00334 00335 /* 00336 *Gets the factor by which the bounding box of an entity is padded 00337 *Default is 0.01 00338 */ 00339 Real MeshManager::getBoundsPaddingFactor(void); 00340 00341 /* 00342 *Gets the factor by which the bounding box of an entity is padded 00343 */ 00344 void MeshManager::setBoundsPaddingFactor(Real paddingFactor); 00345 00346 protected: 00349 void tesselate2DMesh(SubMesh* pSub, int meshWidth, int meshHeight, 00350 bool doubleSided = false, 00351 HardwareBuffer::Usage indexBufferUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY, 00352 bool indexSysMem = false); 00353 00354 void createPrefabPlane(void); 00355 00356 bool mPrepAllMeshesForShadowVolumes; 00357 00358 //the factor by which the bounding box of an entity is padded 00359 Real mBoundsPaddingFactor; 00360 }; 00361 00362 00363 } //namespace 00364 00365 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:35 2004