00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2003 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __AutoParamDataSource_H_ 00026 #define __AutoParamDataSource_H_ 00027 00028 #include "OgrePrerequisites.h" 00029 #include "OgreCommon.h" 00030 #include "OgreMatrix4.h" 00031 #include "OgreVector4.h" 00032 #include "OgreLight.h" 00033 #include "OgreColourValue.h" 00034 00035 namespace Ogre { 00036 00037 00048 class _OgreExport AutoParamDataSource 00049 { 00050 protected: 00051 mutable Matrix4 mWorldMatrix[256]; 00052 mutable size_t mWorldMatrixCount; 00053 mutable Matrix4 mWorldViewMatrix; 00054 mutable Matrix4 mViewProjMatrix; 00055 mutable Matrix4 mWorldViewProjMatrix; 00056 mutable Matrix4 mInverseWorldMatrix; 00057 mutable Matrix4 mInverseWorldViewMatrix; 00058 mutable Matrix4 mInverseViewMatrix; 00059 mutable Vector4 mCameraPositionObjectSpace; 00060 mutable Matrix4 mTextureViewProjMatrix; 00061 mutable Matrix4 mProjectionMatrix; 00062 mutable Real mDirLightExtrusionDistance; 00063 00064 mutable bool mWorldMatrixDirty; 00065 mutable bool mWorldViewMatrixDirty; 00066 mutable bool mViewProjMatrixDirty; 00067 mutable bool mWorldViewProjMatrixDirty; 00068 mutable bool mInverseWorldMatrixDirty; 00069 mutable bool mInverseWorldViewMatrixDirty; 00070 mutable bool mInverseViewMatrixDirty; 00071 mutable bool mCameraPositionObjectSpaceDirty; 00072 mutable bool mTextureViewProjMatrixDirty; 00073 mutable ColourValue mAmbientLight; 00074 00075 const Renderable* mCurrentRenderable; 00076 const Camera* mCurrentCamera; 00077 const LightList* mCurrentLightList; 00078 const Frustum* mCurrentTextureProjector; 00079 const RenderTarget* mCurrentRenderTarget; 00080 00081 Light mBlankLight; 00082 public: 00083 AutoParamDataSource(); 00084 ~AutoParamDataSource(); 00086 void setCurrentRenderable(const Renderable* rend); 00088 void setCurrentCamera(const Camera* cam); 00090 void setCurrentLightList(const LightList* ll); 00092 void setTextureProjector(const Frustum* frust); 00094 void setCurrentRenderTarget(const RenderTarget* target); 00096 void setShadowDirLightExtrusionDistance(Real dist); 00097 00098 const Matrix4& getWorldMatrix(void) const; 00099 const Matrix4* getWorldMatrixArray(void) const; 00100 size_t getWorldMatrixCount(void) const; 00101 const Matrix4& getViewMatrix(void) const; 00102 const Matrix4& getViewProjectionMatrix(void) const; 00103 const Matrix4& getProjectionMatrix(void) const; 00104 const Matrix4& getWorldViewProjMatrix(void) const; 00105 const Matrix4& getWorldViewMatrix(void) const; 00106 const Matrix4& getInverseWorldMatrix(void) const; 00107 const Matrix4& getInverseWorldViewMatrix(void) const; 00108 const Matrix4& getInverseViewMatrix(void) const; 00109 const Vector4& getCameraPositionObjectSpace(void) const; 00111 const Light& getLight(size_t index) const; 00112 void setAmbientLightColour(const ColourValue& ambient); 00113 const ColourValue& getAmbientLightColour(void) const; 00114 const Matrix4& getTextureViewProjMatrix(void) const; 00115 const RenderTarget* getCurrentRenderTarget(void) const; 00116 const Renderable* getCurrentRenderable(void) const; 00117 Real getShadowExtrusionDistance(void) const; 00118 00119 }; 00120 } 00121 00122 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:14 2004