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Ogre::PatchMesh Class Reference

Patch specialisation of Mesh. More...

#include <OgrePatchMesh.h>

Inheritance diagram for Ogre::PatchMesh:

Inheritance graph
[legend]
List of all members.

Public Types

typedef std::vector< RealLodDistanceList
typedef std::multimap< size_t,
VertexBoneAssignment
VertexBoneAssignmentList
 Multimap of vertex bone assignments (orders by vertex index).

typedef MapIterator< VertexBoneAssignmentListBoneAssignmentIterator
typedef std::vector< SubMesh * > SubMeshList
typedef HashMap< String, ushortSubMeshNameMap
 A hashmap used to store optional SubMesh names.

typedef VectorIterator< SubMeshListSubMeshIterator

Public Methods

 PatchMesh (const String &name, void *controlPointBuffer, VertexDeclaration *declaration, size_t width, size_t height, size_t uMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, size_t vMaxSubdivisionLevel=PatchSurface::AUTO_LEVEL, PatchSurface::VisibleSide visibleSide=PatchSurface::VS_FRONT, HardwareBuffer::Usage vbUsage=HardwareBuffer::HBU_STATIC_WRITE_ONLY, HardwareBuffer::Usage ibUsage=HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY, bool vbUseShadow=false, bool ibUseShadow=false)
 Constructor, as defined in MeshManager::createBezierPatch.

void setSubdivision (Real factor)
void load (void)
 Overridden from Resource.

virtual void unload (void)
 Generic unload - called by MeshManager.

SubMeshcreateSubMesh (void)
 Creates a new SubMesh.

SubMeshcreateSubMesh (const String &name)
 Creates a new SubMesh and gives it a name.

void nameSubMesh (const String &name, ushort index)
 Gives a name to a SubMesh.

ushort _getSubMeshIndex (const String &name) const
 Gets the index of a submesh with a given name.

unsigned short getNumSubMeshes (void) const
 Gets the number of sub meshes which comprise this mesh.

SubMeshgetSubMesh (unsigned short index) const
 Gets a pointer to the submesh indicated by the index.

SubMeshgetSubMesh (const String &name) const
 Gets a SubMesh by name.

SubMeshIterator getSubMeshIterator (void)
 Gets an iterator over the available submeshes.

void setManuallyDefined (bool manuallyDefined)
 Call this to indicate that this Mesh will be manually defined rather than loaded from a file.

Meshclone (const String &newName)
 Makes a copy of this mesh object and gives it a new name.

const AxisAlignedBoxgetBounds (void) const
 Get the axis-aligned bounding box for this mesh.

Real getBoundingSphereRadius (void) const
 Gets the radius of the bounding sphere surrounding this mesh.

void _setBounds (const AxisAlignedBox &bounds, bool pad=true)
 Manually set the bounding box for this Mesh.

void _setBoundingSphereRadius (Real radius)
 Manually set the bounding radius.

void setSkeletonName (const String &skelName)
 Sets the name of the skeleton this Mesh uses for animation.

bool hasSkeleton (void) const
 Returns true if this Mesh has a linked Skeleton.

SkeletongetSkeleton (void) const
 Gets a pointer to any linked Skeleton.

const StringgetSkeletonName (void) const
 Gets the name of any linked Skeleton.

void _initAnimationState (AnimationStateSet *animSet)
 Initialise an animation set suitable for use with this mesh.

void addBoneAssignment (const VertexBoneAssignment &vertBoneAssign)
 Assigns a vertex to a bone with a given weight, for skeletal animation.

void clearBoneAssignments (void)
 Removes all bone assignments for this mesh.

void _notifySkeleton (Skeleton *pSkel)
 Internal notification, used to tell the Mesh which Skeleton to use without loading it.

BoneAssignmentIterator getBoneAssignmentIterator (void)
 Gets an iterator for access all bone assignments.

void generateLodLevels (const LodDistanceList &lodDistances, ProgressiveMesh::VertexReductionQuota reductionMethod, Real reductionValue)
 Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.

ushort getNumLodLevels (void) const
 Returns the number of levels of detail that this mesh supports.

const MeshLodUsage & getLodLevel (ushort index) const
 Gets details of the numbered level of detail entry.

void createManualLodLevel (Real fromDepth, const String &meshName)
 Adds a new manual level-of-detail entry to this Mesh.

void updateManualLodLevel (ushort index, const String &meshName)
 Changes the alternate mesh to use as a manual LOD at the given index.

ushort getLodIndex (Real depth) const
 Retrieves the level of detail index for the given depth value.

ushort getLodIndexSquaredDepth (Real squaredDepth) const
 Retrieves the level of detail index for the given squared depth value.

bool isLodManual (void) const
 Returns true if this mesh is using manual LOD.

void _setLodInfo (unsigned short numLevels, bool isManual)
 Internal methods for loading LOD, do not use.

void _setLodUsage (unsigned short level, Mesh::MeshLodUsage &usage)
 Internal methods for loading LOD, do not use.

void _setSubMeshLodFaceList (unsigned short subIdx, unsigned short level, IndexData *facedata)
 Internal methods for loading LOD, do not use.

void removeLodLevels (void)
 Removes all LOD data from this Mesh.

void setVertexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false)
 Sets the policy for the vertex buffers to be used when loading this Mesh.

void setIndexBufferPolicy (HardwareBuffer::Usage usage, bool shadowBuffer=false)
 Sets the policy for the index buffers to be used when loading this Mesh.

HardwareBuffer::Usage getVertexBufferUsage (void) const
 Gets the usage setting for this meshes vertex buffers.

HardwareBuffer::Usage getIndexBufferUsage (void) const
 Gets the usage setting for this meshes index buffers.

bool isVertexBufferShadowed (void) const
 Gets whether or not this meshes vertex buffers are shadowed.

bool isIndexBufferShadowed (void) const
 Gets whether or not this meshes index buffers are shadowed.

unsigned short _rationaliseBoneAssignments (size_t vertexCount, VertexBoneAssignmentList &assignments)
 Rationalises the passed in bone assignment list.

void _compileBoneAssignments (void)
 Internal method, be called once to compile bone assignments into geometry buffer.

void buildTangentVectors (unsigned short sourceTexCoordSet=0, unsigned short destTexCoordSet=1)
 This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.

bool suggestTangentVectorBuildParams (unsigned short &outSourceCoordSet, unsigned short &outDestCoordSet)
 Ask the mesh to suggest parameters to a future buildTangentVectors call.

void buildEdgeList (void)
 Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.

void freeEdgeList (void)
 Destroys and frees the edge lists this mesh has built.

void prepareForShadowVolume (void)
 This method prepares the mesh for generating a renderable shadow volume.

EdgeDatagetEdgeList (unsigned int lodIndex=0)
 Return the edge list for this mesh, building it if required.

const EdgeDatagetEdgeList (unsigned int lodIndex=0) const
 Return the edge list for this mesh, building it if required.

bool isPreparedForShadowVolumes (void) const
 Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.

bool isEdgeListBuilt (void) const
 Returns whether this mesh has an attached edge list.

const SubMeshNameMapgetSubMeshNameMap (void) const
 Gets a reference to the optional name assignments of the SubMeshes.

void setAutoBuildEdgeLists (bool autobuild)
 Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.

bool getAutoBuildEdgeLists (void) const
 Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.

virtual size_t getSize (void) const
 Retrieves info about the size of the resource.

virtual void touch (void)
 'Touches' the resource to indicate it has been used.

time_t getLastAccess (void) const
 Gets the last time the resource was 'touched'.

const StringgetName (void) const
 Gets resource name.

ResourceHandle getHandle (void) const
bool isLoaded (void) const
 Returns true if the Resource has been loaded, false otherwise.

virtual void destroy ()
 A method to make the resource delete itself.


Static Public Methods

void softwareVertexBlend (const VertexData *sourceVertexData, const VertexData *targetVertexData, const Matrix4 *pMatrices, bool blendNormals)
 Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.


Public Attributes

VertexDatasharedVertexData
 Shared vertex data.


Protected Types

typedef std::vector< MeshLodUsage > MeshLodUsageList

Protected Methods

void organiseTangentsBuffer (VertexData *vertexData, unsigned short destCoordSet)
 Internal method for making the space for a 3D texture coord buffer to hold tangents.

void compileBoneAssignments (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData)
 Compile bone assignments into blend index and weight buffers.

void compileBoneAssignmentsSoftware (const VertexBoneAssignmentList &boneAssignments, unsigned short numBlendWeightsPerVertex, VertexData *targetVertexData)
 Software blending oriented bone assignment compilation.


Protected Attributes

PatchSurface mSurface
 Internal surface definition.

VertexDeclarationmDeclaration
 Vertex declaration, cloned from the input.

SubMeshList mSubMeshList
 A list of submeshes which make up this mesh.

SubMeshNameMap mSubMeshNameMap
AxisAlignedBox mAABB
 Local bounding box volume.

Real mBoundRadius
 Local bounding sphere radius (centered on object).

bool mManuallyDefined
String mSkeletonName
 Optional linked skeleton.

SkeletonmSkeleton
VertexBoneAssignmentList mBoneAssignments
bool mBoneAssignmentsOutOfDate
 Flag indicating that bone assignments need to be recompiled.

bool mIsLodManual
ushort mNumLods
MeshLodUsageList mMeshLodUsageList
HardwareBuffer::Usage mVertexBufferUsage
HardwareBuffer::Usage mIndexBufferUsage
bool mVertexBufferShadowBuffer
bool mIndexBufferShadowBuffer
bool mPreparedForShadowVolumes
bool mEdgeListsBuilt
bool mAutoBuildEdgeLists
String mName
ResourceHandle mHandle
bool mIsLoaded
time_t mLastAccess
size_t mSize

Detailed Description

Patch specialisation of Mesh.

Remarks:
Instances of this class should be created by calling MeshManager::createBezierPatch.

Definition at line 38 of file OgrePatchMesh.h.


Member Typedef Documentation

typedef MapIterator<VertexBoneAssignmentList> Ogre::Mesh::BoneAssignmentIterator [inherited]
 

Definition at line 102 of file OgreMesh.h.

Referenced by Ogre::Mesh::getBoneAssignmentIterator().

typedef std::vector<Real> Ogre::Mesh::LodDistanceList [inherited]
 

Definition at line 99 of file OgreMesh.h.

typedef std::vector<MeshLodUsage> Ogre::Mesh::MeshLodUsageList [protected, inherited]
 

Definition at line 154 of file OgreMesh.h.

typedef VectorIterator<SubMeshList> Ogre::Mesh::SubMeshIterator [inherited]
 

Definition at line 221 of file OgreMesh.h.

typedef std::vector<SubMesh*> Ogre::Mesh::SubMeshList [inherited]
 

Definition at line 103 of file OgreMesh.h.

typedef HashMap<String, ushort> Ogre::Mesh::SubMeshNameMap [inherited]
 

A hashmap used to store optional SubMesh names.

Translates a name into SubMesh index

Definition at line 121 of file OgreMesh.h.

typedef std::multimap<size_t, VertexBoneAssignment> Ogre::Mesh::VertexBoneAssignmentList [inherited]
 

Multimap of vertex bone assignments (orders by vertex index).

Definition at line 101 of file OgreMesh.h.


Constructor & Destructor Documentation

Ogre::PatchMesh::PatchMesh const String   name,
void *    controlPointBuffer,
VertexDeclaration   declaration,
size_t    width,
size_t    height,
size_t    uMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
size_t    vMaxSubdivisionLevel = PatchSurface::AUTO_LEVEL,
PatchSurface::VisibleSide    visibleSide = PatchSurface::VS_FRONT,
HardwareBuffer::Usage    vbUsage = HardwareBuffer::HBU_STATIC_WRITE_ONLY,
HardwareBuffer::Usage    ibUsage = HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY,
bool    vbUseShadow = false,
bool    ibUseShadow = false
 

Constructor, as defined in MeshManager::createBezierPatch.

Definition at line 33 of file OgrePatchMesh.cpp.

References Ogre::VertexDeclaration::clone(), Ogre::PatchSurface::defineSurface(), mDeclaration, Ogre::Mesh::mIndexBufferShadowBuffer, Ogre::Mesh::mIndexBufferUsage, mSurface, Ogre::Mesh::mVertexBufferShadowBuffer, Ogre::Mesh::mVertexBufferUsage, and Ogre::String.


Member Function Documentation

void Ogre::Mesh::_compileBoneAssignments void    [inherited]
 

Internal method, be called once to compile bone assignments into geometry buffer.

Remarks:
The OGRE engine calls this method automatically. It compiles the information submitted as bone assignments into a format usable in realtime. It also eliminates excessive bone assignments (max is OGRE_MAX_BLEND_WEIGHTS) and re-normalises the remaining assignments.

Definition at line 496 of file OgreMesh.cpp.

References Ogre::Mesh::_rationaliseBoneAssignments(), Ogre::Mesh::compileBoneAssignments(), Ogre::Mesh::mBoneAssignments, Ogre::Mesh::mBoneAssignmentsOutOfDate, Ogre::Mesh::sharedVertexData, and Ogre::VertexData::vertexCount.

Referenced by Ogre::Mesh::_initAnimationState().

ushort Ogre::Mesh::_getSubMeshIndex const String   name const [inherited]
 

Gets the index of a submesh with a given name.

Remarks:
Useful if you identify the SubMeshes by name (using nameSubMesh) but wish to have faster repeat access.

Definition at line 835 of file OgreMesh.cpp.

References Except, Ogre::Mesh::mSubMeshNameMap, Ogre::String, and Ogre::ushort.

Referenced by Ogre::Entity::getSubEntity(), and Ogre::Mesh::getSubMesh().

void Ogre::Mesh::_initAnimationState AnimationStateSet   animSet [inherited]
 

Initialise an animation set suitable for use with this mesh.

Remarks:
Only recommended for use inside the engine, not by applications.

Definition at line 390 of file OgreMesh.cpp.

References Ogre::Mesh::_compileBoneAssignments(), Ogre::Skeleton::_initAnimationState(), Ogre::AnimationStateSet, Ogre::Mesh::mSkeleton, and Ogre::Mesh::mSubMeshList.

Referenced by Ogre::Entity::Entity().

void Ogre::Mesh::_notifySkeleton Skeleton   pSkel [inherited]
 

Internal notification, used to tell the Mesh which Skeleton to use without loading it.

Remarks:
This is only here for unusual situation where you want to manually set up a Skeleton. Best to let OGRE deal with this, don't call it yourself unless you really know what you're doing.

Definition at line 627 of file OgreMesh.cpp.

References Ogre::Resource::getName(), Ogre::Mesh::mSkeleton, and Ogre::Mesh::mSkeletonName.

unsigned short Ogre::Mesh::_rationaliseBoneAssignments size_t    vertexCount,
VertexBoneAssignmentList   assignments
[inherited]
 

Rationalises the passed in bone assignment list.

Remarks:
OGRE supports up to 4 bone assignments per vertex. The reason for this limit is that this is the maximum number of assignments that can be passed into a hardware-assisted blending algorithm. This method identifies where there are more than 4 bone assignments for a given vertex, and eliminates the bone assignments with the lowest weights to reduce to this limit. The remaining weights are then re-balanced to ensure that they sum to 1.0.
Parameters:
vertexCount  The number of vertices.
assignments  The bone assignment list to rationalise. This list will be modified and entries will be removed where the limits are exceeded.
Returns:
The maximum number of bone assignments per vertex found, clamped to [1-4]

Definition at line 411 of file OgreMesh.cpp.

References Ogre::Resource::mName, OGRE_MAX_BLEND_WEIGHTS, Ogre::Real, and Ogre::WeightIteratorMap.

Referenced by Ogre::SubMesh::_compileBoneAssignments(), and Ogre::Mesh::_compileBoneAssignments().

void Ogre::Mesh::_setBoundingSphereRadius Real    radius [inherited]
 

Manually set the bounding radius.

Remarks:
Calling this method is required when building manual meshes now, because OGRE can no longer update the bounds for you, because it cannot necessarily read vertex data back from the vertex buffers which this mesh uses (they very well might be write-only, and even if they are not, reading data from a hardware buffer is a bottleneck).

Definition at line 331 of file OgreMesh.cpp.

References Ogre::Mesh::mBoundRadius, and Ogre::Real.

Referenced by Ogre::MeshManager::createCurvedIllusionPlane(), Ogre::MeshManager::createCurvedPlane(), Ogre::MeshManager::createPlane(), Ogre::MeshManager::createPrefabPlane(), load(), and Ogre::MeshSerializerImpl::readBoundsInfo().

void Ogre::Mesh::_setBounds const AxisAlignedBox   bounds,
bool    pad = true
[inherited]
 

Manually set the bounding box for this Mesh.

Remarks:
Calling this method is required when building manual meshes now, because OGRE can no longer update the bounds for you, because it cannot necessarily read vertex data back from the vertex buffers which this mesh uses (they very well might be write-only, and even if they are not, reading data from a hardware buffer is a bottleneck).
Parameters:
pad  If true, a certain padding will be added to the bounding box to separate it from the mesh

Definition at line 303 of file OgreMesh.cpp.

References Ogre::AxisAlignedBox::getMaximum(), Ogre::AxisAlignedBox::getMinimum(), Ogre::Mesh::mAABB, Ogre::Mesh::mBoundRadius, Ogre::Real, Ogre::AxisAlignedBox::setExtents(), and Ogre::Vector3::squaredLength().

Referenced by Ogre::MeshManager::createCurvedIllusionPlane(), Ogre::MeshManager::createCurvedPlane(), Ogre::MeshManager::createPlane(), Ogre::MeshManager::createPrefabPlane(), load(), and Ogre::MeshSerializerImpl::readBoundsInfo().

void Ogre::Mesh::_setLodInfo unsigned short    numLevels,
bool    isManual
[inherited]
 

Internal methods for loading LOD, do not use.

Definition at line 791 of file OgreMesh.cpp.

References Ogre::Mesh::mEdgeListsBuilt, Ogre::Mesh::mIsLodManual, Ogre::Mesh::mMeshLodUsageList, Ogre::Mesh::mNumLods, and Ogre::Mesh::mSubMeshList.

void Ogre::Mesh::_setLodUsage unsigned short    level,
Mesh::MeshLodUsage   usage
[inherited]
 

Internal methods for loading LOD, do not use.

Definition at line 808 of file OgreMesh.cpp.

References Ogre::Mesh::mEdgeListsBuilt, and Ogre::Mesh::mMeshLodUsageList.

void Ogre::Mesh::_setSubMeshLodFaceList unsigned short    subIdx,
unsigned short    level,
IndexData   facedata
[inherited]
 

Internal methods for loading LOD, do not use.

Definition at line 819 of file OgreMesh.cpp.

References Ogre::Mesh::mEdgeListsBuilt, Ogre::Mesh::mIsLodManual, Ogre::SubMesh::mLodFaceList, and Ogre::Mesh::mSubMeshList.

void Ogre::Mesh::addBoneAssignment const VertexBoneAssignment   vertBoneAssign [inherited]
 

Assigns a vertex to a bone with a given weight, for skeletal animation.

Remarks:
This method is only valid after calling setSkeletonName. Since this is a one-off process there exists only 'addBoneAssignment' and 'clearBoneAssignments' methods, no 'editBoneAssignment'. You should not need to modify bone assignments during rendering (only the positions of bones) and OGRE reserves the right to do some internal data reformatting of this information, depending on render system requirements.

This method is for assigning weights to the shared geometry of the Mesh. To assign weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.

Definition at line 377 of file OgreMesh.cpp.

References Ogre::Mesh::mBoneAssignments, Ogre::Mesh::mBoneAssignmentsOutOfDate, and Ogre::VertexBoneAssignment_s::vertexIndex.

Referenced by Ogre::MeshSerializerImpl::readMeshBoneAssignment().

void Ogre::Mesh::buildEdgeList void    [inherited]
 

Builds an edge list for this mesh, which can be used for generating a shadow volume among other things.

Definition at line 1256 of file OgreMesh.cpp.

References Ogre::EdgeListBuilder::addIndexData(), Ogre::EdgeListBuilder::addVertexData(), Ogre::EdgeListBuilder::build(), Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::getEdgeList(), Ogre::Mesh::getLodLevel(), Ogre::SubMesh::indexData, Ogre::EdgeData::log(), Ogre::Mesh::MeshLodUsage::manualMesh, Ogre::Mesh::mEdgeListsBuilt, Ogre::Mesh::mIsLodManual, Ogre::SubMesh::mLodFaceList, Ogre::Mesh::mMeshLodUsageList, Ogre::Resource::mName, Ogre::Mesh::mSubMeshList, Ogre::SubMesh::operationType, Ogre::Mesh::sharedVertexData, Ogre::SubMesh::useSharedVertices, and Ogre::SubMesh::vertexData.

Referenced by Ogre::Mesh::getEdgeList(), and Ogre::Mesh::load().

void Ogre::Mesh::buildTangentVectors unsigned short    sourceTexCoordSet = 0,
unsigned short    destTexCoordSet = 1
[inherited]
 

This method builds a set of tangent vectors for a given mesh into a 3D texture coordinate buffer.

Remarks:
Tangent vectors are vectors representing the local 'X' axis for a given vertex based on the orientation of the 2D texture on the geometry. They are built from a combination of existing normals, and from the 2D texture coordinates already baked into the model. They can be used for a number of things, but most of all they are useful for vertex and fragment programs, when you wish to arrive at a common space for doing per-pixel calculations.

The prerequisites for calling this method include that the vertex data used by every SubMesh has both vertex normals and 2D texture coordinates.

Parameters:
sourceTexCoordSet  The texture coordinate index which should be used as the source of 2D texture coordinates, with which to calculate the tangents.
destTexCoordSet  The texture coordinate set which should be used to store the 3D coordinates representing a tangent vector per vertex. If this already exists, it will be overwritten.

Definition at line 972 of file OgreMesh.cpp.

References Ogre::VertexElement::baseVertexPointerToElement(), Except, Ogre::VertexDeclaration::findElementBySemantic(), Ogre::VertexBufferBinding::getBuffer(), Ogre::Mesh::getNumSubMeshes(), Ogre::VertexElement::getSource(), Ogre::Mesh::getSubMesh(), Ogre::VertexElement::getType(), Ogre::IndexData::indexBuffer, Ogre::IndexData::indexCount, Ogre::SubMesh::indexData, Ogre::SharedPtr< HardwareVertexBuffer >::isNull(), Ogre::Resource::mName, Ogre::Vector3::normalise(), Ogre::Mesh::organiseTangentsBuffer(), Ogre::Real, Ogre::Mesh::sharedVertexData, Ogre::SubMesh::useSharedVertices, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::SubMesh::vertexData, Ogre::VertexData::vertexDeclaration, Ogre::VES_POSITION, Ogre::VES_TEXTURE_COORDINATES, Ogre::VET_FLOAT2, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

void Ogre::Mesh::clearBoneAssignments void    [inherited]
 

Removes all bone assignments for this mesh.

Remarks:
This method is for modifying weights to the shared geometry of the Mesh. To assign weights to the per-SubMesh geometry, see the equivalent methods on SubMesh.

Definition at line 384 of file OgreMesh.cpp.

References Ogre::Mesh::mBoneAssignments, and Ogre::Mesh::mBoneAssignmentsOutOfDate.

Mesh * Ogre::Mesh::clone const String   newName [inherited]
 

Makes a copy of this mesh object and gives it a new name.

Remarks:
This is useful if you want to tweak an existing mesh without affecting the original one. The newly cloned mesh is registered with the MeshManager under the new name.

Definition at line 213 of file OgreMesh.cpp.

References Ogre::IndexData::clone(), Ogre::VertexData::clone(), Ogre::Mesh::createSubMesh(), Ogre::Mesh::MeshLodUsage::edgeData, Ogre::SubMesh::indexData, Ogre::Mesh::load(), Ogre::Mesh::mAABB, Ogre::Mesh::mBoneAssignments, Ogre::SubMesh::mBoneAssignments, Ogre::Mesh::mBoneAssignmentsOutOfDate, Ogre::SubMesh::mBoneAssignmentsOutOfDate, Ogre::Mesh::mBoundRadius, Ogre::Mesh::mIndexBufferShadowBuffer, Ogre::Mesh::mIndexBufferUsage, Ogre::Mesh::mIsLodManual, Ogre::SubMesh::mLodFaceList, Ogre::SubMesh::mMaterialName, Ogre::SubMesh::mMatInitialised, Ogre::Mesh::mMeshLodUsageList, Ogre::Mesh::mNumLods, Ogre::Mesh::mSkeleton, Ogre::Mesh::mSkeletonName, Ogre::Mesh::mSubMeshList, Ogre::Mesh::mSubMeshNameMap, Ogre::Mesh::mVertexBufferShadowBuffer, Ogre::Mesh::mVertexBufferUsage, Ogre::SubMesh::operationType, Ogre::Mesh::sharedVertexData, Ogre::String, Ogre::Resource::touch(), Ogre::SubMesh::useSharedVertices, and Ogre::SubMesh::vertexData.

void Ogre::Mesh::compileBoneAssignments const VertexBoneAssignmentList   boneAssignments,
unsigned short    numBlendWeightsPerVertex,
VertexData   targetVertexData
[protected, inherited]
 

Compile bone assignments into blend index and weight buffers.

Definition at line 513 of file OgreMesh.cpp.

References Ogre::VertexDeclaration::addElement(), Ogre::VertexElement::baseVertexPointerToElement(), Ogre::VertexDeclaration::findElementBySemantic(), Ogre::VertexDeclaration::getElement(), Ogre::VertexDeclaration::getElementCount(), Ogre::VertexBufferBinding::getNextIndex(), Ogre::VertexElement::getSemantic(), Ogre::VertexElement::getSource(), Ogre::VertexDeclaration::insertElement(), Ogre::Real, Ogre::VertexDeclaration::removeElement(), Ogre::VertexBufferBinding::setBinding(), Ogre::VertexBufferBinding::unsetBinding(), Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::VertexData::vertexDeclaration, Ogre::VES_BLEND_INDICES, Ogre::VES_BLEND_WEIGHTS, Ogre::VES_POSITION, Ogre::VET_FLOAT1, and Ogre::VET_UBYTE4.

Referenced by Ogre::SubMesh::_compileBoneAssignments(), and Ogre::Mesh::_compileBoneAssignments().

void Ogre::Mesh::compileBoneAssignmentsSoftware const VertexBoneAssignmentList   boneAssignments,
unsigned short    numBlendWeightsPerVertex,
VertexData   targetVertexData
[protected, inherited]
 

Software blending oriented bone assignment compilation.

void Ogre::Mesh::createManualLodLevel Real    fromDepth,
const String   meshName
[inherited]
 

Adds a new manual level-of-detail entry to this Mesh.

Remarks:
As an alternative to generating lower level of detail versions of a mesh, you can use your own manually modelled meshes as lower level versions. This lets you have complete control over the LOD, and in addition lets you scale down other aspects of the model which cannot be done using the generated method; for example, you could use less detailed materials and / or use less bones in the skeleton if this is an animated mesh. Therefore for complex models you are likely to be better off modelling your LODs yourself and using this method, whilst for models with fairly simple materials and no animation you can just use the generateLodLevels method.
Parameters:
fromDepth  The z value from which this Lod will apply.
meshName  The name of the mesh which will be the lower level detail version.

Definition at line 732 of file OgreMesh.cpp.

References Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::MeshLodUsage::fromDepthSquared, Ogre::Mesh::MeshLodUsage::manualMesh, Ogre::Mesh::MeshLodUsage::manualName, Ogre::Mesh::mIsLodManual, Ogre::Mesh::mMeshLodUsageList, Ogre::Mesh::mNumLods, Ogre::Real, and Ogre::String.

SubMesh * Ogre::Mesh::createSubMesh const String   name [inherited]
 

Creates a new SubMesh and gives it a name.

Definition at line 95 of file OgreMesh.cpp.

References Ogre::Mesh::createSubMesh(), Ogre::Mesh::mSubMeshList, Ogre::Mesh::nameSubMesh(), Ogre::String, and Ogre::ushort.

SubMesh * Ogre::Mesh::createSubMesh void    [inherited]
 

Creates a new SubMesh.

Remarks:
Method for manually creating geometry for the mesh. Note - use with extreme caution - you must be sure that you have set up the geometry properly.

Definition at line 85 of file OgreMesh.cpp.

References Ogre::Mesh::mSubMeshList, Ogre::SubMesh::parent, and Ogre::Mesh::SubMesh.

Referenced by Ogre::Mesh::clone(), Ogre::MeshManager::createCurvedIllusionPlane(), Ogre::MeshManager::createCurvedPlane(), Ogre::MeshManager::createPlane(), Ogre::MeshManager::createPrefabPlane(), Ogre::Mesh::createSubMesh(), load(), and Ogre::MeshSerializerImpl::readSubMesh().

virtual void Ogre::Resource::destroy void    [virtual, inherited]
 

A method to make the resource delete itself.

Note:
This exists because Resource objects could be created in other processes, and they need to be destroyed in the process that created them.

Definition at line 137 of file OgreResource.h.

void Ogre::Mesh::freeEdgeList void    [inherited]
 

Destroys and frees the edge lists this mesh has built.

Definition at line 1339 of file OgreMesh.cpp.

References Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::mEdgeListsBuilt, Ogre::Mesh::mIsLodManual, and Ogre::Mesh::mMeshLodUsageList.

Referenced by Ogre::Mesh::removeLodLevels().

void Ogre::Mesh::generateLodLevels const LodDistanceList   lodDistances,
ProgressiveMesh::VertexReductionQuota    reductionMethod,
Real    reductionValue
[inherited]
 

Automatically generates lower level of detail versions of this mesh for use when a simpler version of the model is acceptable for rendering.

Remarks:
There are 2 ways that you can create level-of-detail (LOD) versions of a mesh; the first is to call this method, which does fairly extensive calculations to work out how to simplify the mesh whilst having the minimum affect on the model. The alternative is to actually create simpler versions of the mesh yourself in a modelling tool, and having exported them, tell the 'master' mesh to use these alternative meshes for lower detail versions; this is done by calling the createManualLodLevel method.

As well as creating the lower detail versions of the mesh, this method will also associate them with depth values. As soon as an object is at least as far away from the camera as the depth value associated with it's LOD, it will drop to that level of detail.

I recommend calling this method before mesh export, not at runtime.

Parameters:
lodDistances  A list of depth values indicating the distances at which new lods should be generated.
reductionMethod  The way to determine the number of vertices collapsed per LOD
reductionValue  Meaning depends on reductionMethod, typically either the proportion of remaining vertices to collapse or a fixed number of vertices.

Definition at line 644 of file OgreMesh.cpp.

References Ogre::ProgressiveMesh::build(), Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::MeshLodUsage::fromDepthSquared, Ogre::Mesh::MeshLodUsage::manualMesh, Ogre::Mesh::mMeshLodUsageList, Ogre::Resource::mName, Ogre::Mesh::mNumLods, Ogre::Mesh::mSubMeshList, Ogre::Real, Ogre::Mesh::removeLodLevels(), and Ogre::Mesh::sharedVertexData.

bool Ogre::Mesh::getAutoBuildEdgeLists void    const [inherited]
 

Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.

Definition at line 626 of file OgreMesh.h.

Referenced by Ogre::Entity::Entity().

Mesh::BoneAssignmentIterator Ogre::Mesh::getBoneAssignmentIterator void    [inherited]
 

Gets an iterator for access all bone assignments.

Definition at line 633 of file OgreMesh.cpp.

References Ogre::Mesh::BoneAssignmentIterator, and Ogre::Mesh::mBoneAssignments.

Real Ogre::Mesh::getBoundingSphereRadius void    const [inherited]
 

Gets the radius of the bounding sphere surrounding this mesh.

Definition at line 874 of file OgreMesh.cpp.

References Ogre::Mesh::mBoundRadius, and Ogre::Real.

Referenced by Ogre::MeshSerializerImpl::exportMesh(), and Ogre::Entity::getBoundingRadius().

const AxisAlignedBox & Ogre::Mesh::getBounds void    const [inherited]
 

Get the axis-aligned bounding box for this mesh.

Definition at line 298 of file OgreMesh.cpp.

References Ogre::Mesh::mAABB.

Referenced by Ogre::MeshSerializerImpl::exportMesh(), and Ogre::Entity::getBoundingBox().

const EdgeData * Ogre::Mesh::getEdgeList unsigned int    lodIndex = 0 const [inherited]
 

Return the edge list for this mesh, building it if required.

Remarks:
You must ensure that the Mesh as been prepared for shadow volume rendering if you intend to use this information for that purpose. @lodIndex The LOD at which to get the edge list, 0 being the highest.

Definition at line 1397 of file OgreMesh.cpp.

References Ogre::Mesh::MeshLodUsage::edgeData, and Ogre::Mesh::getLodLevel().

EdgeData * Ogre::Mesh::getEdgeList unsigned int    lodIndex = 0 [inherited]
 

Return the edge list for this mesh, building it if required.

Remarks:
You must ensure that the Mesh as been prepared for shadow volume rendering if you intend to use this information for that purpose. @lodIndex The LOD at which to get the edge list, 0 being the highest.

Definition at line 1386 of file OgreMesh.cpp.

References Ogre::Mesh::buildEdgeList(), Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::getLodLevel(), Ogre::Mesh::mAutoBuildEdgeLists, and Ogre::Mesh::mEdgeListsBuilt.

Referenced by Ogre::Mesh::buildEdgeList(), Ogre::MeshSerializerImpl::calcEdgeListSize(), Ogre::Entity::getEdgeList(), and Ogre::MeshSerializerImpl::writeEdgeList().

ResourceHandle Ogre::Resource::getHandle void    const [inherited]
 

Definition at line 120 of file OgreResource.h.

References Ogre::ResourceHandle.

Referenced by Ogre::Material::clone(), Ogre::BspLevel::loadQuake3Level(), and Ogre::ResourceManager::unload().

HardwareBuffer::Usage Ogre::Mesh::getIndexBufferUsage void    const [inherited]
 

Gets the usage setting for this meshes index buffers.

Definition at line 475 of file OgreMesh.h.

time_t Ogre::Resource::getLastAccess void    const [inherited]
 

Gets the last time the resource was 'touched'.

Definition at line 108 of file OgreResource.h.

ushort Ogre::Mesh::getLodIndex Real    depth const [inherited]
 

Retrieves the level of detail index for the given depth value.

Definition at line 767 of file OgreMesh.cpp.

References Ogre::Mesh::getLodIndexSquaredDepth(), Ogre::Real, and Ogre::ushort.

ushort Ogre::Mesh::getLodIndexSquaredDepth Real    squaredDepth const [inherited]
 

Retrieves the level of detail index for the given squared depth value.

Remarks:
Internally the lods are stored at squared depths to avoid having to perform square roots when determining the lod. This method allows you to provide a squared length depth value to avoid having to do your own square roots.

Definition at line 772 of file OgreMesh.cpp.

References Ogre::Mesh::mMeshLodUsageList, Ogre::Real, and Ogre::ushort.

Referenced by Ogre::Entity::_notifyCurrentCamera(), and Ogre::Mesh::getLodIndex().

const Mesh::MeshLodUsage & Ogre::Mesh::getLodLevel ushort    index const [inherited]
 

Gets details of the numbered level of detail entry.

Definition at line 701 of file OgreMesh.cpp.

References Ogre::Mesh::mIsLodManual, Ogre::Mesh::mMeshLodUsageList, and Ogre::ushort.

Referenced by Ogre::Mesh::buildEdgeList(), Ogre::Entity::cacheBoneMatrices(), Ogre::Entity::Entity(), Ogre::Mesh::getEdgeList(), Ogre::MeshSerializerImpl::readEdgeList(), and Ogre::MeshSerializerImpl::writeLodInfo().

const String& Ogre::Resource::getName void    const [inherited]
 

Gets resource name.

Reimplemented in Ogre::Material, and Ogre::Overlay.

Definition at line 115 of file OgreResource.h.

References Ogre::String.

Referenced by Ogre::D3D9Texture::_loadCubeTex(), Ogre::Mesh::_notifySkeleton(), Ogre::ResourceManager::add(), Ogre::PopupMenuGuiElement::addListItem(), Ogre::ListGuiElement::addListItem(), Ogre::PopupMenuGuiElement::addMenuItem(), Ogre::MeshManager::createPrefabPlane(), Ogre::TTYGuiElement::getFontName(), Ogre::TextAreaGuiElement::getFontName(), Ogre::PopupMenuGuiElement::getListItemName(), Ogre::ListGuiElement::getListItemName(), Ogre::GpuProgramUsage::getProgramName(), Ogre::MeshSerializer::importMesh(), Ogre::GLTexture::load(), Ogre::TextureManager::loadImage(), Ogre::TextureManager::loadRawData(), Ogre::FontManager::logBadAttrib(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::MeshSerializerImpl::readMeshLodUsageGenerated(), Ogre::MeshSerializerImpl::readMeshLodUsageManual(), Ogre::PopupMenuGuiElement::removeListItem(), Ogre::ListGuiElement::removeListItem(), Ogre::SceneManager::setSkyBox(), Ogre::SceneManager::setSkyDome(), and Ogre::ResourceManager::unload().

ushort Ogre::Mesh::getNumLodLevels void    const [inherited]
 

Returns the number of levels of detail that this mesh supports.

Remarks:
This number includes the original model.

Definition at line 696 of file OgreMesh.cpp.

References Ogre::Mesh::mNumLods, and Ogre::ushort.

Referenced by Ogre::MeshSerializerImpl::calcEdgeListSize(), Ogre::Entity::Entity(), Ogre::MeshSerializerImpl::writeEdgeList(), Ogre::MeshSerializerImpl::writeLodInfo(), and Ogre::MeshSerializerImpl::writeMesh().

unsigned short Ogre::Mesh::getNumSubMeshes void    const [inherited]
 

Gets the number of sub meshes which comprise this mesh.

Definition at line 102 of file OgreMesh.cpp.

References Ogre::Mesh::mSubMeshList.

Referenced by Ogre::Entity::buildSubEntityList(), Ogre::Mesh::buildTangentVectors(), Ogre::MeshSerializerImpl::calcMeshSize(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::MeshSerializerImpl::readMeshLodUsageGenerated(), Ogre::MeshSerializerImpl::writeLodUsageGenerated(), and Ogre::MeshSerializerImpl::writeMesh().

virtual size_t Ogre::Resource::getSize void    const [virtual, inherited]
 

Retrieves info about the size of the resource.

Definition at line 93 of file OgreResource.h.

Referenced by Ogre::ResourceManager::unload().

Skeleton * Ogre::Mesh::getSkeleton void    const [inherited]
 

Gets a pointer to any linked Skeleton.

Definition at line 372 of file OgreMesh.cpp.

References Ogre::Mesh::mSkeleton.

Referenced by Ogre::Entity::Entity(), and Ogre::Entity::shareSkeletonInstanceWith().

const String & Ogre::Mesh::getSkeletonName void    const [inherited]
 

Gets the name of any linked Skeleton.

Definition at line 639 of file OgreMesh.cpp.

References Ogre::Mesh::mSkeletonName, and Ogre::String.

Referenced by Ogre::MeshSerializerImpl::calcMeshSize(), and Ogre::MeshSerializerImpl::writeMesh().

SubMesh * Ogre::Mesh::getSubMesh const String   name const [inherited]
 

Gets a SubMesh by name.

Definition at line 114 of file OgreMesh.cpp.

References Ogre::Mesh::_getSubMeshIndex(), Ogre::Mesh::getSubMesh(), Ogre::String, and Ogre::ushort.

SubMesh * Ogre::Mesh::getSubMesh unsigned short    index const [inherited]
 

Gets a pointer to the submesh indicated by the index.

Definition at line 120 of file OgreMesh.cpp.

References Ogre::Mesh::mSubMeshList.

Referenced by Ogre::Entity::buildSubEntityList(), Ogre::Mesh::buildTangentVectors(), Ogre::MeshSerializerImpl::calcMeshSize(), Ogre::Node::getRenderOperation(), Ogre::Mesh::getSubMesh(), Ogre::MeshSerializerImpl::readEdgeList(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::MeshSerializerImpl::readMeshLodUsageGenerated(), setSubdivision(), Ogre::MeshSerializerImpl::writeLodUsageGenerated(), and Ogre::MeshSerializerImpl::writeMesh().

SubMeshIterator Ogre::Mesh::getSubMeshIterator void    [inherited]
 

Gets an iterator over the available submeshes.

Definition at line 223 of file OgreMesh.h.

const SubMeshNameMap& Ogre::Mesh::getSubMeshNameMap void    const [inherited]
 

Gets a reference to the optional name assignments of the SubMeshes.

Definition at line 609 of file OgreMesh.h.

HardwareBuffer::Usage Ogre::Mesh::getVertexBufferUsage void    const [inherited]
 

Gets the usage setting for this meshes vertex buffers.

Definition at line 473 of file OgreMesh.h.

Referenced by Ogre::MeshSerializerImpl_v1_1::readGeometryTexCoords().

bool Ogre::Mesh::hasSkeleton void    const [inherited]
 

Returns true if this Mesh has a linked Skeleton.

Definition at line 367 of file OgreMesh.cpp.

References Ogre::Mesh::mSkeletonName.

Referenced by Ogre::Entity::cacheBoneMatrices(), Ogre::MeshSerializerImpl::calcMeshSize(), Ogre::Entity::Entity(), and Ogre::MeshSerializerImpl::writeMesh().

bool Ogre::Mesh::isEdgeListBuilt void    const [inherited]
 

Returns whether this mesh has an attached edge list.

Definition at line 587 of file OgreMesh.h.

Referenced by Ogre::MeshSerializerImpl::calcMeshSize(), Ogre::Entity::Entity(), and Ogre::MeshSerializerImpl::writeMesh().

bool Ogre::Mesh::isIndexBufferShadowed void    const [inherited]
 

Gets whether or not this meshes index buffers are shadowed.

Definition at line 479 of file OgreMesh.h.

bool Ogre::Resource::isLoaded void    const [inherited]
 

Returns true if the Resource has been loaded, false otherwise.

Definition at line 127 of file OgreResource.h.

Referenced by Ogre::GpuProgramUsage::_load(), Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), Ogre::Technique::isLoaded(), Ogre::D3D9Texture::load(), Ogre::D3D9Texture::unload(), and Ogre::D3D9Texture::~D3D9Texture().

bool Ogre::Mesh::isLodManual void    const [inherited]
 

Returns true if this mesh is using manual LOD.

Remarks:
A mesh can either use automatically generated LOD, or it can use alternative meshes as provided by an artist. A mesh can only use either all manual LODs or all generated LODs, not a mixture of both.

Definition at line 414 of file OgreMesh.h.

Referenced by Ogre::Entity::_updateRenderQueue(), Ogre::Entity::cacheBoneMatrices(), Ogre::MeshSerializerImpl::calcEdgeListSize(), Ogre::Entity::Entity(), Ogre::Entity::getShadowVolumeRenderableIterator(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::Entity::setRenderQueueGroup(), Ogre::MeshSerializerImpl::writeEdgeList(), and Ogre::MeshSerializerImpl::writeLodInfo().

bool Ogre::Mesh::isPreparedForShadowVolumes void    const [inherited]
 

Returns whether this mesh has already had it's geometry prepared for use in rendering shadow volumes.

Definition at line 584 of file OgreMesh.h.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator().

bool Ogre::Mesh::isVertexBufferShadowed void    const [inherited]
 

Gets whether or not this meshes vertex buffers are shadowed.

Definition at line 477 of file OgreMesh.h.

Referenced by Ogre::MeshSerializerImpl_v1_1::readGeometryTexCoords().

void Ogre::PatchMesh::load void    [virtual]
 

Overridden from Resource.

Reimplemented from Ogre::Mesh.

Definition at line 64 of file OgrePatchMesh.cpp.

References Ogre::Mesh::_setBoundingSphereRadius(), Ogre::Mesh::_setBounds(), Ogre::PatchSurface::build(), Ogre::Mesh::createSubMesh(), Ogre::PatchSurface::getBoundingSphereRadius(), Ogre::PatchSurface::getBounds(), Ogre::PatchSurface::getRequiredIndexCount(), Ogre::PatchSurface::getRequiredVertexCount(), Ogre::VertexDeclaration::getVertexSize(), Ogre::IndexData::indexBuffer, Ogre::IndexData::indexCount, Ogre::SubMesh::indexData, Ogre::IndexData::indexStart, mDeclaration, Ogre::Mesh::mIndexBufferShadowBuffer, Ogre::Mesh::mIndexBufferUsage, Ogre::Resource::mIsLoaded, mSurface, Ogre::Mesh::mVertexBufferShadowBuffer, Ogre::Mesh::mVertexBufferUsage, Ogre::VertexBufferBinding::setBinding(), Ogre::SubMesh::useSharedVertices, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::SubMesh::vertexData, Ogre::VertexData::vertexDeclaration, and Ogre::VertexData::vertexStart.

void Ogre::Mesh::nameSubMesh const String   name,
ushort    index
[inherited]
 

Gives a name to a SubMesh.

Definition at line 108 of file OgreMesh.cpp.

References Ogre::Mesh::mSubMeshNameMap, Ogre::String, and Ogre::ushort.

Referenced by Ogre::Mesh::createSubMesh(), and Ogre::MeshSerializerImpl::readSubMeshNameTable().

void Ogre::Mesh::organiseTangentsBuffer VertexData   vertexData,
unsigned short    destCoordSet
[protected, inherited]
 

Internal method for making the space for a 3D texture coord buffer to hold tangents.

Definition at line 891 of file OgreMesh.cpp.

References Ogre::VertexDeclaration::addElement(), Except, Ogre::VertexDeclaration::findElementBySemantic(), Ogre::VertexBufferBinding::getBuffer(), Ogre::VertexElement::getSource(), Ogre::VertexElement::getType(), Ogre::VertexBufferBinding::setBinding(), Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::VertexData::vertexDeclaration, Ogre::VES_TEXTURE_COORDINATES, and Ogre::VET_FLOAT3.

Referenced by Ogre::Mesh::buildTangentVectors().

void Ogre::Mesh::prepareForShadowVolume void    [inherited]
 

This method prepares the mesh for generating a renderable shadow volume.

Remarks:
Preparing a mesh to generate a shadow volume involves firstly ensuring that the vertex buffer containing the positions for the mesh is a standalone vertex buffer, with no other components in it. This method will therefore break apart any existing vertex buffers this mesh holds if position is sharing a vertex buffer. Secondly, it will double the size of this vertex buffer so that there are 2 copies of the position data for the mesh. The first half is used for the original, and the second half is used for the 'extruded' version of the mesh. The vertex count of the main VertexData used to render the mesh will remain the same though, so as not to add any overhead to regular rendering of the object. Both copies of the position are required in one buffer because shadow volumes stretch from the original mesh to the extruded version.

Because shadow volumes are rendered in turn, no additional index buffer space is allocated by this method, a shared index buffer allocated by the shadow rendering algorithm is used for addressing this extended vertex buffer.

Definition at line 1364 of file OgreMesh.cpp.

References Ogre::Mesh::mPreparedForShadowVolumes, Ogre::Mesh::mSubMeshList, Ogre::VertexData::prepareForShadowVolume(), Ogre::Mesh::sharedVertexData, Ogre::SubMesh::useSharedVertices, and Ogre::SubMesh::vertexData.

Referenced by Ogre::Entity::getShadowVolumeRenderableIterator(), and Ogre::Mesh::load().

void Ogre::Mesh::removeLodLevels void    [inherited]
 

Removes all LOD data from this Mesh.

Definition at line 845 of file OgreMesh.cpp.

References Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::freeEdgeList(), Ogre::Mesh::MeshLodUsage::fromDepthSquared, Ogre::Mesh::MeshLodUsage::manualMesh, Ogre::Mesh::mIsLodManual, Ogre::Mesh::mMeshLodUsageList, Ogre::Mesh::mNumLods, and Ogre::Mesh::mSubMeshList.

Referenced by Ogre::Mesh::generateLodLevels(), and Ogre::Mesh::unload().

void Ogre::Mesh::setAutoBuildEdgeLists bool    autobuild [inherited]
 

Sets whether or not this Mesh should automatically build edge lists when asked for them, or whether it should never build them if they are not already provided.

Remarks:
This allows you to create meshes which do not have edge lists calculated, because you never want to use them. This value defaults to 'true' for mesh formats which did not include edge data, and 'false' for newer formats, where edge lists are expected to have been generated in advance.

Definition at line 621 of file OgreMesh.h.

void Ogre::Mesh::setIndexBufferPolicy HardwareBuffer::Usage    usage,
bool    shadowBuffer = false
[inherited]
 

Sets the policy for the index buffers to be used when loading this Mesh.

Remarks:
By default, when loading the Mesh, static, write-only vertex and index buffers will be used where possible in order to improve rendering performance. However, such buffers cannot be manipulated on the fly by CPU code (although shader code can). If you wish to use the CPU to modify these buffers, you should call this method. Note, however, that it only takes effect after the Mesh has been reloaded. Note that you still have the option of manually repacing the buffers in this mesh with your own if you see fit too, in which case you don't need to call this method since it only affects buffers created by the mesh itself.

You can define the approach to a Mesh by changing the default parameters to MeshManager::load if you wish; this means the Mesh is loaded with those options the first time instead of you having to reload the mesh after changing these options.

Parameters:
usage  The usage flags, which by default are HardwareBuffer::HBU_STATIC_WRITE_ONLY
shadowBuffer  If set to true, the index buffers will be created with a system memory shadow buffer. You should set this if you want to be able to read from the buffer, because reading from a hardware buffer is a no-no.

Definition at line 885 of file OgreMesh.cpp.

References Ogre::Mesh::mIndexBufferShadowBuffer, and Ogre::Mesh::mIndexBufferUsage.

Referenced by Ogre::MeshManager::load().

void Ogre::Mesh::setManuallyDefined bool    manuallyDefined [inherited]
 

Call this to indicate that this Mesh will be manually defined rather than loaded from a file.

Remarks:
Normally, when load() is called on a Resource such as a Mesh, a file of data is loaded. However, by calling this method with a parameter of 'true' you are indicating that the contents of this Mesh will be defined programmatically rather than by loading from a file. Note that the load() method must still be called in order to confirm the Mesh's use for the renderer, set up materials etc.

Definition at line 207 of file OgreMesh.cpp.

References Ogre::Mesh::mManuallyDefined.

Referenced by Ogre::MeshManager::createBezierPatch(), and Ogre::MeshManager::createManual().

void Ogre::Mesh::setSkeletonName const String   skelName [inherited]
 

Sets the name of the skeleton this Mesh uses for animation.

Remarks:
Meshes can optionally be assigned a skeleton which can be used to animate the mesh through bone assignments. The default is for the Mesh to use no skeleton. Calling this method with a valid skeleton filename will cause the skeleton to be loaded if it is not already (a single skeleton can be shared by many Mesh objects).
Parameters:
skelName  The name of the .skeleton file to use, or an empty string to use no skeleton

Definition at line 336 of file OgreMesh.cpp.

References Ogre::Skeleton::load(), Ogre::Resource::mName, Ogre::Mesh::mSkeleton, Ogre::Mesh::mSkeletonName, and Ogre::String.

Referenced by Ogre::Mesh::Mesh(), and Ogre::MeshSerializerImpl::readSkeletonLink().

void Ogre::PatchMesh::setSubdivision Real    factor
 

Definition at line 56 of file OgrePatchMesh.cpp.

References Ogre::PatchSurface::getCurrentIndexCount(), Ogre::Mesh::getSubMesh(), Ogre::IndexData::indexCount, Ogre::SubMesh::indexData, mSurface, Ogre::Real, and Ogre::PatchSurface::setSubdivisionFactor().

void Ogre::Mesh::setVertexBufferPolicy HardwareBuffer::Usage    usage,
bool    shadowBuffer = false
[inherited]
 

Sets the policy for the vertex buffers to be used when loading this Mesh.

Remarks:
By default, when loading the Mesh, static, write-only vertex and index buffers will be used where possible in order to improve rendering performance. However, such buffers cannot be manipulated on the fly by CPU code (although shader code can). If you wish to use the CPU to modify these buffers, you should call this method. Note, however, that it only takes effect after the Mesh has been reloaded. Note that you still have the option of manually repacing the buffers in this mesh with your own if you see fit too, in which case you don't need to call this method since it only affects buffers created by the mesh itself.

You can define the approach to a Mesh by changing the default parameters to MeshManager::load if you wish; this means the Mesh is loaded with those options the first time instead of you having to reload the mesh after changing these options.

Parameters:
usage  The usage flags, which by default are HardwareBuffer::HBU_STATIC_WRITE_ONLY
shadowBuffer  If set to true, the vertex buffers will be created with a system memory shadow buffer. You should set this if you want to be able to read from the buffer, because reading from a hardware buffer is a no-no.

Definition at line 879 of file OgreMesh.cpp.

References Ogre::Mesh::mVertexBufferShadowBuffer, and Ogre::Mesh::mVertexBufferUsage.

Referenced by Ogre::MeshManager::load().

void Ogre::Mesh::softwareVertexBlend const VertexData   sourceVertexData,
const VertexData   targetVertexData,
const Matrix4   pMatrices,
bool    blendNormals
[static, inherited]
 

Performs a software indexed vertex blend, of the kind used for skeletal animation although it can be used for other purposes.

Remarks:
This function is supplied to update vertex data with blends done in software, either because no hardware support is available, or that you need the results of the blend for some other CPU operations.
Parameters:
sourceVertexData  VertexData class containing positions, normals, blend indices and blend weights.
targetVertexData  VertexData class containing target position and normal buffers which will be updated with the blended versions. Note that the layout of the source and target position / normal buffers must be identical, ie they must use the same buffer indexes
pMatrices  Pointer to an array of matrices to be used to blend
blendNormals  If true, normals are blended as well as positions

Definition at line 1402 of file OgreMesh.cpp.

References Ogre::VertexElement::baseVertexPointerToElement(), Ogre::VertexDeclaration::findElementBySemantic(), Ogre::SharedPtr< HardwareVertexBuffer >::get(), Ogre::VertexBufferBinding::getBuffer(), Ogre::VertexElement::getOffset(), Ogre::VertexElement::getSize(), Ogre::VertexElement::getSource(), Ogre::VertexElement::getType(), Ogre::Vector3::normalise(), Ogre::Real, Ogre::VertexData::vertexBufferBinding, Ogre::VertexData::vertexCount, Ogre::VertexData::vertexDeclaration, Ogre::VES_BLEND_INDICES, Ogre::VES_BLEND_WEIGHTS, Ogre::VES_NORMAL, Ogre::VES_POSITION, Ogre::VET_UBYTE4, Ogre::Vector3::x, Ogre::Vector3::y, and Ogre::Vector3::z.

bool Ogre::Mesh::suggestTangentVectorBuildParams unsigned short &    outSourceCoordSet,
unsigned short &    outDestCoordSet
[inherited]
 

Ask the mesh to suggest parameters to a future buildTangentVectors call.

Remarks:
This helper method will suggest source and destination texture coordinate sets for a call to buildTangentVectors. It will detect when there are inappropriate conditions (such as multiple geometry sets which don't agree). Moreover, it will return 'true' if it detects that there are aleady 3D coordinates in the mesh, and therefore tangents may have been prepared already.
Parameters:
outSourceCoordSet  Reference to a source texture coordinate set which will be populated
outDestCoordSet  Reference to a destination texture coordinate set which will be populated

Definition at line 1154 of file OgreMesh.cpp.

References Except, Ogre::VertexDeclaration::findElementBySemantic(), Ogre::VertexElement::getIndex(), Ogre::VertexElement::getType(), Ogre::Mesh::mSubMeshList, OGRE_MAX_TEXTURE_COORD_SETS, Ogre::Mesh::sharedVertexData, Ogre::SubMesh::useSharedVertices, Ogre::SubMesh::vertexData, Ogre::VertexData::vertexDeclaration, Ogre::VES_TEXTURE_COORDINATES, Ogre::VET_FLOAT2, and Ogre::VET_FLOAT3.

virtual void Ogre::Resource::touch void    [virtual, inherited]
 

'Touches' the resource to indicate it has been used.

Reimplemented in Ogre::Material.

Definition at line 100 of file OgreResource.h.

Referenced by Ogre::Mesh::clone(), Ogre::MeshManager::createCurvedIllusionPlane(), Ogre::MeshManager::createCurvedPlane(), Ogre::MeshManager::createPlane(), and Ogre::ResourceManager::load().

void Ogre::Mesh::unload void    [virtual, inherited]
 

Generic unload - called by MeshManager.

Reimplemented from Ogre::Resource.

Definition at line 184 of file OgreMesh.cpp.

References Ogre::Resource::mIsLoaded, Ogre::Mesh::mPreparedForShadowVolumes, Ogre::Mesh::mSubMeshList, Ogre::Mesh::mSubMeshNameMap, Ogre::Mesh::removeLodLevels(), and Ogre::Mesh::sharedVertexData.

Referenced by Ogre::Mesh::load(), and Ogre::Mesh::~Mesh().

void Ogre::Mesh::updateManualLodLevel ushort    index,
const String   meshName
[inherited]
 

Changes the alternate mesh to use as a manual LOD at the given index.

Remarks:
Note that the index of a LOD may change if you insert other LODs. If in doubt, use getLodIndex().
Parameters:
index  The index of the level to be changed
meshName  The name of the mesh which will be the lower level detail version.

Definition at line 751 of file OgreMesh.cpp.

References Ogre::Mesh::MeshLodUsage::edgeData, Ogre::Mesh::MeshLodUsage::manualMesh, Ogre::Mesh::MeshLodUsage::manualName, Ogre::Mesh::mIsLodManual, Ogre::Mesh::mMeshLodUsageList, Ogre::String, and Ogre::ushort.


Member Data Documentation

AxisAlignedBox Ogre::Mesh::mAABB [protected, inherited]
 

Local bounding box volume.

Definition at line 126 of file OgreMesh.h.

Referenced by Ogre::Mesh::_setBounds(), Ogre::Mesh::clone(), Ogre::Mesh::getBounds(), and Ogre::MeshSerializerImpl::writeBoundsInfo().

bool Ogre::Mesh::mAutoBuildEdgeLists [protected, inherited]
 

Definition at line 165 of file OgreMesh.h.

Referenced by Ogre::Mesh::getEdgeList(), Ogre::Mesh::load(), Ogre::Mesh::Mesh(), Ogre::MeshSerializerImpl_v1_2::readMesh(), and Ogre::MeshSerializerImpl::readMesh().

VertexBoneAssignmentList Ogre::Mesh::mBoneAssignments [protected, inherited]
 

Definition at line 138 of file OgreMesh.h.

Referenced by Ogre::Mesh::_compileBoneAssignments(), Ogre::Mesh::addBoneAssignment(), Ogre::Mesh::clearBoneAssignments(), Ogre::Mesh::clone(), Ogre::Mesh::getBoneAssignmentIterator(), and Ogre::MeshSerializerImpl::writeMesh().

bool Ogre::Mesh::mBoneAssignmentsOutOfDate [protected, inherited]
 

Flag indicating that bone assignments need to be recompiled.

Definition at line 141 of file OgreMesh.h.

Referenced by Ogre::Mesh::_compileBoneAssignments(), Ogre::Mesh::addBoneAssignment(), Ogre::Mesh::clearBoneAssignments(), Ogre::Mesh::clone(), and Ogre::Mesh::Mesh().

Real Ogre::Mesh::mBoundRadius [protected, inherited]
 

Local bounding sphere radius (centered on object).

Definition at line 128 of file OgreMesh.h.

Referenced by Ogre::Mesh::_setBoundingSphereRadius(), Ogre::Mesh::_setBounds(), Ogre::Mesh::clone(), Ogre::Mesh::getBoundingSphereRadius(), Ogre::Mesh::Mesh(), and Ogre::MeshSerializerImpl::writeBoundsInfo().

VertexDeclaration* Ogre::PatchMesh::mDeclaration [protected]
 

Vertex declaration, cloned from the input.

Definition at line 44 of file OgrePatchMesh.h.

Referenced by load(), and PatchMesh().

bool Ogre::Mesh::mEdgeListsBuilt [protected, inherited]
 

Definition at line 164 of file OgreMesh.h.

Referenced by Ogre::Mesh::_setLodInfo(), Ogre::Mesh::_setLodUsage(), Ogre::Mesh::_setSubMeshLodFaceList(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::freeEdgeList(), Ogre::Mesh::getEdgeList(), Ogre::Mesh::load(), Ogre::Mesh::Mesh(), and Ogre::MeshSerializerImpl::readEdgeList().

ResourceHandle Ogre::Resource::mHandle [protected, inherited]
 

Definition at line 57 of file OgreResource.h.

Referenced by Ogre::ResourceManager::add(), Ogre::Material::clone(), Ogre::Material::copyDetailsTo(), and Ogre::Material::operator=().

bool Ogre::Mesh::mIndexBufferShadowBuffer [protected, inherited]
 

Definition at line 160 of file OgreMesh.h.

Referenced by Ogre::Mesh::clone(), load(), Ogre::Mesh::Mesh(), PatchMesh(), Ogre::MeshSerializerImpl_v1_2::readGeometryPositions(), Ogre::MeshSerializerImpl::readMeshLodUsageGenerated(), Ogre::MeshSerializerImpl::readSubMesh(), and Ogre::Mesh::setIndexBufferPolicy().

HardwareBuffer::Usage Ogre::Mesh::mIndexBufferUsage [protected, inherited]
 

Definition at line 158 of file OgreMesh.h.

Referenced by Ogre::Mesh::clone(), load(), Ogre::Mesh::Mesh(), PatchMesh(), Ogre::MeshSerializerImpl::readMeshLodUsageGenerated(), Ogre::MeshSerializerImpl::readSubMesh(), and Ogre::Mesh::setIndexBufferPolicy().

bool Ogre::Resource::mIsLoaded [protected, inherited]
 

Definition at line 58 of file OgreResource.h.

Referenced by Ogre::D3D9Texture::_initMembers(), Ogre::D3D9Texture::_loadCubeTex(), Ogre::D3D9Texture::_loadNormTex(), Ogre::D3D9Texture::_loadVolumeTex(), Ogre::Material::_notifyNeedsRecompile(), Ogre::Material::clone(), Ogre::D3DTexture::createSurface2D(), Ogre::D3DTexture::createSurface3D(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::DynLib::DynLib(), Ogre::Zip::load(), Ogre::SkeletonInstance::load(), Ogre::Skeleton::load(), load(), Ogre::Mesh::load(), Ogre::Material::load(), Ogre::HighLevelGpuProgram::load(), Ogre::GpuProgram::load(), Ogre::GLTexture::load(), Ogre::GLSLGpuProgram::load(), Ogre::Font::load(), Ogre::DynLib::load(), Ogre::D3D9Texture::load(), Ogre::D3D9GpuProgram::load(), Ogre::D3DTexture::load(), Ogre::BspLevel::load(), Ogre::D3D9Texture::loadImage(), Ogre::D3DTexture::loadImage(), Ogre::D3DTexture::loadImage3D(), Ogre::GLTexture::loadImages(), Ogre::Material::Material(), Ogre::Material::operator=(), Ogre::Skeleton::unload(), Ogre::Mesh::unload(), Ogre::Material::unload(), Ogre::HighLevelGpuProgram::unload(), Ogre::GLTexture::unload(), Ogre::Font::unload(), Ogre::DynLib::unload(), Ogre::D3D9Texture::unload(), Ogre::D3DTexture::unload(), and Ogre::BspLevel::~BspLevel().

bool Ogre::Mesh::mIsLodManual [protected, inherited]
 

Definition at line 152 of file OgreMesh.h.

Referenced by Ogre::Mesh::_setLodInfo(), Ogre::Mesh::_setSubMeshLodFaceList(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::clone(), Ogre::Mesh::createManualLodLevel(), Ogre::Mesh::freeEdgeList(), Ogre::Mesh::getLodLevel(), Ogre::Mesh::Mesh(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::Mesh::removeLodLevels(), and Ogre::Mesh::updateManualLodLevel().

time_t Ogre::Resource::mLastAccess [protected, inherited]
 

Definition at line 59 of file OgreResource.h.

Referenced by Ogre::Material::operator=().

bool Ogre::Mesh::mManuallyDefined [protected, inherited]
 

Definition at line 130 of file OgreMesh.h.

Referenced by Ogre::Mesh::load(), Ogre::Mesh::Mesh(), and Ogre::Mesh::setManuallyDefined().

MeshLodUsageList Ogre::Mesh::mMeshLodUsageList [protected, inherited]
 

Definition at line 155 of file OgreMesh.h.

Referenced by Ogre::Mesh::_setLodInfo(), Ogre::Mesh::_setLodUsage(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::clone(), Ogre::Mesh::createManualLodLevel(), Ogre::Mesh::freeEdgeList(), Ogre::Mesh::generateLodLevels(), Ogre::Mesh::getLodIndexSquaredDepth(), Ogre::Mesh::getLodLevel(), Ogre::Mesh::Mesh(), Ogre::MeshSerializerImpl::readMeshLodInfo(), Ogre::Mesh::removeLodLevels(), and Ogre::Mesh::updateManualLodLevel().

String Ogre::Resource::mName [protected, inherited]
 

Definition at line 56 of file OgreResource.h.

Referenced by Ogre::Skeleton::_dumpContents(), Ogre::Mesh::_rationaliseBoneAssignments(), Ogre::GLSLProgram::attachToProgramObject(), Ogre::BspLevel::BspLevel(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::buildTangentVectors(), Ogre::Material::clone(), Ogre::Material::compile(), Ogre::GLSLProgram::compile(), Ogre::Material::copyDetailsTo(), Ogre::Quake3Shader::createAsMaterial(), Ogre::D3D9HLSLProgram::createLowLevelImpl(), Ogre::CgProgram::createLowLevelImpl(), Ogre::Font::createTextureFromFont(), Ogre::D3D9Texture::D3D9Texture(), Ogre::D3DTexture::D3DTexture(), Ogre::DynLib::DynLib(), Ogre::Font::Font(), Ogre::Mesh::generateLodLevels(), Ogre::Material::getBestTechnique(), Ogre::Overlay::getName(), Ogre::Material::getName(), Ogre::GLTexture::GLTexture(), Ogre::GpuProgram::GpuProgram(), Ogre::Zip::load(), Ogre::Skeleton::load(), Ogre::Mesh::load(), Ogre::GLTexture::load(), Ogre::Font::load(), Ogre::DynLib::load(), Ogre::D3DTexture::load(), Ogre::BspLevel::load(), Ogre::D3D9GpuFragmentProgram::loadFromMicrocode(), Ogre::D3D9GpuVertexProgram::loadFromMicrocode(), Ogre::GLSLProgram::loadFromSource(), Ogre::GLArbGpuProgram::loadFromSource(), Ogre::D3D9HLSLProgram::loadFromSource(), Ogre::D3D9GpuProgram::loadFromSource(), Ogre::CgProgram::loadFromSource(), Ogre::GLTexture::loadImages(), Ogre::Material::Material(), Ogre::Mesh::Mesh(), Ogre::Material::operator=(), Ogre::Overlay::Overlay(), Ogre::Quake3Shader::Quake3Shader(), Ogre::CgProgram::selectProfile(), Ogre::Mesh::setSkeletonName(), Ogre::Skeleton::Skeleton(), Ogre::StringResource::StringResource(), Ogre::Texture::Texture(), Ogre::Zip::unload(), Ogre::DynLib::unload(), Ogre::CgProgram::unloadImpl(), and Ogre::Zip::Zip().

ushort Ogre::Mesh::mNumLods [protected, inherited]
 

Definition at line 153 of file OgreMesh.h.

Referenced by Ogre::Mesh::_setLodInfo(), Ogre::Mesh::clone(), Ogre::Mesh::createManualLodLevel(), Ogre::Mesh::generateLodLevels(), Ogre::Mesh::getNumLodLevels(), Ogre::Mesh::Mesh(), Ogre::MeshSerializerImpl::readMeshLodInfo(), and Ogre::Mesh::removeLodLevels().

bool Ogre::Mesh::mPreparedForShadowVolumes [protected, inherited]
 

Definition at line 163 of file OgreMesh.h.

Referenced by Ogre::Mesh::Mesh(), Ogre::Mesh::prepareForShadowVolume(), and Ogre::Mesh::unload().

size_t Ogre::Resource::mSize [protected, inherited]
 

Definition at line 60 of file OgreResource.h.

Referenced by Ogre::D3D9Texture::_setFinalAttributes(), Ogre::D3DTexture::loadImage(), Ogre::D3DTexture::loadImage3D(), Ogre::GLTexture::loadImages(), and Ogre::Material::operator=().

Skeleton* Ogre::Mesh::mSkeleton [protected, inherited]
 

Definition at line 135 of file OgreMesh.h.

Referenced by Ogre::Mesh::_initAnimationState(), Ogre::Mesh::_notifySkeleton(), Ogre::Mesh::clone(), Ogre::Mesh::getSkeleton(), and Ogre::Mesh::setSkeletonName().

String Ogre::Mesh::mSkeletonName [protected, inherited]
 

Optional linked skeleton.

Definition at line 134 of file OgreMesh.h.

Referenced by Ogre::Mesh::_notifySkeleton(), Ogre::Mesh::clone(), Ogre::Mesh::getSkeletonName(), Ogre::Mesh::hasSkeleton(), and Ogre::Mesh::setSkeletonName().

SubMeshList Ogre::Mesh::mSubMeshList [protected, inherited]
 

A list of submeshes which make up this mesh.

Each mesh is made up of 1 or more submeshes, which are each based on a single material and can have their own vertex data (they may not - they can share vertex data from the Mesh, depending on preference).

Definition at line 112 of file OgreMesh.h.

Referenced by Ogre::Mesh::_initAnimationState(), Ogre::Mesh::_setLodInfo(), Ogre::Mesh::_setSubMeshLodFaceList(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::clone(), Ogre::Mesh::createSubMesh(), Ogre::Mesh::generateLodLevels(), Ogre::Mesh::getNumSubMeshes(), Ogre::Mesh::getSubMesh(), Ogre::Mesh::prepareForShadowVolume(), Ogre::Mesh::removeLodLevels(), Ogre::Mesh::suggestTangentVectorBuildParams(), and Ogre::Mesh::unload().

SubMeshNameMap Ogre::Mesh::mSubMeshNameMap [protected, inherited]
 

Definition at line 123 of file OgreMesh.h.

Referenced by Ogre::Mesh::_getSubMeshIndex(), Ogre::MeshSerializerImpl::calcSubMeshNameTableSize(), Ogre::Mesh::clone(), Ogre::Mesh::nameSubMesh(), Ogre::Mesh::unload(), and Ogre::MeshSerializerImpl::writeSubMeshNameTable().

PatchSurface Ogre::PatchMesh::mSurface [protected]
 

Internal surface definition.

Definition at line 42 of file OgrePatchMesh.h.

Referenced by load(), PatchMesh(), and setSubdivision().

bool Ogre::Mesh::mVertexBufferShadowBuffer [protected, inherited]
 

Definition at line 159 of file OgreMesh.h.

Referenced by Ogre::Mesh::clone(), load(), Ogre::Mesh::Mesh(), PatchMesh(), Ogre::MeshSerializerImpl_v1_2::readGeometryColours(), Ogre::MeshSerializerImpl_v1_2::readGeometryNormals(), Ogre::MeshSerializerImpl_v1_2::readGeometryTexCoords(), Ogre::MeshSerializerImpl::readGeometryVertexBuffer(), and Ogre::Mesh::setVertexBufferPolicy().

HardwareBuffer::Usage Ogre::Mesh::mVertexBufferUsage [protected, inherited]
 

Definition at line 157 of file OgreMesh.h.

Referenced by Ogre::Mesh::clone(), load(), Ogre::Mesh::Mesh(), PatchMesh(), Ogre::MeshSerializerImpl_v1_2::readGeometryColours(), Ogre::MeshSerializerImpl_v1_2::readGeometryNormals(), Ogre::MeshSerializerImpl_v1_2::readGeometryPositions(), Ogre::MeshSerializerImpl_v1_2::readGeometryTexCoords(), Ogre::MeshSerializerImpl::readGeometryVertexBuffer(), and Ogre::Mesh::setVertexBufferPolicy().

VertexData* Ogre::Mesh::sharedVertexData [inherited]
 

Shared vertex data.

Remarks:
This vertex data can be shared among multiple submeshes. SubMeshes may not have their own VertexData, they may share this one.

The use of shared or non-shared buffers is determined when model data is converted to the OGRE .mesh format.

Definition at line 234 of file OgreMesh.h.

Referenced by Ogre::Mesh::_compileBoneAssignments(), Ogre::SubMesh::_getRenderOperation(), Ogre::Mesh::buildEdgeList(), Ogre::Mesh::buildTangentVectors(), Ogre::MeshSerializerImpl::calcMeshSize(), Ogre::Mesh::clone(), Ogre::MeshManager::createCurvedIllusionPlane(), Ogre::MeshManager::createCurvedPlane(), Ogre::MeshManager::createPlane(), Ogre::MeshManager::createPrefabPlane(), Ogre::Entity::findBlendedVertexData(), Ogre::Entity::findSubEntityForVertexData(), Ogre::Mesh::generateLodLevels(), Ogre::Entity::getShadowVolumeRenderableIterator(), Ogre::Mesh::Mesh(), Ogre::Mesh::prepareForShadowVolume(), Ogre::Entity::prepareTempBlendBuffers(), Ogre::MeshSerializerImpl::readEdgeList(), Ogre::MeshSerializerImpl::readMesh(), Ogre::Mesh::suggestTangentVectorBuildParams(), Ogre::Mesh::unload(), Ogre::Entity::updateAnimation(), and Ogre::MeshSerializerImpl::writeMesh().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:51:25 2004