00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://ogre.sourceforge.net/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #ifndef __D3D9RENDERSYSTEM_H__ 00026 #define __D3D9RENDERSYSTEM_H__ 00027 00028 #include "OgreD3D9Prerequisites.h" 00029 #include "OgreString.h" 00030 #include "OgreStringConverter.h" 00031 #include "OgreRenderSystem.h" 00032 #include "OgreD3D9Mappings.h" 00033 00034 #include "OgreNoMemoryMacros.h" 00035 #include <d3d9.h> 00036 #include <d3dx9.h> 00037 #include <dxerr9.h> 00038 #include "OgreMemoryMacros.h" 00039 00040 namespace Ogre 00041 { 00042 #define MAX_LIGHTS 8 00043 00044 class D3D9DriverList; 00045 class D3D9Driver; 00046 00050 class D3D9RenderSystem : public RenderSystem 00051 { 00052 private: 00054 LPDIRECT3D9 mpD3D; 00056 LPDIRECT3DDEVICE9 mpD3DDevice; 00057 00058 // Stored options 00059 ConfigOptionMap mOptions; 00061 D3DMULTISAMPLE_TYPE mFSAAType; 00063 DWORD mFSAAQuality; 00064 00066 HWND mExternalHandle; 00068 HINSTANCE mhInstance; 00069 00071 D3D9DriverList* mDriverList; 00073 D3D9Driver* mActiveD3DDriver; 00075 D3DCAPS9 mCaps; 00076 00078 struct sD3DTextureStageDesc 00079 { 00081 D3D9Mappings::eD3DTexType texType; 00083 size_t coordIndex; 00085 TexCoordCalcMethod autoTexCoordType; 00087 const Frustum *frustum; 00089 IDirect3DBaseTexture9 *pTex; 00090 } mTexStageDesc[OGRE_MAX_TEXTURE_LAYERS]; 00091 00092 // Array of up to 8 lights, indexed as per API 00093 // Note that a null value indeicates a free slot 00094 Light* mLights[MAX_LIGHTS]; 00095 00096 D3D9DriverList* getDirect3DDrivers(void); 00097 void refreshD3DSettings(void); 00098 00099 inline bool compareDecls( D3DVERTEXELEMENT9* pDecl1, D3DVERTEXELEMENT9* pDecl2, size_t size ); 00100 00101 00102 void initInputDevices(void); 00103 void processInputDevices(void); 00104 void setD3D9Light( size_t index, Light* light ); 00105 00106 // state management methods, very primitive !!! 00107 HRESULT __SetRenderState(D3DRENDERSTATETYPE state, DWORD value); 00108 HRESULT __SetSamplerState(DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value); 00109 HRESULT __SetTextureStageState(DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value); 00110 00112 DWORD _getCurrentAnisotropy(size_t unit); 00114 bool _checkMultiSampleQuality(D3DMULTISAMPLE_TYPE type, DWORD *outQuality, D3DFORMAT format, UINT adapterNum, D3DDEVTYPE deviceType, BOOL fullScreen); 00116 void _setFSAA(D3DMULTISAMPLE_TYPE type, DWORD qualityLevel); 00117 00118 D3D9HardwareBufferManager* mHardwareBufferManager; 00119 D3D9GpuProgramManager* mGpuProgramManager; 00120 //D3D9HLSLProgramFactory* mHLSLProgramFactory; 00121 00122 size_t mLastVertexSourceCount; 00123 00124 00126 void initCapabilities(void); 00127 00128 void convertVertexShaderCaps(void); 00129 void convertPixelShaderCaps(void); 00130 00131 unsigned short mCurrentLights; 00133 Matrix4 mViewMatrix; 00134 00135 00136 public: 00137 // constructor 00138 D3D9RenderSystem( HINSTANCE hInstance ); 00139 // destructor 00140 ~D3D9RenderSystem(); 00141 00142 virtual initConfigOptions(void); 00143 // method for resizing/repositing the render window 00144 virtual ResizeRepositionWindow(HWND wich); 00145 // method for setting external window hwnd 00146 void SetExternalWindowHandle(HWND externalHandle){mExternalHandle = externalHandle;}; 00147 00148 // Overridden RenderSystem functions 00149 ConfigOptionMap& getConfigOptions(void); 00150 String validateConfigOptions(void); 00151 RenderWindow* initialise( bool autoCreateWindow, const String& windowTitle = "OGRE Render Window" ); 00152 RenderWindow* createRenderWindow(const String &name, unsigned int width, unsigned int height, unsigned int colourDepth, bool fullScreen, int left = 0, int top = 0, bool depthBuffer = true, RenderWindow* parentWindowHandle = 0); 00153 RenderTexture * createRenderTexture( const String & name, unsigned int width, unsigned int height ); 00154 String getErrorDescription( long errorNumber ) const; 00155 const String& getName(void) const; 00156 // Low-level overridden members 00157 void setConfigOption( const String &name, const String &value ); 00158 void reinitialise(); 00159 void shutdown(); 00160 void setAmbientLight( float r, float g, float b ); 00161 void setShadingType( ShadeOptions so ); 00162 void setLightingEnabled( bool enabled ); 00163 void destroyRenderWindow( RenderWindow* pWin ); 00164 void convertColourValue( const ColourValue& colour, unsigned long* pDest ); 00165 void setStencilCheckEnabled(bool enabled); 00166 void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS, 00167 ulong refValue = 0, ulong mask = 0xFFFFFFFF, 00168 StencilOperation stencilFailOp = SOP_KEEP, 00169 StencilOperation depthFailOp = SOP_KEEP, 00170 StencilOperation passOp = SOP_KEEP, 00171 bool twoSidedOperation = false); 00172 void setNormaliseNormals(bool normalise); 00173 00174 // Low-level overridden members, mainly for internal use 00175 void _useLights(const LightList& lights, unsigned short limit); 00176 void _setWorldMatrix( const Matrix4 &m ); 00177 void _setViewMatrix( const Matrix4 &m ); 00178 void _setProjectionMatrix( const Matrix4 &m ); 00179 void _setSurfaceParams( const ColourValue &ambient, const ColourValue &diffuse, const ColourValue &specular, const ColourValue &emissive, Real shininess ); 00180 void _setTexture( size_t unit, bool enabled, const String &texname ); 00181 void _setTextureCoordSet( size_t unit, size_t index ); 00182 void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, 00183 const Frustum* frustum = 0); 00184 void _setTextureBlendMode( size_t unit, const LayerBlendModeEx& bm ); 00185 void _setTextureAddressingMode( size_t unit, TextureUnitState::TextureAddressingMode tam ); 00186 void _setTextureMatrix( size_t unit, const Matrix4 &xform ); 00187 void _setSceneBlending( SceneBlendFactor sourceFactor, SceneBlendFactor destFactor ); 00188 void _setAlphaRejectSettings( CompareFunction func, unsigned char value ); 00189 void _setViewport( Viewport *vp ); 00190 void _beginFrame(void); 00191 void _endFrame(void); 00192 void _setCullingMode( CullingMode mode ); 00193 void _setDepthBufferParams( bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL ); 00194 void _setDepthBufferCheckEnabled( bool enabled = true ); 00195 void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha); 00196 void _setDepthBufferWriteEnabled(bool enabled = true); 00197 void _setDepthBufferFunction( CompareFunction func = CMPF_LESS_EQUAL ); 00198 void _setDepthBias(ushort bias); 00199 void _setFog( FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0 ); 00200 void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 00201 Matrix4& dest, bool forGpuProgram = false); 00202 void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top, Real nearPlane, 00203 Real farPlane, Matrix4& dest, bool forGpuProgram = false); 00204 void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane, 00205 Matrix4& dest, bool forGpuProgram = false); 00206 void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane, 00207 bool forGpuProgram); 00208 void _setRasterisationMode(SceneDetailLevel level); 00209 void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter); 00210 void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy); 00211 void setVertexDeclaration(VertexDeclaration* decl); 00212 void setVertexBufferBinding(VertexBufferBinding* binding); 00213 void _render(const RenderOperation& op); 00214 void bindGpuProgram(GpuProgram* prg); 00215 void unbindGpuProgram(GpuProgramType gptype); 00216 void bindGpuProgramParameters(GpuProgramType gptype, GpuProgramParametersSharedPtr params); 00220 void setClipPlanes(const PlaneList& clipPlanes); 00221 00222 void setScissorTest(bool enabled, size_t left = 0, size_t top = 0, size_t right = 800, size_t bottom = 600); 00223 void clearFrameBuffer(unsigned int buffers, 00224 const ColourValue& colour = ColourValue::Black, 00225 Real depth = 1.0f, unsigned short stencil = 0); 00226 void setClipPlane (ushort index, Real A, Real B, Real C, Real D); 00227 void enableClipPlane (ushort index, bool enable); 00228 HardwareOcclusionQuery* createHardwareOcclusionQuery(void); 00229 Real getHorizontalTexelOffset(void); 00230 Real getVerticalTexelOffset(void); 00231 Real getMinimumDepthInputValue(void); 00232 Real getMaximumDepthInputValue(void); 00233 00234 }; 00235 } 00236 #endif
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:21 2004