00001 /* 00002 ----------------------------------------------------------------------------- 00003 This source file is part of OGRE 00004 (Object-oriented Graphics Rendering Engine) 00005 For the latest info, see http://www.ogre3d.org/ 00006 00007 Copyright © 2000-2002 The OGRE Team 00008 Also see acknowledgements in Readme.html 00009 00010 This program is free software; you can redistribute it and/or modify it under 00011 the terms of the GNU Lesser General Public License as published by the Free Software 00012 Foundation; either version 2 of the License, or (at your option) any later 00013 version. 00014 00015 This program is distributed in the hope that it will be useful, but WITHOUT 00016 ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS 00017 FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. 00018 00019 You should have received a copy of the GNU Lesser General Public License along with 00020 this program; if not, write to the Free Software Foundation, Inc., 59 Temple 00021 Place - Suite 330, Boston, MA 02111-1307, USA, or go to 00022 http://www.gnu.org/copyleft/lesser.txt. 00023 ----------------------------------------------------------------------------- 00024 */ 00025 #include "OgreStableHeaders.h" 00026 #include "OgreSkeletonManager.h" 00027 00028 #include "OgreSkeleton.h" 00029 00030 namespace Ogre 00031 { 00032 //----------------------------------------------------------------------- 00033 template<> SkeletonManager* Singleton<SkeletonManager>::ms_Singleton = 0; 00034 SkeletonManager* SkeletonManager::getSingletonPtr(void) 00035 { 00036 return ms_Singleton; 00037 } 00038 SkeletonManager& SkeletonManager::getSingleton(void) 00039 { 00040 assert( ms_Singleton ); return ( *ms_Singleton ); 00041 } 00042 //----------------------------------------------------------------------- 00043 SkeletonManager::SkeletonManager() 00044 { 00045 00046 00047 } 00048 //----------------------------------------------------------------------- 00049 Resource* SkeletonManager::create( const String& name) 00050 { 00051 return new Skeleton(name); 00052 } 00053 //----------------------------------------------------------------------- 00054 Skeleton* SkeletonManager::load( const String& filename, int priority) 00055 { 00056 Skeleton* pSkeleton = (Skeleton*)(getByName(filename)); 00057 if (!pSkeleton) 00058 { 00059 pSkeleton = (Skeleton*)create(filename); 00060 ResourceManager::load(pSkeleton, priority); 00061 } 00062 return pSkeleton; 00063 00064 } 00065 00066 00067 00068 }
Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:48:47 2004