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Ogre::Pass Class Reference

Class defining a single pass of a Technique (of a Material), ie a single rendering call. More...

#include <OgrePass.h>

List of all members.

Public Types

typedef std::set< Pass * > PassSet
typedef VectorIterator< TextureUnitStatesTextureUnitStateIterator

Public Methods

 Pass (Technique *parent, unsigned short index)
 Default constructor.

 Pass (Technique *parent, unsigned short index, const Pass &oth)
 Copy constructor.

Pass & operator= (const Pass &oth)
 Operator = overload.

 ~Pass ()
bool isProgrammable (void) const
 Returns true if this pass is programmable ie includes either a vertex or fragment program.

bool hasVertexProgram (void) const
 Returns true if this pass uses a programmable vertex pipeline.

bool hasFragmentProgram (void) const
 Returns true if this pass uses a programmable fragment pipeline.

unsigned short getIndex (void) const
 Gets the index of this Pass in the parent Technique.

void setAmbient (Real red, Real green, Real blue)
 Sets the ambient colour reflectance properties of this pass.

void setAmbient (const ColourValue &ambient)
 Sets the ambient colour reflectance properties of this pass.

void setDiffuse (Real red, Real green, Real blue, Real alpha)
 Sets the diffuse colour reflectance properties of this pass.

void setDiffuse (const ColourValue &diffuse)
 Sets the diffuse colour reflectance properties of this pass.

void setSpecular (Real red, Real green, Real blue, Real alpha)
 Sets the specular colour reflectance properties of this pass.

void setSpecular (const ColourValue &specular)
 Sets the specular colour reflectance properties of this pass.

void setShininess (Real val)
 Sets the shininess of the pass, affecting the size of specular highlights.

void setSelfIllumination (Real red, Real green, Real blue)
 Sets the amount of self-illumination an object has.

void setSelfIllumination (const ColourValue &selfIllum)
 Sets the amount of self-illumination an object has.

const ColourValuegetAmbient (void) const
 Gets the ambient colour reflectance of the pass.

const ColourValuegetDiffuse (void) const
 Gets the diffuse colour reflectance of the pass.

const ColourValuegetSpecular (void) const
 Gets the specular colour reflectance of the pass.

const ColourValuegetSelfIllumination (void) const
 Gets the self illumination colour of the pass.

Real getShininess (void) const
 Gets the 'shininess' property of the pass (affects specular highlights).

TextureUnitStatecreateTextureUnitState (void)
 Inserts a new TextureUnitState object into the Pass.

TextureUnitStatecreateTextureUnitState (const String &textureName, unsigned short texCoordSet=0)
 Inserts a new TextureUnitState object into the Pass.

void addTextureUnitState (TextureUnitState *state)
 Adds the passed in TextureUnitState, to the existing Pass.

TextureUnitStategetTextureUnitState (unsigned short index)
 Retrieves a pointer to a texture unit state so it may be modified.

TextureUnitStateIterator getTextureUnitStateIterator (void)
 Get an iterator over the TextureUnitStates contained in this Pass.

void removeTextureUnitState (unsigned short index)
 Removes the indexed texture unit state from this pass.

void removeAllTextureUnitStates (void)
 Removes all texture unit settings.

size_t getNumTextureUnitStates (void) const
 Returns the number of texture unit settings.

void setSceneBlending (const SceneBlendType sbt)
 Sets the kind of blending this pass has with the existing contents of the scene.

void setSceneBlending (const SceneBlendFactor sourceFactor, const SceneBlendFactor destFactor)
 Allows very fine control of blending this Pass with the existing contents of the scene.

SceneBlendFactor getSourceBlendFactor () const
 Retrieves the source blending factor for the material (as set using Materiall::setSceneBlending).

SceneBlendFactor getDestBlendFactor () const
 Retrieves the destination blending factor for the material (as set using Materiall::setSceneBlending).

bool isTransparent (void) const
 Returns true if this pass has some element of transparency.

void setDepthCheckEnabled (bool enabled)
 Sets whether or not this pass renders with depth-buffer checking on or not.

bool getDepthCheckEnabled (void) const
 Returns whether or not this pass renders with depth-buffer checking on or not.

void setDepthWriteEnabled (bool enabled)
 Sets whether or not this pass renders with depth-buffer writing on or not.

bool getDepthWriteEnabled (void) const
 Returns whether or not this pass renders with depth-buffer writing on or not.

void setDepthFunction (CompareFunction func)
 Sets the function used to compare depth values when depth checking is on.

CompareFunction getDepthFunction (void) const
 Returns the function used to compare depth values when depth checking is on.

void setColourWriteEnabled (bool enabled)
 Sets whether or not colour buffer writing is enabled for this Pass.

bool getColourWriteEnabled (void) const
 Determines if colour buffer writing is enabled for this pass.

void setCullingMode (CullingMode mode)
 Sets the culling mode for this pass based on the 'vertex winding'.

CullingMode getCullingMode (void) const
 Returns the culling mode for geometry rendered with this pass.

void setManualCullingMode (ManualCullingMode mode)
 Sets the manual culling mode, performed by CPU rather than hardware.

ManualCullingMode getManualCullingMode (void) const
 Retrieves the manual culling mode for this pass.

void setLightingEnabled (bool enabled)
 Sets whether or not dynamic lighting is enabled.

bool getLightingEnabled (void) const
 Returns whether or not dynamic lighting is enabled.

void setMaxSimultaneousLights (unsigned short maxLights)
 Sets the maximum number of lights to be used by this pass.

unsigned short getMaxSimultaneousLights (void) const
 Gets the maximum number of lights to be used by this pass.

void setShadingMode (ShadeOptions mode)
 Sets the type of light shading required.

ShadeOptions getShadingMode (void) const
 Returns the type of light shading to be used.

void setFog (bool overrideScene, FogMode mode=FOG_NONE, const ColourValue &colour=ColourValue::White, Real expDensity=0.001, Real linearStart=0.0, Real linearEnd=1.0)
 Sets the fogging mode applied to this pass.

bool getFogOverride (void) const
 Returns true if this pass is to override the scene fog settings.

FogMode getFogMode (void) const
 Returns the fog mode for this pass.

const ColourValuegetFogColour (void) const
 Returns the fog colour for the scene.

Real getFogStart (void) const
 Returns the fog start distance for this pass.

Real getFogEnd (void) const
 Returns the fog end distance for this pass.

Real getFogDensity (void) const
 Returns the fog density for this pass.

void setDepthBias (ushort bias)
 Sets the depth bias to be used for this material.

ushort getDepthBias (void) const
 Retrieves the depth bias value as set by setDepthValue.

void setRunOncePerLight (bool enabled, bool onlyForOneLightType=true, Light::LightTypes lightType=Light::LT_POINT)
 Sets whether or not this pass should be run once per light which can affect the object being rendered.

bool getRunOncePerLight (void) const
 Does this pass run once for every light in range?

bool getRunOnlyForOneLightType (void) const
 Does this pass run only for a single light type (if getRunOncePerLight is true).

Light::LightTypes getOnlyLightType () const
 Gets the single light type this pass runs for if getRunOncePerLight and getRunOnlyForOneLightType are both true.

TechniquegetParent (void)
 Gets the parent Technique.

void setVertexProgram (const String &name, bool resetParams=true)
 Sets the details of the vertex program to use.

void setVertexProgramParameters (GpuProgramParametersSharedPtr params)
 Sets the vertex program parameters.

const StringgetVertexProgramName (void) const
 Gets the name of the vertex program used by this pass.

GpuProgramParametersSharedPtr getVertexProgramParameters (void)
 Gets the vertex program parameters used by this pass.

GpuProgramgetVertexProgram (void)
 Gets the vertex program used by this pass, only available after _load().

void setShadowCasterVertexProgram (const String &name)
 Sets the details of the vertex program to use when rendering as a shadow caster.

void setShadowCasterVertexProgramParameters (GpuProgramParametersSharedPtr params)
 Sets the vertex program parameters for rendering as a shadow caster.

const StringgetShadowCasterVertexProgramName (void) const
 Gets the name of the vertex program used by this pass when rendering shadow casters.

GpuProgramParametersSharedPtr getShadowCasterVertexProgramParameters (void)
 Gets the vertex program parameters used by this pass when rendering shadow casters.

GpuProgramgetShadowCasterVertexProgram (void)
 Gets the vertex program used by this pass when rendering shadow casters, only available after _load().

void setShadowReceiverVertexProgram (const String &name)
 Sets the details of the vertex program to use when rendering as a shadow receiver.

void setShadowReceiverVertexProgramParameters (GpuProgramParametersSharedPtr params)
 Sets the vertex program parameters for rendering as a shadow receiver.

const StringgetShadowReceiverVertexProgramName (void) const
 Gets the name of the vertex program used by this pass when rendering shadow receivers.

GpuProgramParametersSharedPtr getShadowReceiverVertexProgramParameters (void)
 Gets the vertex program parameters used by this pass when rendering shadow receivers.

GpuProgramgetShadowReceiverVertexProgram (void)
 Gets the vertex program used by this pass when rendering shadow receivers, only available after _load().

void setFragmentProgram (const String &name, bool resetParams=true)
 Sets the details of the fragment program to use.

void setFragmentProgramParameters (GpuProgramParametersSharedPtr params)
 Sets the vertex program parameters.

const StringgetFragmentProgramName (void) const
 Gets the name of the fragment program used by this pass.

GpuProgramParametersSharedPtr getFragmentProgramParameters (void)
 Gets the vertex program parameters used by this pass.

GpuProgramgetFragmentProgram (void)
 Gets the vertex program used by this pass, only available after _load().

Pass * _split (unsigned short numUnits)
 Splits this Pass to one which can be handled in the number of texture units specified.

void _load (void)
 Internal method for loading this pass.

void _unload (void)
 Internal method for unloading this pass.

bool isLoaded (void) const
unsigned long getHash (void) const
 Gets the 'hash' of this pass, ie a precomputed number to use for sorting.

void _dirtyHash (void)
 Mark the hash as dirty.

void _recalculateHash (void)
 Internal method for recalculating the hash.

void _notifyNeedsRecompile (void)
 Tells the pass that it needs recompilation.

void _updateAutoParamsNoLights (const AutoParamDataSource &source)
 Update any automatic parameters (except lights) on this pass.

void _updateAutoParamsLightsOnly (const AutoParamDataSource &source)
 Update any automatic light parameters on this pass.

void setTextureFiltering (TextureFilterOptions filterType)
 Set texture filtering for every texture unit.

void setTextureAnisotropy (unsigned int maxAniso)
 Sets the anisotropy level to be used for all textures.

void queueForDeletion (void)
 Queue this pass for deletion when appropriate.

bool isAmbientOnly (void) const
 Returns whether this pass is ambient only.


Static Public Methods

const PassSetgetDirtyHashList (void)
 Static method to retrieve all the Passes which need their hash values recalculated.

const PassSetgetPassGraveyard (void)
 Static method to retrieve all the Passes which are pending deletion.

void clearDirtyHashList (void)
 Static method to reset the list of passes which need their hash values recalculated.

void processPendingPassUpdates (void)
 Process all dirty and pending deletion passes.


Protected Types

typedef std::vector< TextureUnitState * > TextureUnitStates
 Storage of texture unit states.


Protected Attributes

TechniquemParent
unsigned short mIndex
unsigned long mHash
ColourValue mAmbient
ColourValue mDiffuse
ColourValue mSpecular
ColourValue mEmissive
Real mShininess
SceneBlendFactor mSourceBlendFactor
SceneBlendFactor mDestBlendFactor
bool mDepthCheck
bool mDepthWrite
CompareFunction mDepthFunc
ushort mDepthBias
bool mColourWrite
CullingMode mCullMode
ManualCullingMode mManualCullMode
bool mLightingEnabled
 Lighting enabled?

unsigned short mMaxSimultaneousLights
 Max simultaneous lights.

bool mRunOncePerLight
 Run this pass once per light?

bool mRunOnlyForOneLightType
Light::LightTypes mOnlyLightType
ShadeOptions mShadeOptions
 Shading options.

bool mFogOverride
FogMode mFogMode
ColourValue mFogColour
Real mFogStart
Real mFogEnd
Real mFogDensity
TextureUnitStates mTextureUnitStates
GpuProgramUsagemVertexProgramUsage
GpuProgramUsagemShadowCasterVertexProgramUsage
GpuProgramUsagemShadowReceiverVertexProgramUsage
GpuProgramUsagemFragmentProgramUsage
bool mQueuedForDeletion

Static Protected Attributes

PassSet msDirtyHashList
 List of Passes whose hashes need recalculating.

PassSet msPassGraveyard
 The place where passes go to die.


Detailed Description

Class defining a single pass of a Technique (of a Material), ie a single rendering call.

Remarks:
Rendering can be repeated with many passes for more complex effects. Each pass is either a fixed-function pass (meaning it does not use a vertex or fragment program) or a programmable pass (meaning it does use either a vertex and fragment program, or both).

Programmable passes are complex to define, because they require custom programs and you have to set all constant inputs to the programs (like the position of lights, any base material colours you wish to use etc), but they do give you much total flexibility over the algorithms used to render your pass, and you can create some effects which are impossible with a fixed-function pass. On the other hand, you can define a fixed-function pass in very little time, and you can use a range of fixed-function effects like environment mapping very easily, plus your pass will be more likely to be compatible with older hardware. There are pros and cons to both, just remember that if you use a programmable pass to create some great effects, allow more time for definition and testing.

Definition at line 55 of file OgrePass.h.


Member Typedef Documentation

typedef std::set<Pass*> Ogre::Pass::PassSet
 

Definition at line 132 of file OgrePass.h.

typedef VectorIterator<TextureUnitStates> Ogre::Pass::TextureUnitStateIterator
 

Definition at line 308 of file OgrePass.h.

Referenced by getTextureUnitStateIterator().

typedef std::vector<TextureUnitState*> Ogre::Pass::TextureUnitStates [protected]
 

Storage of texture unit states.

Definition at line 118 of file OgrePass.h.


Constructor & Destructor Documentation

Ogre::Pass::Pass Technique   parent,
unsigned short    index
 

Default constructor.

Definition at line 40 of file OgrePass.cpp.

References _dirtyHash(), Ogre::CMPF_LESS_EQUAL, Ogre::CULL_CLOCKWISE, Ogre::FOG_NONE, mAmbient, Ogre::MANUAL_CULL_BACK, mColourWrite, mCullMode, mDepthBias, mDepthCheck, mDepthFunc, mDepthWrite, mDestBlendFactor, mDiffuse, mEmissive, mFogColour, mFogDensity, mFogEnd, mFogMode, mFogOverride, mFogStart, mFragmentProgramUsage, mHash, mLightingEnabled, mManualCullMode, mMaxSimultaneousLights, mOnlyLightType, mQueuedForDeletion, mRunOncePerLight, mRunOnlyForOneLightType, mShadeOptions, mShadowCasterVertexProgramUsage, mShadowReceiverVertexProgramUsage, mShininess, mSourceBlendFactor, mSpecular, mVertexProgramUsage, OGRE_MAX_SIMULTANEOUS_LIGHTS, Ogre::SBF_ONE, Ogre::SBF_ZERO, and Ogre::SO_GOURAUD.

Ogre::Pass::Pass Technique   parent,
unsigned short    index,
const Pass &    oth
 

Copy constructor.

Definition at line 86 of file OgrePass.cpp.

References _dirtyHash(), mIndex, mParent, and mQueuedForDeletion.

Ogre::Pass::~Pass  
 

Definition at line 96 of file OgrePass.cpp.


Member Function Documentation

void Ogre::Pass::_dirtyHash void   
 

Mark the hash as dirty.

Definition at line 765 of file OgrePass.cpp.

References msDirtyHashList.

Referenced by _load(), addTextureUnitState(), createTextureUnitState(), Ogre::TextureUnitState::operator=(), operator=(), Pass(), removeAllTextureUnitStates(), removeTextureUnitState(), Ogre::TextureUnitState::setAnimatedTextureName(), Ogre::TextureUnitState::setCurrentFrame(), Ogre::TextureUnitState::setTextureName(), and Ogre::TextureUnitState::TextureUnitState().

void Ogre::Pass::_load void   
 

Internal method for loading this pass.

Definition at line 570 of file OgrePass.cpp.

References _dirtyHash(), Ogre::GpuProgramUsage::_load(), mFragmentProgramUsage, mShadowCasterVertexProgramUsage, mShadowReceiverVertexProgramUsage, mTextureUnitStates, and mVertexProgramUsage.

Referenced by Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects().

void Ogre::Pass::_notifyNeedsRecompile void   
 

Tells the pass that it needs recompilation.

Definition at line 771 of file OgrePass.cpp.

References Ogre::Technique::_notifyNeedsRecompile(), and mParent.

Referenced by Ogre::TextureUnitState::_notifyNeedsRecompile(), and Ogre::TextureUnitState::setCubicTextureName().

void Ogre::Pass::_recalculateHash void   
 

Internal method for recalculating the hash.

Remarks:
Do not call this unless you are sure the old hash is not still being used by anything. If in doubt, call _dirtyHash if you want to force recalculation of the has next time.

Definition at line 743 of file OgrePass.cpp.

References Ogre::_StringHash, getNumTextureUnitStates(), mHash, mIndex, and mTextureUnitStates.

Referenced by processPendingPassUpdates().

Pass * Ogre::Pass::_split unsigned short    numUnits
 

Splits this Pass to one which can be handled in the number of texture units specified.

Remarks:
Only works on non-programmable passes, programmable passes cannot be split, it's up to the author to ensure that there is a fallback Technique for less capable cards.
Parameters:
numUnits  The target number of texture units
Returns:
A new Pass which contains the remaining units, and a scene_blend setting appropriate to approximate the multitexture. This Pass will be attached to the parent Technique of this Pass.

Definition at line 536 of file OgrePass.cpp.

References addTextureUnitState(), Ogre::Technique::createPass(), Except, mParent, mTextureUnitStates, and setSceneBlending().

Referenced by Ogre::Technique::_compile().

void Ogre::Pass::_unload void   
 

Internal method for unloading this pass.

Definition at line 611 of file OgrePass.cpp.

References mTextureUnitStates.

void Ogre::Pass::_updateAutoParamsLightsOnly const AutoParamDataSource   source
 

Update any automatic light parameters on this pass.

Definition at line 811 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getParameters(), hasFragmentProgram(), hasVertexProgram(), mFragmentProgramUsage, and mVertexProgramUsage.

Referenced by Ogre::SceneManager::renderSingleObject().

void Ogre::Pass::_updateAutoParamsNoLights const AutoParamDataSource   source
 

Update any automatic parameters (except lights) on this pass.

Definition at line 796 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getParameters(), hasFragmentProgram(), hasVertexProgram(), mFragmentProgramUsage, and mVertexProgramUsage.

Referenced by Ogre::SceneManager::renderSingleObject().

void Ogre::Pass::addTextureUnitState TextureUnitState   state
 

Adds the passed in TextureUnitState, to the existing Pass.

Definition at line 288 of file OgrePass.cpp.

References _dirtyHash(), Ogre::Technique::_notifyNeedsRecompile(), mParent, and mTextureUnitStates.

Referenced by _split().

void Ogre::Pass::clearDirtyHashList void    [static]
 

Static method to reset the list of passes which need their hash values recalculated.

Remarks:
For performance, the dirty list is not updated progressively as the hashes are recalculated, instead we expect the processor of the dirty hash list to clear the list when they are done.

Definition at line 883 of file OgrePass.h.

TextureUnitState * Ogre::Pass::createTextureUnitState const String   textureName,
unsigned short    texCoordSet = 0
 

Inserts a new TextureUnitState object into the Pass.

Remarks:
This unit is is added on top of all previous units.
Parameters:
name  The basic name of the texture e.g. brickwall.jpg, stonefloor.png
texCoordSet  The index of the texture coordinate set to use.
Note:
Applies to both fixed-function and programmable passes.

Definition at line 275 of file OgrePass.cpp.

References _dirtyHash(), Ogre::Technique::_notifyNeedsRecompile(), mParent, mTextureUnitStates, Ogre::TextureUnitState::setTextureCoordSet(), Ogre::TextureUnitState::setTextureName(), and Ogre::String.

TextureUnitState * Ogre::Pass::createTextureUnitState void   
 

Inserts a new TextureUnitState object into the Pass.

Remarks:
This unit is is added on top of all previous units.

Definition at line 265 of file OgrePass.cpp.

References _dirtyHash(), Ogre::Technique::_notifyNeedsRecompile(), mParent, and mTextureUnitStates.

Referenced by Ogre::SceneManager::createShadowTextures(), Ogre::Font::createTextureFromFont(), Ogre::SceneManager::initShadowVolumeMaterials(), Ogre::Font::load(), Ogre::BspLevel::loadQuake3Level(), Ogre::parseTextureUnit(), Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects(), and Ogre::TerrainSceneManager::setupTerrainMaterial().

const ColourValue & Ogre::Pass::getAmbient void    const
 

Gets the ambient colour reflectance of the pass.

Definition at line 240 of file OgrePass.cpp.

References mAmbient.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

bool Ogre::Pass::getColourWriteEnabled void    const
 

Determines if colour buffer writing is enabled for this pass.

Definition at line 419 of file OgrePass.cpp.

References mColourWrite.

Referenced by Ogre::SceneManager::setPass().

CullingMode Ogre::Pass::getCullingMode void    const
 

Returns the culling mode for geometry rendered with this pass.

See setCullingMode for more information.

Definition at line 429 of file OgrePass.cpp.

References Ogre::CullingMode, and mCullMode.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

ushort Ogre::Pass::getDepthBias void    const
 

Retrieves the depth bias value as set by setDepthValue.

Definition at line 531 of file OgrePass.cpp.

References mDepthBias, and Ogre::ushort.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

bool Ogre::Pass::getDepthCheckEnabled void    const
 

Returns whether or not this pass renders with depth-buffer checking on or not.

See also:
setDepthCheckEnabled

Definition at line 389 of file OgrePass.cpp.

References mDepthCheck.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

CompareFunction Ogre::Pass::getDepthFunction void    const
 

Returns the function used to compare depth values when depth checking is on.

See also:
setDepthFunction

Definition at line 409 of file OgrePass.cpp.

References Ogre::CompareFunction, and mDepthFunc.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

bool Ogre::Pass::getDepthWriteEnabled void    const
 

Returns whether or not this pass renders with depth-buffer writing on or not.

See also:
setDepthWriteEnabled

Definition at line 399 of file OgrePass.cpp.

References mDepthWrite.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

SceneBlendFactor Ogre::Pass::getDestBlendFactor   const
 

Retrieves the destination blending factor for the material (as set using Materiall::setSceneBlending).

Definition at line 370 of file OgrePass.cpp.

References mDestBlendFactor, and Ogre::SceneBlendFactor.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

const ColourValue & Ogre::Pass::getDiffuse void    const
 

Gets the diffuse colour reflectance of the pass.

Definition at line 245 of file OgrePass.cpp.

References mDiffuse.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

const PassSet& Ogre::Pass::getDirtyHashList void    [static]
 

Static method to retrieve all the Passes which need their hash values recalculated.

Definition at line 870 of file OgrePass.h.

const ColourValue & Ogre::Pass::getFogColour void    const
 

Returns the fog colour for the scene.

Definition at line 505 of file OgrePass.cpp.

References mFogColour.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

Real Ogre::Pass::getFogDensity void    const
 

Returns the fog density for this pass.

Note:
Only valid if getFogOverride is true.

Definition at line 520 of file OgrePass.cpp.

References mFogDensity, and Ogre::Real.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

Real Ogre::Pass::getFogEnd void    const
 

Returns the fog end distance for this pass.

Note:
Only valid if getFogOverride is true.

Definition at line 515 of file OgrePass.cpp.

References mFogEnd, and Ogre::Real.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

FogMode Ogre::Pass::getFogMode void    const
 

Returns the fog mode for this pass.

Note:
Only valid if getFogOverride is true.

Definition at line 500 of file OgrePass.cpp.

References Ogre::FogMode, and mFogMode.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

bool Ogre::Pass::getFogOverride void    const
 

Returns true if this pass is to override the scene fog settings.

Definition at line 495 of file OgrePass.cpp.

References mFogOverride.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

Real Ogre::Pass::getFogStart void    const
 

Returns the fog start distance for this pass.

Note:
Only valid if getFogOverride is true.

Definition at line 510 of file OgrePass.cpp.

References mFogStart, and Ogre::Real.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

GpuProgram * Ogre::Pass::getFragmentProgram void   
 

Gets the vertex program used by this pass, only available after _load().

Definition at line 728 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgram(), and mFragmentProgramUsage.

Referenced by Ogre::Technique::_compile(), and Ogre::SceneManager::setPass().

const String & Ogre::Pass::getFragmentProgramName void    const
 

Gets the name of the fragment program used by this pass.

Definition at line 718 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgramName(), mFragmentProgramUsage, and Ogre::String.

GpuProgramParametersSharedPtr Ogre::Pass::getFragmentProgramParameters void   
 

Gets the vertex program parameters used by this pass.

Definition at line 723 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getParameters(), Ogre::GpuProgramParametersSharedPtr, and mFragmentProgramUsage.

Referenced by Ogre::parseFragmentProgramRef(), and Ogre::SceneManager::renderSingleObject().

unsigned long Ogre::Pass::getHash void    const
 

Gets the 'hash' of this pass, ie a precomputed number to use for sorting.

Remarks:
This hash is used to sort passes, and for this reason the pass is hashed using firstly its index (so that all passes are rendered in order), then by the textures which it's TextureUnitState instances are using.

Definition at line 738 of file OgrePass.cpp.

References mHash.

Referenced by Ogre::RenderPriorityGroup::TransparentQueueItemLess::operator()(), and Ogre::RenderPriorityGroup::SolidQueueItemLess::operator()().

unsigned short Ogre::Pass::getIndex void    const
 

Gets the index of this Pass in the parent Technique.

Definition at line 157 of file OgrePass.h.

Referenced by Ogre::Technique::_compileIlluminationPasses(), and Ogre::SceneManager::validatePassForRendering().

bool Ogre::Pass::getLightingEnabled void    const
 

Returns whether or not dynamic lighting is enabled.

Definition at line 439 of file OgrePass.cpp.

References mLightingEnabled.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::renderSingleObject(), Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

ManualCullingMode Ogre::Pass::getManualCullingMode void    const
 

Retrieves the manual culling mode for this pass.

See also:
setManualCullingMode

Definition at line 477 of file OgrePass.cpp.

References Ogre::ManualCullingMode, and mManualCullMode.

Referenced by Ogre::BspSceneManager::processVisibleLeaf(), and Ogre::MaterialSerializer::writePass().

unsigned short Ogre::Pass::getMaxSimultaneousLights void    const
 

Gets the maximum number of lights to be used by this pass.

Definition at line 449 of file OgrePass.cpp.

References mMaxSimultaneousLights.

Referenced by Ogre::SceneManager::renderSingleObject(), and Ogre::MaterialSerializer::writePass().

size_t Ogre::Pass::getNumTextureUnitStates void    const
 

Returns the number of texture unit settings.

Definition at line 324 of file OgrePass.h.

Referenced by Ogre::Technique::_compile(), Ogre::Technique::_compileIlluminationPasses(), _recalculateHash(), Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects(), Ogre::SceneManager::setPass(), and Ogre::PanelGuiElement::updateTextureGeometry().

Light::LightTypes Ogre::Pass::getOnlyLightType   const
 

Gets the single light type this pass runs for if getRunOncePerLight and getRunOnlyForOneLightType are both true.

Definition at line 652 of file OgrePass.h.

Referenced by Ogre::SceneManager::renderSingleObject(), and Ogre::MaterialSerializer::writePass().

Technique* Ogre::Pass::getParent void   
 

Gets the parent Technique.

Definition at line 655 of file OgrePass.h.

Referenced by Ogre::SceneManager::renderTransparentShadowCasterObjects().

const PassSet& Ogre::Pass::getPassGraveyard void    [static]
 

Static method to retrieve all the Passes which are pending deletion.

Definition at line 874 of file OgrePass.h.

bool Ogre::Pass::getRunOncePerLight void    const
 

Does this pass run once for every light in range?

Definition at line 647 of file OgrePass.h.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::renderSingleObject(), and Ogre::MaterialSerializer::writePass().

bool Ogre::Pass::getRunOnlyForOneLightType void    const
 

Does this pass run only for a single light type (if getRunOncePerLight is true).

Definition at line 649 of file OgrePass.h.

Referenced by Ogre::SceneManager::renderSingleObject(), and Ogre::MaterialSerializer::writePass().

const ColourValue & Ogre::Pass::getSelfIllumination void    const
 

Gets the self illumination colour of the pass.

Definition at line 255 of file OgrePass.cpp.

References mEmissive.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

ShadeOptions Ogre::Pass::getShadingMode void    const
 

Returns the type of light shading to be used.

Definition at line 467 of file OgrePass.cpp.

References mShadeOptions, and Ogre::ShadeOptions.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

GpuProgram * Ogre::Pass::getShadowCasterVertexProgram void   
 

Gets the vertex program used by this pass when rendering shadow casters, only available after _load().

Definition at line 942 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgram(), and mShadowCasterVertexProgramUsage.

const String & Ogre::Pass::getShadowCasterVertexProgramName void    const
 

Gets the name of the vertex program used by this pass when rendering shadow casters.

Definition at line 923 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgramName(), mShadowCasterVertexProgramUsage, and Ogre::String.

Referenced by Ogre::SceneManager::deriveShadowCasterPass().

GpuProgramParametersSharedPtr Ogre::Pass::getShadowCasterVertexProgramParameters void   
 

Gets the vertex program parameters used by this pass when rendering shadow casters.

Definition at line 931 of file OgrePass.cpp.

References Except, Ogre::GpuProgramUsage::getParameters(), Ogre::GpuProgramParametersSharedPtr, and mShadowCasterVertexProgramUsage.

Referenced by Ogre::SceneManager::deriveShadowCasterPass(), and Ogre::parseShadowCasterVertexProgramRef().

GpuProgram * Ogre::Pass::getShadowReceiverVertexProgram void   
 

Gets the vertex program used by this pass when rendering shadow receivers, only available after _load().

Definition at line 997 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgram(), and mShadowReceiverVertexProgramUsage.

const String & Ogre::Pass::getShadowReceiverVertexProgramName void    const
 

Gets the name of the vertex program used by this pass when rendering shadow receivers.

Definition at line 978 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgramName(), mShadowReceiverVertexProgramUsage, and Ogre::String.

Referenced by Ogre::SceneManager::deriveShadowReceiverPass().

GpuProgramParametersSharedPtr Ogre::Pass::getShadowReceiverVertexProgramParameters void   
 

Gets the vertex program parameters used by this pass when rendering shadow receivers.

Definition at line 986 of file OgrePass.cpp.

References Except, Ogre::GpuProgramUsage::getParameters(), Ogre::GpuProgramParametersSharedPtr, and mShadowReceiverVertexProgramUsage.

Referenced by Ogre::SceneManager::deriveShadowReceiverPass(), and Ogre::parseShadowReceiverVertexProgramRef().

Real Ogre::Pass::getShininess void    const
 

Gets the 'shininess' property of the pass (affects specular highlights).

Definition at line 260 of file OgrePass.cpp.

References mShininess, and Ogre::Real.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

SceneBlendFactor Ogre::Pass::getSourceBlendFactor   const
 

Retrieves the source blending factor for the material (as set using Materiall::setSceneBlending).

Definition at line 365 of file OgrePass.cpp.

References mSourceBlendFactor, and Ogre::SceneBlendFactor.

Referenced by Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

const ColourValue & Ogre::Pass::getSpecular void    const
 

Gets the specular colour reflectance of the pass.

Definition at line 250 of file OgrePass.cpp.

References mSpecular.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::setPass(), and Ogre::MaterialSerializer::writePass().

TextureUnitState * Ogre::Pass::getTextureUnitState unsigned short    index
 

Retrieves a pointer to a texture unit state so it may be modified.

Definition at line 296 of file OgrePass.cpp.

References mTextureUnitStates.

Referenced by Ogre::Font::load(), Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects(), Ogre::SceneManager::setShadowColour(), and Ogre::SceneManager::setSkyBox().

Pass::TextureUnitStateIterator Ogre::Pass::getTextureUnitStateIterator void   
 

Get an iterator over the TextureUnitStates contained in this Pass.

Definition at line 303 of file OgrePass.cpp.

References mTextureUnitStates, and TextureUnitStateIterator.

Referenced by Ogre::Technique::_compile(), Ogre::SceneManager::renderSingleObject(), and Ogre::SceneManager::setPass().

GpuProgram * Ogre::Pass::getVertexProgram void   
 

Gets the vertex program used by this pass, only available after _load().

Definition at line 713 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgram(), and mVertexProgramUsage.

Referenced by Ogre::Technique::_compile(), Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), Ogre::Entity::reevaluateVertexProcessing(), Ogre::SceneManager::renderShadowVolumesToStencil(), and Ogre::SceneManager::setPass().

const String & Ogre::Pass::getVertexProgramName void    const
 

Gets the name of the vertex program used by this pass.

Definition at line 694 of file OgrePass.cpp.

References Ogre::GpuProgramUsage::getProgramName(), mVertexProgramUsage, and Ogre::String.

GpuProgramParametersSharedPtr Ogre::Pass::getVertexProgramParameters void   
 

Gets the vertex program parameters used by this pass.

Definition at line 702 of file OgrePass.cpp.

References Except, Ogre::GpuProgramUsage::getParameters(), Ogre::GpuProgramParametersSharedPtr, and mVertexProgramUsage.

Referenced by Ogre::SceneManager::initShadowVolumeMaterials(), Ogre::parseVertexProgramRef(), Ogre::SceneManager::renderSingleObject(), and Ogre::TerrainSceneManager::setupTerrainMaterial().

bool Ogre::Pass::hasFragmentProgram void    const
 

Returns true if this pass uses a programmable fragment pipeline.

Definition at line 154 of file OgrePass.h.

Referenced by Ogre::Technique::_compile(), Ogre::Technique::_compileIlluminationPasses(), _updateAutoParamsLightsOnly(), _updateAutoParamsNoLights(), Ogre::SceneManager::renderSingleObject(), and Ogre::SceneManager::setPass().

bool Ogre::Pass::hasVertexProgram void    const
 

Returns true if this pass uses a programmable vertex pipeline.

Definition at line 151 of file OgrePass.h.

Referenced by Ogre::Technique::_compile(), _updateAutoParamsLightsOnly(), _updateAutoParamsNoLights(), Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), Ogre::Entity::reevaluateVertexProcessing(), Ogre::SceneManager::renderSingleObject(), Ogre::SceneManager::setPass(), and Ogre::TerrainSceneManager::setupTerrainMaterial().

bool Ogre::Pass::isAmbientOnly void    const
 

Returns whether this pass is ambient only.

Definition at line 879 of file OgrePass.cpp.

References mColourWrite, mDiffuse, mLightingEnabled, and mSpecular.

Referenced by Ogre::Technique::_compileIlluminationPasses().

bool Ogre::Pass::isLoaded void    const
 

Definition at line 733 of file OgrePass.cpp.

References Ogre::Technique::isLoaded(), and mParent.

Referenced by Ogre::TextureUnitState::isLoaded().

bool Ogre::Pass::isProgrammable void    const
 

Returns true if this pass is programmable ie includes either a vertex or fragment program.

Definition at line 148 of file OgrePass.h.

Referenced by Ogre::SceneManager::renderSingleObject().

bool Ogre::Pass::isTransparent void    const
 

Returns true if this pass has some element of transparency.

Definition at line 375 of file OgrePass.cpp.

References mDestBlendFactor, and Ogre::SBF_ZERO.

Pass & Ogre::Pass::operator= const Pass &    oth
 

Operator = overload.

Definition at line 101 of file OgrePass.cpp.

References _dirtyHash(), mAmbient, mColourWrite, mCullMode, mDepthBias, mDepthCheck, mDepthFunc, mDepthWrite, mDestBlendFactor, mDiffuse, mEmissive, mFogColour, mFogDensity, mFogEnd, mFogMode, mFogOverride, mFogStart, mFragmentProgramUsage, mLightingEnabled, mManualCullMode, mMaxSimultaneousLights, mOnlyLightType, mRunOncePerLight, mRunOnlyForOneLightType, mShadeOptions, mShadowCasterVertexProgramUsage, mShadowReceiverVertexProgramUsage, mShininess, mSourceBlendFactor, mSpecular, mTextureUnitStates, mVertexProgramUsage, and removeAllTextureUnitStates().

void Ogre::Pass::processPendingPassUpdates void    [static]
 

Process all dirty and pending deletion passes.

Definition at line 826 of file OgrePass.cpp.

References _recalculateHash(), msDirtyHashList, and msPassGraveyard.

void Ogre::Pass::queueForDeletion void   
 

Queue this pass for deletion when appropriate.

Definition at line 848 of file OgrePass.cpp.

References mFragmentProgramUsage, mQueuedForDeletion, msDirtyHashList, mShadowCasterVertexProgramUsage, mShadowReceiverVertexProgramUsage, msPassGraveyard, mVertexProgramUsage, and removeAllTextureUnitStates().

void Ogre::Pass::removeAllTextureUnitStates void   
 

Removes all texture unit settings.

Definition at line 323 of file OgrePass.cpp.

References _dirtyHash(), Ogre::Technique::_notifyNeedsRecompile(), mParent, mQueuedForDeletion, and mTextureUnitStates.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::createShadowTextures(), operator=(), queueForDeletion(), and Ogre::TerrainSceneManager::setupTerrainMaterial().

void Ogre::Pass::removeTextureUnitState unsigned short    index
 

Removes the indexed texture unit state from this pass.

Remarks:
Note that removing a texture which is not the topmost will have a larger performance impact.

Definition at line 308 of file OgrePass.cpp.

References _dirtyHash(), Ogre::Technique::_notifyNeedsRecompile(), mParent, mQueuedForDeletion, and mTextureUnitStates.

Referenced by Ogre::SceneManager::renderModulativeTextureShadowedQueueGroupObjects().

void Ogre::Pass::setAmbient const ColourValue   ambient
 

Sets the ambient colour reflectance properties of this pass.

Remarks:
The base colour of a pass is determined by how much red, green and blue light is reflects (provided texture layer #0 has a blend mode other than LBO_REPLACE). This property determines how much ambient light (directionless global light) is reflected. The default is full white, meaning objects are completely globally illuminated. Reduce this if you want to see diffuse or specular light effects, or change the blend of colours to make the object have a base colour other than white.
Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 191 of file OgrePass.cpp.

References mAmbient.

void Ogre::Pass::setAmbient Real    red,
Real    green,
Real    blue
 

Sets the ambient colour reflectance properties of this pass.

Remarks:
The base colour of a pass is determined by how much red, green and blue light is reflects (provided texture layer #0 has a blend mode other than LBO_REPLACE). This property determines how much ambient light (directionless global light) is reflected. The default is full white, meaning objects are completely globally illuminated. Reduce this if you want to see diffuse or specular light effects, or change the blend of colours to make the object have a base colour other than white.
Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 183 of file OgrePass.cpp.

References Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::green, mAmbient, Ogre::ColourValue::r, and Ogre::Real.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseAmbient().

void Ogre::Pass::setColourWriteEnabled bool    enabled
 

Sets whether or not colour buffer writing is enabled for this Pass.

Remarks:
For some effects, you might wish to turn off the colour write operation when rendering geometry; this means that only the depth buffer will be updated (provided you have depth buffer writing enabled, which you probably will do, although you may wish to only update the stencil buffer for example - stencil buffer state is managed at the RenderSystem level only, not the Material since you are likely to want to manage it at a higher level).

Definition at line 414 of file OgrePass.cpp.

References mColourWrite.

Referenced by Ogre::Technique::_compileIlluminationPasses(), and Ogre::parseColourWrite().

void Ogre::Pass::setCullingMode CullingMode    mode
 

Sets the culling mode for this pass based on the 'vertex winding'.

Remarks:
A typical way for the rendering engine to cull triangles is based on the 'vertex winding' of triangles. Vertex winding refers to the direction in which the vertices are passed or indexed to in the rendering operation as viewed from the camera, and will wither be clockwise or anticlockwise (that's 'counterclockwise' for you Americans out there ;) The default is CULL_CLOCKWISE i.e. that only triangles whose vertices are passed/indexed in anticlockwise order are rendered - this is a common approach and is used in 3D studio models for example. You can alter this culling mode if you wish but it is not advised unless you know what you are doing.

You may wish to use the CULL_NONE option for mesh data that you cull yourself where the vertex winding is uncertain.

Definition at line 424 of file OgrePass.cpp.

References Ogre::CullingMode, and mCullMode.

Referenced by Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseCullHardware().

void Ogre::Pass::setDepthBias ushort    bias
 

Sets the depth bias to be used for this material.

Remarks:
When polygons are coplanar, you can get problems with 'depth fighting' where the pixels from the two polys compete for the same screen pixel. This is particularly a problem for decals (polys attached to another surface to represent details such as bulletholes etc.).

A way to combat this problem is to use a depth bias to adjust the depth buffer value used for the decal such that it is slightly higher than the true value, ensuring that the decal appears on top.

Parameters:
bias  The bias value, should be between 0 and 16.

Definition at line 525 of file OgrePass.cpp.

References mDepthBias, and Ogre::ushort.

Referenced by Ogre::parseDepthBias().

void Ogre::Pass::setDepthCheckEnabled bool    enabled
 

Sets whether or not this pass renders with depth-buffer checking on or not.

Remarks:
If depth-buffer checking is on, whenever a pixel is about to be written to the frame buffer the depth buffer is checked to see if the pixel is in front of all other pixels written at that point. If not, the pixel is not written.

If depth checking is off, pixels are written no matter what has been rendered before. Also see setDepthFunction for more advanced depth check configuration.

See also:
setDepthFunction

Definition at line 384 of file OgrePass.cpp.

References mDepthCheck.

Referenced by Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseDepthCheck().

void Ogre::Pass::setDepthFunction CompareFunction    func
 

Sets the function used to compare depth values when depth checking is on.

Remarks:
If depth checking is enabled (see setDepthCheckEnabled) a comparison occurs between the depth value of the pixel to be written and the current contents of the buffer. This comparison is normally CMPF_LESS_EQUAL, i.e. the pixel is written if it is closer (or at the same distance) than the current contents. If you wish you can change this comparison using this method.

Definition at line 404 of file OgrePass.cpp.

References Ogre::CompareFunction, and mDepthFunc.

Referenced by Ogre::parseDepthFunc().

void Ogre::Pass::setDepthWriteEnabled bool    enabled
 

Sets whether or not this pass renders with depth-buffer writing on or not.

Remarks:
If depth-buffer writing is on, whenever a pixel is written to the frame buffer the depth buffer is updated with the depth value of that new pixel, thus affecting future rendering operations if future pixels are behind this one.

If depth writing is off, pixels are written without updating the depth buffer Depth writing should normally be on but can be turned off when rendering static backgrounds or when rendering a collection of transparent objects at the end of a scene so that they overlap each other correctly.

Definition at line 394 of file OgrePass.cpp.

References mDepthWrite.

Referenced by Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseDepthWrite().

void Ogre::Pass::setDiffuse const ColourValue   diffuse
 

Sets the diffuse colour reflectance properties of this pass.

Remarks:
The base colour of a pass is determined by how much red, green and blue light is reflects (provided texture layer #0 has a blend mode other than LBO_REPLACE). This property determines how much diffuse light (light from instances of the Light class in the scene) is reflected. The default is full white, meaning objects reflect the maximum white light they can from Light objects.
Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 204 of file OgrePass.cpp.

References mDiffuse.

void Ogre::Pass::setDiffuse Real    red,
Real    green,
Real    blue,
Real    alpha
 

Sets the diffuse colour reflectance properties of this pass.

Remarks:
The base colour of a pass is determined by how much red, green and blue light is reflects (provided texture layer #0 has a blend mode other than LBO_REPLACE). This property determines how much diffuse light (light from instances of the Light class in the scene) is reflected. The default is full white, meaning objects reflect the maximum white light they can from Light objects.
Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 196 of file OgrePass.cpp.

References Ogre::ColourValue::a, Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::green, mDiffuse, Ogre::ColourValue::r, and Ogre::Real.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseDiffuse().

void Ogre::Pass::setFog bool    overrideScene,
FogMode    mode = FOG_NONE,
const ColourValue   colour = ColourValue::White,
Real    expDensity = 0.001,
Real    linearStart = 0.0,
Real    linearEnd = 1.0
 

Sets the fogging mode applied to this pass.

Remarks:
Fogging is an effect that is applied as polys are rendered. Sometimes, you want fog to be applied to an entire scene. Other times, you want it to be applied to a few polygons only. This pass-level specification of fog parameters lets you easily manage both.

The SceneManager class also has a setFog method which applies scene-level fog. This method lets you change the fog behaviour for this pass compared to the standard scene-level fog.

Parameters:
overrideScene  If true, you authorise this pass to override the scene's fog params with it's own settings. If you specify false, so other parameters are necessary, and this is the default behaviour for passs.
mode  Only applicable if overrideScene is true. You can disable fog which is turned on for the rest of the scene by specifying FOG_NONE. Otherwise, set a pass-specific fog mode as defined in the enum FogMode.
colour  The colour of the fog. Either set this to the same as your viewport background colour, or to blend in with a skydome or skybox.
expDensity  The density of the fog in FOG_EXP or FOG_EXP2 mode, as a value between 0 and 1. The default is 0.001.
linearStart  Distance in world units at which linear fog starts to encroach. Only applicable if mode is FOG_LINEAR.
linearEnd  Distance in world units at which linear fog becomes completely opaque. Only applicable if mode is FOG_LINEAR.

Definition at line 482 of file OgrePass.cpp.

References Ogre::FogMode, mFogColour, mFogDensity, mFogEnd, mFogMode, mFogOverride, mFogStart, and Ogre::Real.

Referenced by Ogre::parseFogging(), Ogre::SceneManager::prepareShadowTextures(), and Ogre::TerrainSceneManager::setupTerrainMaterial().

void Ogre::Pass::setFragmentProgram const String   name,
bool    resetParams = true
 

Sets the details of the fragment program to use.

Remarks:
Only applicable to programmable passes, this sets the details of the fragment program to use in this pass. The program will not be loaded until the parent Material is loaded.
Parameters:
name  The name of the program - this must have been created using GpuProgramManager by the time that this Pass is loaded. If this parameter is blank, any fragment program in this pass is disabled.
resetParams  If true, this will create a fresh set of parameters from the new program being linked, so if you had previously set parameters you will have to set them again. If you set this to false, you must be absolutely sure that the parameters match perfectly, and in the case of named parameters refers to the indexes underlying them, not just the names.

Definition at line 663 of file OgrePass.cpp.

References Ogre::Technique::_notifyNeedsRecompile(), Ogre::GPT_FRAGMENT_PROGRAM, mFragmentProgramUsage, mParent, Ogre::GpuProgramUsage::setProgramName(), and Ogre::String.

Referenced by Ogre::Technique::_compileIlluminationPasses(), and Ogre::parseFragmentProgramRef().

void Ogre::Pass::setFragmentProgramParameters GpuProgramParametersSharedPtr    params
 

Sets the vertex program parameters.

Remarks:
Only applicable to programmable passes.

Definition at line 683 of file OgrePass.cpp.

References Except, Ogre::GpuProgramParametersSharedPtr, mFragmentProgramUsage, params, and Ogre::GpuProgramUsage::setParameters().

void Ogre::Pass::setLightingEnabled bool    enabled
 

Sets whether or not dynamic lighting is enabled.

Parameters:
enabled  If true, dynamic lighting is performed on geometry with normals supplied, geometry without normals will not be displayed.

If false, no lighting is applied and all geometry will be full brightness.

Definition at line 434 of file OgrePass.cpp.

References mLightingEnabled.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseLighting().

void Ogre::Pass::setManualCullingMode ManualCullingMode    mode
 

Sets the manual culling mode, performed by CPU rather than hardware.

@pemarks In some situations you want to use manual culling of triangles rather than sending the triangles to the hardware and letting it cull them. This setting only takes effect on SceneManager's that use it (since it is best used on large groups of planar world geometry rather than on movable geometry since this would be expensive), but if used can cull geometry before it is sent to the hardware.

Note:
The default for this setting is MANUAL_CULL_BACK.
Parameters:
mode  The mode to use - see enum ManualCullingMode for details

Definition at line 472 of file OgrePass.cpp.

References Ogre::ManualCullingMode, and mManualCullMode.

Referenced by Ogre::parseCullSoftware().

void Ogre::Pass::setMaxSimultaneousLights unsigned short    maxLights
 

Sets the maximum number of lights to be used by this pass.

Remarks:
During rendering, if lighting is enabled (or if the pass uses an automatic program parameter based on a light) the engine will request the nearest lights to the object being rendered in order to work out which ones to use. This parameter sets the limit on the number of lights which should apply to objects rendered with this pass.

Definition at line 444 of file OgrePass.cpp.

References mMaxSimultaneousLights.

Referenced by Ogre::parseMaxLights().

void Ogre::Pass::setRunOncePerLight bool    enabled,
bool    onlyForOneLightType = true,
Light::LightTypes    lightType = Light::LT_POINT
 

Sets whether or not this pass should be run once per light which can affect the object being rendered.

Remarks:
The default behaviour for a pass (when this option is 'false'), is for a pass to be rendered only once, with all the lights which could affect this object set at the same time (up to the maximum lights allowed in the render system, which is typically 8).

Setting this option to 'true' changes this behaviour, such that instead of trying to issue render this pass once per object, it is run once per light which can affect this object. In this case, only light index 0 is ever used, and is a different light every time the pass is issued, up to the total number of lights which is affecting this object. This has 2 advantages:

  • There is no limit on the number of lights which can be supported
  • It's easier to write vertex / fragment programs for this because a single program can be used for any number of lights
However, this technique is a lot more expensive, and typically you will want an additional ambient pass, because if no lights are affecting the object it will not be rendered at all, which will look odd even if ambient light is zero (imagine if there are lit objects behind it - the objects silhouette would not show up). Therefore, use this option with care, and you would be well advised to provide a less expensive fallback technique for use in the distance.
Note:
The number of times this pass runs is still limited by the maximum number of lights allowed as set in setMaxSimultaneousLights, so you will never get more passes than this.
Parameters:
enabled  Whether this feature is enabled
onlyForOneLightType  If true, the pass will only be run for a single type of light, other light types will be ignored.
lightType  The single light type which will be considered for this pass

Definition at line 454 of file OgrePass.cpp.

References mOnlyLightType, mRunOncePerLight, and mRunOnlyForOneLightType.

Referenced by Ogre::parseIteration().

void Ogre::Pass::setSceneBlending const SceneBlendFactor    sourceFactor,
const SceneBlendFactor    destFactor
 

Allows very fine control of blending this Pass with the existing contents of the scene.

Remarks:
Wheras the texture blending operations seen in the TextureUnitState class are concerned with blending between texture layers, this blending is about combining the output of the material as a whole with the existing contents of the rendering target. This blending therefore allows object transparency and other special effects.

This version of the method allows complete control over the blending operation, by specifying the source and destination blending factors. The result of the blending operation is: <span align="center"> final = (texture * sourceFactor) + (pixel * destFactor) </span>

Each of the factors is specified as one of a number of options, as specified in the SceneBlendFactor enumerated type.

Parameters:
sourceFactor  The source factor in the above calculation, i.e. multiplied by the texture colour components.
destFactor  The destination factor in the above calculation, i.e. multiplied by the pixel colour components.
Note:
This method is applicable for both the fixed-function and programmable pipelines.

Definition at line 359 of file OgrePass.cpp.

References mDestBlendFactor, mSourceBlendFactor, and Ogre::SceneBlendFactor.

void Ogre::Pass::setSceneBlending const SceneBlendType    sbt
 

Sets the kind of blending this pass has with the existing contents of the scene.

Remarks:
Wheras the texture blending operations seen in the TextureUnitState class are concerned with blending between texture layers, this blending is about combining the output of the Pass as a whole with the existing contents of the rendering target. This blending therefore allows object transparency and other special effects. If all passes in a technique have a scene blend, then the whole technique is considered to be transparent.

This method allows you to select one of a number of predefined blending types. If you require more control than this, use the alternative version of this method which allows you to specify source and destination blend factors.

Note:
This method is applicable for both the fixed-function and programmable pipelines.
Parameters:
sbt  One of the predefined SceneBlendType blending types

Definition at line 340 of file OgrePass.cpp.

References Ogre::SBF_ONE, Ogre::SBF_ONE_MINUS_SOURCE_ALPHA, Ogre::SBF_ONE_MINUS_SOURCE_COLOUR, Ogre::SBF_SOURCE_ALPHA, Ogre::SBF_SOURCE_COLOUR, Ogre::SBT_ADD, Ogre::SBT_TRANSPARENT_ALPHA, Ogre::SBT_TRANSPARENT_COLOUR, and Ogre::SceneBlendType.

Referenced by Ogre::Technique::_compileIlluminationPasses(), _split(), Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseSceneBlend().

void Ogre::Pass::setSelfIllumination const ColourValue   selfIllum
 

Sets the amount of self-illumination an object has.

Remarks:
If an object is self-illuminating, it does not need external sources to light it, ambient or otherwise. It's like the object has it's own personal ambient light. This property is rarely useful since you can already specify per-pass ambient light, but is here for completeness.
Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 235 of file OgrePass.cpp.

References mEmissive.

void Ogre::Pass::setSelfIllumination Real    red,
Real    green,
Real    blue
 

Sets the amount of self-illumination an object has.

Remarks:
If an object is self-illuminating, it does not need external sources to light it, ambient or otherwise. It's like the object has it's own personal ambient light. This property is rarely useful since you can already specify per-pass ambient light, but is here for completeness.
Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 227 of file OgrePass.cpp.

References Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::green, mEmissive, Ogre::ColourValue::r, and Ogre::Real.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseEmissive().

void Ogre::Pass::setShadingMode ShadeOptions    mode
 

Sets the type of light shading required.

Note:
The default shading method is Gouraud shading.

Definition at line 462 of file OgrePass.cpp.

References mShadeOptions, and Ogre::ShadeOptions.

Referenced by Ogre::parseShading().

void Ogre::Pass::setShadowCasterVertexProgram const String   name
 

Sets the details of the vertex program to use when rendering as a shadow caster.

Remarks:
Texture-based shadows require that the caster is rendered to a texture in a solid colour (the shadow colour in the case of modulative texture shadows). Whilst Ogre can arrange this for the fixed function pipeline, passes which use vertex programs might need the vertex programs still to run in order to preserve any deformation etc that it does. However, lighting calculations must be a lot simpler, with only the ambient colour being used (which the engine will ensure is bound to the shadow colour).

Therefore, it is up to implemetors of vertex programs to provide an alternative vertex program which can be used to render the object to a shadow texture. Do all the same vertex transforms, but set the colour of the vertex to the ambient colour, as bound using the standard auto parameter binding mechanism.

Note:
Some vertex programs will work without doing this, because Ogre ensures that all lights except for ambient are set black. However, the chances are that your vertex program is doing a lot of unnecessary work in this case, since the other lights are having no effect, and it is good practice to supply an alternative.
This is only applicable to programmable passes.

The default behaviour is for Ogre to switch to fixed-function rendering if an explict vertex program alternative is not set.

Definition at line 892 of file OgrePass.cpp.

References Ogre::Technique::_notifyNeedsRecompile(), Ogre::GPT_VERTEX_PROGRAM, mParent, mShadowCasterVertexProgramUsage, Ogre::GpuProgramUsage::setProgramName(), and Ogre::String.

Referenced by Ogre::parseShadowCasterVertexProgramRef().

void Ogre::Pass::setShadowCasterVertexProgramParameters GpuProgramParametersSharedPtr    params
 

Sets the vertex program parameters for rendering as a shadow caster.

Remarks:
Only applicable to programmable passes, and this particular call is designed for low-level programs; use the named parameter methods for setting high-level program parameters.

Definition at line 912 of file OgrePass.cpp.

References Except, Ogre::GpuProgramParametersSharedPtr, mShadowCasterVertexProgramUsage, params, and Ogre::GpuProgramUsage::setParameters().

void Ogre::Pass::setShadowReceiverVertexProgram const String   name
 

Sets the details of the vertex program to use when rendering as a shadow receiver.

Remarks:
Texture-based shadows require that the shadow receiver is rendered using a projective texture. Whilst Ogre can arrange this for the fixed function pipeline, passes which use vertex programs might need the vertex programs still to run in order to preserve any deformation etc that it does. So in this case, we need a vertex program which does the appropriate vertex transformation, but generates projective texture coordinates.

Therefore, it is up to implemetors of vertex programs to provide an alternative vertex program which can be used to render the object as a shadow receiver. Do all the same vertex transforms, but generate 2 sets of texture coordinates using the auto parameter ACT_TEXTURE_VIEWPROJ_MATRIX, which Ogre will bind to the parameter name / index you supply as the second parameter to this method. 2 texture sets are needed because Ogre needs to use 2 texture units for some shadow effects.

Note:
This is only applicable to programmable passes.

The default behaviour is for Ogre to switch to fixed-function rendering if an explict vertex program alternative is not set.

Definition at line 947 of file OgrePass.cpp.

References Ogre::Technique::_notifyNeedsRecompile(), Ogre::GPT_VERTEX_PROGRAM, mParent, mShadowReceiverVertexProgramUsage, Ogre::GpuProgramUsage::setProgramName(), and Ogre::String.

Referenced by Ogre::parseShadowReceiverVertexProgramRef().

void Ogre::Pass::setShadowReceiverVertexProgramParameters GpuProgramParametersSharedPtr    params
 

Sets the vertex program parameters for rendering as a shadow receiver.

Remarks:
Only applicable to programmable passes, and this particular call is designed for low-level programs; use the named parameter methods for setting high-level program parameters.

Definition at line 967 of file OgrePass.cpp.

References Except, Ogre::GpuProgramParametersSharedPtr, mShadowReceiverVertexProgramUsage, params, and Ogre::GpuProgramUsage::setParameters().

void Ogre::Pass::setShininess Real    val
 

Sets the shininess of the pass, affecting the size of specular highlights.

Note:
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 222 of file OgrePass.cpp.

References mShininess, and Ogre::Real.

Referenced by Ogre::parseSpecular().

void Ogre::Pass::setSpecular const ColourValue   specular
 

Sets the specular colour reflectance properties of this pass.

Remarks:
The base colour of a pass is determined by how much red, green and blue light is reflects (provided texture layer #0 has a blend mode other than LBO_REPLACE). This property determines how much specular light (highlights from instances of the Light class in the scene) is reflected. The default is to reflect no specular light.
Note:
The size of the specular highlights is determined by the separate 'shininess' property.
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 217 of file OgrePass.cpp.

References mSpecular.

void Ogre::Pass::setSpecular Real    red,
Real    green,
Real    blue,
Real    alpha
 

Sets the specular colour reflectance properties of this pass.

Remarks:
The base colour of a pass is determined by how much red, green and blue light is reflects (provided texture layer #0 has a blend mode other than LBO_REPLACE). This property determines how much specular light (highlights from instances of the Light class in the scene) is reflected. The default is to reflect no specular light.
Note:
The size of the specular highlights is determined by the separate 'shininess' property.
This setting has no effect if dynamic lighting is disabled (see Pass::setLightingEnabled), or if this is a programmable pass.

Definition at line 209 of file OgrePass.cpp.

References Ogre::ColourValue::a, Ogre::ColourValue::b, Ogre::ColourValue::g, Ogre::green, mSpecular, Ogre::ColourValue::r, and Ogre::Real.

Referenced by Ogre::Technique::_compileIlluminationPasses(), Ogre::SceneManager::initShadowVolumeMaterials(), and Ogre::parseSpecular().

void Ogre::Pass::setTextureAnisotropy unsigned int    maxAniso
 

Sets the anisotropy level to be used for all textures.

Note:
This property has been moved to the TextureUnitState class, which is accessible via the Technique and Pass. For simplicity, this method allows you to set these properties for every current TeextureUnitState, If you need more precision, retrieve the Technique, Pass and TextureUnitState instances and set the property there.
See also:
TextureUnitState::setTextureAnisotropy

Definition at line 786 of file OgrePass.cpp.

References mTextureUnitStates.

void Ogre::Pass::setTextureFiltering TextureFilterOptions    filterType
 

Set texture filtering for every texture unit.

Note:
This property actually exists on the TextureUnitState class For simplicity, this method allows you to set these properties for every current TeextureUnitState, If you need more precision, retrieve the TextureUnitState instance and set the property there.
See also:
TextureUnitState::setTextureFiltering

Definition at line 776 of file OgrePass.cpp.

References mTextureUnitStates, and Ogre::TextureFilterOptions.

void Ogre::Pass::setVertexProgram const String   name,
bool    resetParams = true
 

Sets the details of the vertex program to use.

Remarks:
Only applicable to programmable passes, this sets the details of the vertex program to use in this pass. The program will not be loaded until the parent Material is loaded.
Parameters:
name  The name of the program - this must have been created using GpuProgramManager by the time that this Pass is loaded. If this parameter is blank, any vertex program in this pass is disabled.
resetParams  If true, this will create a fresh set of parameters from the new program being linked, so if you had previously set parameters you will have to set them again. If you set this to false, you must be absolutely sure that the parameters match perfectly, and in the case of named parameters refers to the indexes underlying them, not just the names.

Definition at line 632 of file OgrePass.cpp.

References Ogre::Technique::_notifyNeedsRecompile(), Ogre::GPT_VERTEX_PROGRAM, mParent, mVertexProgramUsage, Ogre::GpuProgramUsage::setProgramName(), and Ogre::String.

Referenced by Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), Ogre::SceneManager::initShadowVolumeMaterials(), Ogre::parseVertexProgramRef(), Ogre::SceneManager::renderShadowVolumesToStencil(), and Ogre::TerrainSceneManager::setupTerrainMaterial().

void Ogre::Pass::setVertexProgramParameters GpuProgramParametersSharedPtr    params
 

Sets the vertex program parameters.

Remarks:
Only applicable to programmable passes, and this particular call is designed for low-level programs; use the named parameter methods for setting high-level program parameters.

Definition at line 652 of file OgrePass.cpp.

References Except, Ogre::GpuProgramParametersSharedPtr, mVertexProgramUsage, params, and Ogre::GpuProgramUsage::setParameters().

Referenced by Ogre::SceneManager::deriveShadowCasterPass(), Ogre::SceneManager::deriveShadowReceiverPass(), and Ogre::SceneManager::renderShadowVolumesToStencil().


Member Data Documentation

ColourValue Ogre::Pass::mAmbient [protected]
 

Definition at line 63 of file OgrePass.h.

Referenced by getAmbient(), operator=(), Pass(), and setAmbient().

bool Ogre::Pass::mColourWrite [protected]
 

Definition at line 84 of file OgrePass.h.

Referenced by getColourWriteEnabled(), isAmbientOnly(), operator=(), Pass(), and setColourWriteEnabled().

CullingMode Ogre::Pass::mCullMode [protected]
 

Definition at line 90 of file OgrePass.h.

Referenced by getCullingMode(), operator=(), Pass(), and setCullingMode().

ushort Ogre::Pass::mDepthBias [protected]
 

Definition at line 81 of file OgrePass.h.

Referenced by getDepthBias(), operator=(), Pass(), and setDepthBias().

bool Ogre::Pass::mDepthCheck [protected]
 

Definition at line 78 of file OgrePass.h.

Referenced by getDepthCheckEnabled(), operator=(), Pass(), and setDepthCheckEnabled().

CompareFunction Ogre::Pass::mDepthFunc [protected]
 

Definition at line 80 of file OgrePass.h.

Referenced by getDepthFunction(), operator=(), Pass(), and setDepthFunction().

bool Ogre::Pass::mDepthWrite [protected]
 

Definition at line 79 of file OgrePass.h.

Referenced by getDepthWriteEnabled(), operator=(), Pass(), and setDepthWriteEnabled().

SceneBlendFactor Ogre::Pass::mDestBlendFactor [protected]
 

Definition at line 73 of file OgrePass.h.

Referenced by getDestBlendFactor(), isTransparent(), operator=(), Pass(), and setSceneBlending().

ColourValue Ogre::Pass::mDiffuse [protected]
 

Definition at line 64 of file OgrePass.h.

Referenced by getDiffuse(), isAmbientOnly(), operator=(), Pass(), and setDiffuse().

ColourValue Ogre::Pass::mEmissive [protected]
 

Definition at line 66 of file OgrePass.h.

Referenced by getSelfIllumination(), operator=(), Pass(), and setSelfIllumination().

ColourValue Ogre::Pass::mFogColour [protected]
 

Definition at line 111 of file OgrePass.h.

Referenced by getFogColour(), operator=(), Pass(), and setFog().

Real Ogre::Pass::mFogDensity [protected]
 

Definition at line 114 of file OgrePass.h.

Referenced by getFogDensity(), operator=(), Pass(), and setFog().

Real Ogre::Pass::mFogEnd [protected]
 

Definition at line 113 of file OgrePass.h.

Referenced by getFogEnd(), operator=(), Pass(), and setFog().

FogMode Ogre::Pass::mFogMode [protected]
 

Definition at line 110 of file OgrePass.h.

Referenced by getFogMode(), operator=(), Pass(), and setFog().

bool Ogre::Pass::mFogOverride [protected]
 

Definition at line 109 of file OgrePass.h.

Referenced by getFogOverride(), operator=(), Pass(), and setFog().

Real Ogre::Pass::mFogStart [protected]
 

Definition at line 112 of file OgrePass.h.

Referenced by getFogStart(), operator=(), Pass(), and setFog().

GpuProgramUsage* Ogre::Pass::mFragmentProgramUsage [protected]
 

Definition at line 128 of file OgrePass.h.

Referenced by _load(), _updateAutoParamsLightsOnly(), _updateAutoParamsNoLights(), getFragmentProgram(), getFragmentProgramName(), getFragmentProgramParameters(), operator=(), Pass(), queueForDeletion(), setFragmentProgram(), and setFragmentProgramParameters().

unsigned long Ogre::Pass::mHash [protected]
 

Definition at line 60 of file OgrePass.h.

Referenced by _recalculateHash(), getHash(), and Pass().

unsigned short Ogre::Pass::mIndex [protected]
 

Definition at line 59 of file OgrePass.h.

Referenced by _recalculateHash(), and Pass().

bool Ogre::Pass::mLightingEnabled [protected]
 

Lighting enabled?

Definition at line 95 of file OgrePass.h.

Referenced by getLightingEnabled(), isAmbientOnly(), operator=(), Pass(), and setLightingEnabled().

ManualCullingMode Ogre::Pass::mManualCullMode [protected]
 

Definition at line 91 of file OgrePass.h.

Referenced by getManualCullingMode(), operator=(), Pass(), and setManualCullingMode().

unsigned short Ogre::Pass::mMaxSimultaneousLights [protected]
 

Max simultaneous lights.

Definition at line 97 of file OgrePass.h.

Referenced by getMaxSimultaneousLights(), operator=(), Pass(), and setMaxSimultaneousLights().

Light::LightTypes Ogre::Pass::mOnlyLightType [protected]
 

Definition at line 102 of file OgrePass.h.

Referenced by operator=(), Pass(), and setRunOncePerLight().

Technique* Ogre::Pass::mParent [protected]
 

Definition at line 58 of file OgrePass.h.

Referenced by _notifyNeedsRecompile(), _split(), addTextureUnitState(), createTextureUnitState(), isLoaded(), Pass(), removeAllTextureUnitStates(), removeTextureUnitState(), setFragmentProgram(), setShadowCasterVertexProgram(), setShadowReceiverVertexProgram(), and setVertexProgram().

bool Ogre::Pass::mQueuedForDeletion [protected]
 

Definition at line 130 of file OgrePass.h.

Referenced by Pass(), queueForDeletion(), removeAllTextureUnitStates(), and removeTextureUnitState().

bool Ogre::Pass::mRunOncePerLight [protected]
 

Run this pass once per light?

Definition at line 99 of file OgrePass.h.

Referenced by operator=(), Pass(), and setRunOncePerLight().

bool Ogre::Pass::mRunOnlyForOneLightType [protected]
 

Definition at line 101 of file OgrePass.h.

Referenced by operator=(), Pass(), and setRunOncePerLight().

Pass::PassSet Ogre::Pass::msDirtyHashList [static, protected]
 

List of Passes whose hashes need recalculating.

Definition at line 37 of file OgrePass.cpp.

Referenced by _dirtyHash(), processPendingPassUpdates(), and queueForDeletion().

ShadeOptions Ogre::Pass::mShadeOptions [protected]
 

Shading options.

Definition at line 105 of file OgrePass.h.

Referenced by getShadingMode(), operator=(), Pass(), and setShadingMode().

GpuProgramUsage* Ogre::Pass::mShadowCasterVertexProgramUsage [protected]
 

Definition at line 124 of file OgrePass.h.

Referenced by _load(), getShadowCasterVertexProgram(), getShadowCasterVertexProgramName(), getShadowCasterVertexProgramParameters(), operator=(), Pass(), queueForDeletion(), setShadowCasterVertexProgram(), and setShadowCasterVertexProgramParameters().

GpuProgramUsage* Ogre::Pass::mShadowReceiverVertexProgramUsage [protected]
 

Definition at line 126 of file OgrePass.h.

Referenced by _load(), getShadowReceiverVertexProgram(), getShadowReceiverVertexProgramName(), getShadowReceiverVertexProgramParameters(), operator=(), Pass(), queueForDeletion(), setShadowReceiverVertexProgram(), and setShadowReceiverVertexProgramParameters().

Real Ogre::Pass::mShininess [protected]
 

Definition at line 67 of file OgrePass.h.

Referenced by getShininess(), operator=(), Pass(), and setShininess().

SceneBlendFactor Ogre::Pass::mSourceBlendFactor [protected]
 

Definition at line 72 of file OgrePass.h.

Referenced by getSourceBlendFactor(), operator=(), Pass(), and setSceneBlending().

Pass::PassSet Ogre::Pass::msPassGraveyard [static, protected]
 

The place where passes go to die.

Definition at line 38 of file OgrePass.cpp.

Referenced by processPendingPassUpdates(), and queueForDeletion().

ColourValue Ogre::Pass::mSpecular [protected]
 

Definition at line 65 of file OgrePass.h.

Referenced by getSpecular(), isAmbientOnly(), operator=(), Pass(), and setSpecular().

TextureUnitStates Ogre::Pass::mTextureUnitStates [protected]
 

Definition at line 119 of file OgrePass.h.

Referenced by _load(), _recalculateHash(), _split(), _unload(), addTextureUnitState(), createTextureUnitState(), getTextureUnitState(), getTextureUnitStateIterator(), operator=(), removeAllTextureUnitStates(), removeTextureUnitState(), setTextureAnisotropy(), and setTextureFiltering().

GpuProgramUsage* Ogre::Pass::mVertexProgramUsage [protected]
 

Definition at line 122 of file OgrePass.h.

Referenced by _load(), _updateAutoParamsLightsOnly(), _updateAutoParamsNoLights(), getVertexProgram(), getVertexProgramName(), getVertexProgramParameters(), operator=(), Pass(), queueForDeletion(), setVertexProgram(), and setVertexProgramParameters().


The documentation for this class was generated from the following files:

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:51:24 2004