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Ogre::IntersectionSceneQueryListener Class Reference

Alternative listener class for dealing with IntersectionSceneQuery. More...

#include <OgreSceneQuery.h>

Inheritance diagram for Ogre::IntersectionSceneQueryListener:

Inheritance graph
[legend]
List of all members.

Public Methods

virtual bool queryResult (MovableObject *first, MovableObject *second)=0
 Called when 2 movable objects intersect one another.

virtual bool queryResult (MovableObject *movable, SceneQuery::WorldFragment *fragment)=0
 Called when a movable intersects a world fragment.


Detailed Description

Alternative listener class for dealing with IntersectionSceneQuery.

Remarks:
Because the IntersectionSceneQuery returns results in pairs, rather than singularly, the listener interface must be customised from the standard SceneQueryListener.

Definition at line 436 of file OgreSceneQuery.h.


Member Function Documentation

virtual bool Ogre::IntersectionSceneQueryListener::queryResult MovableObject   movable,
SceneQuery::WorldFragment   fragment
[pure virtual]
 

Called when a movable intersects a world fragment.

Remarks:
As with SceneQueryListener, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query.

Implemented in Ogre::IntersectionSceneQuery.

virtual bool Ogre::IntersectionSceneQueryListener::queryResult MovableObject   first,
MovableObject   second
[pure virtual]
 

Called when 2 movable objects intersect one another.

Remarks:
As with SceneQueryListener, the implementor of this method should return 'true' if further results are required, or 'false' to abandon any further results from the current query.

Implemented in Ogre::IntersectionSceneQuery.

Referenced by Ogre::DefaultIntersectionSceneQuery::execute(), and Ogre::BspIntersectionSceneQuery::execute().


The documentation for this class was generated from the following file:

Copyright © 2002-2003 by The OGRE Team
Last modified Sun Nov 28 19:50:34 2004