This program is free software; you can redistribute it and/or This program is distributed in the hope that it will be useful, |
Below you will find a description of Adonthell's configuration options,
release notes and contact informations. If you need help with playing
Adonthell - Waste's Edge, please refer to the Playing.html file.
Adonthell was (and still is) primarily developed for GNU/Linux, but runs on many UNiX flavours and various hardware platforms. This is the first official release for Mac OS X.
Adonthell is free software, which means its source code is available for everybody to modify and distribute, as long as those modifications are open to everybody as well. See the Copying.html file for the exact terms and conditions.
In turn, Adonthell itself depends on various projects that are sharing the same philosophy, like SDL, Ogg Vorbis, Python and SWIG to name just a few. Without these fundamental works of dozens of developers, we wouldn't be where we are today.
The same is true for the many individuals that contributed bugfixes or larger portions of the code. Something that would be unthinkable with closed source software.
In brief: "Use the Source, Luke!"
The Adonthell configuration file is called 'adonthellrc' and located inside the Adonthell.app package. You can modify it with your favorite text editor. The available options and what they do are:
Of course, the game you run has to provide the translation you chose here, otherwise you'll get the default (i.e. English) text. Languages available in this package:
Language | Locale |
Dutch | nl_NL |
English |
The main purpose of this release is to attract new programmers, artists and writers in order to shorten the time until the next version. So if you have experience in C++ (and optionally Python), or if you are good at computer graphics or writing we would like to hear from you. Please have a look at our developer's corner
http://adonthell.linuxgames.com/development/
for further details.
Adonthell - Waste's Edge, or v0.3 for short is no complete RPG. As the v0.3 implies, the engine is far from being finished, although it should be free of severe bugs. Missing features include combat, items and magic. But you can interact with NPCs and the game world, and the internals enable us to create a basic plot, so v0.3 is actually playable!
You're greatly invited to report us bugs, problems, or anything you
think we should know. Any feedback is appreciated, so don't hesitate!
You can reach us in various ways:
Email: | adonthell-project@linuxgames.com |
Mailing List: | adonthell-general@nongnu.org |
Website: | http://adonthell.linuxgames.com |
Tech Support: | http://savannah.nongnu.org/support/?group_id=702 |
There is a Message Board for user to user discussion at
http://www.3dforums.com/?action=forumpage&loc=49&forum_id=158
If you want to rate or comment on Adonthell, feel free to do so at
http://www.happypenguin.org/show?Adonthell
http://www.freshmeat.net/projects/adonthell
We hope you'll never have to, but if you discover a problem, we would like to hear about it. Error messages that may help us to locate the bug can be found in /var/tmp/console.log. You can access this file from a terminal or via the Apple System Profiler. Please use the Development mailing list to contact us. Information on this and other mailing lists is available at
http://adonthell.linuxgames.com/contact/mailinglist.shtml