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Manpage of uglMesaPixelStore
uglMesaPixelStore
Section: WRS (3)
Updated: AOUT 2001
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NAME
uglMesaPixelStore - Set pixel store/packing parameters for the current context.
SYNOPSIS
#include <GL/uglmesa.h>
void uglMesaPixelStore (GLint pname, GLint value);
DESCRIPTION
The uglMesaPixelStore function set pixels store/packing
parameters for the current context. This is similar to glPixelStore.
WindML uses Y coordinates increase downward.
INPUT VALUES
pname - can takes the following values
UGL_MESA_ROW_LENGTH, value specify actual pixels per row in
image buffer and zero, same as image width (default)
UGL_MESA_Y_UP, non-zero = Y coordinates increase upward and
zero = Y coordinates increase downward (default)
value - value for the parameter pname.
RETURN VALUE
No value is returned.
COPYRIGHT
Copyright © 2001 Wind River Systems, Inc.
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- INPUT VALUES
-
- RETURN VALUE
-
- COPYRIGHT
-
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Time: 09:32:46 GMT, August 30, 2001