



|
Quick Info
Building
Kyra
The Kyra Engine
Tool Chain
Engine Capabilities Summary
|
Drawing
Quality |
Collision
Detection |
Hit
Testing |
Sprite |
Perfect
Fast |
Yes |
Yes |
Cached Scaled |
Adaptive |
Yes |
Yes |
Real Time
Scaled |
Fast |
NOT SUPPORTED |
Yes |
Tile |
Perfect
Fast |
Don't
Collide |
Yes |
Cache Scaled |
Adaptive |
Don't
Collide |
Yes |
Real Time
Scaled |
Kyra 1:NOT
SUPPORTED
Kyra 2: Fast,
Linear, Adaptive |
NOT SUPPORTED |
NOT SUPPORTED |
Canvas |
Perfect
Fast |
Yes |
Yes |
Real Time
/ Cache Scaled |
Fast,
Linear, Adaptive |
Yes |
Yes |
Box |
Perfect
Fast |
Don't
Collide |
Yes |
Real Time
/ Cache Scaled |
Perfect
Fast |
Don't
Collide |
Yes |
Drawing Quality
- Perfect Fast is "normal"
pixel perfect ptimized Kyra drawing.
- Fast is a quick scaling
algorithm, at some cost to visual quality.
- Linear is a slower scaling
algorithm, with very good visual quality.
- Adaptive is a visual improvement
of Linear at small sizes, with minor speed reduction over the Linear
algorithm.
Collision Detection
Kyra supports pixel perfect
collision detection of objects, in most conditions. Collision detection
refers to Kyra objects colliding with one another.
Hit Testing
Is fully supported. Hit Testing
checks which objects are at a certain point on the screen. (Often used
to know what is under the mouse, in other words.)
|