#include <spriteresource.h>
Inheritance diagram for KrSpriteResource::
Public Methods | |
virtual U32 | Type () |
The type of the resource. ( ex, KYRATAG_SPRITE ). | |
virtual const std::string & | TypeName () |
The name of the type. ( ex, "Sprite" ). | |
virtual KrSpriteResource * | ToSpriteResource () |
Return a pointer if this is a sprite resource. | |
int | NumActions () |
Return the count of actions in this sprite. | |
KrAction * | GetAction (const std::string &actionName) |
Fetch an action from this Sprite Resource by the name of the action. | |
KrAction * | GetAction (U32 actionId) |
Fetch an action from this Sprite Resource by the id of the action. | |
KrCanvasResource * | CreateCanvasResource (const std::string &actionName, int frame, int *hotx, int *hoty) |
It is sometimes useful to get a Canvas Resource that is created from a sprite. More... | |
KrCanvasResource * | CreateCanvasResource (U32 actionId, int frame, int *hotx, int *hoty) |
Same functionality, uses the id instead of the name. | |
virtual void | CacheScale (GlFixed xScale, GlFixed yScale) |
Create a cached resourced. More... | |
virtual bool | IsScaleCached (GlFixed xScale, GlFixed yScale) |
Check the cache for a given scale. | |
virtual void | FreeScaleCache () |
Free up the cache. |
A sprite resource is a type of resource and a container for actions.
SpriteResource Action Frames ( Rle )
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Create a cached resourced. A resource can be drawn much more quickly if its scaled image is pre-calculated. This generates and scaled version of the resource and stores it for fast drawing. The cached version will always be used before a version generated on the fly. Reimplemented from KrResource. |
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It is sometimes useful to get a Canvas Resource that is created from a sprite. This method calculates the bounds, creates the Resource, and returns it. If there is an error, 0 is returned. |