//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors

This file is part of EDuke32.

EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
*/
//-------------------------------------------------------------------------

#ifndef __duke3d_h__
#define __duke3d_h__

#ifdef EXTERNC
{
#endif

// JBF
#include "compat.h"
#include "a.h"
#include "build.h"

#ifdef POLYMER
    #include "polymer.h"
#else
#ifdef USE_OPENGL
    #include "polymost.h"
#endif
#endif

#include "cache1d.h"
#include "pragmas.h"
#include "baselayer.h"
#include "file_lib.h"
#include "keyboard.h"
#include "mathutil.h"
#include "fx_man.h"

#define APPNAME             "EDuke32"
#define VERSION             "2.0.0devel"
#define HEAD2               APPNAME" "VERSION

#define VOLUMEALL           (g_Shareware == 0)
#define PLUTOPAK            (g_scriptVersion == 14)
#define VOLUMEONE           (g_Shareware == 1)

// increase by 3, because atomic GRP adds 1, and Shareware adds 2
#define BYTEVERSION_JF      279

#define BYTEVERSION_13      27
#define BYTEVERSION_14      116
#define BYTEVERSION_15      117
#define BYTEVERSION         (BYTEVERSION_JF+(PLUTOPAK?1:(VOLUMEONE<<1)))

#define NUMPAGES            1

#define RECSYNCBUFSIZ       2520   //2520 is the (LCM of 1-8)*3
#define MOVEFIFOSIZ         2

// KEEPINSYNC lunatic/con_lang.lua
#define MAXVOLUMES          7
#define MAXLEVELS           64
#define MAXGAMETYPES        16

////////// TIMING CONSTANTS //////////
// The number of 'totalclock' increments per second:
#define TICRATE             120
// The number of game state updates per second:
#define REALGAMETICSPERSEC  30
// The number of 'totalclock' increments per game state update:
// NOTE: calling a game state update a 'frame' is really weird.
// (This used to be TICRATE/GAMETICSPERSEC, which was 120/26 = 4.615~ truncated
// to 4 by integer division.)
#define TICSPERFRAME        (TICRATE/REALGAMETICSPERSEC)
// Used as a constant to satisfy all of the calculations written with ticrate =
// 26 in mind:
#define GAMETICSPERSEC      26


#define PACKBUF_SIZE        32768

#define TILE_SAVESHOT       (MAXTILES-1)
#define TILE_LOADSHOT       (MAXTILES-3)
#define TILE_TILT           (MAXTILES-2)
#define TILE_ANIM           (MAXTILES-4)
#define TILE_VIEWSCR        (MAXTILES-5)

// sprites with these statnums should be considered for fixing (bitmap)
#define ROTFIXSPR_STATNUMP(k) ((k)==STAT_DEFAULT || (k)==STAT_STANDABLE || (k)==STAT_FX || \
                            (k)==STAT_FALLER || (k)==STAT_LIGHT)
#define ROTFIXSPR_MAGIC 0x18190000

// JBF 20040604: sync is a function on some platforms
#define sync                dsync

// Uncomment the following to remove calls to a.nasm functions with the GL renderers
// so that debugging with valgrind --smc-check=none is possible:
//#define DEBUG_VALGRIND_NO_SMC

#include "common_game.h"
#include "namesdyn.h"
#include "function.h"
#include "macros.h"
#include "gamedefs.h"
#include "config.h"
#include "sounds.h"
#include "control.h"
#include "_rts.h"
#include "rts.h"
#include "soundsdyn.h"
#include "music.h"
#include "player.h"
#include "actors.h"
#include "quotes.h"
#include "global.h"
#include "sector.h"
#include "net.h"
#include "game.h"
#include "gamedef.h"
#include "gameexec.h"
#include "gamevars.h"

#ifdef LUNATIC
# include "lunatic_game.h"
# define LUNATIC_EXTERN
#else
# define LUNATIC_EXTERN static
#endif

static inline int32_t G_HaveEvent(int32_t iEventID)
{
#ifdef LUNATIC
    return El_HaveEvent(iEventID);
#else
    return apScriptGameEvent[iEventID]!=NULL;
#endif
}

static inline int32_t G_HaveActor(int32_t actortile)
{
#ifdef LUNATIC
    return El_HaveActor(actortile);
#else
    return g_tile[actortile].execPtr!=NULL;
#endif
}

static inline int32_t G_InitialActorStrength(int32_t actortile)
{
#ifdef LUNATIC
    return g_elActors[actortile].strength;
#else
    return g_tile[actortile].execPtr[0];
#endif
}

#ifdef EXTERNC
}
#endif
#endif
