/**
 * @file
 * @brief Player related wizard functions.
**/

#ifndef WIZYOU_H
#define WIZYOU_H

#include "enum.h"

void wizard_cast_spec_spell(void);
void wizard_memorise_spec_spell(void);
void wizard_heal(bool super_heal);
void wizard_set_hunger_state();
void wizard_set_piety();
void wizard_exercise_skill(void);
void wizard_set_abyss(void);
void wizard_set_skill_level(skill_type skill = SK_NONE);
void wizard_set_all_skills(void);
void wizard_change_species(void);
void wizard_set_xl();
void set_xl(const int newxl, const bool train);
bool wizard_add_mutation();
void wizard_set_stats(void);
void wizard_edit_durations(void);
void wizard_list_props();
void wizard_get_god_gift();
void wizard_toggle_xray_vision();
void wizard_god_wrath();
void wizard_god_mollify();
void wizard_transform();
void wizard_load_dump_file();

#endif
