\( \newcommand{\E}{\mathrm{E}} \) \( \newcommand{\A}{\mathrm{A}} \) \( \newcommand{\R}{\mathrm{R}} \) \( \newcommand{\N}{\mathrm{N}} \) \( \newcommand{\Q}{\mathrm{Q}} \) \( \newcommand{\Z}{\mathrm{Z}} \) \( \def\ccSum #1#2#3{ \sum_{#1}^{#2}{#3} } \def\ccProd #1#2#3{ \sum_{#1}^{#2}{#3} }\)

CGAL 4.3 - 3D Skin Surface Meshing

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CGAL::Skin_surface_traits_3< K > Class Template Reference
3D Skin Surface Meshing Reference

`#include <CGAL/Skin_surface_traits_3.h>`

## Definition

The class `Skin_surface_traits_3` is designed as a default traits class for the class `Skin_surface_3<SkinSurfaceTraits_3>`.

It is a model of the `SkinSurfaceTraits_3`.

Template Parameters

  K | must be a model of the `Kernel` concept.

Is Model Of:
  `SkinSurfaceTraits_3`

Examples:
  Skin_surface_3/NGHK_skin_surface_simple.cpp, Skin_surface_3/NGHK_skin_surface_subdiv.cpp, Skin_surface_3/skin_surface_pdb_reader.cpp, Skin_surface_3/skin_surface_retrieve_defining_weighted_points.cpp, Skin_surface_3/skin_surface_subdiv.cpp, Skin_surface_3/skin_surface_subdiv_with_normals.cpp, Skin_surface_3/union_of_balls_simple.cpp, and Skin_surface_3/union_of_balls_subdiv.cpp.