Section: Visualization Toolkit Geo Vis Classes
\image html vtkGlobeSourceSphericalToCartesianFigure.png \image latex vtkGlobeSourceSphericalToCartesianFigure.eps
To create an instance of class vtkGlobeSource, simply invoke its constructor as follows
obj = vtkGlobeSource
obj
is an instance of the vtkGlobeSource class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkGlobeSource = obj.NewInstance ()
vtkGlobeSource = obj.SafeDownCast (vtkObject o)
obj.SetOrigin (double , double , double )
obj.SetOrigin (double a[3])
obj.SetStartLongitude (double )
- Longitude Latitude clamps.
double = obj.GetStartLongitudeMinValue ()
- Longitude Latitude clamps.
double = obj.GetStartLongitudeMaxValue ()
- Longitude Latitude clamps.
obj.SetEndLongitude (double )
- Longitude Latitude clamps.
double = obj.GetEndLongitudeMinValue ()
- Longitude Latitude clamps.
double = obj.GetEndLongitudeMaxValue ()
- Longitude Latitude clamps.
obj.SetStartLatitude (double )
- Longitude Latitude clamps.
double = obj.GetStartLatitudeMinValue ()
- Longitude Latitude clamps.
double = obj.GetStartLatitudeMaxValue ()
- Longitude Latitude clamps.
obj.SetEndLatitude (double )
- Longitude Latitude clamps.
double = obj.GetEndLatitudeMinValue ()
- Longitude Latitude clamps.
double = obj.GetEndLatitudeMaxValue ()
- Longitude Latitude clamps.
obj.SetLongitudeResolution (int )
- Set the number of points in the longitude direction (ranging from
StartLongitude to EndLongitude).
int = obj.GetLongitudeResolutionMinValue ()
- Set the number of points in the longitude direction (ranging from
StartLongitude to EndLongitude).
int = obj.GetLongitudeResolutionMaxValue ()
- Set the number of points in the longitude direction (ranging from
StartLongitude to EndLongitude).
int = obj.GetLongitudeResolution ()
- Set the number of points in the longitude direction (ranging from
StartLongitude to EndLongitude).
obj.SetLatitudeResolution (int )
- Set the number of points in the latitude direction (ranging
from StartLatitude to EndLatitude).
int = obj.GetLatitudeResolutionMinValue ()
- Set the number of points in the latitude direction (ranging
from StartLatitude to EndLatitude).
int = obj.GetLatitudeResolutionMaxValue ()
- Set the number of points in the latitude direction (ranging
from StartLatitude to EndLatitude).
int = obj.GetLatitudeResolution ()
- Set the number of points in the latitude direction (ranging
from StartLatitude to EndLatitude).
obj.SetRadius (double )
- Set radius of sphere. Default is 6356750.0
double = obj.GetRadiusMinValue ()
- Set radius of sphere. Default is 6356750.0
double = obj.GetRadiusMaxValue ()
- Set radius of sphere. Default is 6356750.0
double = obj.GetRadius ()
- Set radius of sphere. Default is 6356750.0
obj.SetCurtainHeight (double )
double = obj.GetCurtainHeightMinValue ()
double = obj.GetCurtainHeightMaxValue ()
double = obj.GetCurtainHeight ()
obj.SetQuadrilateralTessellation (int )
- Cause the sphere to be tessellated with edges along the latitude
and longitude lines. If off, triangles are generated at non-polar
regions, which results in edges that are not parallel to latitude and
longitude lines. If on, quadrilaterals are generated everywhere
except at the poles. This can be useful for generating a wireframe
sphere with natural latitude and longitude lines.
int = obj.GetQuadrilateralTessellation ()
- Cause the sphere to be tessellated with edges along the latitude
and longitude lines. If off, triangles are generated at non-polar
regions, which results in edges that are not parallel to latitude and
longitude lines. If on, quadrilaterals are generated everywhere
except at the poles. This can be useful for generating a wireframe
sphere with natural latitude and longitude lines.
obj.QuadrilateralTessellationOn ()
- Cause the sphere to be tessellated with edges along the latitude
and longitude lines. If off, triangles are generated at non-polar
regions, which results in edges that are not parallel to latitude and
longitude lines. If on, quadrilaterals are generated everywhere
except at the poles. This can be useful for generating a wireframe
sphere with natural latitude and longitude lines.
obj.QuadrilateralTessellationOff ()
- Cause the sphere to be tessellated with edges along the latitude
and longitude lines. If off, triangles are generated at non-polar
regions, which results in edges that are not parallel to latitude and
longitude lines. If on, quadrilaterals are generated everywhere
except at the poles. This can be useful for generating a wireframe
sphere with natural latitude and longitude lines.