Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkCameraActor, simply invoke its constructor as follows
obj = vtkCameraActor
obj
is an instance of the vtkCameraActor class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkCameraActor = obj.NewInstance ()
vtkCameraActor = obj.SafeDownCast (vtkObject o)
obj.SetCamera (vtkCamera camera)
- The camera to represent. Initial value is NULL.
vtkCamera = obj.GetCamera ()
- The camera to represent. Initial value is NULL.
obj.SetWidthByHeightRatio (double )
- Ratio between the width and the height of the frustum. Initial value is
1.0 (square)
double = obj.GetWidthByHeightRatio ()
- Ratio between the width and the height of the frustum. Initial value is
1.0 (square)
int = obj.RenderOpaqueGeometry (vtkViewport viewport)
- Support the standard render methods.
int = obj.HasTranslucentPolygonalGeometry ()
- Does this prop have some translucent polygonal geometry? No.
obj.ReleaseGraphicsResources (vtkWindow )
- Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic
resources to release.
long = obj.GetMTime ()
- Get the actors mtime plus consider its properties and texture if set.
vtkProperty = obj.GetProperty ()
- Get property of the internal actor.
obj.SetProperty (vtkProperty p)
- Set property of the internal actor.