Section: Visualization Toolkit IO Classes
To create an instance of class vtkPLYWriter, simply invoke its constructor as follows
obj = vtkPLYWriter
obj
is an instance of the vtkPLYWriter class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkPLYWriter = obj.NewInstance ()
vtkPLYWriter = obj.SafeDownCast (vtkObject o)
obj.SetDataByteOrder (int )
- If the file type is binary, then the user can specify which
byte order to use (little versus big endian).
int = obj.GetDataByteOrderMinValue ()
- If the file type is binary, then the user can specify which
byte order to use (little versus big endian).
int = obj.GetDataByteOrderMaxValue ()
- If the file type is binary, then the user can specify which
byte order to use (little versus big endian).
int = obj.GetDataByteOrder ()
- If the file type is binary, then the user can specify which
byte order to use (little versus big endian).
obj.SetDataByteOrderToBigEndian ()
- If the file type is binary, then the user can specify which
byte order to use (little versus big endian).
obj.SetDataByteOrderToLittleEndian ()
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
obj.SetColorMode (int )
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
int = obj.GetColorMode ()
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
obj.SetColorModeToDefault ()
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
obj.SetColorModeToUniformCellColor ()
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
obj.SetColorModeToUniformPointColor ()
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
obj.SetColorModeToUniformColor ()
- These methods enable the user to control how to add color into the PLY
output file. The default behavior is as follows. The user provides the
name of an array and a component number. If the type of the array is
three components, unsigned char, then the data is written as three
separate "red", "green" and "blue" properties. If the type is not
unsigned char, and a lookup table is provided, then the array/component
are mapped through the table to generate three separate "red", "green"
and "blue" properties in the PLY file. The user can also set the
ColorMode to specify a uniform color for the whole part (on a vertex
colors, face colors, or both. (Note: vertex colors or cell colors may be
written, depending on where the named array is found. If points and
cells have the arrays with the same name, then both colors will be
written.)
obj.SetColorModeToOff ()
- Specify the array name to use to color the data.
obj.SetArrayName (string )
- Specify the array name to use to color the data.
string = obj.GetArrayName ()
- Specify the array name to use to color the data.
obj.SetComponent (int )
- Specify the array component to use to color the data.
int = obj.GetComponentMinValue ()
- Specify the array component to use to color the data.
int = obj.GetComponentMaxValue ()
- Specify the array component to use to color the data.
int = obj.GetComponent ()
- Specify the array component to use to color the data.
obj.SetLookupTable (vtkScalarsToColors )
- A lookup table can be specified in order to convert data arrays to
RGBA colors.
vtkScalarsToColors = obj.GetLookupTable ()
- A lookup table can be specified in order to convert data arrays to
RGBA colors.
obj.SetColor (char , char , char )
- Set the color to use when using a uniform color (either point or cells,
or both). The color is specified as a triplet of three unsigned chars
between (0,255). This only takes effect when the ColorMode is set to
uniform point, uniform cell, or uniform color.
obj.SetColor (char a[3])
- Set the color to use when using a uniform color (either point or cells,
or both). The color is specified as a triplet of three unsigned chars
between (0,255). This only takes effect when the ColorMode is set to
uniform point, uniform cell, or uniform color.
char = obj. GetColor ()
- Set the color to use when using a uniform color (either point or cells,
or both). The color is specified as a triplet of three unsigned chars
between (0,255). This only takes effect when the ColorMode is set to
uniform point, uniform cell, or uniform color.