Section: Visualization Toolkit Volume Rendering Classes
To create an instance of class vtkOpenGLVolumeTextureMapper3D, simply invoke its constructor as follows
obj = vtkOpenGLVolumeTextureMapper3D
obj
is an instance of the vtkOpenGLVolumeTextureMapper3D class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkOpenGLVolumeTextureMapper3D = obj.NewInstance ()
vtkOpenGLVolumeTextureMapper3D = obj.SafeDownCast (vtkObject o)
int = obj.IsRenderSupported (vtkVolumeProperty )
- Is hardware rendering supported? No if the input data is
more than one independent component, or if the hardware does
not support the required extensions
int = obj.GetInitialized ()
obj.ReleaseGraphicsResources (vtkWindow )
- Release any graphics resources that are being consumed by this texture.
The parameter window could be used to determine which graphic
resources to release.