Section: Visualization Toolkit IO Classes
To create an instance of class vtkBYUWriter, simply invoke its constructor as follows
obj = vtkBYUWriter
obj
is an instance of the vtkBYUWriter class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkBYUWriter = obj.NewInstance ()
vtkBYUWriter = obj.SafeDownCast (vtkObject o)
obj.SetGeometryFileName (string )
- Specify the name of the geometry file to write.
string = obj.GetGeometryFileName ()
- Specify the name of the geometry file to write.
obj.SetDisplacementFileName (string )
- Specify the name of the displacement file to write.
string = obj.GetDisplacementFileName ()
- Specify the name of the displacement file to write.
obj.SetScalarFileName (string )
- Specify the name of the scalar file to write.
string = obj.GetScalarFileName ()
- Specify the name of the scalar file to write.
obj.SetTextureFileName (string )
- Specify the name of the texture file to write.
string = obj.GetTextureFileName ()
- Specify the name of the texture file to write.
obj.SetWriteDisplacement (int )
- Turn on/off writing the displacement file.
int = obj.GetWriteDisplacement ()
- Turn on/off writing the displacement file.
obj.WriteDisplacementOn ()
- Turn on/off writing the displacement file.
obj.WriteDisplacementOff ()
- Turn on/off writing the displacement file.
obj.SetWriteScalar (int )
- Turn on/off writing the scalar file.
int = obj.GetWriteScalar ()
- Turn on/off writing the scalar file.
obj.WriteScalarOn ()
- Turn on/off writing the scalar file.
obj.WriteScalarOff ()
- Turn on/off writing the scalar file.
obj.SetWriteTexture (int )
- Turn on/off writing the texture file.
int = obj.GetWriteTexture ()
- Turn on/off writing the texture file.
obj.WriteTextureOn ()
- Turn on/off writing the texture file.
obj.WriteTextureOff ()
- Turn on/off writing the texture file.