Section: Visualization Toolkit Imaging Classes
To create an instance of class vtkImageAppendComponents, simply invoke its constructor as follows
obj = vtkImageAppendComponents
obj
is an instance of the vtkImageAppendComponents class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkImageAppendComponents = obj.NewInstance ()
vtkImageAppendComponents = obj.SafeDownCast (vtkObject o)
obj.ReplaceNthInputConnection (int idx, vtkAlgorithmOutput input)
- Replace one of the input connections with a new input. You can
only replace input connections that you previously created with
AddInputConnection() or, in the case of the first input,
with SetInputConnection().
obj.SetInput (int num, vtkDataObject input)
- Set an Input of this filter. This method is only for support of
old-style pipeline connections. When writing new code you should
use SetInputConnection(), AddInputConnection(), and
ReplaceNthInputConnection() instead.
obj.SetInput (vtkDataObject input)
- Set an Input of this filter. This method is only for support of
old-style pipeline connections. When writing new code you should
use SetInputConnection(), AddInputConnection(), and
ReplaceNthInputConnection() instead.
vtkDataObject = obj.GetInput (int num)
- Get one input to this filter. This method is only for support of
old-style pipeline connections. When writing new code you should
use vtkAlgorithm::GetInputConnection(0, num).
vtkDataObject = obj.GetInput ()
- Get one input to this filter. This method is only for support of
old-style pipeline connections. When writing new code you should
use vtkAlgorithm::GetInputConnection(0, num).
int = obj.GetNumberOfInputs ()
- Get the number of inputs to this filter. This method is only for
support of old-style pipeline connections. When writing new code
you should use vtkAlgorithm::GetNumberOfInputConnections(0).