Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkTransformTextureCoords, simply invoke its constructor as follows
obj = vtkTransformTextureCoords
obj
is an instance of the vtkTransformTextureCoords class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkTransformTextureCoords = obj.NewInstance ()
vtkTransformTextureCoords = obj.SafeDownCast (vtkObject o)
obj.SetPosition (double , double , double )
- Set/Get the position of the texture map. Setting the position translates
the texture map by the amount specified.
obj.SetPosition (double a[3])
- Set/Get the position of the texture map. Setting the position translates
the texture map by the amount specified.
double = obj. GetPosition ()
- Set/Get the position of the texture map. Setting the position translates
the texture map by the amount specified.
obj.AddPosition (double deltaR, double deltaS, double deltaT)
- Incrementally change the position of the texture map (i.e., does a
translate or shift of the texture coordinates).
obj.AddPosition (double deltaPosition[3])
- Incrementally change the position of the texture map (i.e., does a
translate or shift of the texture coordinates).
obj.SetScale (double , double , double )
- Set/Get the scale of the texture map. Scaling in performed independently
on the r, s and t axes.
obj.SetScale (double a[3])
- Set/Get the scale of the texture map. Scaling in performed independently
on the r, s and t axes.
double = obj. GetScale ()
- Set/Get the scale of the texture map. Scaling in performed independently
on the r, s and t axes.
obj.SetOrigin (double , double , double )
- Set/Get the origin of the texture map. This is the point about which the
texture map is flipped (e.g., rotated). Since a typical texture map ranges
from (0,1) in the r-s-t coordinates, the default origin is set at
(0.5,0.5,0.5).
obj.SetOrigin (double a[3])
- Set/Get the origin of the texture map. This is the point about which the
texture map is flipped (e.g., rotated). Since a typical texture map ranges
from (0,1) in the r-s-t coordinates, the default origin is set at
(0.5,0.5,0.5).
double = obj. GetOrigin ()
- Set/Get the origin of the texture map. This is the point about which the
texture map is flipped (e.g., rotated). Since a typical texture map ranges
from (0,1) in the r-s-t coordinates, the default origin is set at
(0.5,0.5,0.5).
obj.SetFlipR (int )
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
int = obj.GetFlipR ()
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
obj.FlipROn ()
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
obj.FlipROff ()
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
obj.SetFlipS (int )
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
int = obj.GetFlipS ()
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
obj.FlipSOn ()
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
obj.FlipSOff ()
- Boolean indicates whether the texture map should be flipped around the
s-axis. Note that the flips occur around the texture origin.
obj.SetFlipT (int )
- Boolean indicates whether the texture map should be flipped around the
t-axis. Note that the flips occur around the texture origin.
int = obj.GetFlipT ()
- Boolean indicates whether the texture map should be flipped around the
t-axis. Note that the flips occur around the texture origin.
obj.FlipTOn ()
- Boolean indicates whether the texture map should be flipped around the
t-axis. Note that the flips occur around the texture origin.
obj.FlipTOff ()
- Boolean indicates whether the texture map should be flipped around the
t-axis. Note that the flips occur around the texture origin.