Section: Visualization Toolkit Hybrid Classes
The Bounds instance variable (an array of six doubles) is used to determine the bounding box.
To create an instance of class vtkCubeAxesActor, simply invoke its constructor as follows
obj = vtkCubeAxesActor
obj
is an instance of the vtkCubeAxesActor class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkCubeAxesActor = obj.NewInstance ()
vtkCubeAxesActor = obj.SafeDownCast (vtkObject o)
int = obj.RenderOpaqueGeometry (vtkViewport )
- Draw the axes as per the vtkProp superclass' API.
int = obj.RenderTranslucentGeometry (vtkViewport )
- Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds
are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
sure that the min's are less than the max's.
obj.SetBounds (double , double , double , double , double , double )
- Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds
are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
sure that the min's are less than the max's.
obj.SetBounds (double a[6])
- Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds
are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
sure that the min's are less than the max's.
double = obj.GetBounds ()
- Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds
are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
sure that the min's are less than the max's.
obj.GetBounds (double bounds[6])
- Explicitly specify the region in space around which to draw the bounds.
The bounds is used only when no Input or Prop is specified. The bounds
are specified according to (xmin,xmax, ymin,ymax, zmin,zmax), making
sure that the min's are less than the max's.
obj.SetCamera (vtkCamera )
- Set/Get the camera to perform scaling and translation of the
vtkCubeAxesActor.
vtkCamera = obj.GetCamera ()
- Set/Get the camera to perform scaling and translation of the
vtkCubeAxesActor.
obj.SetFlyMode (int )
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
int = obj.GetFlyModeMinValue ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
int = obj.GetFlyModeMaxValue ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
int = obj.GetFlyMode ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
obj.SetFlyModeToOuterEdges ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
obj.SetFlyModeToClosestTriad ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
obj.SetFlyModeToFurthestTriad ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
obj.SetFlyModeToStaticTriad ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
obj.SetFlyModeToStaticEdges ()
- Specify a mode to control how the axes are drawn: either static,
closest triad, furthest triad or outer edges in relation to the
camera position.
obj.SetXTitle (string )
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
string = obj.GetXTitle ()
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
obj.SetXUnits (string )
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
string = obj.GetXUnits ()
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
obj.SetYTitle (string )
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
string = obj.GetYTitle ()
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
obj.SetYUnits (string )
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
string = obj.GetYUnits ()
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
obj.SetZTitle (string )
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
string = obj.GetZTitle ()
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
obj.SetZUnits (string )
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
string = obj.GetZUnits ()
- Set/Get the labels for the x, y, and z axes. By default,
use "X-Axis", "Y-Axis" and "Z-Axis".
obj.SetXLabelFormat (string )
- Set/Get the format with which to print the labels on each of the
x-y-z axes.
string = obj.GetXLabelFormat ()
- Set/Get the format with which to print the labels on each of the
x-y-z axes.
obj.SetYLabelFormat (string )
- Set/Get the format with which to print the labels on each of the
x-y-z axes.
string = obj.GetYLabelFormat ()
- Set/Get the format with which to print the labels on each of the
x-y-z axes.
obj.SetZLabelFormat (string )
- Set/Get the format with which to print the labels on each of the
x-y-z axes.
string = obj.GetZLabelFormat ()
- Set/Get the format with which to print the labels on each of the
x-y-z axes.
obj.SetInertia (int )
- Set/Get the inertial factor that controls how often (i.e, how
many renders) the axes can switch position (jump from one axes
to another).
int = obj.GetInertiaMinValue ()
- Set/Get the inertial factor that controls how often (i.e, how
many renders) the axes can switch position (jump from one axes
to another).
int = obj.GetInertiaMaxValue ()
- Set/Get the inertial factor that controls how often (i.e, how
many renders) the axes can switch position (jump from one axes
to another).
int = obj.GetInertia ()
- Set/Get the inertial factor that controls how often (i.e, how
many renders) the axes can switch position (jump from one axes
to another).
obj.SetCornerOffset (double )
- Specify an offset value to "pull back" the axes from the corner at
which they are joined to avoid overlap of axes labels. The
"CornerOffset" is the fraction of the axis length to pull back.
double = obj.GetCornerOffset ()
- Specify an offset value to "pull back" the axes from the corner at
which they are joined to avoid overlap of axes labels. The
"CornerOffset" is the fraction of the axis length to pull back.
obj.ReleaseGraphicsResources (vtkWindow )
- Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic
resources to release.
obj.SetXAxisVisibility (int )
- Turn on and off the visibility of each axis.
int = obj.GetXAxisVisibility ()
- Turn on and off the visibility of each axis.
obj.XAxisVisibilityOn ()
- Turn on and off the visibility of each axis.
obj.XAxisVisibilityOff ()
- Turn on and off the visibility of each axis.
obj.SetYAxisVisibility (int )
- Turn on and off the visibility of each axis.
int = obj.GetYAxisVisibility ()
- Turn on and off the visibility of each axis.
obj.YAxisVisibilityOn ()
- Turn on and off the visibility of each axis.
obj.YAxisVisibilityOff ()
- Turn on and off the visibility of each axis.
obj.SetZAxisVisibility (int )
- Turn on and off the visibility of each axis.
int = obj.GetZAxisVisibility ()
- Turn on and off the visibility of each axis.
obj.ZAxisVisibilityOn ()
- Turn on and off the visibility of each axis.
obj.ZAxisVisibilityOff ()
- Turn on and off the visibility of each axis.
obj.SetXAxisLabelVisibility (int )
- Turn on and off the visibility of labels for each axis.
int = obj.GetXAxisLabelVisibility ()
- Turn on and off the visibility of labels for each axis.
obj.XAxisLabelVisibilityOn ()
- Turn on and off the visibility of labels for each axis.
obj.XAxisLabelVisibilityOff ()
- Turn on and off the visibility of labels for each axis.
obj.SetYAxisLabelVisibility (int )
int = obj.GetYAxisLabelVisibility ()
obj.YAxisLabelVisibilityOn ()
obj.YAxisLabelVisibilityOff ()
obj.SetZAxisLabelVisibility (int )
int = obj.GetZAxisLabelVisibility ()
obj.ZAxisLabelVisibilityOn ()
obj.ZAxisLabelVisibilityOff ()
obj.SetXAxisTickVisibility (int )
- Turn on and off the visibility of ticks for each axis.
int = obj.GetXAxisTickVisibility ()
- Turn on and off the visibility of ticks for each axis.
obj.XAxisTickVisibilityOn ()
- Turn on and off the visibility of ticks for each axis.
obj.XAxisTickVisibilityOff ()
- Turn on and off the visibility of ticks for each axis.
obj.SetYAxisTickVisibility (int )
int = obj.GetYAxisTickVisibility ()
obj.YAxisTickVisibilityOn ()
obj.YAxisTickVisibilityOff ()
obj.SetZAxisTickVisibility (int )
int = obj.GetZAxisTickVisibility ()
obj.ZAxisTickVisibilityOn ()
obj.ZAxisTickVisibilityOff ()
obj.SetXAxisMinorTickVisibility (int )
- Turn on and off the visibility of minor ticks for each axis.
int = obj.GetXAxisMinorTickVisibility ()
- Turn on and off the visibility of minor ticks for each axis.
obj.XAxisMinorTickVisibilityOn ()
- Turn on and off the visibility of minor ticks for each axis.
obj.XAxisMinorTickVisibilityOff ()
- Turn on and off the visibility of minor ticks for each axis.
obj.SetYAxisMinorTickVisibility (int )
int = obj.GetYAxisMinorTickVisibility ()
obj.YAxisMinorTickVisibilityOn ()
obj.YAxisMinorTickVisibilityOff ()
obj.SetZAxisMinorTickVisibility (int )
int = obj.GetZAxisMinorTickVisibility ()
obj.ZAxisMinorTickVisibilityOn ()
obj.ZAxisMinorTickVisibilityOff ()
obj.SetDrawXGridlines (int )
int = obj.GetDrawXGridlines ()
obj.DrawXGridlinesOn ()
obj.DrawXGridlinesOff ()
obj.SetDrawYGridlines (int )
int = obj.GetDrawYGridlines ()
obj.DrawYGridlinesOn ()
obj.DrawYGridlinesOff ()
obj.SetDrawZGridlines (int )
int = obj.GetDrawZGridlines ()
obj.DrawZGridlinesOn ()
obj.DrawZGridlinesOff ()
obj.SetTickLocation (int )
- Set/Get the location of ticks marks.
int = obj.GetTickLocationMinValue ()
- Set/Get the location of ticks marks.
int = obj.GetTickLocationMaxValue ()
- Set/Get the location of ticks marks.
int = obj.GetTickLocation ()
- Set/Get the location of ticks marks.
obj.SetTickLocationToInside (void )
obj.SetTickLocationToOutside (void )
obj.SetTickLocationToBoth (void )
obj.SetLabelScaling (bool , int , int , int )
obj.ShallowCopy (vtkCubeAxesActor actor)
- Shallow copy of a KatCubeAxesActor.