Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkLightActor, simply invoke its constructor as follows
obj = vtkLightActor
obj
is an instance of the vtkLightActor class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkLightActor = obj.NewInstance ()
vtkLightActor = obj.SafeDownCast (vtkObject o)
obj.SetLight (vtkLight light)
- The spotlight to represent. Initial value is NULL.
vtkLight = obj.GetLight ()
- The spotlight to represent. Initial value is NULL.
obj.SetClippingRange (double dNear, double dFar)
- Set/Get the location of the near and far clipping planes along the
direction of projection. Both of these values must be positive.
Initial values are (0.5,11.0)
obj.SetClippingRange (double a[2])
- Set/Get the location of the near and far clipping planes along the
direction of projection. Both of these values must be positive.
Initial values are (0.5,11.0)
double = obj. GetClippingRange ()
- Set/Get the location of the near and far clipping planes along the
direction of projection. Both of these values must be positive.
Initial values are (0.5,11.0)
int = obj.RenderOpaqueGeometry (vtkViewport viewport)
- Support the standard render methods.
int = obj.HasTranslucentPolygonalGeometry ()
- Does this prop have some translucent polygonal geometry? No.
obj.ReleaseGraphicsResources (vtkWindow )
- Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic
resources to release.
long = obj.GetMTime ()
- Get the actors mtime plus consider its properties and texture if set.