Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkTransformCoordinateSystems, simply invoke its constructor as follows
obj = vtkTransformCoordinateSystems
obj
is an instance of the vtkTransformCoordinateSystems class.
string = obj.GetClassName ()
- Standard methods for type information and printing.
int = obj.IsA (string name)
- Standard methods for type information and printing.
vtkTransformCoordinateSystems = obj.NewInstance ()
- Standard methods for type information and printing.
vtkTransformCoordinateSystems = obj.SafeDownCast (vtkObject o)
- Standard methods for type information and printing.
obj.SetInputCoordinateSystem (int )
- Set/get the coordinate system in which the input is specified.
The current options are World, Viewport, and Display. By default the
input coordinate system is World.
int = obj.GetInputCoordinateSystem ()
- Set/get the coordinate system in which the input is specified.
The current options are World, Viewport, and Display. By default the
input coordinate system is World.
obj.SetInputCoordinateSystemToDisplay ()
- Set/get the coordinate system in which the input is specified.
The current options are World, Viewport, and Display. By default the
input coordinate system is World.
obj.SetInputCoordinateSystemToViewport ()
- Set/get the coordinate system in which the input is specified.
The current options are World, Viewport, and Display. By default the
input coordinate system is World.
obj.SetInputCoordinateSystemToWorld ()
- Set/get the coordinate system to which to transform the output.
The current options are World, Viewport, and Display. By default the
output coordinate system is Display.
obj.SetOutputCoordinateSystem (int )
- Set/get the coordinate system to which to transform the output.
The current options are World, Viewport, and Display. By default the
output coordinate system is Display.
int = obj.GetOutputCoordinateSystem ()
- Set/get the coordinate system to which to transform the output.
The current options are World, Viewport, and Display. By default the
output coordinate system is Display.
obj.SetOutputCoordinateSystemToDisplay ()
- Set/get the coordinate system to which to transform the output.
The current options are World, Viewport, and Display. By default the
output coordinate system is Display.
obj.SetOutputCoordinateSystemToViewport ()
- Set/get the coordinate system to which to transform the output.
The current options are World, Viewport, and Display. By default the
output coordinate system is Display.
obj.SetOutputCoordinateSystemToWorld ()
- Return the MTime also considering the instance of vtkCoordinate.
long = obj.GetMTime ()
- Return the MTime also considering the instance of vtkCoordinate.
obj.SetViewport (vtkViewport viewport)
- In order for successful coordinate transformation to occur, an
instance of vtkViewport (e.g., a VTK renderer) must be specified.
NOTE: this is a raw pointer, not a weak pointer not a reference counted
object to avoid reference cycle loop between rendering classes and filter
classes.
vtkViewport = obj.GetViewport ()
- In order for successful coordinate transformation to occur, an
instance of vtkViewport (e.g., a VTK renderer) must be specified.
NOTE: this is a raw pointer, not a weak pointer not a reference counted
object to avoid reference cycle loop between rendering classes and filter
classes.