Section: Visualization Toolkit Graphics Classes
A special ivar controls how the s-coordinate is generated. If PreventSeam is set to true, the s-texture varies from 0->1 and then 1->0 (corresponding to angles of 0->180 and 180->360).
To create an instance of class vtkTextureMapToSphere, simply invoke its constructor as follows
obj = vtkTextureMapToSphere
obj
is an instance of the vtkTextureMapToSphere class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkTextureMapToSphere = obj.NewInstance ()
vtkTextureMapToSphere = obj.SafeDownCast (vtkObject o)
obj.SetCenter (double , double , double )
- Specify a point defining the center of the sphere.
obj.SetCenter (double a[3])
- Specify a point defining the center of the sphere.
double = obj. GetCenter ()
- Specify a point defining the center of the sphere.
obj.SetAutomaticSphereGeneration (int )
- Turn on/off automatic sphere generation. This means it automatically
finds the sphere center.
int = obj.GetAutomaticSphereGeneration ()
- Turn on/off automatic sphere generation. This means it automatically
finds the sphere center.
obj.AutomaticSphereGenerationOn ()
- Turn on/off automatic sphere generation. This means it automatically
finds the sphere center.
obj.AutomaticSphereGenerationOff ()
- Turn on/off automatic sphere generation. This means it automatically
finds the sphere center.
obj.SetPreventSeam (int )
- Control how the texture coordinates are generated. If PreventSeam is
set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the
theta angle variation between 0->180 and 180->0 degrees. Otherwise, the
s-coordinate ranges from 0->1 between 0->360 degrees.
int = obj.GetPreventSeam ()
- Control how the texture coordinates are generated. If PreventSeam is
set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the
theta angle variation between 0->180 and 180->0 degrees. Otherwise, the
s-coordinate ranges from 0->1 between 0->360 degrees.
obj.PreventSeamOn ()
- Control how the texture coordinates are generated. If PreventSeam is
set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the
theta angle variation between 0->180 and 180->0 degrees. Otherwise, the
s-coordinate ranges from 0->1 between 0->360 degrees.
obj.PreventSeamOff ()
- Control how the texture coordinates are generated. If PreventSeam is
set, the s-coordinate ranges from 0->1 and 1->0 corresponding to the
theta angle variation between 0->180 and 180->0 degrees. Otherwise, the
s-coordinate ranges from 0->1 between 0->360 degrees.