vtkGLSLShaderDeviceAdapter
Section: Visualization Toolkit Rendering Classes
Usage
vtkShaderDeviceAdapter subclass for GLSL.
.SECTION Thanks
Support for generic vertex attributes in VTK was contributed in
collaboration with Stephane Ploix at EDF.
To create an instance of class vtkGLSLShaderDeviceAdapter, simply
invoke its constructor as follows
obj = vtkGLSLShaderDeviceAdapter
Methods
The class vtkGLSLShaderDeviceAdapter has several methods that can be used.
They are listed below.
Note that the documentation is translated automatically from the VTK sources,
and may not be completely intelligible. When in doubt, consult the VTK website.
In the methods listed below, obj
is an instance of the vtkGLSLShaderDeviceAdapter class.
-
string = obj.GetClassName ()
-
int = obj.IsA (string name)
-
vtkGLSLShaderDeviceAdapter = obj.NewInstance ()
-
vtkGLSLShaderDeviceAdapter = obj.SafeDownCast (vtkObject o)
-
obj.PrepareForRender ()