vtkTransformInterpolator

Section: Visualization Toolkit Rendering Classes

Usage

This class is used to interpolate a series of 4x4 transformation matrices. Position, scale and orientation (i.e., rotations) are interpolated separately, and can be interpolated linearly or with a spline function. Note that orientation is interpolated using quaternions via SLERP (spherical linear interpolation) or the special vtkQuaternionSpline class.

To use this class, specify at least two pairs of (t,transformation matrix) with the AddTransform() method. Then interpolated the transforms with the InterpolateTransform(t,transform) method, where "t" must be in the range of (min,max) times specified by the AddTransform() method.

By default, spline interpolation is used for the interpolation of the transformation matrices. The position, scale and orientation of the matrices are interpolated with instances of the classes vtkTupleInterpolator (position,scale) and vtkQuaternionInterpolator (rotation). The user can override the interpolation behavior by gaining access to these separate interpolation classes. These interpolator classes (vtkTupleInterpolator and vtkQuaternionInterpolator) can be modified to perform linear versus spline interpolation, and/or different spline basis functions can be specified.

To create an instance of class vtkTransformInterpolator, simply invoke its constructor as follows

  obj = vtkTransformInterpolator

Methods

The class vtkTransformInterpolator has several methods that can be used. They are listed below. Note that the documentation is translated automatically from the VTK sources, and may not be completely intelligible. When in doubt, consult the VTK website. In the methods listed below, obj is an instance of the vtkTransformInterpolator class.