Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkPointSource, simply invoke its constructor as follows
obj = vtkPointSource
obj
is an instance of the vtkPointSource class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkPointSource = obj.NewInstance ()
vtkPointSource = obj.SafeDownCast (vtkObject o)
obj.SetNumberOfPoints (vtkIdType )
- Set the number of points to generate.
vtkIdType = obj.GetNumberOfPointsMinValue ()
- Set the number of points to generate.
vtkIdType = obj.GetNumberOfPointsMaxValue ()
- Set the number of points to generate.
vtkIdType = obj.GetNumberOfPoints ()
- Set the number of points to generate.
obj.SetCenter (double , double , double )
- Set the center of the point cloud.
obj.SetCenter (double a[3])
- Set the center of the point cloud.
double = obj. GetCenter ()
- Set the center of the point cloud.
obj.SetRadius (double )
- Set the radius of the point cloud. If you are
generating a Gaussian distribution, then this is
the standard deviation for each of x, y, and z.
double = obj.GetRadiusMinValue ()
- Set the radius of the point cloud. If you are
generating a Gaussian distribution, then this is
the standard deviation for each of x, y, and z.
double = obj.GetRadiusMaxValue ()
- Set the radius of the point cloud. If you are
generating a Gaussian distribution, then this is
the standard deviation for each of x, y, and z.
double = obj.GetRadius ()
- Set the radius of the point cloud. If you are
generating a Gaussian distribution, then this is
the standard deviation for each of x, y, and z.
obj.SetDistribution (int )
- Specify the distribution to use. The default is a
uniform distribution. The shell distribution produces
random points on the surface of the sphere, none in the interior.
obj.SetDistributionToUniform ()
- Specify the distribution to use. The default is a
uniform distribution. The shell distribution produces
random points on the surface of the sphere, none in the interior.
obj.SetDistributionToShell ()
- Specify the distribution to use. The default is a
uniform distribution. The shell distribution produces
random points on the surface of the sphere, none in the interior.
int = obj.GetDistribution ()
- Specify the distribution to use. The default is a
uniform distribution. The shell distribution produces
random points on the surface of the sphere, none in the interior.