Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkGenericRenderWindowInteractor, simply invoke its constructor as follows
obj = vtkGenericRenderWindowInteractor
obj
is an instance of the vtkGenericRenderWindowInteractor class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkGenericRenderWindowInteractor = obj.NewInstance ()
vtkGenericRenderWindowInteractor = obj.SafeDownCast (vtkObject o)
obj.MouseMoveEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.RightButtonPressEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.RightButtonReleaseEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.LeftButtonPressEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.LeftButtonReleaseEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.MiddleButtonPressEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.MiddleButtonReleaseEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.MouseWheelForwardEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.MouseWheelBackwardEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.ExposeEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.ConfigureEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.EnterEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.LeaveEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.TimerEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.KeyPressEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.KeyReleaseEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.CharEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.ExitEvent ()
- Fire various events. SetEventInformation should be called just prior
to calling any of these methods. These methods will Invoke the
corresponding vtk event.
obj.SetTimerEventResetsTimer (int )
- Flag that indicates whether the TimerEvent method should call ResetTimer
to simulate repeating timers with an endless stream of one shot timers.
By default this flag is on and all repeating timers are implemented as a
stream of sequential one shot timers. If the observer of
CreateTimerEvent actually creates a "natively repeating" timer, setting
this flag to off will prevent (perhaps many many) unnecessary calls to
ResetTimer. Having the flag on by default means that "natively one
shot" timers can be either one shot or repeating timers with no
additional work. Also, "natively repeating" timers still work with the
default setting, but with potentially many create and destroy calls.
int = obj.GetTimerEventResetsTimer ()
- Flag that indicates whether the TimerEvent method should call ResetTimer
to simulate repeating timers with an endless stream of one shot timers.
By default this flag is on and all repeating timers are implemented as a
stream of sequential one shot timers. If the observer of
CreateTimerEvent actually creates a "natively repeating" timer, setting
this flag to off will prevent (perhaps many many) unnecessary calls to
ResetTimer. Having the flag on by default means that "natively one
shot" timers can be either one shot or repeating timers with no
additional work. Also, "natively repeating" timers still work with the
default setting, but with potentially many create and destroy calls.
obj.TimerEventResetsTimerOn ()
- Flag that indicates whether the TimerEvent method should call ResetTimer
to simulate repeating timers with an endless stream of one shot timers.
By default this flag is on and all repeating timers are implemented as a
stream of sequential one shot timers. If the observer of
CreateTimerEvent actually creates a "natively repeating" timer, setting
this flag to off will prevent (perhaps many many) unnecessary calls to
ResetTimer. Having the flag on by default means that "natively one
shot" timers can be either one shot or repeating timers with no
additional work. Also, "natively repeating" timers still work with the
default setting, but with potentially many create and destroy calls.
obj.TimerEventResetsTimerOff ()
- Flag that indicates whether the TimerEvent method should call ResetTimer
to simulate repeating timers with an endless stream of one shot timers.
By default this flag is on and all repeating timers are implemented as a
stream of sequential one shot timers. If the observer of
CreateTimerEvent actually creates a "natively repeating" timer, setting
this flag to off will prevent (perhaps many many) unnecessary calls to
ResetTimer. Having the flag on by default means that "natively one
shot" timers can be either one shot or repeating timers with no
additional work. Also, "natively repeating" timers still work with the
default setting, but with potentially many create and destroy calls.