Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkSpherePuzzleArrows, simply invoke its constructor as follows
obj = vtkSpherePuzzleArrows
obj
is an instance of the vtkSpherePuzzleArrows class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkSpherePuzzleArrows = obj.NewInstance ()
vtkSpherePuzzleArrows = obj.SafeDownCast (vtkObject o)
obj.SetPermutation (int [32])
- Permutation is an array of puzzle piece ids.
Arrows will be generated for any id that does not contain itself.
Permutation[3] = 3 will produce no arrow.
Permutation[3] = 10 will draw an arrow from location 3 to 10.
int = obj. GetPermutation ()
- Permutation is an array of puzzle piece ids.
Arrows will be generated for any id that does not contain itself.
Permutation[3] = 3 will produce no arrow.
Permutation[3] = 10 will draw an arrow from location 3 to 10.
obj.SetPermutationComponent (int comp, int val)
- Permutation is an array of puzzle piece ids.
Arrows will be generated for any id that does not contain itself.
Permutation[3] = 3 will produce no arrow.
Permutation[3] = 10 will draw an arrow from location 3 to 10.
obj.SetPermutation (vtkSpherePuzzle puz)
- Permutation is an array of puzzle piece ids.
Arrows will be generated for any id that does not contain itself.
Permutation[3] = 3 will produce no arrow.
Permutation[3] = 10 will draw an arrow from location 3 to 10.