Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkStripper, simply invoke its constructor as follows
obj = vtkStripper
obj
is an instance of the vtkStripper class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkStripper = obj.NewInstance ()
vtkStripper = obj.SafeDownCast (vtkObject o)
obj.SetMaximumLength (int )
- Specify the maximum number of triangles in a triangle strip,
and/or the maximum number of lines in a poly-line.
int = obj.GetMaximumLengthMinValue ()
- Specify the maximum number of triangles in a triangle strip,
and/or the maximum number of lines in a poly-line.
int = obj.GetMaximumLengthMaxValue ()
- Specify the maximum number of triangles in a triangle strip,
and/or the maximum number of lines in a poly-line.
int = obj.GetMaximumLength ()
- Specify the maximum number of triangles in a triangle strip,
and/or the maximum number of lines in a poly-line.
obj.PassCellDataAsFieldDataOn ()
- Enable/Disable passing of the CellData in the input to
the output as FieldData. Note the field data is tranformed.
obj.PassCellDataAsFieldDataOff ()
- Enable/Disable passing of the CellData in the input to
the output as FieldData. Note the field data is tranformed.
obj.SetPassCellDataAsFieldData (int )
- Enable/Disable passing of the CellData in the input to
the output as FieldData. Note the field data is tranformed.
int = obj.GetPassCellDataAsFieldData ()
- Enable/Disable passing of the CellData in the input to
the output as FieldData. Note the field data is tranformed.
obj.SetPassThroughCellIds (int )
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for picking. The default is off to conserve
memory.
int = obj.GetPassThroughCellIds ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for picking. The default is off to conserve
memory.
obj.PassThroughCellIdsOn ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for picking. The default is off to conserve
memory.
obj.PassThroughCellIdsOff ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for picking. The default is off to conserve
memory.
obj.SetPassThroughPointIds (int )
- If on, the output polygonal dataset will have a pointdata array that
holds the point index of the original vertex that produced each output
vertex. This is useful for picking. The default is off to conserve
memory.
int = obj.GetPassThroughPointIds ()
- If on, the output polygonal dataset will have a pointdata array that
holds the point index of the original vertex that produced each output
vertex. This is useful for picking. The default is off to conserve
memory.
obj.PassThroughPointIdsOn ()
- If on, the output polygonal dataset will have a pointdata array that
holds the point index of the original vertex that produced each output
vertex. This is useful for picking. The default is off to conserve
memory.
obj.PassThroughPointIdsOff ()
- If on, the output polygonal dataset will have a pointdata array that
holds the point index of the original vertex that produced each output
vertex. This is useful for picking. The default is off to conserve
memory.