Section: Visualization Toolkit IO Classes
To create an instance of class vtkMCubesReader, simply invoke its constructor as follows
obj = vtkMCubesReader
obj
is an instance of the vtkMCubesReader class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkMCubesReader = obj.NewInstance ()
vtkMCubesReader = obj.SafeDownCast (vtkObject o)
obj.SetFileName (string )
- Specify file name of marching cubes file.
string = obj.GetFileName ()
- Specify file name of marching cubes file.
obj.SetLimitsFileName (string )
- Set / get the file name of the marching cubes limits file.
string = obj.GetLimitsFileName ()
- Set / get the file name of the marching cubes limits file.
obj.SetHeaderSize (int )
- Specify a header size if one exists. The header is skipped and not used at this time.
int = obj.GetHeaderSizeMinValue ()
- Specify a header size if one exists. The header is skipped and not used at this time.
int = obj.GetHeaderSizeMaxValue ()
- Specify a header size if one exists. The header is skipped and not used at this time.
int = obj.GetHeaderSize ()
- Specify a header size if one exists. The header is skipped and not used at this time.
obj.SetFlipNormals (int )
- Specify whether to flip normals in opposite direction. Flipping ONLY
changes the direction of the normal vector. Contrast this with flipping
in vtkPolyDataNormals which flips both the normal and the cell point
order.
int = obj.GetFlipNormals ()
- Specify whether to flip normals in opposite direction. Flipping ONLY
changes the direction of the normal vector. Contrast this with flipping
in vtkPolyDataNormals which flips both the normal and the cell point
order.
obj.FlipNormalsOn ()
- Specify whether to flip normals in opposite direction. Flipping ONLY
changes the direction of the normal vector. Contrast this with flipping
in vtkPolyDataNormals which flips both the normal and the cell point
order.
obj.FlipNormalsOff ()
- Specify whether to flip normals in opposite direction. Flipping ONLY
changes the direction of the normal vector. Contrast this with flipping
in vtkPolyDataNormals which flips both the normal and the cell point
order.
obj.SetNormals (int )
- Specify whether to read normals.
int = obj.GetNormals ()
- Specify whether to read normals.
obj.NormalsOn ()
- Specify whether to read normals.
obj.NormalsOff ()
- Specify whether to read normals.
obj.SetDataByteOrderToBigEndian ()
- These methods should be used instead of the SwapBytes methods.
They indicate the byte ordering of the file you are trying
to read in. These methods will then either swap or not swap
the bytes depending on the byte ordering of the machine it is
being run on. For example, reading in a BigEndian file on a
BigEndian machine will result in no swapping. Trying to read
the same file on a LittleEndian machine will result in swapping.
As a quick note most UNIX machines are BigEndian while PC's
and VAX tend to be LittleEndian. So if the file you are reading
in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise
SetDataByteOrderToBigEndian.
obj.SetDataByteOrderToLittleEndian ()
- These methods should be used instead of the SwapBytes methods.
They indicate the byte ordering of the file you are trying
to read in. These methods will then either swap or not swap
the bytes depending on the byte ordering of the machine it is
being run on. For example, reading in a BigEndian file on a
BigEndian machine will result in no swapping. Trying to read
the same file on a LittleEndian machine will result in swapping.
As a quick note most UNIX machines are BigEndian while PC's
and VAX tend to be LittleEndian. So if the file you are reading
in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise
SetDataByteOrderToBigEndian.
int = obj.GetDataByteOrder ()
- These methods should be used instead of the SwapBytes methods.
They indicate the byte ordering of the file you are trying
to read in. These methods will then either swap or not swap
the bytes depending on the byte ordering of the machine it is
being run on. For example, reading in a BigEndian file on a
BigEndian machine will result in no swapping. Trying to read
the same file on a LittleEndian machine will result in swapping.
As a quick note most UNIX machines are BigEndian while PC's
and VAX tend to be LittleEndian. So if the file you are reading
in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise
SetDataByteOrderToBigEndian.
obj.SetDataByteOrder (int )
- These methods should be used instead of the SwapBytes methods.
They indicate the byte ordering of the file you are trying
to read in. These methods will then either swap or not swap
the bytes depending on the byte ordering of the machine it is
being run on. For example, reading in a BigEndian file on a
BigEndian machine will result in no swapping. Trying to read
the same file on a LittleEndian machine will result in swapping.
As a quick note most UNIX machines are BigEndian while PC's
and VAX tend to be LittleEndian. So if the file you are reading
in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise
SetDataByteOrderToBigEndian.
string = obj.GetDataByteOrderAsString ()
- These methods should be used instead of the SwapBytes methods.
They indicate the byte ordering of the file you are trying
to read in. These methods will then either swap or not swap
the bytes depending on the byte ordering of the machine it is
being run on. For example, reading in a BigEndian file on a
BigEndian machine will result in no swapping. Trying to read
the same file on a LittleEndian machine will result in swapping.
As a quick note most UNIX machines are BigEndian while PC's
and VAX tend to be LittleEndian. So if the file you are reading
in was generated on a VAX or PC, SetDataByteOrderToLittleEndian otherwise
SetDataByteOrderToBigEndian.
obj.SetSwapBytes (int )
- Turn on/off byte swapping.
int = obj.GetSwapBytes ()
- Turn on/off byte swapping.
obj.SwapBytesOn ()
- Turn on/off byte swapping.
obj.SwapBytesOff ()
- Turn on/off byte swapping.
obj.SetLocator (vtkIncrementalPointLocator locator)
- Set / get a spatial locator for merging points. By default,
an instance of vtkMergePoints is used.
vtkIncrementalPointLocator = obj.GetLocator ()
- Set / get a spatial locator for merging points. By default,
an instance of vtkMergePoints is used.
obj.CreateDefaultLocator ()
- Create default locator. Used to create one when none is specified.
long = obj.GetMTime ()
- Return the mtime also considering the locator.