Section: Visualization Toolkit Geo Vis Classes
To create an instance of class vtkGeoTerrain, simply invoke its constructor as follows
obj = vtkGeoTerrain
obj
is an instance of the vtkGeoTerrain class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkGeoTerrain = obj.NewInstance ()
vtkGeoTerrain = obj.SafeDownCast (vtkObject o)
vtkGeoSource = obj.GetSource ()
- The source used to obtain geometry patches.
obj.SetSource (vtkGeoSource source)
- The source used to obtain geometry patches.
obj.SaveDatabase (string path, int depth)
- Save the set of patches up to a given maximum depth.
obj.AddActors (vtkRenderer ren, vtkAssembly assembly, vtkCollection imageReps)
- Update the actors in an assembly used to render the globe.
ren is the current renderer, and imageReps holds the collection of
vtkGeoAlignedImageRepresentations that will be blended together to
form the image on the globe.
obj.SetOrigin (double , double , double )
- The world-coordinate origin offset used to eliminate precision errors
when zoomed in to a particular region of the globe.
obj.SetOrigin (double a[3])
- The world-coordinate origin offset used to eliminate precision errors
when zoomed in to a particular region of the globe.
double = obj. GetOrigin ()
- The world-coordinate origin offset used to eliminate precision errors
when zoomed in to a particular region of the globe.
obj.SetMaxLevel (int )
- The maximum level of the terrain tree.
int = obj.GetMaxLevelMinValue ()
- The maximum level of the terrain tree.
int = obj.GetMaxLevelMaxValue ()
- The maximum level of the terrain tree.
int = obj.GetMaxLevel ()
- The maximum level of the terrain tree.