Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkGPUInfo, simply invoke its constructor as follows
obj = vtkGPUInfo
obj
is an instance of the vtkGPUInfo class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkGPUInfo = obj.NewInstance ()
vtkGPUInfo = obj.SafeDownCast (vtkObject o)
obj.SetDedicatedVideoMemory (vtkIdType )
- Set/Get dedicated video memory in bytes. Initial value is 0.
Usually the fastest one. If it is not null, it should be take into
account first and DedicatedSystemMemory or SharedSystemMemory should be
ignored.
vtkIdType = obj.GetDedicatedVideoMemory ()
- Set/Get dedicated video memory in bytes. Initial value is 0.
Usually the fastest one. If it is not null, it should be take into
account first and DedicatedSystemMemory or SharedSystemMemory should be
ignored.
obj.SetDedicatedSystemMemory (vtkIdType )
- Set/Get dedicated system memory in bytes. Initial value is 0.
This is slow memory. If it is not null, this value should be taken into
account only if there is no DedicatedVideoMemory and SharedSystemMemory
should be ignored.
vtkIdType = obj.GetDedicatedSystemMemory ()
- Set/Get dedicated system memory in bytes. Initial value is 0.
This is slow memory. If it is not null, this value should be taken into
account only if there is no DedicatedVideoMemory and SharedSystemMemory
should be ignored.
obj.SetSharedSystemMemory (vtkIdType )
- Set/Get shared system memory in bytes. Initial value is 0.
Slowest memory. This value should be taken into account only if there is
neither DedicatedVideoMemory nor DedicatedSystemMemory.
vtkIdType = obj.GetSharedSystemMemory ()
- Set/Get shared system memory in bytes. Initial value is 0.
Slowest memory. This value should be taken into account only if there is
neither DedicatedVideoMemory nor DedicatedSystemMemory.