Section: Visualization Toolkit Volume Rendering Classes
To create an instance of class vtkUnstructuredGridVolumeZSweepMapper, simply invoke its constructor as follows
obj = vtkUnstructuredGridVolumeZSweepMapper
obj
is an instance of the vtkUnstructuredGridVolumeZSweepMapper class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkUnstructuredGridVolumeZSweepMapper = obj.NewInstance ()
vtkUnstructuredGridVolumeZSweepMapper = obj.SafeDownCast (vtkObject o)
obj.SetImageSampleDistance (float )
- Sampling distance in the XY image dimensions. Default value of 1 meaning
1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
float = obj.GetImageSampleDistanceMinValue ()
- Sampling distance in the XY image dimensions. Default value of 1 meaning
1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
float = obj.GetImageSampleDistanceMaxValue ()
- Sampling distance in the XY image dimensions. Default value of 1 meaning
1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
float = obj.GetImageSampleDistance ()
- Sampling distance in the XY image dimensions. Default value of 1 meaning
1 ray cast per pixel. If set to 0.5, 4 rays will be cast per pixel. If
set to 2.0, 1 ray will be cast for every 4 (2 by 2) pixels.
obj.SetMinimumImageSampleDistance (float )
- This is the minimum image sample distance allow when the image
sample distance is being automatically adjusted
float = obj.GetMinimumImageSampleDistanceMinValue ()
- This is the minimum image sample distance allow when the image
sample distance is being automatically adjusted
float = obj.GetMinimumImageSampleDistanceMaxValue ()
- This is the minimum image sample distance allow when the image
sample distance is being automatically adjusted
float = obj.GetMinimumImageSampleDistance ()
- This is the minimum image sample distance allow when the image
sample distance is being automatically adjusted
obj.SetMaximumImageSampleDistance (float )
- This is the maximum image sample distance allow when the image
sample distance is being automatically adjusted
float = obj.GetMaximumImageSampleDistanceMinValue ()
- This is the maximum image sample distance allow when the image
sample distance is being automatically adjusted
float = obj.GetMaximumImageSampleDistanceMaxValue ()
- This is the maximum image sample distance allow when the image
sample distance is being automatically adjusted
float = obj.GetMaximumImageSampleDistance ()
- This is the maximum image sample distance allow when the image
sample distance is being automatically adjusted
obj.SetAutoAdjustSampleDistances (int )
- If AutoAdjustSampleDistances is on, the the ImageSampleDistance
will be varied to achieve the allocated render time of this
prop (controlled by the desired update rate and any culling in
use).
int = obj.GetAutoAdjustSampleDistancesMinValue ()
- If AutoAdjustSampleDistances is on, the the ImageSampleDistance
will be varied to achieve the allocated render time of this
prop (controlled by the desired update rate and any culling in
use).
int = obj.GetAutoAdjustSampleDistancesMaxValue ()
- If AutoAdjustSampleDistances is on, the the ImageSampleDistance
will be varied to achieve the allocated render time of this
prop (controlled by the desired update rate and any culling in
use).
int = obj.GetAutoAdjustSampleDistances ()
- If AutoAdjustSampleDistances is on, the the ImageSampleDistance
will be varied to achieve the allocated render time of this
prop (controlled by the desired update rate and any culling in
use).
obj.AutoAdjustSampleDistancesOn ()
- If AutoAdjustSampleDistances is on, the the ImageSampleDistance
will be varied to achieve the allocated render time of this
prop (controlled by the desired update rate and any culling in
use).
obj.AutoAdjustSampleDistancesOff ()
- If AutoAdjustSampleDistances is on, the the ImageSampleDistance
will be varied to achieve the allocated render time of this
prop (controlled by the desired update rate and any culling in
use).
obj.SetIntermixIntersectingGeometry (int )
- If IntermixIntersectingGeometry is turned on, the zbuffer will be
captured and used to limit the traversal of the rays.
int = obj.GetIntermixIntersectingGeometryMinValue ()
- If IntermixIntersectingGeometry is turned on, the zbuffer will be
captured and used to limit the traversal of the rays.
int = obj.GetIntermixIntersectingGeometryMaxValue ()
- If IntermixIntersectingGeometry is turned on, the zbuffer will be
captured and used to limit the traversal of the rays.
int = obj.GetIntermixIntersectingGeometry ()
- If IntermixIntersectingGeometry is turned on, the zbuffer will be
captured and used to limit the traversal of the rays.
obj.IntermixIntersectingGeometryOn ()
- If IntermixIntersectingGeometry is turned on, the zbuffer will be
captured and used to limit the traversal of the rays.
obj.IntermixIntersectingGeometryOff ()
- If IntermixIntersectingGeometry is turned on, the zbuffer will be
captured and used to limit the traversal of the rays.
int = obj.GetMaxPixelListSize ()
- Maximum size allowed for a pixel list. Default is 32.
During the rendering, if a list of pixel is full, incremental compositing
is performed. Even if it is a user setting, it is an advanced parameter.
You have to understand how the algorithm works to change this value.
obj.SetMaxPixelListSize (int size)
- Change the maximum size allowed for a pixel list. It is an advanced
parameter.
\pre positive_size: size>1
obj.SetRayIntegrator (vtkUnstructuredGridVolumeRayIntegrator ri)
- Set/Get the helper class for integrating rays. If set to NULL, a
default integrator will be assigned.
vtkUnstructuredGridVolumeRayIntegrator = obj.GetRayIntegrator ()
- Set/Get the helper class for integrating rays. If set to NULL, a
default integrator will be assigned.