Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkLODProp3D, simply invoke its constructor as follows
obj = vtkLODProp3D
obj
is an instance of the vtkLODProp3D class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkLODProp3D = obj.NewInstance ()
vtkLODProp3D = obj.SafeDownCast (vtkObject o)
double = obj.GetBounds ()
- Standard vtkProp method to get 3D bounds of a 3D prop
obj.GetBounds (double bounds[6])
- Standard vtkProp method to get 3D bounds of a 3D prop
int = obj.AddLOD (vtkMapper m, vtkProperty p, vtkProperty back, vtkTexture t, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkMapper m, vtkProperty p, vtkTexture t, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkMapper m, vtkProperty p, vtkProperty back, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkMapper m, vtkProperty p, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkMapper m, vtkTexture t, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkMapper m, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkAbstractVolumeMapper m, vtkVolumeProperty p, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.AddLOD (vtkAbstractVolumeMapper m, double time)
- Add a level of detail with a given mapper, property, backface property,
texture, and guess of rendering time. The property and texture fields
can be set to NULL (the other methods are included for script access
where null variables are not allowed). The time field can be set to 0.0
indicating that no initial guess for rendering time is being supplied.
The returned integer value is an ID that can be used later to delete
this LOD, or set it as the selected LOD.
int = obj.GetNumberOfLODs ()
- Get the current number of LODs.
int = obj.GetCurrentIndex ()
- Get the current index, used to determine the ID of the next LOD that is
added. Useful for guessing what IDs have been used (with NumberOfLODs,
without depending on the constructor initialization to 1000.
obj.RemoveLOD (int id)
- Delete a level of detail given an ID. This is the ID returned by the
AddLOD method
obj.SetLODProperty (int id, vtkProperty p)
- Methods to set / get the property of an LOD. Since the LOD could be
a volume or an actor, you have to pass in the pointer to the property
to get it. The returned property will be NULL if the id is not valid,
or the property is of the wrong type for the corresponding Prop3D.
obj.SetLODProperty (int id, vtkVolumeProperty p)
- Methods to set / get the property of an LOD. Since the LOD could be
a volume or an actor, you have to pass in the pointer to the property
to get it. The returned property will be NULL if the id is not valid,
or the property is of the wrong type for the corresponding Prop3D.
obj.SetLODMapper (int id, vtkMapper m)
- Methods to set / get the mapper of an LOD. Since the LOD could be
a volume or an actor, you have to pass in the pointer to the mapper
to get it. The returned mapper will be NULL if the id is not valid,
or the mapper is of the wrong type for the corresponding Prop3D.
obj.SetLODMapper (int id, vtkAbstractVolumeMapper m)
- Methods to set / get the mapper of an LOD. Since the LOD could be
a volume or an actor, you have to pass in the pointer to the mapper
to get it. The returned mapper will be NULL if the id is not valid,
or the mapper is of the wrong type for the corresponding Prop3D.
vtkAbstractMapper3D = obj.GetLODMapper (int id)
- Get the LODMapper as an vtkAbstractMapper3D. It is the user's
respondibility to safe down cast this to a vtkMapper or vtkVolumeMapper
as appropriate.
obj.SetLODBackfaceProperty (int id, vtkProperty t)
- Methods to set / get the backface property of an LOD. This method is only
valid for LOD ids that are Actors (not Volumes)
obj.SetLODTexture (int id, vtkTexture t)
- Methods to set / get the texture of an LOD. This method is only
valid for LOD ids that are Actors (not Volumes)
obj.EnableLOD (int id)
- Enable / disable a particular LOD. If it is disabled, it will not
be used during automatic selection, but can be selected as the
LOD if automatic LOD selection is off.
obj.DisableLOD (int id)
- Enable / disable a particular LOD. If it is disabled, it will not
be used during automatic selection, but can be selected as the
LOD if automatic LOD selection is off.
int = obj.IsLODEnabled (int id)
- Enable / disable a particular LOD. If it is disabled, it will not
be used during automatic selection, but can be selected as the
LOD if automatic LOD selection is off.
obj.SetLODLevel (int id, double level)
- Set the level of a particular LOD. When a LOD is selected for
rendering because it has the largest render time that fits within
the allocated time, all LOD are then checked to see if any one can
render faster but has a lower (more resolution/better) level.
This quantity is a double to ensure that a level can be inserted
between 2 and 3.
double = obj.GetLODLevel (int id)
- Set the level of a particular LOD. When a LOD is selected for
rendering because it has the largest render time that fits within
the allocated time, all LOD are then checked to see if any one can
render faster but has a lower (more resolution/better) level.
This quantity is a double to ensure that a level can be inserted
between 2 and 3.
double = obj.GetLODIndexLevel (int index)
- Set the level of a particular LOD. When a LOD is selected for
rendering because it has the largest render time that fits within
the allocated time, all LOD are then checked to see if any one can
render faster but has a lower (more resolution/better) level.
This quantity is a double to ensure that a level can be inserted
between 2 and 3.
double = obj.GetLODEstimatedRenderTime (int id)
- Access method that can be used to find out the estimated render time
(the thing used to select an LOD) for a given LOD ID or index.
Value is returned in seconds.
double = obj.GetLODIndexEstimatedRenderTime (int index)
- Access method that can be used to find out the estimated render time
(the thing used to select an LOD) for a given LOD ID or index.
Value is returned in seconds.
obj.SetAutomaticLODSelection (int )
- Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
int = obj.GetAutomaticLODSelectionMinValue ()
- Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
int = obj.GetAutomaticLODSelectionMaxValue ()
- Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
int = obj.GetAutomaticLODSelection ()
- Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
obj.AutomaticLODSelectionOn ()
- Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
obj.AutomaticLODSelectionOff ()
- Turn on / off automatic selection of LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
obj.SetSelectedLODID (int )
- Set the id of the LOD that is to be drawn when automatic LOD selection
is turned off.
int = obj.GetSelectedLODID ()
- Set the id of the LOD that is to be drawn when automatic LOD selection
is turned off.
int = obj.GetLastRenderedLODID ()
- Get the ID of the previously (during the last render) selected LOD index
int = obj.GetPickLODID (void )
- Get the ID of the appropriate pick LOD index
obj.GetActors (vtkPropCollection )
- For some exporters and other other operations we must be
able to collect all the actors or volumes. These methods
are used in that process.
obj.GetVolumes (vtkPropCollection )
- For some exporters and other other operations we must be
able to collect all the actors or volumes. These methods
are used in that process.
obj.SetSelectedPickLODID (int id)
- Set the id of the LOD that is to be used for picking when automatic
LOD pick selection is turned off.
int = obj.GetSelectedPickLODID ()
- Set the id of the LOD that is to be used for picking when automatic
LOD pick selection is turned off.
obj.SetAutomaticPickLODSelection (int )
- Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
int = obj.GetAutomaticPickLODSelectionMinValue ()
- Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
int = obj.GetAutomaticPickLODSelectionMaxValue ()
- Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
int = obj.GetAutomaticPickLODSelection ()
- Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
obj.AutomaticPickLODSelectionOn ()
- Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
obj.AutomaticPickLODSelectionOff ()
- Turn on / off automatic selection of picking LOD.
This is on by default. If it is off, then the SelectedLODID is
rendered regardless of rendering time or desired update rate.
obj.ShallowCopy (vtkProp prop)
- Shallow copy of this vtkLODProp3D.