Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkGraphToGlyphs, simply invoke its constructor as follows
obj = vtkGraphToGlyphs
obj
is an instance of the vtkGraphToGlyphs class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkGraphToGlyphs = obj.NewInstance ()
vtkGraphToGlyphs = obj.SafeDownCast (vtkObject o)
obj.SetGlyphType (int )
- The glyph type, specified as one of the enumerated values in this
class. VERTEX is a special glyph that cannot be scaled, but instead
is rendered as an OpenGL vertex primitive. This may appear as a box
or circle depending on the hardware.
int = obj.GetGlyphType ()
- The glyph type, specified as one of the enumerated values in this
class. VERTEX is a special glyph that cannot be scaled, but instead
is rendered as an OpenGL vertex primitive. This may appear as a box
or circle depending on the hardware.
obj.SetFilled (bool )
- Whether to fill the glyph, or to just render the outline.
bool = obj.GetFilled ()
- Whether to fill the glyph, or to just render the outline.
obj.FilledOn ()
- Whether to fill the glyph, or to just render the outline.
obj.FilledOff ()
- Whether to fill the glyph, or to just render the outline.
obj.SetScreenSize (double )
- Set the desired screen size of each glyph. If you are using scaling,
this will be the size of the glyph when rendering an object with
scaling value 1.0.
double = obj.GetScreenSize ()
- Set the desired screen size of each glyph. If you are using scaling,
this will be the size of the glyph when rendering an object with
scaling value 1.0.
obj.SetRenderer (vtkRenderer ren)
- The renderer in which the glyphs will be placed.
vtkRenderer = obj.GetRenderer ()
- The renderer in which the glyphs will be placed.
obj.SetScaling (bool b)
- Whether to use the input array to process in order to scale the
vertices.
bool = obj.GetScaling ()
- Whether to use the input array to process in order to scale the
vertices.
long = obj.GetMTime ()
- The modified time of this filter.