Section: Visualization Toolkit Rendering Classes
As vtkSequencePass is a vtkRenderPass itself, it is possible to have a hierarchy of render passes built at runtime.
To create an instance of class vtkSequencePass, simply invoke its constructor as follows
obj = vtkSequencePass
obj
is an instance of the vtkSequencePass class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkSequencePass = obj.NewInstance ()
vtkSequencePass = obj.SafeDownCast (vtkObject o)
obj.ReleaseGraphicsResources (vtkWindow w)
- Release graphics resources and ask components to release their own
resources.
\pre w_exists: w!=0
vtkRenderPassCollection = obj.GetPasses ()
- The ordered list of render passes to execute sequentially.
If the pointer is NULL or the list is empty, it is silently ignored.
There is no warning.
Initial value is a NULL pointer.
obj.SetPasses (vtkRenderPassCollection passes)
- The ordered list of render passes to execute sequentially.
If the pointer is NULL or the list is empty, it is silently ignored.
There is no warning.
Initial value is a NULL pointer.