Section: Visualization Toolkit Common Classes
To create an instance of class vtkExtentTranslator, simply invoke its constructor as follows
obj = vtkExtentTranslator
obj
is an instance of the vtkExtentTranslator class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkExtentTranslator = obj.NewInstance ()
vtkExtentTranslator = obj.SafeDownCast (vtkObject o)
obj.SetWholeExtent (int , int , int , int , int , int )
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
obj.SetWholeExtent (int a[6])
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
int = obj. GetWholeExtent ()
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
obj.SetExtent (int , int , int , int , int , int )
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
obj.SetExtent (int a[6])
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
int = obj. GetExtent ()
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
obj.SetPiece (int )
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
int = obj.GetPiece ()
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
obj.SetNumberOfPieces (int )
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
int = obj.GetNumberOfPieces ()
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
obj.SetGhostLevel (int )
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
int = obj.GetGhostLevel ()
- Set the Piece/NumPieces. Set the WholeExtent and then call PieceToExtent.
The result can be obtained from the Extent ivar.
int = obj.PieceToExtent ()
- These are the main methods that should be called. These methods
are responsible for converting a piece to an extent. The signatures
without arguments are only thread safe when each thread accesses a
different instance. The signatures with arguements are fully thread
safe.
int = obj.PieceToExtentByPoints ()
- These are the main methods that should be called. These methods
are responsible for converting a piece to an extent. The signatures
without arguments are only thread safe when each thread accesses a
different instance. The signatures with arguements are fully thread
safe.
int = obj.PieceToExtentThreadSafe (int piece, int numPieces, int ghostLevel, int wholeExtent, int resultExtent, int splitMode, int byPoints)
- These are the main methods that should be called. These methods
are responsible for converting a piece to an extent. The signatures
without arguments are only thread safe when each thread accesses a
different instance. The signatures with arguements are fully thread
safe.
obj.SetSplitModeToBlock ()
- How should the streamer break up extents. Block mode
tries to break an extent up into cube blocks. It always chooses
the largest axis to split.
Slab mode first breaks up the Z axis. If it gets to one slice,
then it starts breaking up other axes.
obj.SetSplitModeToXSlab ()
- How should the streamer break up extents. Block mode
tries to break an extent up into cube blocks. It always chooses
the largest axis to split.
Slab mode first breaks up the Z axis. If it gets to one slice,
then it starts breaking up other axes.
obj.SetSplitModeToYSlab ()
- How should the streamer break up extents. Block mode
tries to break an extent up into cube blocks. It always chooses
the largest axis to split.
Slab mode first breaks up the Z axis. If it gets to one slice,
then it starts breaking up other axes.
obj.SetSplitModeToZSlab ()
- How should the streamer break up extents. Block mode
tries to break an extent up into cube blocks. It always chooses
the largest axis to split.
Slab mode first breaks up the Z axis. If it gets to one slice,
then it starts breaking up other axes.
int = obj.GetSplitMode ()
- How should the streamer break up extents. Block mode
tries to break an extent up into cube blocks. It always chooses
the largest axis to split.
Slab mode first breaks up the Z axis. If it gets to one slice,
then it starts breaking up other axes.
obj.SetSplitPath (int len, int splitpath)