Section: Visualization Toolkit Rendering Classes
To create an instance of class vtkImageMapper, simply invoke its constructor as follows
obj = vtkImageMapper
obj
is an instance of the vtkImageMapper class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkImageMapper = obj.NewInstance ()
vtkImageMapper = obj.SafeDownCast (vtkObject o)
long = obj.GetMTime ()
- Override Modifiedtime as we have added a lookuptable
obj.SetColorWindow (double )
- Set/Get the window value for window/level
double = obj.GetColorWindow ()
- Set/Get the window value for window/level
obj.SetColorLevel (double )
- Set/Get the level value for window/level
double = obj.GetColorLevel ()
- Set/Get the level value for window/level
obj.SetZSlice (int )
- Set/Get the current slice number. The axis Z in ZSlice does not
necessarily have any relation to the z axis of the data on disk.
It is simply the axis orthogonal to the x,y, display plane.
GetWholeZMax and Min are convenience methods for obtaining
the number of slices that can be displayed. Again the number
of slices is in reference to the display z axis, which is not
necessarily the z axis on disk. (due to reformatting etc)
int = obj.GetZSlice ()
- Set/Get the current slice number. The axis Z in ZSlice does not
necessarily have any relation to the z axis of the data on disk.
It is simply the axis orthogonal to the x,y, display plane.
GetWholeZMax and Min are convenience methods for obtaining
the number of slices that can be displayed. Again the number
of slices is in reference to the display z axis, which is not
necessarily the z axis on disk. (due to reformatting etc)
int = obj.GetWholeZMin ()
- Set/Get the current slice number. The axis Z in ZSlice does not
necessarily have any relation to the z axis of the data on disk.
It is simply the axis orthogonal to the x,y, display plane.
GetWholeZMax and Min are convenience methods for obtaining
the number of slices that can be displayed. Again the number
of slices is in reference to the display z axis, which is not
necessarily the z axis on disk. (due to reformatting etc)
int = obj.GetWholeZMax ()
- Set/Get the current slice number. The axis Z in ZSlice does not
necessarily have any relation to the z axis of the data on disk.
It is simply the axis orthogonal to the x,y, display plane.
GetWholeZMax and Min are convenience methods for obtaining
the number of slices that can be displayed. Again the number
of slices is in reference to the display z axis, which is not
necessarily the z axis on disk. (due to reformatting etc)
obj.RenderStart (vtkViewport viewport, vtkActor2D actor)
- Draw the image to the screen.
obj.RenderData (vtkViewport , vtkImageData , vtkActor2D )
- Function called by Render to actually draw the image to to the screen
double = obj.GetColorShift ()
- Methods used internally for performing the Window/Level mapping.
double = obj.GetColorScale ()
- Methods used internally for performing the Window/Level mapping.
obj.SetInput (vtkImageData input)
- Set the Input of a filter.
vtkImageData = obj.GetInput ()
- Set the Input of a filter.
obj.SetRenderToRectangle (int )
- If RenderToRectangle is set (by default not), then the imagemapper
will render the image into the rectangle supplied by the Actor2D's
PositionCoordinate and Position2Coordinate
int = obj.GetRenderToRectangle ()
- If RenderToRectangle is set (by default not), then the imagemapper
will render the image into the rectangle supplied by the Actor2D's
PositionCoordinate and Position2Coordinate
obj.RenderToRectangleOn ()
- If RenderToRectangle is set (by default not), then the imagemapper
will render the image into the rectangle supplied by the Actor2D's
PositionCoordinate and Position2Coordinate
obj.RenderToRectangleOff ()
- If RenderToRectangle is set (by default not), then the imagemapper
will render the image into the rectangle supplied by the Actor2D's
PositionCoordinate and Position2Coordinate
obj.SetUseCustomExtents (int )
- Usually, the entire image is displayed, if UseCustomExtents
is set (by default not), then the region supplied in the
CustomDisplayExtents is used in preference.
Note that the Custom extents are x,y only and the zslice is still
applied
int = obj.GetUseCustomExtents ()
- Usually, the entire image is displayed, if UseCustomExtents
is set (by default not), then the region supplied in the
CustomDisplayExtents is used in preference.
Note that the Custom extents are x,y only and the zslice is still
applied
obj.UseCustomExtentsOn ()
- Usually, the entire image is displayed, if UseCustomExtents
is set (by default not), then the region supplied in the
CustomDisplayExtents is used in preference.
Note that the Custom extents are x,y only and the zslice is still
applied
obj.UseCustomExtentsOff ()
- Usually, the entire image is displayed, if UseCustomExtents
is set (by default not), then the region supplied in the
CustomDisplayExtents is used in preference.
Note that the Custom extents are x,y only and the zslice is still
applied
obj.SetCustomDisplayExtents (int [4])
- The image extents which should be displayed with UseCustomExtents
Note that the Custom extents are x,y only and the zslice is still
applied
int = obj. GetCustomDisplayExtents ()
- The image extents which should be displayed with UseCustomExtents
Note that the Custom extents are x,y only and the zslice is still
applied