Section: Visualization Toolkit Filtering Classes
To create an instance of class vtkActor2D, simply invoke its constructor as follows
obj = vtkActor2D
obj
is an instance of the vtkActor2D class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkActor2D = obj.NewInstance ()
vtkActor2D = obj.SafeDownCast (vtkObject o)
int = obj.RenderOverlay (vtkViewport viewport)
- Support the standard render methods.
int = obj.RenderOpaqueGeometry (vtkViewport viewport)
- Support the standard render methods.
int = obj.RenderTranslucentPolygonalGeometry (vtkViewport viewport)
- Support the standard render methods.
int = obj.HasTranslucentPolygonalGeometry ()
- Does this prop have some translucent polygonal geometry?
obj.SetMapper (vtkMapper2D mapper)
- Set/Get the vtkMapper2D which defines the data to be drawn.
vtkMapper2D = obj.GetMapper ()
- Set/Get the vtkMapper2D which defines the data to be drawn.
obj.SetLayerNumber (int )
- Set/Get the layer number in the overlay planes into which to render.
int = obj.GetLayerNumber ()
- Set/Get the layer number in the overlay planes into which to render.
vtkProperty2D = obj.GetProperty ()
- Returns this actor's vtkProperty2D. Creates a property if one
doesn't already exist.
obj.SetProperty (vtkProperty2D )
- Set this vtkProp's vtkProperty2D.
vtkCoordinate = obj.GetPositionCoordinate ()
- Get the PositionCoordinate instance of vtkCoordinate.
This is used for for complicated or relative positioning.
The position variable controls the lower left corner of the Actor2D
obj.SetPosition (double, double)
- Get the PositionCoordinate instance of vtkCoordinate.
This is used for for complicated or relative positioning.
The position variable controls the lower left corner of the Actor2D
obj.SetPosition (double a[2])
- Get the PositionCoordinate instance of vtkCoordinate.
This is used for for complicated or relative positioning.
The position variable controls the lower left corner of the Actor2D
double = obj.GetPosition ()
- Get the PositionCoordinate instance of vtkCoordinate.
This is used for for complicated or relative positioning.
The position variable controls the lower left corner of the Actor2D
obj.SetDisplayPosition (int , int )
- Set the Prop2D's position in display coordinates.
vtkCoordinate = obj.GetPosition2Coordinate ()
- Access the Position2 instance variable. This variable controls
the upper right corner of the Actor2D. It is by default
relative to Position and in normalized viewport coordinates.
Some 2D actor subclasses ignore the position2 variable
obj.SetPosition2 (double, double)
- Access the Position2 instance variable. This variable controls
the upper right corner of the Actor2D. It is by default
relative to Position and in normalized viewport coordinates.
Some 2D actor subclasses ignore the position2 variable
obj.SetPosition2 (double a[2])
- Access the Position2 instance variable. This variable controls
the upper right corner of the Actor2D. It is by default
relative to Position and in normalized viewport coordinates.
Some 2D actor subclasses ignore the position2 variable
double = obj.GetPosition2 ()
- Access the Position2 instance variable. This variable controls
the upper right corner of the Actor2D. It is by default
relative to Position and in normalized viewport coordinates.
Some 2D actor subclasses ignore the position2 variable
obj.SetWidth (double w)
- Set/Get the height and width of the Actor2D. The value is expressed
as a fraction of the viewport. This really is just another way of
setting the Position2 instance variable.
double = obj.GetWidth ()
- Set/Get the height and width of the Actor2D. The value is expressed
as a fraction of the viewport. This really is just another way of
setting the Position2 instance variable.
obj.SetHeight (double h)
- Set/Get the height and width of the Actor2D. The value is expressed
as a fraction of the viewport. This really is just another way of
setting the Position2 instance variable.
double = obj.GetHeight ()
- Set/Get the height and width of the Actor2D. The value is expressed
as a fraction of the viewport. This really is just another way of
setting the Position2 instance variable.
long = obj.GetMTime ()
- Return this objects MTime.
obj.GetActors2D (vtkPropCollection pc)
- For some exporters and other other operations we must be
able to collect all the actors or volumes. These methods
are used in that process.
obj.ShallowCopy (vtkProp prop)
- Shallow copy of this vtkActor2D. Overloads the virtual vtkProp method.
obj.ReleaseGraphicsResources (vtkWindow )
- Release any graphics resources that are being consumed by this actor.
The parameter window could be used to determine which graphic
resources to release.
vtkCoordinate = obj.GetActualPositionCoordinate (void )
- Return the actual vtkCoordinate reference that the mapper should use
to position the actor. This is used internally by the mappers and should
be overridden in specialized subclasses and otherwise ignored.
vtkCoordinate = obj.GetActualPosition2Coordinate (void )