Section: Visualization Toolkit Graphics Classes
To create an instance of class vtkDataSetSurfaceFilter, simply invoke its constructor as follows
obj = vtkDataSetSurfaceFilter
obj
is an instance of the vtkDataSetSurfaceFilter class.
string = obj.GetClassName ()
int = obj.IsA (string name)
vtkDataSetSurfaceFilter = obj.NewInstance ()
vtkDataSetSurfaceFilter = obj.SafeDownCast (vtkObject o)
obj.SetUseStrips (int )
- When input is structured data, this flag will generate faces with
triangle strips. This should render faster and use less memory, but no
cell data is copied. By default, UseStrips is Off.
int = obj.GetUseStrips ()
- When input is structured data, this flag will generate faces with
triangle strips. This should render faster and use less memory, but no
cell data is copied. By default, UseStrips is Off.
obj.UseStripsOn ()
- When input is structured data, this flag will generate faces with
triangle strips. This should render faster and use less memory, but no
cell data is copied. By default, UseStrips is Off.
obj.UseStripsOff ()
- When input is structured data, this flag will generate faces with
triangle strips. This should render faster and use less memory, but no
cell data is copied. By default, UseStrips is Off.
obj.SetPieceInvariant (int )
- If PieceInvariant is true, vtkDataSetSurfaceFilter requests
1 ghost level from input in order to remove internal surface
that are between processes. False by default.
int = obj.GetPieceInvariant ()
- If PieceInvariant is true, vtkDataSetSurfaceFilter requests
1 ghost level from input in order to remove internal surface
that are between processes. False by default.
obj.SetPassThroughCellIds (int )
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
int = obj.GetPassThroughCellIds ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
obj.PassThroughCellIdsOn ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
obj.PassThroughCellIdsOff ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
obj.SetPassThroughPointIds (int )
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
int = obj.GetPassThroughPointIds ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
obj.PassThroughPointIdsOn ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
obj.PassThroughPointIdsOff ()
- If on, the output polygonal dataset will have a celldata array that
holds the cell index of the original 3D cell that produced each output
cell. This is useful for cell picking. The default is off to conserve
memory. Note that PassThroughCellIds will be ignored if UseStrips is on,
since in that case each tringle strip can represent more than on of the
input cells.
int = obj.StructuredExecute (vtkDataSet input, vtkPolyData output, int ext32, int wholeExt32)
- Direct access methods that can be used to use the this class as an
algorithm without using it as a filter.
int = obj.UnstructuredGridExecute (vtkDataSet input, vtkPolyData output)
- Direct access methods that can be used to use the this class as an
algorithm without using it as a filter.
int = obj.DataSetExecute (vtkDataSet input, vtkPolyData output)
- Direct access methods that can be used to use the this class as an
algorithm without using it as a filter.