
/* 
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific. 
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information. 
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-* 
-* 
-*
Z* -------------------------------------------------------------------
*/
#include"os_python.h"

#include"os_predef.h"
#include"os_gl.h"
#include"os_std.h"

#include"main.h"
#include"PyMOLObject.h"
#include"Color.h"
#include"Ortho.h"
#include"Scene.h"
#include"Util.h"
#include"Ray.h"
#include"PConv.h"
#include"MemoryDebug.h"
#include"Movie.h"
#include"View.h"
#include"Err.h"

#include"Executive.h"

int ObjectGetNFrames(CObject * I);

void ObjectDescribeElement(CObject * I, int index, char *buffer);
CSetting **ObjectGetSettingHandle(CObject * I, int state);

void ObjectPurgeSettings(CObject * I)
{
  SettingFreeP(I->Setting);
  I->Setting = NULL;
}

void ObjectMotionTrim(CObject *I, int n_frame)
{
  if(I->ViewElem) {
    VLASize(I->ViewElem,CViewElem,n_frame);
  }
}

int ObjectMotionGetLength(CObject *I)
{
  if(I->ViewElem) {
    return VLAGetSize(I->ViewElem);
  }
  return 0;
}

void ObjectMotionReinterpolate(CObject *I)
{
  float power  = SettingGet_f(I->G, NULL, I->Setting, cSetting_motion_power);
  float bias   = SettingGet_f(I->G, NULL, I->Setting, cSetting_motion_bias);
  int simple   = SettingGet_i(I->G, NULL, I->Setting, cSetting_motion_simple);
  float linear = SettingGet_f(I->G, NULL, I->Setting, cSetting_motion_linear);
  int hand     = SettingGet_i(I->G, NULL, I->Setting, cSetting_motion_hand);

  /* 
     int ObjectMotion(CObject * I, int action, int first,
                 int last, float power, float bias,
                 int simple, float linear, int wrap,
                 int hand, int window, int cycles, int state, int quiet);
  */
  ObjectMotion(I, 3, -1, -1, power, bias, simple, linear,
               SettingGetGlobal_b(I->G,cSetting_movie_loop) ? 1 : 0,
               hand, 5, 1, -1, 1);
}

int ObjectMotionModify(CObject *I,int action, int index, int count,int target,int freeze,int localize)
{
  int ok;

  if(I->type == cObjectGroup) { /* propagate */
    ok = ExecutiveGroupMotionModify(I->G,I,action,index,count,target,freeze);
  } else {
    ok = ViewElemModify(I->G, &I->ViewElem,action,index,count,target);
    if(ok && I->ViewElem) {
      int size = VLAGetSize(I->ViewElem);
      int n_frame = MovieGetLength(I->G);
      if(n_frame != size) { 
        /* extend entire movie */
        if(!localize)
          ExecutiveMotionExtend(I->G,true);
        if((!freeze) && SettingGetGlobal_i(I->G,cSetting_movie_auto_interpolate)) {
          ExecutiveMotionReinterpolate(I->G);
        }
      } else if((!freeze) && SettingGetGlobal_i(I->G,cSetting_movie_auto_interpolate)) {
        ObjectMotionReinterpolate(I);
      }
    }
  }
  return ok;
}

static void TTTToViewElem(float *TTT, CViewElem * elem)
{
  register float *fp = TTT;
  register double *dp;

  /* convert row-major TTT to column-major ViewElem */

  elem->matrix_flag = true;
  dp = elem->matrix;

  dp[0] = (double) fp[0];
  dp[1] = (double) fp[4];
  dp[2] = (double) fp[8];
  dp[3] = 0.0;

  dp[4] = (double) fp[1];
  dp[5] = (double) fp[5];
  dp[6] = (double) fp[9];
  dp[7] = 0.0;

  dp[8] = (double) fp[2];
  dp[9] = (double) fp[6];
  dp[10] = (double) fp[10];
  dp[11] = 0.0;

  dp[12] = 0.0;
  dp[13] = 0.0;
  dp[14] = 0.0;
  dp[15] = 1.0;

  /* copy inverse pre */

  elem->pre_flag = true;
  dp = elem->pre;
  *(dp++) = (double) -TTT[12];
  *(dp++) = (double) -TTT[13];
  *(dp++) = (double) -TTT[14];

  /* copy post */

  elem->post_flag = true;
  dp = elem->post;
  *(dp++) = (double) TTT[3];
  *(dp++) = (double) TTT[7];
  *(dp++) = (double) TTT[11];

}

static void TTTFromViewElem(float *TTT, CViewElem * elem)
{
  register float *fp = TTT;
  register double *dp;

  if(elem->matrix_flag) {
    dp = elem->matrix;

    fp[0] = (float) dp[0];
    fp[1] = (float) dp[4];
    fp[2] = (float) dp[8];
    fp[3] = 0.0;

    fp[4] = (float) dp[1];
    fp[5] = (float) dp[5];
    fp[6] = (float) dp[9];
    fp[7] = 0.0;

    fp[8] = (float) dp[2];
    fp[9] = (float) dp[6];
    fp[10] = (float) dp[10];
    fp[11] = 0.0;

    fp[12] = 0.0;
    fp[13] = 0.0;
    fp[14] = 0.0;
    fp[15] = 1.0;
  }

  if(elem->pre_flag) {
    dp = elem->pre;
    fp[12] = (float) (-*(dp++));
    fp[13] = (float) (-*(dp++));
    fp[14] = (float) (-*(dp++));
  }

  if(elem->post_flag) {
    dp = elem->post;
    fp[3] = (float) *(dp++);
    fp[7] = (float) *(dp++);
    fp[11] = (float) *(dp++);
  }
  fp[15] = 1.0F;
}

int ObjectGetSpecLevel(CObject * I, int frame)
{
  if(I->ViewElem) {
    int size = VLAGetSize(I->ViewElem);
    if(frame<0) {
      int max_level = 0;
      int i;
      for(i=0;i<size;i++) {
        if(max_level < I->ViewElem[i].specification_level)
          max_level = I->ViewElem[i].specification_level;
      }
      return max_level;
    }
    if((frame>=0) && (frame<size))
      return I->ViewElem[frame].specification_level;
    return 0;
  }
  return -1;
}

void ObjectDrawViewElem(CObject *I, BlockRect *rect,int frames ORTHOCGOARG)
{
  if(I->ViewElem) {
    ViewElemDraw(I->G,I->ViewElem,rect,frames,I->Name ORTHOCGOARGVAR);
  }
}

int ObjectMotion(CObject * I, int action, int first,
               int last, float power, float bias,
               int simple, float linear, int wrap,
               int hand, int window, int cycles, int state, int quiet)
{
  register PyMOLGlobals *G = I->G;
  if(I->type == cObjectGroup) { /* propagate */
    return ExecutiveGroupMotion(G,I,action,first,last, power,bias,simple,linear,
                                wrap,hand,window,cycles,state,quiet);
  } else {
    
    int frame;
    int nFrame = MovieGetLength(I->G);

    if(wrap<0) {
      wrap = SettingGet_b(I->G,NULL, I->Setting, cSetting_movie_loop);
    }

    if(nFrame < 0)
      nFrame = -nFrame;

    if(!I->ViewElem) {
      I->ViewElem = VLACalloc(CViewElem, 0);
    }
    
    if((action == 7) || (action == 8)) { /* toggle */
      frame = first;
      if(first < 0)
        frame = SceneGetFrame(G);
      VLACheck(I->ViewElem, CViewElem, frame);
      if(action == 7) {
        if(I->ViewElem[frame].specification_level>1) {
          action = 1;
        } else {
          action = 0;
        }
      } else if(action == 8) {
        if(I->ViewElem[frame].specification_level>1) {
          int frame;
          action = 3;
          for(frame=0;frame<nFrame;frame++) {
            if(I->ViewElem[frame].specification_level==1) {
              action = 6;
              break;
            }
          }
        }
        else if(I->ViewElem[frame].specification_level>0) {
          action = 6;
        } else {
          action = 3;
        }
      }
    }

    if(action == 4) {   /* smooth */
      int save_last = last;
      if(first < 0)
        first = 0;
      
      if(last < 0) {
        last = nFrame;
      }
      if(last >= nFrame) {
        last = nFrame - 1;
      }
      if(first <= last) {
        int a;
        VLACheck(I->ViewElem, CViewElem, last);
          for(a = 0; a < cycles; a++) {
            ViewElemSmooth(I->ViewElem + first, I->ViewElem + last, window, wrap);
          }
      }
      if(SettingGet_b(I->G, NULL, I->Setting, cSetting_movie_auto_interpolate)){
        action = 3; /* reinterpolate */
        last = save_last;
      }
    }
    switch (action) {
    case 0:                      /* store */
      if(!I->TTTFlag) {
        float mn[3], mx[3], orig[3];
        if(ExecutiveGetExtent(G, I->Name, mn, mx, true, -1, true)) {
          average3f(mn, mx, orig);
          ObjectSetTTTOrigin(I, orig);
        } else {
          initializeTTT44f(I->TTT);
          I->TTTFlag = true;
        }
      }
      if(I->ViewElem && I->TTTFlag) {
        if(first < 0)
          first = SceneGetFrame(G);
        if(last < 0)
          last = first;
        {
          int state_tmp=0, state_flag = false;
          if(state>=0) {
            state_tmp = state;
            state_flag = true;
          } else if(SettingGetIfDefined_i(G, I->Setting, cSetting_state, &state_tmp)) {
            state_flag = true;
          }
        
          for(frame = first; frame <= last; frame++) {
            if((frame >= 0) && (frame < nFrame)) {
              VLACheck(I->ViewElem, CViewElem, frame);
              if(!quiet) {
                PRINTFB(G, FB_Object, FB_Details)
                  " ObjectMotion: Setting frame %d.\n", frame + 1 ENDFB(G);
              }
              TTTToViewElem(I->TTT, I->ViewElem + frame);

              if(state_flag) {
                I->ViewElem[frame].state_flag = state_flag;
                I->ViewElem[frame].state = state_tmp;
              }

              if(power!=0.0F) {
                I->ViewElem[frame].power_flag = true;
                I->ViewElem[frame].power = power;
              }

              if(bias > 0.0F) {
                I->ViewElem[frame].bias_flag = true;
                I->ViewElem[frame].bias = bias;
              }

              I->ViewElem[frame].specification_level = 2;
            }

          }
        }
      }
      break;
    case 1:                      /* clear */
      if(I->ViewElem) {
        if(first < 0)
          first = SceneGetFrame(G);
        if(last < 0)
          last = first;
        for(frame = first; frame <= last; frame++) {
          if((frame >= 0) && (frame < nFrame)) {
            VLACheck(I->ViewElem, CViewElem, frame);
            ViewElemArrayPurge(G, I->ViewElem + frame, 1);
            UtilZeroMem((void *) (I->ViewElem + frame), sizeof(CViewElem));
          }
        }
      }
      break;
    case 2:                      /* interpolate & reinterpolate */
    case 3:
      {
        CViewElem *first_view = NULL, *last_view = NULL;
        int zero_flag = -1;
        int view_found = false;

        if(first < 0)
          first = 0;
        if(first > nFrame) {
          first = nFrame - 1;
        }

        if(last < 0) {
          last = nFrame;
          if(last) {
            if(!wrap)
              last--;
            else {
              int frame = 0;
              VLACheck(I->ViewElem, CViewElem, last);
              for(frame = 0; frame < last; frame++) {
                if(I->ViewElem[frame].specification_level > 1) {
                  last += frame;
                  break;
                }
              }
            }
          }
        } else {
          if(last >= nFrame) {
            last = nFrame;
            if(last && !wrap)
              last--;
          }
        }

        VLACheck(I->ViewElem, CViewElem, last);

        if(wrap && (last >= nFrame)) {
          /* if we're interpolating beyond the last frame, then wrap by
             copying early frames to last frames */
          int a;
          for(a = nFrame; a <= last; a++) {
            ViewElemCopy(G, I->ViewElem + a - nFrame, I->ViewElem + a);
          }
          zero_flag = last;
        } else if(!wrap) { 
          /* if we're not wrapping, then make sure we nuke any stray / old
             interpolated frames */
          frame = nFrame - 1;
          while(frame>=0) {
            if(I->ViewElem[frame].specification_level > 1) 
              break;
            else
              UtilZeroMem((void *) (I->ViewElem + frame), sizeof(CViewElem));
            frame--;
          }
        }
        VLACheck(I->ViewElem, CViewElem, last);
        if(!quiet) {
          if(action == 2) {
            if(last == nFrame) {
              PRINTFB(G, FB_Object, FB_Details)
                " ObjectMotion: interpolating unspecified frames %d to %d (wrapping).\n",
                first + 1, last ENDFB(G);
            } else {
              PRINTFB(G, FB_Object, FB_Details)
                " ObjectMotion: interpolating unspecified frames %d to %d.\n", first + 1,
                last + 1 ENDFB(G);
            }
          } else {
            if(last == nFrame) {
              PRINTFB(G, FB_Object, FB_Details)
                " ObjectMotion: reinterpolating all frames %d to %d (wrapping).\n", first + 1,
                last ENDFB(G);
            } else {
              PRINTFB(G, FB_Object, FB_Details)
                " ObjectMotion: reinterpolating all frames %d to %d.\n", first + 1, last + 1
                ENDFB(G);
            }
          }
        }
        for(frame = first; frame <= last; frame++) {
          if(!first_view) {
            if(I->ViewElem[frame].specification_level == 2) {     /* specified */
              first_view = I->ViewElem + frame;
              view_found = true;
            }
          } else {
            CViewElem *view;
            int interpolate_flag = false;
            if(I->ViewElem[frame].specification_level == 2) {     /* specified */
              last_view = I->ViewElem + frame;
              if(action == 2) {   /* interpolate */
                for(view = first_view + 1; view < last_view; view++) {
                  if(!view->specification_level)
                    interpolate_flag = true;
                }
              } else {
                interpolate_flag = true;
              }
              if(interpolate_flag) {
                ViewElemInterpolate(G, first_view, last_view,
                                    power, bias, simple, linear, hand, 0.0F);
              }
              first_view = last_view;
              last_view = NULL;
            }
          }
        }

        if(first_view) {
          if(wrap && (last >= nFrame)) {
            /* if we're interpolating beyond the last frame, then wrap by
               copying the last frames back over the early frames */
            int a;
            for(a = nFrame; a <= last; a++) {
              ViewElemCopy(G, I->ViewElem + a, I->ViewElem + a - nFrame);
            }
          }
        }

        if((!view_found) && (last>=first) && (first>=0) && (last<=nFrame)) {
          UtilZeroMem(I->ViewElem + first, sizeof(CViewElem) * (1 + (last-first)));
        }

        if(last >= nFrame) {   /* now erase temporary views */
          ViewElemArrayPurge(G, I->ViewElem + nFrame, (1 + last - nFrame));
          UtilZeroMem((void *) (I->ViewElem + nFrame),
                      sizeof(CViewElem) * (1 + last - nFrame));
        }
      }
      break;
    case 5:                      /* reset */
      if(I->ViewElem) {
        VLAFreeP(I->ViewElem);
      }
      I->ViewElem = VLACalloc(CViewElem, 0);
      break;
    case 6:                      /* uninterpolate */
      if(I->ViewElem) {
        if(first < 0)
          first = 0;
        if(last < 0) {
          last = nFrame - 1;
        }
        for(frame = first; frame <= last; frame++) {
          if((frame >= 0) && (frame <= last)) {
            VLACheck(I->ViewElem, CViewElem, frame);
            if(I->ViewElem[frame].specification_level < 2) {
              ViewElemArrayPurge(G, I->ViewElem + frame, 1);
              UtilZeroMem((void *) (I->ViewElem + frame), sizeof(CViewElem));
            }
          }
        }
      }
      break;
    case 9:
      if(I->ViewElem) {
        VLAFreeP(I->ViewElem);
      }
      break;
    }
    if(I->ViewElem) {
      VLASize(I->ViewElem,CViewElem,nFrame);
    }
  }
  return 1;
}

void ObjectAdjustStateRebuildRange(CObject * I, int *start, int *stop)
{
  /* on entry, start and stop should hold the valid range for the object */
  int defer_builds_mode =
    SettingGet_i(I->G, NULL, I->Setting, cSetting_defer_builds_mode);
  int async_builds = SettingGet_b(I->G, NULL, I->Setting, cSetting_async_builds);
  int max_threads = SettingGet_i(I->G, NULL, I->Setting, cSetting_max_threads);
  int all_states = SettingGet_i(I->G, NULL, I->Setting, cSetting_all_states);
  int dummy;
  if (all_states)
    return;
  if(defer_builds_mode >= 3) {
    if(SceneObjectIsActive(I->G, I))
      defer_builds_mode = 2;
  }
  switch (defer_builds_mode) {
  case 1:                      /* defer geometry builds until needed */
  case 2:                      /* defer and destroy continuously for increase memory conservation */
    if(SettingGetIfDefined_i(I->G, I->Setting, cSetting_state, &dummy)) {  
      /* decoupled...so always build all states.  Otherwise, geometry
      may not be there when we need it... unfortunately, this defeats
      the purpose of defer_builds_mode! */
    } else {
      int min = *start;
      int max = *stop;
      int global_state = SceneGetState(I->G);
      int obj_state = ObjectGetCurrentState(I, false);
      
      *start = obj_state;
      if((obj_state != global_state) || (!async_builds) || (max_threads < 1)) {
        *stop = *start + 1;
        if(*stop > max )
          *stop = max;
      } else {
        int base = (*start / max_threads);
        *start = (base) * max_threads;
        *stop = (base + 1) * max_threads;
        if(*start < min)
          *start = min;
        if(*start > max)
          *start = max;
        if(*stop < min)
          *stop = min;
        if(*stop > max)
          *stop = max;
      }
      if(*start > obj_state)
        *start = obj_state;
      if(*stop <= obj_state)
        *stop = obj_state + 1;
      if(*start < 0)
        *start = 0;
    }
    break;
  case 3:                      /* object not active, so do not rebuild anything */
    *stop = *start;
    break;
  }
}

void ObjectMakeValidName(char *name)
{
  char *p = name, *q;
  if(p) {
    /* currently legal are A to Z, a to z, 0 to 9, -, _, + */
    while(*p) {
      if((*p < 43) || (*p > 122) ||
         ((*p > 57) && (*p < 65)) ||
         ((*p > 90) && (*p < 94)) || (*p == 44) || (*p == 47) || (*p == 60))
        /* must be an ASCII-visible character */
        *p = 1;                 /* placeholder for non-printable */
      p++;
    }
    /* eliminate sequential and terminal nonprintables */
    p = name;
    q = name;
    while(*p) {
      if(q == name)
        while(*p == 1)
          p++;
      while((*p == 1) && (p[1] == 1))
        p++;
      *q++ = *p++;
      if(!p[-1])
        break;
    }
    *q = 0;
    while(q > name) {
      if(q[-1] == 1) {
        q[-1] = 0;
        q--;
      } else
        break;
    }
    /* convert invalides to underscore */
    p = name;
    while(*p) {
      if(*p == 1)
        *p = '_';
      p++;
    }
  }
}

int ObjectGetCurrentState(CObject * I, int ignore_all_states)
{
  int state = -2;
  int objState;

  /* Get the settings for this object; returns T/F and sets objState */
  if(SettingGetIfDefined_i(I->G, I->Setting, cSetting_state, &objState)) {
    if(objState > 0) {          /* a specific state */
      state = objState - 1;
    }
    if(objState < 0) {
      state = -1;               /* all states */
    }
  }
  /* if that setting didn't exist on the object, get global */
  if(state == -2) {             /* default -- use global state */
    state = SettingGetGlobal_i(I->G, cSetting_state) - 1;
  }
  if(!(ignore_all_states) && (state >= 0))
    if(SettingGet_i(I->G, I->Setting, NULL, cSetting_all_states))
      state = -1;
  if(state < -1)
    state = -1;
  return (state);
}

PyObject *ObjectAsPyList(CObject * I)
{
#ifdef _PYMOL_NOPY
  return NULL;
#else

  PyObject *result = NULL;
  result = PyList_New(14);
  PyList_SetItem(result, 0, PyInt_FromLong(I->type));
  PyList_SetItem(result, 1, PyString_FromString(I->Name));
  PyList_SetItem(result, 2, PyInt_FromLong(I->Color));
  PyList_SetItem(result, 3, PConvIntArrayToPyList(I->RepVis, cRepCnt));
  PyList_SetItem(result, 4, PConvFloatArrayToPyList(I->ExtentMin, 3));
  PyList_SetItem(result, 5, PConvFloatArrayToPyList(I->ExtentMax, 3));
  PyList_SetItem(result, 6, PyInt_FromLong(I->ExtentFlag));
  PyList_SetItem(result, 7, PyInt_FromLong(I->TTTFlag));
  PyList_SetItem(result, 8, SettingAsPyList(I->Setting));

  PyList_SetItem(result, 9, PyInt_FromLong(I->Enabled));
  PyList_SetItem(result, 10, PyInt_FromLong(I->Context));
  PyList_SetItem(result, 11, PConvFloatArrayToPyList(I->TTT, 16));
  PyList_SetItem(result, 11, PConvFloatArrayToPyList(I->TTT, 16));
  if(I->ViewElem) {
    int nFrame = VLAGetSize(I->ViewElem);
    PyList_SetItem(result, 12, PyInt_FromLong(nFrame));
    PyList_SetItem(result, 13, ViewElemVLAAsPyList(I->G, I->ViewElem, nFrame));
  } else {
    PyList_SetItem(result, 12, PyInt_FromLong(0));
    PyList_SetItem(result, 13, PConvAutoNone(NULL));
  }
  return (PConvAutoNone(result));
#endif
}

int ObjectFromPyList(PyMOLGlobals * G, PyObject * list, CObject * I)
{
#ifdef _PYMOL_NOPY
  return 0;
#else

  int ok = true;
  int ll = 0;
  I->G = G;
  if(ok)
    ok = (list != NULL);
  if(ok)
    ok = PyList_Check(list);
  if(ok)
    ll = PyList_Size(list);
  if(ok)
    ok = PConvPyIntToInt(PyList_GetItem(list, 0), &I->type);
  if(ok)
    ok = PConvPyStrToStr(PyList_GetItem(list, 1), I->Name, WordLength);
  if(ok)
    ok = PConvPyIntToInt(PyList_GetItem(list, 2), &I->Color);
  if(ok)
    I->Color = ColorConvertOldSessionIndex(G, I->Color);
  if(ok)
    ok =
      PConvPyListToIntArrayInPlaceAutoZero(PyList_GetItem(list, 3), I->RepVis, cRepCnt);
  if(ok)
    ok = PConvPyListToFloatArrayInPlaceAutoZero(PyList_GetItem(list, 4), I->ExtentMin, 3);
  if(ok)
    ok = PConvPyListToFloatArrayInPlaceAutoZero(PyList_GetItem(list, 5), I->ExtentMax, 3);
  if(ok)
    ok = PConvPyIntToInt(PyList_GetItem(list, 6), &I->ExtentFlag);
  if(ok)
    ok = PConvPyIntToInt(PyList_GetItem(list, 7), &I->TTTFlag);
  if(ok)
    I->Setting = SettingNewFromPyList(G, PyList_GetItem(list, 8));
  if(ok && (ll > 9))
    ok = PConvPyIntToInt(PyList_GetItem(list, 9), &I->Enabled);
  if(ok && (ll > 10))
    ok = PConvPyIntToInt(PyList_GetItem(list, 10), &I->Context);
  if(ok && (ll > 11))
    ok = PConvPyListToFloatArrayInPlaceAutoZero(PyList_GetItem(list, 11), I->TTT, 16);
  if(ok && (ll > 13)) {
    PyObject *tmp;
    int nFrame;
    VLAFreeP(I->ViewElem);
    I->ViewElem = NULL;
    if(ok)
      ok = PConvPyIntToInt(PyList_GetItem(list, 12), &nFrame);
    if(ok && nFrame) {
      tmp = PyList_GetItem(list, 13);
      if(tmp && !(tmp == Py_None))
        ok = ViewElemVLAFromPyList(G, tmp, &I->ViewElem, nFrame);
    }
  }
  /* TO SUPPORT BACKWARDS COMPATIBILITY...
     Always check ll when adding new PyList_GetItem's */

  return (ok);
#endif
}

int ObjectCopyHeader(CObject * I, CObject * src)
{
  int ok = true;

  I->G = src->G;
  I->type = src->type;
  UtilNCopy(I->Name, src->Name, WordLength);
  I->Color = src->Color;
  {
    int a;
    for(a = 0; a < cRepCnt; a++)
      I->RepVis[a] = src->RepVis[a];
  }
  copy3f(src->ExtentMin, I->ExtentMin);
  copy3f(src->ExtentMax, I->ExtentMax);

  I->ExtentFlag = src->ExtentFlag;
  I->TTTFlag = src->TTTFlag;
  I->Setting = NULL;            /* to do */
  I->Enabled = src->Enabled;
  I->Context = src->Context;
  {
    int a;
    for(a = 0; a < 16; a++)
      I->TTT[a] = src->TTT[a];
  }
  I->ViewElem = NULL;           /* to do */

  return (ok);
}


/*========================================================================*/
void ObjectCombineTTT(CObject * I, float *ttt, int reverse_order, int store)
{
  if(I->type == cObjectGroup) {
    ExecutiveGroupCombineTTT(I->G, I, ttt, reverse_order,store);
  } else {
    float cpy[16];
    if(!I->TTTFlag) {
      I->TTTFlag = true;
      initializeTTT44f(cpy);
    } else {
      UtilCopyMem(cpy, I->TTT, sizeof(float) * 16);
    }
    if(reverse_order) {
      combineTTT44f44f(cpy, ttt, I->TTT);
    } else {
      combineTTT44f44f(ttt, cpy, I->TTT);
    }
    if(store<0) 
      store = SettingGet_i(I->G, I->Setting, NULL, cSetting_movie_auto_store);
    if(store && MovieDefined(I->G)) {
      if(!I->ViewElem)  
        I->ViewElem = VLACalloc(CViewElem, 0);
      if(I->ViewElem) { /* update motion path waypoint, if active */
        int frame = SceneGetFrame(I->G);
        if(frame >= 0) {
          VLACheck(I->ViewElem, CViewElem, frame);
          TTTToViewElem(I->TTT, I->ViewElem + frame);
          I->ViewElem[frame].specification_level = 2;
        }
      }
    }
  }
}
/*========================================================================*/
void ObjectTranslateTTT(CObject * I, float *v, int store)
{
  if(I->type == cObjectGroup) {
    ExecutiveGroupTranslateTTT(I->G, I, v, store);
  } else {
    if(!I->TTTFlag) {
      I->TTTFlag = true;
      initializeTTT44f(I->TTT);
    }
    if(v) {
      I->TTT[3] += v[0];
      I->TTT[7] += v[1];
      I->TTT[11] += v[2];
    }
    if(store<0) 
      store = SettingGet_i(I->G, I->Setting, NULL, cSetting_movie_auto_store);
    if(store && MovieDefined(I->G)) {
      if(!I->ViewElem)  
        I->ViewElem = VLACalloc(CViewElem, 0);
      if(I->ViewElem) { /* update motion path waypoint, if active */
        int frame = SceneGetFrame(I->G);
        if(frame >= 0) {
          VLACheck(I->ViewElem, CViewElem, frame);
          TTTToViewElem(I->TTT, I->ViewElem + frame);
          I->ViewElem[frame].specification_level = 2;
        }
      }
    }
  }
}


/*========================================================================*/
void ObjectSetTTT(CObject * I, float *ttt, int state, int store)
{
  if(state < 0) {
    if(ttt) {
      UtilCopyMem(I->TTT, ttt, sizeof(float) * 16);
      I->TTTFlag = true;
    } else {
      I->TTTFlag = false;
      return;
    }
    if(store<0) 
      store = SettingGet_i(I->G, I->Setting, NULL, cSetting_movie_auto_store);
    if(store && MovieDefined(I->G)) {
      if(!I->ViewElem)  
        I->ViewElem = VLACalloc(CViewElem, 0);
      if(I->ViewElem) { /* update motion path waypoint, if active */
        int frame = SceneGetFrame(I->G);
        if(frame >= 0) {
          VLACheck(I->ViewElem, CViewElem, frame);
          TTTToViewElem(I->TTT, I->ViewElem + frame);
          I->ViewElem[frame].specification_level = 2;
        }
      }
    }
  } else {
    /* to do */
  }
}

/*========================================================================*/
int ObjectGetTTT(CObject * I, float **ttt, int state)
{
  if(state < 0) {
    if(I->TTTFlag) {
      *ttt = I->TTT;
      return 1;
    } else {
      *ttt = NULL;
    }

  } else {
  }
  return 0;
}


/*========================================================================*/
void ObjectResetTTT(CObject * I,int store)
{
  
  I->TTTFlag = false;
  if(store<0) 
    store = SettingGet_i(I->G, I->Setting, NULL, cSetting_movie_auto_store);
  if(store && MovieDefined(I->G)) {
    if(!I->ViewElem)  
      I->ViewElem = VLACalloc(CViewElem, 0);
    if(I->ViewElem) { /* update motion path waypoint, if active */
      int frame = SceneGetFrame(I->G);
      if(frame >= 0) {
        identity44f(I->TTT);
        VLACheck(I->ViewElem, CViewElem, frame);
        TTTToViewElem(I->TTT, I->ViewElem + frame);
        I->ViewElem[frame].specification_level = 2;
      }
    }
  }
}


/*========================================================================*/
int ObjectGetTotalMatrix(CObject * I, int state, int history, double *matrix)
{
  int result = false;
  if(I->TTTFlag) {
    convertTTTfR44d(I->TTT, matrix);
    result = true;
  }

  {
    int use_matrices = SettingGet_i(I->G, I->Setting, NULL, cSetting_matrix_mode);
    if(use_matrices<0) use_matrices = 0;
    if(use_matrices || history) {
      if(I->fGetObjectState) {
        CObjectState *obj_state = I->fGetObjectState(I, state);
        if(obj_state) {
          double *state_matrix = obj_state->Matrix;
          if(state_matrix) {
            if(result) {
              right_multiply44d44d(matrix, state_matrix);
            } else {
              copy44d(state_matrix, matrix);
            }
            result = true;
          }
        }
      }
    }
  }
  return result;
}


/*========================================================================*/
void ObjectPrepareContext(CObject * I, CRay * ray)
{
  if(I->ViewElem) {
    int frame = SceneGetFrame(I->G);
    if(frame >= 0) {
      VLACheck(I->ViewElem, CViewElem, frame);
      
      if(I->Grabbed) {
        TTTToViewElem(I->TTT, I->ViewElem + frame);
        I->ViewElem[frame].specification_level = 2;
      } else {
        if(I->ViewElem[frame].specification_level) {
          TTTFromViewElem(I->TTT, I->ViewElem + frame);
          I->TTTFlag = true;
        }
        if(I->ViewElem[frame].state_flag) {
          SettingCheckHandle(I->G,&I->Setting);
          if(I->Setting) {
            /* note: this assumes that the state has already been
               calculated and can thus be displayed.  How can we
               guarantee this to be true? */
            SettingSet_i(I->Setting,cSetting_state,I->ViewElem[frame].state + 1);
          }
        }
      }
    }
  }
  if(ray) {
    RaySetTTT(ray, I->TTTFlag, I->TTT);
  } else {
    PyMOLGlobals *G = I->G;
    if(G->HaveGUI && G->ValidContext) {
      if(I->TTTFlag) {
        /* convert the row-major TTT matrix to a column-major OpenGL matrix */
        float gl[16], *ttt;

        ttt = I->TTT;
        gl[0] = ttt[0];
        gl[4] = ttt[1];
        gl[8] = ttt[2];
        gl[12] = ttt[3];
        gl[1] = ttt[4];
        gl[5] = ttt[5];
        gl[9] = ttt[6];
        gl[13] = ttt[7];
        gl[2] = ttt[8];
        gl[6] = ttt[9];
        gl[10] = ttt[10];
        gl[14] = ttt[11];
        gl[3] = 0.0;
        gl[7] = 0.0;
        gl[11] = 0.0;
        gl[15] = 1.0;

        glMultMatrixf(gl);

        /* include the pre-translation */
        glTranslatef(ttt[12], ttt[13], ttt[14]);
      }
    }
  }
}


/*========================================================================*/
void ObjectSetTTTOrigin(CObject * I, float *origin)
{
  float homo[16];
  float *dst;
  float post[3];

  if(!I->TTTFlag) {
    I->TTTFlag = true;
    initializeTTT44f(I->TTT);
  }

  /* convert the existing TTT into a homogenous transformation matrix */

  convertTTTfR44f(I->TTT, homo);

  /* now reset to the passed-in origin */

  transform44f3fas33f3f(homo, origin, post);

  homo[3] += post[0];
  homo[7] += post[1];
  homo[11] += post[2];

  dst = homo + 12;

  invert3f3f(origin, dst);

  copy44f(homo, I->TTT);
}


/*========================================================================*/
CSetting **ObjectGetSettingHandle(CObject * I, int state)
{
  return (&I->Setting);
}


/*========================================================================*/
void ObjectDescribeElement(CObject * I, int index, char *buffer)
{
  buffer[0] = 0;
}


/*========================================================================*/
void ObjectToggleRepVis(CObject * I, int rep)
{
  if((rep >= 0) && (rep < cRepCnt))
    I->RepVis[rep] = !I->RepVis[rep];
}


/*========================================================================*/
void ObjectSetRepVis(CObject * I, int rep, int state)
{
  if((rep >= 0) && (rep < cRepCnt))
    I->RepVis[rep] = state;
}


/*========================================================================*/
void ObjectSetName(CObject * I, char *name)
{
  UtilNCopy(I->Name, name, WordLength);
  if(SettingGetGlobal_b(I->G, cSetting_validate_object_names))
    ObjectMakeValidName(I->Name);
}


/*========================================================================*/
void ObjectUpdate(CObject * I);


/*========================================================================*/
void ObjectUpdate(CObject * I)
{

}


/*========================================================================*/
void ObjectPurge(CObject * I)
{
  if(I) {
    SettingFreeP(I->Setting);
    VLAFreeP(I->ViewElem);
  }
}


/*========================================================================*/
void ObjectFree(CObject * I)
{
  if(I)
    ObjectPurge(I);
}


/*========================================================================*/
int ObjectGetNFrames(CObject * I)
{
  return 1;
}


/*========================================================================*/
void ObjectUseColor(CObject * I)
{
  register PyMOLGlobals *G = I->G;
  if(G->HaveGUI && G->ValidContext) {
    glColor3fv(ColorGet(I->G, I->Color));
  }
}

void ObjectUseColorCGO(CGO *cgo, CObject * I)
{
  register PyMOLGlobals *G = I->G;
  if(G->HaveGUI && G->ValidContext) {
    CGOColorv(cgo, ColorGet(I->G, I->Color));
  }
}

/*========================================================================*/
static void ObjectInvalidate(CObject * this_, int rep, int level, int state)
{

}


/*========================================================================*/
static void ObjectRenderUnitBox(CObject * this_, RenderInfo * info)
{
  register PyMOLGlobals *G = this_->G;
  if(G->HaveGUI && G->ValidContext) {
#ifdef _PYMOL_GL_DRAWARRAYS
    {
      const GLint lineVerts[] = {
	-1, -1, -1,
	-1, -1, 1,
	-1, 1, 1,
	-1, 1, -1,
	1, 1, -1,
	1, 1, 1,
	1, -1, 1,
	1, -1, -1
      };
      glEnableClientState(GL_VERTEX_ARRAY);
      glVertexPointer(3, GL_INT, 0, lineVerts);
      glDrawArrays(GL_LINE_LOOP, 0, 8);
      glDisableClientState(GL_VERTEX_ARRAY);
    }
#else
    glBegin(GL_LINE_LOOP);
    glVertex3i(-1, -1, -1);
    glVertex3i(-1, -1, 1);
    glVertex3i(-1, 1, 1);
    glVertex3i(-1, 1, -1);

    glVertex3i(1, 1, -1);
    glVertex3i(1, 1, 1);
    glVertex3i(1, -1, 1);
    glVertex3i(1, -1, -1);
    glEnd();
#endif

#ifdef _PYMOL_GL_DRAWARRAYS
    {
      const GLint lineVerts[] = {
	0, 0, 0,
	1, 0, 0,
	0, 0, 0,
	0, 3, 0,
	0, 0, 0,
	0, 0, 9
      };
      glEnableClientState(GL_VERTEX_ARRAY);
      glVertexPointer(3, GL_INT, 0, lineVerts);
      glDrawArrays(GL_LINES, 0, 6);
      glDisableClientState(GL_VERTEX_ARRAY);
    }
#else
    glBegin(GL_LINES);
    glVertex3i(0, 0, 0);
    glVertex3i(1, 0, 0);

    glVertex3i(0, 0, 0);
    glVertex3i(0, 3, 0);

    glVertex3i(0, 0, 0);
    glVertex3i(0, 0, 9);

    glEnd();
#endif
  }
}


/*========================================================================*/
void ObjectInit(PyMOLGlobals * G, CObject * I)
{
  int a;
  UtilZeroMem(I, sizeof(CObject));

  I->G = G;
  I->fFree = ObjectFree;
  I->fRender = ObjectRenderUnitBox;
  I->fUpdate = ObjectUpdate;
  I->fGetNFrame = ObjectGetNFrames;
  I->fDescribeElement = ObjectDescribeElement;
  I->fGetSettingHandle = ObjectGetSettingHandle;
  I->fInvalidate = ObjectInvalidate;

  /*
     I->fGetCaption = NULL;
     I->fGetObjectState = NULL;
     I->Name[0]=0;
     I->Color=0;
     I->ExtentFlag=false;
     I->Setting=NULL;
     I->TTTFlag=false;
     I->Enabled=false;
     zero3f(I->ExtentMin);
     zero3f(I->ExtentMax);
     for(a=0;a<16;a++) I->TTT[a]=0.0F;
     I->Context=0;
     I->ViewElem = NULL;
   */

  OrthoRemoveSplash(G);         /* HMM... this seems like an inappropriate sideeffect */
  for(a = 0; a < cRepCnt; a++)
    I->RepVis[a] = true;
  I->RepVis[cRepCell] = false;
  I->RepVis[cRepExtent] = false;
}

void ObjectStateInit(PyMOLGlobals * G, CObjectState * I)
{
  I->G = G;
  I->Matrix = NULL;
}

/* ObjectStateCopy -- deep copy the State struct from src to dst */
void ObjectStateCopy(CObjectState * dst, CObjectState * src)
{
  /* State is a ptr to globals and an array of matrices. */
  /* Shallow cpy; good enough for G */
  *dst = *src;
  /* deep copy matrices if necessary */
  if(src->Matrix) {
    dst->Matrix = Alloc(double, 16);
    if(dst->Matrix) {
      copy44d(src->Matrix, dst->Matrix);
    }
  }
}

void ObjectStatePurge(CObjectState * I)
{
  FreeP(I->Matrix);
}

int ObjectStateSetMatrix(CObjectState * I, double *matrix)
{
  int ok = true;
  if(matrix) {
    if(!I->Matrix)
      I->Matrix = Alloc(double, 16);
    CHECKOK(ok, I->Matrix);
    if(I->Matrix) {
      copy44d(matrix, I->Matrix);
    }
  } else if(I->Matrix) {
    FreeP(I->Matrix);
    I->Matrix = NULL;
  }
  return ok;
}

void ObjectStateRightCombineMatrixR44d(CObjectState * I, double *matrix)
{
  if(matrix) {
    if(!I->Matrix) {
      I->Matrix = Alloc(double, 16);
      copy44d(matrix, I->Matrix);
    } else {
      right_multiply44d44d(I->Matrix, matrix);
      recondition44d(I->Matrix);
    }
  }
}

void ObjectStateLeftCombineMatrixR44d(CObjectState * I, double *matrix)
{
  if(matrix) {
    if(!I->Matrix) {
      I->Matrix = Alloc(double, 16);
      copy44d(matrix, I->Matrix);
    } else {
      left_multiply44d44d(matrix, I->Matrix);
      recondition44d(I->Matrix);
    }
  }
}

void ObjectStateCombineMatrixTTT(CObjectState * I, float *matrix)
{

  if(matrix) {
    if(!I->Matrix) {
      I->Matrix = Alloc(double, 16);
      convertTTTfR44d(matrix, I->Matrix);
    } else {
      double tmp[16];
      convertTTTfR44d(matrix, tmp);
      right_multiply44d44d(I->Matrix, tmp);
      recondition44d(I->Matrix);
    }
  }
}

double *ObjectStateGetMatrix(CObjectState * I)
{
  return I->Matrix;
}

void ObjectStateTransformMatrix(CObjectState * I, double *matrix)
{
  if(!I->Matrix) {
    I->Matrix = Alloc(double, 16);
    if(I->Matrix) {
      copy44d(matrix, I->Matrix);
    }
  } else {
    right_multiply44d44d(I->Matrix, matrix);
  }
}

int ObjectStatePushAndApplyMatrix(CObjectState * I, RenderInfo * info)
{
  register PyMOLGlobals *G = I->G;
  float matrix[16];
  register double *i_matrix = I->Matrix;
  int result = false;
  if(i_matrix) {
    if(info->ray) {
      float ttt[16], matrix[16], i_matrixf[16];
      RayPushTTT(info->ray);
      RayGetTTT(info->ray, ttt);
      convertTTTfR44f(ttt, matrix);
      copy44d44f(i_matrix, i_matrixf);
      right_multiply44f44f(matrix, i_matrixf);
      RaySetTTT(info->ray, true, matrix);
      result = true;
    } else if(G->HaveGUI && G->ValidContext) {
      glMatrixMode(GL_MODELVIEW);
      glPushMatrix();
      matrix[0] = i_matrix[0];
      matrix[1] = i_matrix[4];
      matrix[2] = i_matrix[8];
      matrix[3] = i_matrix[12];
      matrix[4] = i_matrix[1];
      matrix[5] = i_matrix[5];
      matrix[6] = i_matrix[9];
      matrix[7] = i_matrix[13];
      matrix[8] = i_matrix[2];
      matrix[9] = i_matrix[6];
      matrix[10] = i_matrix[10];
      matrix[11] = i_matrix[14];
      matrix[12] = i_matrix[3];
      matrix[13] = i_matrix[7];
      matrix[14] = i_matrix[11];
      matrix[15] = i_matrix[15];
      glMultMatrixf(matrix);
      result = true;
    }
  }
  return result;
}

void ObjectStatePopMatrix(CObjectState * I, RenderInfo * info)
{
  register PyMOLGlobals *G = I->G;
  if(info->ray) {
    RayPopTTT(info->ray);
  } else if(G->HaveGUI && G->ValidContext) {
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
  }
}

void ObjectStateResetMatrix(CObjectState * I)
{
  FreeP(I->Matrix);
}

PyObject *ObjectStateAsPyList(CObjectState * I)
{
#ifdef _PYMOL_NOPY
  return NULL;
#else

  PyObject *result = NULL;

  if(I) {
    result = PyList_New(1);

    if(I->Matrix) {
      PyList_SetItem(result, 0, PConvDoubleArrayToPyList(I->Matrix, 16));
    } else {
      PyList_SetItem(result, 0, PConvAutoNone(Py_None));
    }
  }
  return (PConvAutoNone(result));
#endif
}

int ObjectStateFromPyList(PyMOLGlobals * G, PyObject * list, CObjectState * I)
{
#ifdef _PYMOL_NOPY
  return 0;
#else
  PyObject *tmp;
  int ok = true;
  int ll = 0;

  ObjectStateInit(G, I);

  if(list && (list != Py_None)) {       /* allow None */
    if(ok)
      ok = (list != NULL);
    if(ok)
      ok = PyList_Check(list);
    if(ok)
      ll = PyList_Size(list);
    /* TO SUPPORT BACKWARDS COMPATIBILITY...
       Always check ll when adding new PyList_GetItem's */
    if(ok) {
      tmp = PyList_GetItem(list, 0);
      if(tmp != Py_None)
        ok = PConvPyListToDoubleArray(tmp, &I->Matrix);
    }
  }
  return (ok);
#endif
}
