(part of a campaign for neverwinter nights by stefan gagne, copyright 2003)
Visit Penultima on the Interpla-- err, Internet, at http://pixelscapes.com/penultima for world maps, module downloads, character art galleries, news updates and more.
Campaign modules are free to distribute, provided that the contents of the .ZIP archive are not altered in any way.
Welcome to the second adventure Penultima ReRolled! Homeland Security takes you to the paranoid bastion of defense known as PassGate Fortress, where a mystery is unfolding and a bunch of robots need their shiny metal asses kicked.
This will be updated with bugfix releases as the days go by into playtesting. If you find a bug, please post a commend on the NWVault board. If you have a play balance issue, note what character class and level you are and what henchman you took with you.
Update Log:
v1.4: NWN 1.30 compliant; Little Billy looks right, mine quest no longer
bugged if you skip the NPC.
v1.3: Identical to 1.2, but doesn't require use of the NWN 1.28 beta patch.
v1.2: Fixes the alternate branch of the dwarven subquest.
v1.1: Tiny fix to remove Iron Golem Poison Gas (causes henchman problems).
v1.0: Final release. (Well, final unless something pops up.) XP beefier
(again) and more NPC reactions to Grandma's subquest in the barracks.
v0.94b: Various fixes, XP rewards beefier.
v0.93b: TONS of fixes.
v0.92b: A quick fix; Talya's subquest was completely broken.
v0.91b: Yanked 0.90b before it made it out public.
v0.90b: Beta test release.
copyright 2003 stefan gagne