////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 1998 by Thierry Maurel
// All rights reserved
//
// Distribute freely, except: don't remove my name from the source or
// documentation (don't take credit for my work), mark your changes (don't
// get me blamed for your possible bugs), don't alter or remove this
// notice.
// No warrantee of any kind, express or implied, is included with this
// software; use at your own risk, responsibility for damages (if any) to
// anyone resulting from the use of this software rests entirely with the
// user.
//
// Send bug reports, bug fixes, enhancements, requests, flames, etc., and
// I'll try to keep a version up to date.  I can be reached as follows:
//    tmaurel@caramail.com   (or tmaurel@hol.fr)
//
////////////////////////////////////////////////////////////////////////////////
// File    : KeyboardEdit.h
// Project : AccelsEditor
////////////////////////////////////////////////////////////////////////////////
// Version : 1.0                       * Authors : A.Lebatard + T.Maurel
// Date    : 17.08.98
//
// Remarks :
//
////////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_KEYBOARDEDIT_H__88E35AB0_2E23_11D2_BA24_0060B0B5E151__INCLUDED_)
#define AFX_KEYBOARDEDIT_H__88E35AB0_2E23_11D2_BA24_0060B0B5E151__INCLUDED_

#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// KeyboardEdit.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CKeyboardEdit window

class CKeyboardEdit : public CEdit
{
  // Construction
 public:
  CKeyboardEdit();

  // Attributes
 public:
  bool m_bKeyDefined;

  WORD m_wVirtKey;
  bool m_bCtrlPressed;
  bool m_bAltPressed;
  bool m_bShiftPressed;

  // Operations
 public:
  bool GetAccelKey(WORD& wVirtKey, bool& bCtrl, bool& bAlt, bool& bShift);
  void ResetKey ();

 protected:
  void DisplayKeyboardString ();

  // Overrides
  // ClassWizard generated virtual function overrides
  //{{AFX_VIRTUAL(CKeyboardEdit)
 public:
  virtual BOOL PreTranslateMessage(MSG* pMsg);
  //}}AFX_VIRTUAL

  // Implementation
 public:
  virtual ~CKeyboardEdit();

  // Generated message map functions
 protected:
  //{{AFX_MSG(CKeyboardEdit)
  //}}AFX_MSG

  DECLARE_MESSAGE_MAP()
    };

    /////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_KEYBOARDEDIT_H__88E35AB0_2E23_11D2_BA24_0060B0B5E151__INCLUDED_)
