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libQGLViewer |
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It provides some of the typical 3D viewer functionalities, such as the possibility to move the camera using the mouse, which lacks in most of the other APIs. Other features include mouse manipulated frames, interpolated keyFrames, object selection, stereo display, screenshot saving and much more. It can be used by OpenGL beginners as well as to create complex applications, being fully customizable and easy to extend.
Based on the Qt toolkit, it compiles on any architecture (Unix-Linux, Mac, Windows). Full reference documentation and many examples are provided. libQGLViewer does not display 3D scenes in various formats, but it can be the base for the coding of such a viewer.libQGLViewer uses dual licensing: it is freely available under the terms of the GNU-GPL license for open source software development, while commercial applications can apply for a commercial license.
Jan 22nd, 2015 Version 2.6.1 |
Bug fix in Camera::pointUnderPixel() . |
Nov 17th, 2014 Version 2.6.0 |
The entire API now consistently uses the qreal (i.e double ) type for floating point numbers. |
Nov 6th, 2014 Version 2.5.4 |
More minor compilation warning and error fixes. |
Sep 1st, 2014 Version 2.5.3 |
Minor compilation warning and error fixes for recent compilers. |
Mar 5th, 2014 Version 2.5.2 |
RevolveAroundPoint renamed PivotPoint New camera constrainted rotation mode around the sceneUpVector. |
Feb 12th, 2014 Version 2.5.1 |
New binding methods changes. Qt 3 no longer supported. Include dependencies cleaned-up. Revolve around point is set to point under cursor, or reset to scene center if there is no point. |
This project is referenced by the FSF, FreshMeat, Savannah, Freecode, Kde-apps and Qt-Apps.
Related pages : PyQGLViewer page (Python binding created by Frédéric Boudon), Yahoo Group.