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Using (custom) properites

This examples shows:

In the last example we computed the barycenter of each vertex' neighborhood and stored it in an array. It would be more convenient and less error-prone if we could store this data in the mesh and let OpenMesh manage the data. It would be even more helpful if we could attach such properties dynamically to the mesh.

OpenMesh provides dynamic properties, which can be attached to each mesh entity (vertex, face, edge, halfedge, and the mesh itself). We distinguish between custom and standard properties. A custom property is any user-defined property and is accessed via the member function property(..), a handle and an entity handle (e.g. VertexHandle). Whereas the standard properties are accessed via special member functions, e.g. the vertex position is accessed with point(..) and a vertex handle.

In this example we will store the cog-value (see previous example) in an additional vertex property instead of keeping it in a separate array. To do so we define first a so-called property handle with the desired type (MyMesh::Point) and register the handle at the mesh:

  // this vertex property stores the computed centers of gravity
  OpenMesh::VPropHandleT<MyMesh::Point> cogs;
  mesh.add_property(cogs);


The mesh allocates enough memory to hold as many elements of type MyMesh::Point as number of vertices exist, and of course the mesh synchronizes all insert and delete operations on the vertices with the vertex properties.

Once the wanted property is registered we can use the property to calculate the barycenter of the neighborhood of each vertex v_it

      for (vv_it=mesh.vv_iter( v_it ); vv_it; ++vv_it)
      {
        mesh.property(cogs,v_it) += mesh.point( vv_it );
        ++valence;
      }
      mesh.property(cogs,v_it) /= valence;


and finally set the new position for each vertex v_it

        mesh.set_point( v_it, mesh.property(cogs,v_it) );


Below is the complete source code:

#include <iostream>
#include <vector>
// --------------------
#include <OpenMesh/Core/IO/MeshIO.hh>
#include <OpenMesh/Core/Mesh/Types/TriMesh_ArrayKernelT.hh>

typedef OpenMesh::TriMesh_ArrayKernelT<>  MyMesh;


int main(int argc, char **argv)
{
  MyMesh  mesh;


  // check command line options
  if (argc != 4) 
  {
    std::cerr << "Usage:  " << argv[0] << " #iterations infile outfile\n";
    return 1;
  }



  // read mesh from stdin
  if ( ! OpenMesh::IO::read_mesh(mesh, argv[2]) )
  {
     std::cerr << "Error: Cannot read mesh from " << argv[2] << std::endl;
     return 1;
  }



  // this vertex property stores the computed centers of gravity
  OpenMesh::VPropHandleT<MyMesh::Point> cogs;
  mesh.add_property(cogs);

  // smoothing mesh argv[1] times
  MyMesh::VertexIter          v_it, v_end(mesh.vertices_end());
  MyMesh::VertexVertexIter    vv_it;
  MyMesh::Point               cog;
  MyMesh::Scalar              valence;
  unsigned int                i, N(atoi(argv[1]));

  
  for (i=0; i < N; ++i)
  {
    for (v_it=mesh.vertices_begin(); v_it!=v_end; ++v_it)
    {      
      mesh.property(cogs,v_it).vectorize(0.0f);
      valence = 0;
      
      for (vv_it=mesh.vv_iter( v_it ); vv_it; ++vv_it)
      {
        mesh.property(cogs,v_it) += mesh.point( vv_it );
        ++valence;
      }
      mesh.property(cogs,v_it) /= valence;
    }
    
    for (v_it=mesh.vertices_begin(); v_it!=v_end; ++v_it)
      if ( !mesh.is_boundary( v_it ) )
        mesh.set_point( v_it, mesh.property(cogs,v_it) );
  }


  // write mesh to stdout
  if ( ! OpenMesh::IO::write_mesh(mesh, argv[3]) )
  {
    std::cerr << "Error: cannot write mesh to " << argv[3] << std::endl;
    return 1;
  }

  return 0;
}

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