#include <functional>
#include <algorithm>
#include <OpenMesh/Core/Mesh/TriMeshT.hh>
#include <OpenMesh/Core/Utils/color_cast.hh>
#include <OpenMesh/Tools/Utils/GLConstAsString.hh>
#include <OpenSG/OSGGeometry.h>
#include "color_cast.hh"
Go to the source code of this file.
Namespaces | |
namespace | OpenMesh |
namespace | OpenMesh::Kernel_OSG |
Be aware that due to this link the geometry node maybe modified. For instance triangle strips are converted to regular triangles.