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/*!
  \class SoSoundElement Inventor/elements/SoSoundElement.h
  \brief The SoSoundElement is used for optimizing audio rendering and for turning off inactive SoVRMLSound nodes
  \ingroup elements

  \since Coin 2.0
*/

#include <Inventor/elements/SoSoundElement.h>

#include "coindefs.h"
#include "SbBasicP.h"

#include <Inventor/nodes/SoNode.h>

/*!
  \fn SoSoundElement::sceneGraphHasSoundNode

  The sceneGraphHasSoundNode flag is used to stop the SoAudioRenderAction in SoSeparator and SoVRMLGroup nodes for cases where the sub-graph doesn not contain any SoVRMLSound nodes.
*/

/*!
  \fn SoSoundElement::isPartOfActiveSceneGraph

  The isPartOfActiveSceneGraph flag is used to make SoVRMLSound that are below inactive parts of the scenegraph (i.e. below a SoSwitch or SoLOD node) stop playing.
*/

/*!
  \fn SoSoundElement::soundNodeIsPlaying

  The soundNodeIsPlaying flag is currently unused.
*/

SO_ELEMENT_SOURCE(SoSoundElement);

/*!
  This static method initializes static data for the
  SoSoundElement class.
*/

void
SoSoundElement::initClass(void)
{
  SO_ELEMENT_INIT_CLASS(SoSoundElement, inherited);
}

/*!
  The destructor.
*/

SoSoundElement::~SoSoundElement(void)
{
}

/*!
  Initializes the element to it's default value.
*/

void
SoSoundElement::init(SoState * state)
{
  inherited::init(state);

  this->setDefaultValues();
}

/*!
  Sets the flags.
*/

void
SoSoundElement::set(SoState * const state,
                    SoNode * const COIN_UNUSED_ARG(node),
                    SbBool scenegraphhassoundnode,
                    SbBool soundnodeisplaying,
                    SbBool ispartofactivescenegraph)
{
  SoSoundElement * elem =
    coin_safe_cast<SoSoundElement *>(SoElement::getElement(state, classStackIndex));
  if (elem) {
    elem->scenegraphhassoundnode = scenegraphhassoundnode;
    elem->soundnodeisplaying = soundnodeisplaying;
    elem->ispartofactivescenegraph = ispartofactivescenegraph;
  }
}

/*!
  Sets the sceneGraphHasSoundNode flag.
 */

SbBool
SoSoundElement::setSceneGraphHasSoundNode(SoState * const state,
                                     SoNode * const COIN_UNUSED_ARG(node),
                                          SbBool flag)
{
  SoSoundElement * elem = coin_safe_cast<SoSoundElement *>
    (
     SoElement::getElement(state, classStackIndex)
     );
  if (elem) {
    SbBool old = elem->scenegraphhassoundnode;
    elem->scenegraphhassoundnode = flag;
    return old;
  } else
    return FALSE;
}

/*!
  Returns the value of the sceneGraphHasSoundNode flag.
 */

SbBool
SoSoundElement::sceneGraphHasSoundNode(SoState * const state)
{
  const SoSoundElement * elem = coin_assert_cast<const SoSoundElement *>
    (
     SoElement::getConstElement(state, classStackIndex)
     );
  return elem->scenegraphhassoundnode;
}


/*!
  Sets the soundNodeIsPlaying flag.
 */

SbBool
SoSoundElement::setSoundNodeIsPlaying(SoState * const state,
                                  SoNode * const COIN_UNUSED_ARG(node),
                                  SbBool flag)
{
  SoSoundElement * elem = coin_safe_cast<SoSoundElement *>
    (
     SoElement::getElement(state, classStackIndex)
     );
  if (elem) {
    SbBool old = elem->soundnodeisplaying;
    elem->soundnodeisplaying = flag;
    return old;
  } else
    return FALSE;
}

/*!
  Returns the value of the soundNodeIsPlaying flag.
 */

SbBool
SoSoundElement::soundNodeIsPlaying(SoState * const state)
{
  const SoSoundElement * elem = coin_assert_cast<const SoSoundElement *>
    (
     SoElement::getConstElement(state, classStackIndex)
     );
  return elem->soundnodeisplaying;
}

/*!
  Sets the isPartOfActiveSceneGraph flag.
 */

SbBool
SoSoundElement::setIsPartOfActiveSceneGraph(SoState * const state,
                                       SoNode * const COIN_UNUSED_ARG(node),
                                            SbBool flag)
{
  SoSoundElement *elem = coin_safe_cast<SoSoundElement *>
    (
     SoElement::getElement(state, classStackIndex)
     );
  if (elem) {
    SbBool old = elem->ispartofactivescenegraph;
    elem->ispartofactivescenegraph = flag;
    return old;
  } else
    return FALSE;
}

/*!
  Returns the value of the isPartOfActiveSceneGraph flag.
*/

SbBool
SoSoundElement::isPartOfActiveSceneGraph(SoState * const state)
{
  const SoSoundElement * elem = coin_assert_cast<const SoSoundElement *>
    (
     SoElement::getConstElement(state, classStackIndex)
     );
  return elem->ispartofactivescenegraph;
}

/*!
  Calls the superclass' push method. Initializes the element to the
  default values. Uses previous element's isPartOfActiveSceneGraph
  flag.
*/

void
SoSoundElement::push(SoState * state)
{
  inherited::push(state);

  const SoSoundElement * prev = coin_assert_cast<SoSoundElement *>
    (this->getNextInStack());

  this->scenegraphhassoundnode = FALSE;
  this->soundnodeisplaying = FALSE;
  this->ispartofactivescenegraph = prev->ispartofactivescenegraph;
}

/*!
  Calls the superclass' pop method.
 */

void
SoSoundElement::pop(SoState * COIN_UNUSED_ARG(state), const SoElement * prevTopElement)
{
  const SoSoundElement * prevtop =
    coin_assert_cast<const SoSoundElement *>(prevTopElement);
  this->scenegraphhassoundnode = this->scenegraphhassoundnode |
    prevtop->scenegraphhassoundnode;
  this->soundnodeisplaying = this->soundnodeisplaying |
    prevtop->soundnodeisplaying;
}


/*!
  Initializes the element to the default values. The default values for the sceneGraphHasSoundNode is FALSE. The default value for the isPartOfActiveSceneGraph flag is TRUE. the default value for the soundNodeIsPlaying flag is FALSE.
 */

void
SoSoundElement::setDefaultValues()
{
  this->scenegraphhassoundnode = FALSE;
  this->soundnodeisplaying = FALSE;
  this->ispartofactivescenegraph = TRUE;
}


//! Prints contents of element (not implemented)

void
SoSoundElement::print(FILE * /* file */) const
{
}
