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/*!
  \class SoCoordinate3 SoCoordinate3.h Inventor/nodes/SoCoordinate3.h
  \brief The SoCoordinate3 class is a node for providing coordinates to shape nodes.
  \ingroup nodes

  When encountering nodes of this type during traversal, the
  coordinates it contains will be put on the state stack for later use
  by shape nodes of types which needs coordinate sets (like SoFaceSet
  nodes or SoPointSet nodes).

  Note that an SoCoordinate3 node will \e replace the coordinates
  already present in the state (if any).

  <b>FILE FORMAT/DEFAULTS:</b>
  \code
    Coordinate3 {
        point 0 0 0
    }
  \endcode

  \sa SoCoordinate4
*/

#include <Inventor/nodes/SoCoordinate3.h>

#include <Inventor/actions/SoCallbackAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/actions/SoGetBoundingBoxAction.h>
#include <Inventor/actions/SoGetPrimitiveCountAction.h>
#include <Inventor/actions/SoPickAction.h>
#include <Inventor/elements/SoGLCoordinateElement.h>
#include <Inventor/elements/SoGLVBOElement.h>

#include "nodes/SoSubNodeP.h"
#include "rendering/SoVBO.h"

/*!
  \var SoMFVec3f SoCoordinate3::point
  Coordinate set of 3D points.
*/

class SoCoordinate3P {
 public:
  SoCoordinate3P() : vbo(NULL) { }
  ~SoCoordinate3P() { delete this->vbo; }
  SoVBO * vbo;
};

#define PRIVATE(obj) obj->pimpl

// *************************************************************************

SO_NODE_SOURCE(SoCoordinate3);

/*!
  Constructor.
*/
SoCoordinate3::SoCoordinate3(void)
{
  PRIVATE(this) = new SoCoordinate3P;

  SO_NODE_INTERNAL_CONSTRUCTOR(SoCoordinate3);

  SO_NODE_ADD_FIELD(point, (0.0f, 0.0f, 0.0f));
}

/*!
  Destructor.
*/
SoCoordinate3::~SoCoordinate3()
{
  delete PRIVATE(this);
}

// Doc from superclass.
void
SoCoordinate3::initClass(void)
{
  SO_NODE_INTERNAL_INIT_CLASS(SoCoordinate3, SO_FROM_INVENTOR_1|SoNode::VRML1);

  SO_ENABLE(SoGetBoundingBoxAction, SoCoordinateElement);
  SO_ENABLE(SoGLRenderAction, SoGLCoordinateElement);
  SO_ENABLE(SoGLRenderAction, SoGLVBOElement);
  SO_ENABLE(SoPickAction, SoCoordinateElement);
  SO_ENABLE(SoCallbackAction, SoCoordinateElement);
  SO_ENABLE(SoGetPrimitiveCountAction, SoCoordinateElement);
}

// Doc from superclass.
void
SoCoordinate3::doAction(SoAction * action)
{
  SoCoordinateElement::set3(action->getState(), this,
                            point.getNum(), point.getValues(0));
}

// Doc from superclass.
void
SoCoordinate3::GLRender(SoGLRenderAction * action)
{
  SoCoordinate3::doAction(action);
  SoState * state = action->getState();
  const int num = this->point.getNum();
  SbBool setvbo = FALSE;
  SoBase::staticDataLock();
  if (SoGLVBOElement::shouldCreateVBO(state, num)) {
    SbBool dirty = FALSE;
    setvbo = TRUE;
    if (PRIVATE(this)->vbo == NULL) {
      PRIVATE(this)->vbo = new SoVBO(GL_ARRAY_BUFFER, GL_STATIC_DRAW); 
      dirty =  TRUE;
    }
    else if (PRIVATE(this)->vbo->getBufferDataId() != this->getNodeId()) {
      dirty = TRUE;
    }
    if (dirty) {
      PRIVATE(this)->vbo->setBufferData(this->point.getValues(0),
                                        num*sizeof(SbVec3f),
                                        this->getNodeId());
    }
  }
  else if (PRIVATE(this)->vbo && PRIVATE(this)->vbo->getBufferDataId()) {
    // clear buffers to deallocate VBO memory
    PRIVATE(this)->vbo->setBufferData(NULL, 0, 0);
  }
  SoBase::staticDataUnlock();
  SoGLVBOElement::setVertexVBO(state, setvbo ? PRIVATE(this)->vbo : NULL);
}

// Doc from superclass.
void
SoCoordinate3::callback(SoCallbackAction * action)
{
  SoCoordinate3::doAction(action);
}

// Doc from superclass.
void
SoCoordinate3::pick(SoPickAction * action)
{
  SoCoordinate3::doAction(action);
}

// Doc from superclass.
void
SoCoordinate3::getBoundingBox(SoGetBoundingBoxAction * action)
{
  SoCoordinate3::doAction(action);
}

// Doc from superclass.
void
SoCoordinate3::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
  SoCoordinate3::doAction(action);
}

#undef PRIVATE
