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#include <Inventor/engines/SoTexture2Convert.h>
#include "engines/SoSubEngineP.h"

/*!
  \class SoTexture2Convert SoTexture2Convert.h Inventor/engines/SoTexture2Convert.h
  \brief Abstract base class for texture filtering engines.

  \ingroup engines
  \COIN_CLASS_EXTENSION
  \since Coin 3.0
*/

SO_ENGINE_ABSTRACT_SOURCE(SoTexture2Convert);

void
SoTexture2Convert::initClass(void)
{
  SO_ENGINE_INTERNAL_INIT_ABSTRACT_CLASS(SoTexture2Convert);
}

SoTexture2Convert::SoTexture2Convert(void)
{
  SO_ENGINE_INTERNAL_CONSTRUCTOR(SoTexture2Convert);

  SO_ENGINE_ADD_INPUT(sourceImage, (SbVec2s(0,0), 1, NULL));

  SO_ENGINE_ADD_OUTPUT(image, SoSFImage);
}
