// Emacs style mode select   -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: ba86f093bd2dec175dd91b490b6a15e599595136 $
//
// Copyright (C) 2006-2015 by The Odamex Team.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
//
// DESCRIPTION:
//  Low-level socket and buffer class
//
// AUTHORS:
//  Russell Rice (russell at odamex dot net)
//  Michael Wood (mwoodj at knology dot net)
//
//-----------------------------------------------------------------------------

#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <cstdarg>
#include <iomanip>
#include <iostream>
#include <sstream>
#include <time.h>
#include <errno.h>

#include "net_io.h"
#include "net_utils.h"
#include "net_error.h"

#ifdef _XBOX
#include "xbox_main.h"
#endif

#ifdef _WIN32
#define AI_ALL 0x00000100
#else
#include <unistd.h>
#define closesocket close
const int INVALID_SOCKET = -1;
#endif

using namespace std;

namespace odalpapi
{

BufferedSocket::BufferedSocket() :  m_BadRead(false), m_BadWrite(false),
	m_Socket(0), m_SendPing(0), m_ReceivePing(0)
{
	m_Broadcast = false;
	memset(&m_RemoteAddress, 0, sizeof(struct sockaddr_in));

	m_SocketBuffer = new byte[MAX_PAYLOAD];

	if(m_SocketBuffer == NULL)
		NET_ReportError("Failed to allocate m_SocketBuffer!");

}

BufferedSocket::~BufferedSocket()
{
	DestroySocket();

	delete[] m_SocketBuffer;
}

// System-specific Initialize and shutdown functions
bool BufferedSocket::InitializeSocketAPI()
{
#ifdef _WIN32
	WSADATA wsaData;

	if(WSAStartup(MAKEWORD(1, 1), &wsaData) != 0)
		return false;

#endif

	return true;
}

void BufferedSocket::ShutdownSocketAPI()
{
#ifdef _WIN32
	WSACleanup();
#endif
}

bool BufferedSocket::CreateSocket()
{
	DestroySocket();

	m_Socket = socket(PF_INET, SOCK_DGRAM, IPPROTO_UDP);

	if(m_Socket == INVALID_SOCKET)
	{
		NET_ReportError(REPERR_NO_ARGS);

		return false;
	}

	if(m_Broadcast)
	{
		int optval = m_Broadcast ? 1 : 0;
		int optvallen = sizeof(optval);
		int result;

		// Set broadcast mode on the socket
		result = setsockopt(m_Socket, SOL_SOCKET, SO_BROADCAST, (char*)&optval,
		                    optvallen);

		if(result != 0)
		{
			NET_ReportError(REPERR_NO_ARGS);
			return false;
		}

		// Need to bind to the local address otherwise it will not receive
		// anything
		m_LocalAddress.sin_family = PF_INET;
		m_LocalAddress.sin_port = htons(11510);
		m_LocalAddress.sin_addr.s_addr = htonl(INADDR_ANY);
		memset(m_LocalAddress.sin_zero, '\0', sizeof m_LocalAddress.sin_zero);

		result = ::bind(m_Socket, (sockaddr*)&m_LocalAddress,
		              sizeof(m_LocalAddress));

		if(result != 0)
		{
			NET_ReportError(REPERR_NO_ARGS);
			return false;
		}
	}

	return true;
}

void BufferedSocket::SetBroadcast(bool enabled)
{
	m_Broadcast = enabled;
}

void BufferedSocket::DestroySocket()
{
	if(m_Socket != 0)
	{
		if(closesocket(m_Socket) != 0)
			NET_ReportError("Could not close socket: %d", m_Socket);

		m_Socket = 0;
	}
}

void BufferedSocket::SetRemoteAddress(const string& Address, const uint16_t& Port)
{
#ifdef _XBOX
	struct hostent *he;

    if((he = gethostbyname((const char *)Address.c_str())) == NULL)
    {
		NET_ReportError(REPERR_NO_ARGS);
        return;
    }

    m_RemoteAddress.sin_family = PF_INET;
    m_RemoteAddress.sin_port = htons(Port);
    m_RemoteAddress.sin_addr = *((struct in_addr *)he->h_addr);
    memset(m_RemoteAddress.sin_zero, '\0', sizeof m_RemoteAddress.sin_zero);
#else
	addrinfo  hints;
	addrinfo* result = NULL;

	memset(&hints, 0, sizeof(struct addrinfo));
	hints.ai_flags = AI_ALL;
	hints.ai_family = PF_INET;

	if((getaddrinfo(Address.c_str(), NULL, &hints, &result)) != 0)
	{
		NET_ReportError(REPERR_NO_ARGS);
		return;
	}

	m_RemoteAddress.sin_family = PF_INET;
	m_RemoteAddress.sin_port = htons(Port);
	m_RemoteAddress.sin_addr.s_addr = *((unsigned long*)&(((sockaddr_in*)result->ai_addr)->sin_addr));
	memset(m_RemoteAddress.sin_zero, '\0', sizeof m_RemoteAddress.sin_zero);

	freeaddrinfo(result);
#endif
}

bool BufferedSocket::SetRemoteAddress(const string& Address)
{
	size_t colon = Address.find(':');

	if(colon == string::npos)
		return false;

	if(colon + 1 >= Address.length())
		return false;

	uint16_t Port = atoi(Address.substr(colon + 1).c_str());
	string HostIP = Address.substr(0, colon);

	SetRemoteAddress(HostIP, Port);

	return true;
}

void BufferedSocket::GetRemoteAddress(string& Address, uint16_t& Port) const
{
	Address = inet_ntoa(m_RemoteAddress.sin_addr);
	Port = ntohs(m_RemoteAddress.sin_port);
}

string BufferedSocket::GetRemoteAddress() const
{
	ostringstream rmtAddr;

	rmtAddr << inet_ntoa(m_RemoteAddress.sin_addr) << ":" << ntohs(m_RemoteAddress.sin_port);

	return rmtAddr.str();
}

int32_t BufferedSocket::SendData(const int32_t& Timeout)
{
	int32_t BytesSent;

	m_BufferSize = m_BufferPos;

	if(!m_BufferSize)
		return 0;

	if(CreateSocket() == false)
		return 0;

	BytesSent = sendto(m_Socket, (const char*)m_SocketBuffer, m_BufferSize, 0,
	                   (struct sockaddr*)&m_RemoteAddress, sizeof(m_RemoteAddress));

	// set the start ping
	m_SendPing = GetMillisNow();

	if(BytesSent < 0)
	{
		NET_ReportError(REPERR_NO_ARGS);
	}

	// return the amount of bytes sent
	return BytesSent;
}

int32_t BufferedSocket::GetData(const int32_t& Timeout)
{
	int32_t BytesReceived;
	int32_t          res;
	fd_set           readfds;
	struct timeval   tv;
	bool             DestroyMe = false;
	socklen_t        fromlen;

	// Wait for read with timeout
	if(Timeout > 0)
	{
		FD_ZERO(&readfds);
		FD_SET(m_Socket, &readfds);
		tv.tv_sec = Timeout / 1000;
		tv.tv_usec = (Timeout % 1000) * 1000; // convert milliseconds to microseconds
		res = select(m_Socket+1, &readfds, NULL, NULL, &tv);

		if(res <= 0) // Timeout or error
			DestroyMe = true;
	}

	if(DestroyMe == true)
	{
		if(res == -1)
			NET_ReportError(REPERR_NO_ARGS);

		m_SendPing = 0;
		m_ReceivePing = 0;

		return -1;
	}

	fromlen = sizeof(m_RemoteAddress);

	BytesReceived = recvfrom(m_Socket, (char*)m_SocketBuffer, MAX_PAYLOAD, 0,
	                         (struct sockaddr*)&m_RemoteAddress, &fromlen);

	// -1 = Error; 0 = Closed Connection
	if(BytesReceived <= 0)
	{
		NET_ReportError(REPERR_NO_ARGS);

		m_SendPing = 0;
		m_ReceivePing = 0;

		return -2;
	}

	m_BufferSize = BytesReceived;

	// Reset buffers position
	ResetBuffer();

	// apply the receive ping
	m_ReceivePing = GetMillisNow();

	if(m_BufferSize > 0)
	{
		m_BadRead = false;

#ifdef ODAMEX_DEBUG
		NET_ReportError("bytes received: %d", m_BufferSize);
#endif

		// return bytes received
		return m_BufferSize;
	}

	m_SendPing = 0;
	m_ReceivePing = 0;


	return -3;
}

bool BufferedSocket::ReadHexString(string& str)
{
	std::stringstream hash;

	uint8_t size;

	if(!Read8(size))
		return false;

	for(uint8_t i = 0; i < size; ++i)
	{
		uint8_t ch;

		if(!CanRead(1))
		{
			NET_ReportError("End of buffer reached!");

			str = "";

			m_BadRead = true;

			return false;
		}

		if(!Read8(ch))
			return false;

		hash
		        << std::setw(2)
		        << std::setfill('0')
		        << std::hex
		        << std::uppercase
		        << (short)ch;
	}

	str = hash.str();

	return true;
}

bool BufferedSocket::ReadString(string& str)
{
	signed char ch;

	if(!CanRead(1))
	{
		NET_ReportError("End of buffer reached!");

		str = "";

		m_BadRead = true;

		return false;
	}

	// ooh, a priming read!
	bool isRead = Read8(ch);

	while(ch != '\0' && isRead)
	{
		str += ch;

		Read8(ch);

		isRead = CanRead(1);
	}

	if(!isRead)
	{
		NET_ReportError("End of buffer reached!");

		str = "";

		m_BadRead = true;

		return false;
	}

	return true;
}

bool BufferedSocket::ReadBool(bool& val)
{
	if(!CanRead(1))
	{
		NET_ReportError("ReadBool: End of buffer reached!");

		val = false;

		m_BadRead = true;

		return false;
	}

	int8_t value = 0;

	Read8(value);

	if(value < 0 || value > 1)
	{
		NET_ReportError("Value is not 0 or 1, possibly corrupted packet");

		val = false;

		m_BadRead = true;

		return false;
	}

	val = value ? true : false;

	return true;
}

//
// Signed reads
//

bool BufferedSocket::Read32(int32_t& Int32)
{
	if(!CanRead(4))
	{
		Int32 = 0;

		NET_ReportError("End of buffer reached!");

		m_BadRead = true;

		return false;
	}

	Int32 = m_SocketBuffer[m_BufferPos] +
	        (m_SocketBuffer[m_BufferPos+1] << 8) +
	        (m_SocketBuffer[m_BufferPos+2] << 16) +
	        (m_SocketBuffer[m_BufferPos+3] << 24);

	m_BufferPos += 4;

	return true;
}

bool BufferedSocket::Read16(int16_t& Int16)
{
	if(!CanRead(2))
	{
		Int16 = 0;

		NET_ReportError("End of buffer reached!");

		m_BadRead = true;

		return false;
	}

	Int16 = m_SocketBuffer[m_BufferPos] +
	        (m_SocketBuffer[m_BufferPos+1] << 8);

	m_BufferPos += 2;

	return true;
}

bool BufferedSocket::Read8(int8_t& Int8)
{
	if(!CanRead(1))
	{
		Int8 = 0;

		NET_ReportError("End of buffer reached!");

		m_BadRead = true;

		return false;
	}

	Int8 = m_SocketBuffer[m_BufferPos];

	m_BufferPos++;

	return true;
}

//
// Unsigned reads
//

bool BufferedSocket::Read32(uint32_t& Uint32)
{
	if(!CanRead(4))
	{
		Uint32 = 0;

		NET_ReportError("End of buffer reached!");

		m_BadRead = true;

		return false;
	}

	Uint32 = m_SocketBuffer[m_BufferPos] +
	         (m_SocketBuffer[m_BufferPos+1] << 8) +
	         (m_SocketBuffer[m_BufferPos+2] << 16) +
	         (m_SocketBuffer[m_BufferPos+3] << 24);


	m_BufferPos += 4;

	return true;
}

bool BufferedSocket::Read16(uint16_t& Uint16)
{
	if(!CanRead(2))
	{
		Uint16 = 0;

		NET_ReportError("End of buffer reached!");

		m_BadRead = true;

		return false;
	}

	Uint16 = m_SocketBuffer[m_BufferPos] +
	         (m_SocketBuffer[m_BufferPos+1] << 8);

	m_BufferPos += 2;

	return true;
}

bool BufferedSocket::Read8(uint8_t& Uint8)
{
	if(!CanRead(1))
	{
		Uint8 = 0;

		NET_ReportError("End of buffer reached!");

		m_BadRead = true;

		return false;
	}

	Uint8 = m_SocketBuffer[m_BufferPos];

	m_BufferPos++;

	return true;
}

//
// Write values
//

bool BufferedSocket::WriteString(const string& str)
{
	if(!CanWrite(str.length() + 1))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	// Copy the string plus null terminator
	memcpy(&m_SocketBuffer[m_BufferPos], str.c_str(), str.length() + 1);

	m_BufferPos += str.length();

	return true;
}

bool BufferedSocket::WriteBool(const bool& val)
{
	if(!CanWrite(1))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	return Write8((int8_t)(val ? 1 : 0));
}

//
// Signed writes
//

bool BufferedSocket::Write32(const int32_t& Int32)
{
	if(!CanWrite(4))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	m_SocketBuffer[m_BufferPos] = Int32 & 0xff;
	m_SocketBuffer[m_BufferPos+1] = (Int32 >> 8) & 0xff;
	m_SocketBuffer[m_BufferPos+2] = (Int32 >> 16) & 0xff;
	m_SocketBuffer[m_BufferPos+3] = Int32 >> 24;

	m_BufferPos += 4;

	return true;
}

bool BufferedSocket::Write16(const int16_t& Int16)
{
	if(!CanWrite(2))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	m_SocketBuffer[m_BufferPos] = Int16 & 0xff;
	m_SocketBuffer[m_BufferPos+1] = Int16 >> 8;

	m_BufferPos += 2;

	return true;
}

bool BufferedSocket::Write8(const int8_t& Int8)
{
	if(!CanWrite(1))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	m_SocketBuffer[m_BufferPos] = Int8;

	m_BufferPos++;

	return true;
}

//
// Unsigned writes
//

bool BufferedSocket::Write32(const uint32_t& Uint32)
{
	if(!CanWrite(4))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	m_SocketBuffer[m_BufferPos] = Uint32 & 0xff;
	m_SocketBuffer[m_BufferPos+1] = (Uint32 >> 8) & 0xff;
	m_SocketBuffer[m_BufferPos+2] = (Uint32 >> 16) & 0xff;
	m_SocketBuffer[m_BufferPos+3] = Uint32 >> 24;

	m_BufferPos += 4;

	return true;
}

bool BufferedSocket::Write16(const uint16_t& Uint16)
{
	if(!CanWrite(2))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	m_SocketBuffer[m_BufferPos] = Uint16 & 0xff;
	m_SocketBuffer[m_BufferPos+1] = Uint16 >> 8;

	m_BufferPos += 2;

	return true;
}

bool BufferedSocket::Write8(const uint8_t& Uint8)
{
	if(!CanWrite(1))
	{
		NET_ReportError("End of buffer reached!");

		m_BadWrite = true;

		return false;
	}

	m_SocketBuffer[m_BufferPos] = Uint8;

	m_BufferPos++;

	return true;
}

//
// Can read or write X bytes to a buffer
//

bool BufferedSocket::CanRead(const size_t& Bytes)
{
	return m_BufferPos + Bytes > m_BufferSize ? 0 : 1;
}

bool BufferedSocket::CanWrite(const size_t& Bytes)
{
	return m_BufferPos + Bytes > MAX_PAYLOAD ? 0 : 1;
}

void BufferedSocket::ClearBuffer()
{
	m_BufferSize = 0;
	m_BufferPos = 0;
}

} // namespace
